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Extract out DatItems namespace
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306
SabreTools.DatItems/Setting.cs
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306
SabreTools.DatItems/Setting.cs
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml.Serialization;
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using SabreTools.Core;
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using SabreTools.Filtering;
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using Newtonsoft.Json;
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namespace SabreTools.DatItems
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{
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/// <summary>
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/// Represents one ListXML confsetting or dipvalue
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/// </summary>
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[JsonObject("setting"), XmlRoot("setting")]
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public class Setting : DatItem
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{
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#region Fields
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/// <summary>
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/// Setting name
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/// </summary>
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[JsonProperty("name")]
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[XmlElement("name")]
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public string Name { get; set; }
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/// <summary>
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/// Setting value
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/// </summary>
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[JsonProperty("value", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("value")]
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public string Value { get; set; }
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/// <summary>
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/// Determines if the setting is default or not
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/// </summary>
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[JsonProperty("default", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("default")]
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public bool? Default { get; set; }
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[JsonIgnore]
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public bool DefaultSpecified { get { return Default != null; } }
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/// <summary>
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/// List of conditions on the setting
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/// </summary>
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[JsonProperty("conditions", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("conditions")]
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public List<Condition> Conditions { get; set; }
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[JsonIgnore]
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public bool ConditionsSpecified { get { return Conditions != null && Conditions.Count > 0; } }
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#endregion
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#region Accessors
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/// <summary>
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/// Gets the name to use for a DatItem
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/// </summary>
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/// <returns>Name if available, null otherwise</returns>
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public override string GetName()
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{
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return Name;
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}
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/// <summary>
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/// Set fields with given values
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/// </summary>
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/// <param name="mappings">Mappings dictionary</param>
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public override void SetFields(Dictionary<Field, string> mappings)
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{
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// Set base fields
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base.SetFields(mappings);
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// Handle Setting-specific fields
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if (mappings.Keys.Contains(Field.DatItem_Setting_Name))
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Name = mappings[Field.DatItem_Setting_Name];
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if (mappings.Keys.Contains(Field.DatItem_Setting_Value))
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Value = mappings[Field.DatItem_Setting_Value];
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if (mappings.Keys.Contains(Field.DatItem_Setting_Default))
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Default = mappings[Field.DatItem_Setting_Default].AsYesNo();
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if (ConditionsSpecified)
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{
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foreach (Condition condition in Conditions)
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{
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condition.SetFields(mappings, true);
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}
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}
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}
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#endregion
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#region Constructors
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/// <summary>
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/// Create a default, empty Setting object
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/// </summary>
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public Setting()
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{
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Name = string.Empty;
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ItemType = ItemType.Setting;
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}
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#endregion
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#region Cloning Methods
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public override object Clone()
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{
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return new Setting()
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{
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ItemType = this.ItemType,
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DupeType = this.DupeType,
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Machine = this.Machine.Clone() as Machine,
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Source = this.Source.Clone() as Source,
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Remove = this.Remove,
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Name = this.Name,
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Value = this.Value,
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Default = this.Default,
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Conditions = this.Conditions,
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};
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}
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#endregion
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#region Comparision Methods
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public override bool Equals(DatItem other)
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{
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// If we don't have a Setting, return false
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if (ItemType != other.ItemType)
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return false;
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// Otherwise, treat it as a Setting
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Setting newOther = other as Setting;
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// If the Setting information matches
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bool match = (Name == newOther.Name
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&& Value == newOther.Value
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&& Default == newOther.Default);
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if (!match)
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return match;
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// If the conditions match
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if (ConditionsSpecified)
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{
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foreach (Condition condition in Conditions)
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{
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match &= newOther.Conditions.Contains(condition);
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}
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}
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return match;
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}
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#endregion
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#region Filtering
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/// <summary>
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/// Clean a DatItem according to the cleaner
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/// </summary>
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/// <param name="cleaner">Cleaner to implement</param>
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public override void Clean(Cleaner cleaner)
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{
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// Clean common items first
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base.Clean(cleaner);
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// If we're stripping unicode characters, strip item name
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if (cleaner?.RemoveUnicode == true)
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Name = Sanitizer.RemoveUnicodeCharacters(Name);
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// If we are in NTFS trim mode, trim the game name
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if (cleaner?.Trim == true)
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{
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// Windows max name length is 260
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int usableLength = 260 - Machine.Name.Length - (cleaner.Root?.Length ?? 0);
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if (Name.Length > usableLength)
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{
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string ext = Path.GetExtension(Name);
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Name = Name.Substring(0, usableLength - ext.Length);
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Name += ext;
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}
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}
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}
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/// <summary>
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/// Check to see if a DatItem passes the filter
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/// </summary>
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/// <param name="filter">Filter to check against</param>
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/// <param name="sub">True if this is a subitem, false otherwise</param>
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/// <returns>True if the item passed the filter, false otherwise</returns>
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public override bool PassesFilter(Filter filter, bool sub = false)
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{
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// Check common fields first
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if (!base.PassesFilter(filter, sub))
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return false;
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// Filter on item name
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if (!filter.PassStringFilter(filter.DatItem_Setting_Name, Name))
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return false;
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// Filter on value
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if (!filter.PassStringFilter(filter.DatItem_Setting_Value, Value))
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return false;
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// Filter on default
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if (!filter.PassBoolFilter(filter.DatItem_Setting_Default, Default))
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return false;
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// Filter on individual conditions
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if (ConditionsSpecified)
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{
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foreach (Condition condition in Conditions)
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{
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if (!condition.PassesFilter(filter, true))
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return false;
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}
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}
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return true;
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}
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/// <summary>
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/// Remove fields from the DatItem
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/// </summary>
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/// <param name="fields">List of Fields to remove</param>
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public override void RemoveFields(List<Field> fields)
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{
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// Remove common fields first
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base.RemoveFields(fields);
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// Remove the fields
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if (fields.Contains(Field.DatItem_Setting_Name))
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Name = null;
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if (fields.Contains(Field.DatItem_Setting_Value))
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Value = null;
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if (fields.Contains(Field.DatItem_Setting_Default))
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Default = null;
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if (ConditionsSpecified)
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{
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foreach (Condition condition in Conditions)
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{
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condition.RemoveFields(fields, true);
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}
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}
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}
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/// <summary>
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/// Set internal names to match One Rom Per Game (ORPG) logic
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/// </summary>
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public override void SetOneRomPerGame()
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{
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string[] splitname = Name.Split('.');
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Machine.Name += $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}";
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Name = Path.GetFileName(Name);
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}
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#endregion
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#region Sorting and Merging
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/// <summary>
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/// Replace fields from another item
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/// </summary>
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/// <param name="item">DatItem to pull new information from</param>
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/// <param name="fields">List of Fields representing what should be updated</param>
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public override void ReplaceFields(DatItem item, List<Field> fields)
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{
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// Replace common fields first
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base.ReplaceFields(item, fields);
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// If we don't have a Setting to replace from, ignore specific fields
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if (item.ItemType != ItemType.Setting)
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return;
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// Cast for easier access
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Setting newItem = item as Setting;
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// Replace the fields
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if (fields.Contains(Field.DatItem_Setting_Name))
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Name = newItem.Name;
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if (fields.Contains(Field.DatItem_Setting_Value))
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Value = newItem.Value;
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if (fields.Contains(Field.DatItem_Setting_Default))
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Default = newItem.Default;
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// DatItem_Condition_* doesn't make sense here
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// since not every condition under the other item
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// can replace every condition under this item
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}
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#endregion
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}
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}
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