mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Extract out DatItems namespace
This commit is contained in:
290
SabreTools.DatItems/Input.cs
Normal file
290
SabreTools.DatItems/Input.cs
Normal file
@@ -0,0 +1,290 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
using SabreTools.Core;
|
||||
using SabreTools.Filtering;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace SabreTools.DatItems
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents one ListXML input
|
||||
/// </summary>
|
||||
[JsonObject("input"), XmlRoot("input")]
|
||||
public class Input : DatItem
|
||||
{
|
||||
#region Fields
|
||||
|
||||
/// <summary>
|
||||
/// Input service ID
|
||||
/// </summary>
|
||||
[JsonProperty("service", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
||||
[XmlElement("service")]
|
||||
public bool? Service { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public bool ServiceSpecified { get { return Service != null; } }
|
||||
|
||||
/// <summary>
|
||||
/// Determins if this has a tilt sensor
|
||||
/// </summary>
|
||||
[JsonProperty("tilt", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
||||
[XmlElement("tilt")]
|
||||
public bool? Tilt { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public bool TiltSpecified { get { return Tilt != null; } }
|
||||
|
||||
/// <summary>
|
||||
/// Number of players on the input
|
||||
/// </summary>
|
||||
[JsonProperty("players", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
||||
[XmlElement("players")]
|
||||
public long? Players { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public bool PlayersSpecified { get { return Players != null; } }
|
||||
|
||||
/// <summary>
|
||||
/// Number of coins required
|
||||
/// </summary>
|
||||
[JsonProperty("coins", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
||||
[XmlElement("coins")]
|
||||
public long? Coins { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public bool CoinsSpecified { get { return Coins != null; } }
|
||||
|
||||
/// <summary>
|
||||
/// Set of controls for the input
|
||||
/// </summary>
|
||||
[JsonProperty("controls", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
||||
[XmlElement("controls")]
|
||||
public List<Control> Controls { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public bool ControlsSpecified { get { return Controls != null && Controls.Count > 0; } }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors
|
||||
|
||||
/// <summary>
|
||||
/// Set fields with given values
|
||||
/// </summary>
|
||||
/// <param name="mappings">Mappings dictionary</param>
|
||||
public override void SetFields(Dictionary<Field, string> mappings)
|
||||
{
|
||||
// Set base fields
|
||||
base.SetFields(mappings);
|
||||
|
||||
// Handle Input-specific fields
|
||||
if (mappings.Keys.Contains(Field.DatItem_Service))
|
||||
Service = mappings[Field.DatItem_Service].AsYesNo();
|
||||
|
||||
if (mappings.Keys.Contains(Field.DatItem_Tilt))
|
||||
Tilt = mappings[Field.DatItem_Tilt].AsYesNo();
|
||||
|
||||
if (mappings.Keys.Contains(Field.DatItem_Players))
|
||||
Players = Sanitizer.CleanLong(mappings[Field.DatItem_Players]);
|
||||
|
||||
if (mappings.Keys.Contains(Field.DatItem_Coins))
|
||||
Coins = Sanitizer.CleanLong(mappings[Field.DatItem_Coins]);
|
||||
|
||||
if (ControlsSpecified)
|
||||
{
|
||||
foreach (Control control in Controls)
|
||||
{
|
||||
control.SetFields(mappings);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Create a default, empty Input object
|
||||
/// </summary>
|
||||
public Input()
|
||||
{
|
||||
ItemType = ItemType.Input;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Cloning Methods
|
||||
|
||||
public override object Clone()
|
||||
{
|
||||
return new Input()
|
||||
{
|
||||
ItemType = this.ItemType,
|
||||
DupeType = this.DupeType,
|
||||
|
||||
Machine = this.Machine.Clone() as Machine,
|
||||
Source = this.Source.Clone() as Source,
|
||||
Remove = this.Remove,
|
||||
|
||||
Service = this.Service,
|
||||
Tilt = this.Tilt,
|
||||
Players = this.Players,
|
||||
Coins = this.Coins,
|
||||
Controls = this.Controls,
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Comparision Methods
|
||||
|
||||
public override bool Equals(DatItem other)
|
||||
{
|
||||
// If we don't have a Input, return false
|
||||
if (ItemType != other.ItemType)
|
||||
return false;
|
||||
|
||||
// Otherwise, treat it as a Input
|
||||
Input newOther = other as Input;
|
||||
|
||||
// If the Input information matches
|
||||
bool match = (Service == newOther.Service
|
||||
&& Tilt == newOther.Tilt
|
||||
&& Players == newOther.Players
|
||||
&& Coins == newOther.Coins);
|
||||
if (!match)
|
||||
return match;
|
||||
|
||||
// If the controls match
|
||||
if (ControlsSpecified)
|
||||
{
|
||||
foreach (Control control in Controls)
|
||||
{
|
||||
match &= newOther.Controls.Contains(control);
|
||||
}
|
||||
}
|
||||
|
||||
return match;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Filtering
|
||||
|
||||
/// <summary>
|
||||
/// Check to see if a DatItem passes the filter
|
||||
/// </summary>
|
||||
/// <param name="filter">Filter to check against</param>
|
||||
/// <param name="sub">True if this is a subitem, false otherwise</param>
|
||||
/// <returns>True if the item passed the filter, false otherwise</returns>
|
||||
public override bool PassesFilter(Filter filter, bool sub = false)
|
||||
{
|
||||
// Check common fields first
|
||||
if (!base.PassesFilter(filter, sub))
|
||||
return false;
|
||||
|
||||
// Filter on service
|
||||
if (!filter.PassBoolFilter(filter.DatItem_Service, Service))
|
||||
return false;
|
||||
|
||||
// Filter on tilt
|
||||
if (!filter.PassBoolFilter(filter.DatItem_Tilt, Tilt))
|
||||
return false;
|
||||
|
||||
// Filter on players
|
||||
if (!filter.PassLongFilter(filter.DatItem_Players, Players))
|
||||
return false;
|
||||
|
||||
// Filter on coins
|
||||
if (!filter.PassLongFilter(filter.DatItem_Coins, Coins))
|
||||
return false;
|
||||
|
||||
// Filter on individual controls
|
||||
if (ControlsSpecified)
|
||||
{
|
||||
foreach (Control control in Controls)
|
||||
{
|
||||
if (!control.PassesFilter(filter, true))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove fields from the DatItem
|
||||
/// </summary>
|
||||
/// <param name="fields">List of Fields to remove</param>
|
||||
public override void RemoveFields(List<Field> fields)
|
||||
{
|
||||
// Remove common fields first
|
||||
base.RemoveFields(fields);
|
||||
|
||||
// Remove the fields
|
||||
if (fields.Contains(Field.DatItem_Service))
|
||||
Service = null;
|
||||
|
||||
if (fields.Contains(Field.DatItem_Tilt))
|
||||
Tilt = null;
|
||||
|
||||
if (fields.Contains(Field.DatItem_Players))
|
||||
Players = 0;
|
||||
|
||||
if (fields.Contains(Field.DatItem_Coins))
|
||||
Coins = null;
|
||||
|
||||
if (ControlsSpecified)
|
||||
{
|
||||
foreach (Control control in Controls)
|
||||
{
|
||||
control.RemoveFields(fields);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Sorting and Merging
|
||||
|
||||
/// <summary>
|
||||
/// Replace fields from another item
|
||||
/// </summary>
|
||||
/// <param name="item">DatItem to pull new information from</param>
|
||||
/// <param name="fields">List of Fields representing what should be updated</param>
|
||||
public override void ReplaceFields(DatItem item, List<Field> fields)
|
||||
{
|
||||
// Replace common fields first
|
||||
base.ReplaceFields(item, fields);
|
||||
|
||||
// If we don't have a Input to replace from, ignore specific fields
|
||||
if (item.ItemType != ItemType.Input)
|
||||
return;
|
||||
|
||||
// Cast for easier access
|
||||
Input newItem = item as Input;
|
||||
|
||||
// Replace the fields
|
||||
if (fields.Contains(Field.DatItem_Service))
|
||||
Service = newItem.Service;
|
||||
|
||||
if (fields.Contains(Field.DatItem_Tilt))
|
||||
Tilt = newItem.Tilt;
|
||||
|
||||
if (fields.Contains(Field.DatItem_Players))
|
||||
Players = newItem.Players;
|
||||
|
||||
if (fields.Contains(Field.DatItem_Coins))
|
||||
Coins = newItem.Coins;
|
||||
|
||||
// DatItem_Control_* doesn't make sense here
|
||||
// since not every control under the other item
|
||||
// can replace every control under this item
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user