mirror of
https://github.com/claunia/SabreTools.git
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[Help] Cleanup
This commit is contained in:
@@ -3,385 +3,356 @@ using System.Collections.Generic;
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namespace SabreTools.Library.Help
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{
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public class Help
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{
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#region Private variables
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public class Help
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{
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#region Private variables
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private List<string> _header;
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private Dictionary<string, Feature> _features;
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private static string _barrier = "-----------------------------------------";
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private List<string> _header;
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private Dictionary<string, Feature> _features;
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private static string _barrier = "-----------------------------------------";
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#endregion
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#endregion
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#region Constructors
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#region Constructors
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public Help()
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{
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_header = new List<string>();
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_features = new Dictionary<string, Feature>();
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}
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public Help()
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{
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_header = new List<string>();
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_features = new Dictionary<string, Feature>();
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}
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public Help(List<string> header)
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{
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_header = header;
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_features = new Dictionary<string, Feature>();
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}
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public Help(List<string> header)
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{
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_header = header;
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_features = new Dictionary<string, Feature>();
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}
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#endregion
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#endregion
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#region Accessors
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#region Accessors
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public Feature this[string name]
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{
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get
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{
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if (_features == null)
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{
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_features = new Dictionary<string, Feature>();
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}
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public Feature this[string name]
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{
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get
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{
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if (_features == null)
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_features = new Dictionary<string, Feature>();
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if (!_features.ContainsKey(name))
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{
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return null;
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}
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if (!_features.ContainsKey(name))
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return null;
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return _features[name];
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}
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set
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{
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if (_features == null)
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{
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_features = new Dictionary<string, Feature>();
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}
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return _features[name];
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}
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set
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{
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if (_features == null)
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_features = new Dictionary<string, Feature>();
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if (_features.ContainsKey(name))
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{
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_features[name] = value;
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}
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else
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{
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_features.Add(name, value);
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}
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}
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}
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_features[name] = value;
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}
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}
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public Feature this[Feature subfeature]
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{
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get
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{
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if (_features == null)
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{
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_features = new Dictionary<string, Feature>();
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}
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public Feature this[Feature subfeature]
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{
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get
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{
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if (_features == null)
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_features = new Dictionary<string, Feature>();
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if (!_features.ContainsKey(subfeature.Name))
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{
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return null;
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}
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if (!_features.ContainsKey(subfeature.Name))
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return null;
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return _features[subfeature.Name];
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}
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set
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{
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if (_features == null)
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{
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_features = new Dictionary<string, Feature>();
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}
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return _features[subfeature.Name];
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}
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set
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{
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if (_features == null)
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_features = new Dictionary<string, Feature>();
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if (_features.ContainsKey(subfeature.Name))
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{
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_features[subfeature.Name] = value;
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}
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else
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{
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_features.Add(subfeature.Name, value);
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}
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}
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}
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_features[subfeature.Name] = value;
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}
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}
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/// <summary>
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/// Add a new feature to the help
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/// </summary>
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/// <param name="feature">Feature object to map to</param>
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public void Add(Feature feature)
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{
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if (_features == null)
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{
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_features = new Dictionary<string, Feature>();
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}
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/// <summary>
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/// Add a new feature to the help
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/// </summary>
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/// <param name="feature">Feature object to map to</param>
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public void Add(Feature feature)
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{
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if (_features == null)
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_features = new Dictionary<string, Feature>();
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lock (_features)
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{
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_features.Add(feature.Name, feature);
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}
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}
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lock (_features)
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{
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_features.Add(feature.Name, feature);
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}
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}
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#endregion
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#endregion
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#region Instance Methods
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#region Instance Methods
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/// <summary>
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/// Get the feature name for a given flag or short name
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/// </summary>
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/// <returns>Feature name</returns>
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public string GetFeatureName(string name)
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{
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string feature = "";
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/// <summary>
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/// Get the feature name for a given flag or short name
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/// </summary>
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/// <returns>Feature name</returns>
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public string GetFeatureName(string name)
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{
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string feature = "";
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// Loop through the features
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foreach (string featureName in _features.Keys)
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{
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if (_features[featureName].ValidateInput(name, exact: true, ignore: true))
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{
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feature = featureName;
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break;
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}
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}
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// Loop through the features
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foreach (string featureName in _features.Keys)
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{
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if (_features[featureName].ValidateInput(name, exact: true, ignore: true))
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{
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feature = featureName;
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break;
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}
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}
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return feature;
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}
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return feature;
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}
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/// <summary>
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/// Output top-level features only
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/// </summary>
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public void OutputGenericHelp()
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{
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// Start building the output list
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List<string> output = new List<string>();
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/// <summary>
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/// Output top-level features only
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/// </summary>
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public void OutputGenericHelp()
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{
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// Start building the output list
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List<string> output = new List<string>();
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// Append the header first
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output.AddRange(_header);
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// Append the header first
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output.AddRange(_header);
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// Now append all available top-level flags
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output.Add("Available options:");
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foreach (string feature in _features.Keys)
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{
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output.AddRange(_features[feature].Output(pre: 2, midpoint: 30));
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}
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// Now append all available top-level flags
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output.Add("Available options:");
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foreach (string feature in _features.Keys)
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{
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output.AddRange(_features[feature].Output(pre: 2, midpoint: 30));
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}
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// And append the generic ending
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output.Add("");
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output.Add("For information on available flags, put the option name after help");
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// And append the generic ending
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output.Add("");
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output.Add("For information on available flags, put the option name after help");
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// Now write out everything in a staged manner
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WriteOutWithPauses(output);
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}
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// Now write out everything in a staged manner
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WriteOutWithPauses(output);
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}
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/// <summary>
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/// Output all features recursively
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/// </summary>
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public void OutputAllHelp()
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{
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// Start building the output list
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List<string> output = new List<string>();
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/// <summary>
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/// Output all features recursively
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/// </summary>
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public void OutputAllHelp()
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{
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// Start building the output list
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List<string> output = new List<string>();
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// Append the header first
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output.AddRange(_header);
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// Append the header first
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output.AddRange(_header);
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// Now append all available flags recursively
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output.Add("Available options:");
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foreach (string feature in _features.Keys)
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{
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output.AddRange(_features[feature].OutputRecursive(0, pre: 2, midpoint: 30, includeLongDescription: true));
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}
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// Now append all available flags recursively
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output.Add("Available options:");
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foreach (string feature in _features.Keys)
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{
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output.AddRange(_features[feature].OutputRecursive(0, pre: 2, midpoint: 30, includeLongDescription: true));
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}
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// Now write out everything in a staged manner
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WriteOutWithPauses(output);
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}
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// Now write out everything in a staged manner
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WriteOutWithPauses(output);
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}
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/// <summary>
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/// Output the SabreTools suite credits
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/// </summary>
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public void OutputCredits()
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{
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List<string> credits = new List<string>();
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credits.Add(_barrier);
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credits.Add("Credits");
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credits.Add(_barrier);
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credits.Add("");
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credits.Add("Programmer / Lead: Matt Nadareski (darksabre76)");
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credits.Add("Additional code: emuLOAD, @tractivo, motoschifo");
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credits.Add("Testing: emuLOAD, @tractivo, Kludge, Obiwantje, edc");
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credits.Add("Suggestions: edc, AcidX, Amiga12, EliUmniCk");
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credits.Add("Based on work by: The Wizard of DATz");
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WriteOutWithPauses(credits);
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}
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/// <summary>
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/// Output the SabreTools suite credits
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/// </summary>
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public void OutputCredits()
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{
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List<string> credits = new List<string>();
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credits.Add(_barrier);
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credits.Add("Credits");
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credits.Add(_barrier);
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credits.Add("");
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credits.Add("Programmer / Lead: Matt Nadareski (darksabre76)");
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credits.Add("Additional code: emuLOAD, @tractivo, motoschifo");
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credits.Add("Testing: emuLOAD, @tractivo, Kludge, Obiwantje, edc");
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credits.Add("Suggestions: edc, AcidX, Amiga12, EliUmniCk");
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credits.Add("Based on work by: The Wizard of DATz");
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WriteOutWithPauses(credits);
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}
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/// <summary>
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/// Output a single feature recursively
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/// </summary>
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/// <param name="featurename">Name of the feature to output information for, if possible</param>
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/// <param name="includeLongDescription">True if the long description should be formatted and output, false otherwise</param>
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public void OutputIndividualFeature(string featurename, bool includeLongDescription = false)
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{
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// Start building the output list
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List<string> output = new List<string>();
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/// <summary>
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/// Output a single feature recursively
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/// </summary>
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/// <param name="featurename">Name of the feature to output information for, if possible</param>
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/// <param name="includeLongDescription">True if the long description should be formatted and output, false otherwise</param>
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public void OutputIndividualFeature(string featurename, bool includeLongDescription = false)
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{
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// Start building the output list
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List<string> output = new List<string>();
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// Now try to find the feature that has the name included
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string realname = null;
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List<string> startsWith = new List<string>();
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foreach (string feature in _features.Keys)
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{
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// If we have a match to the feature name somehow
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if (feature == featurename)
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{
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realname = feature;
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break;
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}
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// Now try to find the feature that has the name included
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string realname = null;
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List<string> startsWith = new List<string>();
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foreach (string feature in _features.Keys)
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{
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// If we have a match to the feature name somehow
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if (feature == featurename)
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{
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realname = feature;
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break;
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}
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// If we have a match within the flags
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else if (_features[feature].ContainsFlag(featurename))
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{
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realname = feature;
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break;
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}
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// If we have a match within the flags
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else if (_features[feature].ContainsFlag(featurename))
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{
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realname = feature;
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break;
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}
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// Otherwise, we want to get features with the same start
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else if (_features[feature].StartsWith(featurename.TrimStart('-')[0]))
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{
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startsWith.Add(feature);
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}
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}
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// Otherwise, we want to get features with the same start
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else if (_features[feature].StartsWith(featurename.TrimStart('-')[0]))
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{
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startsWith.Add(feature);
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}
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}
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// If we have a real name found, append all available subflags recursively
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if (realname != null)
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{
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output.Add("Available options for " + realname + ":");
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output.AddRange(_features[realname].OutputRecursive(0, pre: 2, midpoint: 30, includeLongDescription: includeLongDescription));
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}
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// If we have a real name found, append all available subflags recursively
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if (realname != null)
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{
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output.Add("Available options for " + realname + ":");
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output.AddRange(_features[realname].OutputRecursive(0, pre: 2, midpoint: 30, includeLongDescription: includeLongDescription));
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}
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// If no name was found but we have possible matches, show them
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else if (startsWith.Count > 0)
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{
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output.Add("\"" + featurename + "\" not found. Did you mean:");
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foreach (string possible in startsWith)
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{
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output.AddRange(_features[possible].Output(pre: 2, midpoint: 30, includeLongDescription: includeLongDescription));
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}
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}
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// If no name was found but we have possible matches, show them
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else if (startsWith.Count > 0)
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{
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output.Add("\"" + featurename + "\" not found. Did you mean:");
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foreach (string possible in startsWith)
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{
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output.AddRange(_features[possible].Output(pre: 2, midpoint: 30, includeLongDescription: includeLongDescription));
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}
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}
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// Now write out everything in a staged manner
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WriteOutWithPauses(output);
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}
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// Now write out everything in a staged manner
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WriteOutWithPauses(output);
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}
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/// <summary>
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/// Check if a flag is a top-level (main application) flag
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/// </summary>
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/// <param name="flag">Name of the flag to check</param>
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/// <returns>True if the feature was found, false otherwise</returns>
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public bool TopLevelFlag(string flag)
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{
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bool success = false;
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/// <summary>
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/// Check if a flag is a top-level (main application) flag
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/// </summary>
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/// <param name="flag">Name of the flag to check</param>
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/// <returns>True if the feature was found, false otherwise</returns>
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public bool TopLevelFlag(string flag)
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{
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bool success = false;
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// Loop through the features and check
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foreach (string feature in _features.Keys)
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{
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if (_features[feature].ValidateInput(flag, exact: true))
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{
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success = true;
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break;
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||||
}
|
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}
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// Loop through the features and check
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foreach (string feature in _features.Keys)
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{
|
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if (_features[feature].ValidateInput(flag, exact: true))
|
||||
{
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success = true;
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break;
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||||
}
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}
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||||
return success;
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||||
}
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return success;
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}
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/// <summary>
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/// Retrieve a list of enabled features
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||||
/// </summary>
|
||||
/// <returns>List of Features representing what is enabled</returns>
|
||||
public Dictionary<string, Feature> GetEnabledFeatures()
|
||||
{
|
||||
Dictionary<string, Feature> enabled = new Dictionary<string, Feature>();
|
||||
/// <summary>
|
||||
/// Retrieve a list of enabled features
|
||||
/// </summary>
|
||||
/// <returns>List of Features representing what is enabled</returns>
|
||||
public Dictionary<string, Feature> GetEnabledFeatures()
|
||||
{
|
||||
Dictionary<string, Feature> enabled = new Dictionary<string, Feature>();
|
||||
|
||||
// Loop through the features
|
||||
foreach(KeyValuePair<string, Feature> feature in _features)
|
||||
{
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||||
Dictionary<string, Feature> temp = GetEnabledSubfeatures(feature.Key, feature.Value);
|
||||
foreach (KeyValuePair<string, Feature> tempfeat in temp)
|
||||
{
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||||
if (!enabled.ContainsKey(tempfeat.Key))
|
||||
{
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||||
enabled.Add(tempfeat.Key, null);
|
||||
}
|
||||
enabled[tempfeat.Key] = tempfeat.Value;
|
||||
}
|
||||
}
|
||||
// Loop through the features
|
||||
foreach(KeyValuePair<string, Feature> feature in _features)
|
||||
{
|
||||
Dictionary<string, Feature> temp = GetEnabledSubfeatures(feature.Key, feature.Value);
|
||||
foreach (KeyValuePair<string, Feature> tempfeat in temp)
|
||||
{
|
||||
if (!enabled.ContainsKey(tempfeat.Key))
|
||||
enabled.Add(tempfeat.Key, null);
|
||||
|
||||
return enabled;
|
||||
}
|
||||
enabled[tempfeat.Key] = tempfeat.Value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a nested list of subfeatures from the current feature
|
||||
/// </summary>
|
||||
/// <param name="key">Name that should be assigned to the feature</param>
|
||||
/// <param name="feature">Feature with possible subfeatures to test</param>
|
||||
/// <returns>List of Features representing what is enabled</returns>
|
||||
private Dictionary<string, Feature> GetEnabledSubfeatures(string key, Feature feature)
|
||||
{
|
||||
Dictionary<string, Feature> enabled = new Dictionary<string, Feature>();
|
||||
return enabled;
|
||||
}
|
||||
|
||||
// First determine if the current feature is enabled
|
||||
if (feature.IsEnabled())
|
||||
{
|
||||
enabled.Add(key, feature);
|
||||
}
|
||||
/// <summary>
|
||||
/// Retrieve a nested list of subfeatures from the current feature
|
||||
/// </summary>
|
||||
/// <param name="key">Name that should be assigned to the feature</param>
|
||||
/// <param name="feature">Feature with possible subfeatures to test</param>
|
||||
/// <returns>List of Features representing what is enabled</returns>
|
||||
private Dictionary<string, Feature> GetEnabledSubfeatures(string key, Feature feature)
|
||||
{
|
||||
Dictionary<string, Feature> enabled = new Dictionary<string, Feature>();
|
||||
|
||||
// Now loop through the subfeatures recursively
|
||||
foreach (KeyValuePair<string, Feature> sub in feature.Features)
|
||||
{
|
||||
Dictionary<string, Feature> temp = GetEnabledSubfeatures(sub.Key, sub.Value);
|
||||
foreach (KeyValuePair<string, Feature> tempfeat in temp)
|
||||
{
|
||||
if (!enabled.ContainsKey(tempfeat.Key))
|
||||
{
|
||||
enabled.Add(tempfeat.Key, null);
|
||||
}
|
||||
enabled[tempfeat.Key] = tempfeat.Value;
|
||||
}
|
||||
}
|
||||
// First determine if the current feature is enabled
|
||||
if (feature.IsEnabled())
|
||||
{
|
||||
enabled.Add(key, feature);
|
||||
}
|
||||
|
||||
return enabled;
|
||||
}
|
||||
// Now loop through the subfeatures recursively
|
||||
foreach (KeyValuePair<string, Feature> sub in feature.Features)
|
||||
{
|
||||
Dictionary<string, Feature> temp = GetEnabledSubfeatures(sub.Key, sub.Value);
|
||||
foreach (KeyValuePair<string, Feature> tempfeat in temp)
|
||||
{
|
||||
if (!enabled.ContainsKey(tempfeat.Key))
|
||||
{
|
||||
enabled.Add(tempfeat.Key, null);
|
||||
}
|
||||
enabled[tempfeat.Key] = tempfeat.Value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out the help text with pauses, if needed
|
||||
/// </summary>
|
||||
/// <param name="helptext"></param>
|
||||
private void WriteOutWithPauses(List<string> helptext)
|
||||
{
|
||||
// Now output based on the size of the screen
|
||||
int i = 0;
|
||||
for (int line = 0; line < helptext.Count; line++)
|
||||
{
|
||||
string help = helptext[line];
|
||||
return enabled;
|
||||
}
|
||||
|
||||
Console.WriteLine(help);
|
||||
i++;
|
||||
/// <summary>
|
||||
/// Write out the help text with pauses, if needed
|
||||
/// </summary>
|
||||
/// <param name="helptext"></param>
|
||||
private void WriteOutWithPauses(List<string> helptext)
|
||||
{
|
||||
// Now output based on the size of the screen
|
||||
int i = 0;
|
||||
for (int line = 0; line < helptext.Count; line++)
|
||||
{
|
||||
string help = helptext[line];
|
||||
|
||||
// If we're not being redirected and we reached the size of the screen, pause
|
||||
if (i == Console.WindowHeight - 3 && line != helptext.Count - 1)
|
||||
{
|
||||
i = 0;
|
||||
Pause();
|
||||
}
|
||||
}
|
||||
Pause();
|
||||
}
|
||||
Console.WriteLine(help);
|
||||
i++;
|
||||
|
||||
/// <summary>
|
||||
/// Pause on console output
|
||||
/// </summary>
|
||||
private static void Pause()
|
||||
{
|
||||
if (!Console.IsOutputRedirected)
|
||||
{
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Press enter to continue...");
|
||||
Console.ReadLine();
|
||||
}
|
||||
}
|
||||
// If we're not being redirected and we reached the size of the screen, pause
|
||||
if (i == Console.WindowHeight - 3 && line != helptext.Count - 1)
|
||||
{
|
||||
i = 0;
|
||||
Pause();
|
||||
}
|
||||
}
|
||||
Pause();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
/// <summary>
|
||||
/// Pause on console output
|
||||
/// </summary>
|
||||
private static void Pause()
|
||||
{
|
||||
if (!Console.IsOutputRedirected)
|
||||
{
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Press enter to continue...");
|
||||
Console.ReadLine();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user