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[FileTypes/] Simplify names
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395
SabreTools.Library/FileTypes/GZipArchive.cs
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395
SabreTools.Library/FileTypes/GZipArchive.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using SabreTools.Library.Data;
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using SabreTools.Library.Items;
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using SabreTools.Library.Tools;
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#if MONO
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using System.IO;
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#else
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using Alphaleonis.Win32.Filesystem;
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using BinaryReader = System.IO.BinaryReader;
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using BinaryWriter = System.IO.BinaryWriter;
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using EndOfStreamException = System.IO.EndOfStreamException;
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using FileStream = System.IO.FileStream;
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using MemoryStream = System.IO.MemoryStream;
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using SeekOrigin = System.IO.SeekOrigin;
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using Stream = System.IO.Stream;
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#endif
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using Ionic.Zlib;
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using SharpCompress.Common;
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namespace SabreTools.Library.FileTypes
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{
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/// <summary>
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/// Represents a TorrentGZip archive for reading and writing
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/// </summary>
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public class GZipArchive : BaseArchive
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{
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#region Constructors
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/// <summary>
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/// Create a new TorrentGZipArchive with no base file
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/// </summary>
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public GZipArchive()
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: base()
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{
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}
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/// <summary>
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/// Create a new TorrentGZipArchive from the given file
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/// </summary>
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/// <param name="filename">Name of the file to use as an archive</param>
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/// <param name="read">True for opening file as read, false for opening file as write</param>
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public GZipArchive(string filename)
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: base(filename)
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{
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_archiveType = ArchiveType.GZip;
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}
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#endregion
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#region Extraction
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/// <summary>
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/// Attempt to extract a file as an archive
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/// </summary>
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/// <param name="outDir">Output directory for archive extraction</param>
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/// <returns>True if the extraction was a success, false otherwise</returns>
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public override bool ExtractAll(string outDir)
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{
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bool encounteredErrors = true;
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try
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{
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// Create the temp directory
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Directory.CreateDirectory(outDir);
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// Decompress the _filename stream
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FileStream outstream = FileTools.TryCreate(Path.Combine(outDir, Path.GetFileNameWithoutExtension(_filename)));
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GZipStream gzstream = new GZipStream(FileTools.TryOpenRead(_filename), Ionic.Zlib.CompressionMode.Decompress);
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gzstream.CopyTo(outstream);
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// Dispose of the streams
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outstream.Dispose();
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gzstream.Dispose();
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encounteredErrors = false;
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}
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catch (EndOfStreamException)
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{
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// Catch this but don't count it as an error because SharpCompress is unsafe
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}
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catch (InvalidOperationException)
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{
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encounteredErrors = true;
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}
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catch (Exception)
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{
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// Don't log file open errors
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encounteredErrors = true;
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}
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return encounteredErrors;
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}
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/// <summary>
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/// Attempt to extract a file from an archive
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/// </summary>
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/// <param name="entryName">Name of the entry to be extracted</param>
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/// <param name="outDir">Output directory for archive extraction</param>
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/// <returns>Name of the extracted file, null on error</returns>
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public override string ExtractEntry(string entryName, string outDir)
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{
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// Try to extract a stream using the given information
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(MemoryStream ms, string realEntry) = ExtractEntryStream(entryName);
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// If the memory stream and the entry name are both non-null, we write to file
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if (ms != null && realEntry != null)
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{
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realEntry = Path.Combine(outDir, realEntry);
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// Create the output subfolder now
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Directory.CreateDirectory(Path.GetDirectoryName(realEntry));
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// Now open and write the file if possible
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FileStream fs = FileTools.TryCreate(realEntry);
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if (fs != null)
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{
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ms.Seek(0, SeekOrigin.Begin);
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byte[] zbuffer = new byte[_bufferSize];
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int zlen;
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while ((zlen = ms.Read(zbuffer, 0, _bufferSize)) > 0)
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{
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fs.Write(zbuffer, 0, zlen);
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fs.Flush();
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}
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ms?.Dispose();
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fs?.Dispose();
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}
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else
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{
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ms?.Dispose();
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fs?.Dispose();
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realEntry = null;
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}
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}
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return realEntry;
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}
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/// <summary>
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/// Attempt to extract a stream from an archive
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/// </summary>
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/// <param name="entryName">Name of the entry to be extracted</param>
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/// <param name="realEntry">Output representing the entry name that was found</param>
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/// <returns>MemoryStream representing the entry, null on error</returns>
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public override (MemoryStream, string) ExtractEntryStream(string entryName)
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{
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MemoryStream ms = new MemoryStream();
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string realEntry = null;
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try
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{
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// Decompress the _filename stream
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realEntry = Path.GetFileNameWithoutExtension(_filename);
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GZipStream gzstream = new GZipStream(FileTools.TryOpenRead(_filename), Ionic.Zlib.CompressionMode.Decompress);
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// Write the file out
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byte[] gbuffer = new byte[_bufferSize];
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int glen;
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while ((glen = gzstream.Read(gbuffer, 0, _bufferSize)) > 0)
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{
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ms.Write(gbuffer, 0, glen);
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ms.Flush();
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}
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// Dispose of the streams
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gzstream.Dispose();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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ms = null;
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realEntry = null;
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}
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return (ms, realEntry);
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}
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#endregion
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#region Information
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/// <summary>
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/// Generate a list of DatItem objects from the header values in an archive
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/// </summary>
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/// <param name="omitFromScan">Hash representing the hashes that should be skipped</param>
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/// <param name="date">True if entry dates should be included, false otherwise (default)</param>
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/// <returns>List of DatItem objects representing the found data</returns>
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/// <remarks>TODO: All instances of Hash.DeepHashes should be made into 0x0 eventually</remarks>
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public override List<Rom> GetArchiveFileInfo(Hash omitFromScan = Hash.DeepHashes, bool date = false)
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{
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List<Rom> found = new List<Rom>();
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string gamename = Path.GetFileNameWithoutExtension(_filename);
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Rom possibleTgz = ArchiveTools.GetTorrentGZFileInfo(_filename);
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// If it was, then add it to the outputs and continue
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if (possibleTgz != null && possibleTgz.Name != null)
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{
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found.Add(possibleTgz);
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return found;
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}
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try
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{
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// If secure hashes are disabled, do a quickscan
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if (omitFromScan == Hash.SecureHashes)
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{
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Rom tempRom = new Rom(gamename, gamename, omitFromScan);
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BinaryReader br = new BinaryReader(FileTools.TryOpenRead(_filename));
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br.BaseStream.Seek(-8, SeekOrigin.End);
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byte[] headercrc = br.ReadBytes(4);
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tempRom.CRC = BitConverter.ToString(headercrc.Reverse().ToArray()).Replace("-", string.Empty).ToLowerInvariant();
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byte[] headersize = br.ReadBytes(4);
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tempRom.Size = BitConverter.ToInt32(headersize.Reverse().ToArray(), 0);
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br.Dispose();
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found.Add(tempRom);
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}
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// Otherwise, use the stream directly
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else
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{
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GZipStream gzstream = new GZipStream(FileTools.TryOpenRead(_filename), Ionic.Zlib.CompressionMode.Decompress);
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Rom gzipEntryRom = (Rom)FileTools.GetStreamInfo(gzstream, gzstream.Length, omitFromScan: omitFromScan);
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gzipEntryRom.Name = gzstream.FileName;
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gzipEntryRom.MachineName = gamename;
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gzipEntryRom.Date = (date && gzstream.LastModified != null ? gzstream.LastModified?.ToString("yyyy/MM/dd hh:mm:ss") : null);
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found.Add(gzipEntryRom);
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gzstream.Dispose();
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}
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}
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catch (Exception)
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{
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// Don't log file open errors
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return null;
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}
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return found;
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}
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/// <summary>
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/// Generate a list of empty folders in an archive
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/// </summary>
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/// <param name="input">Input file to get data from</param>
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/// <returns>List of empty folders in the archive</returns>
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public override List<string> GetEmptyFolders()
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{
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// GZip files don't contain directories
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return new List<string>();
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}
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#endregion
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#region Writing
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/// <summary>
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/// Write an input file to a torrent GZ file
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/// </summary>
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/// <param name="inputFile">Input filename to be moved</param>
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/// <param name="outDir">Output directory to build to</param>
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/// <param name="rom">DatItem representing the new information</param>
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/// <param name="date">True if the date from the DAT should be used if available, false otherwise (default)</param>
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/// <param name="romba">True if files should be output in Romba depot folders, false otherwise</param>
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/// <returns>True if the write was a success, false otherwise</returns>
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/// <remarks>This works for now, but it can be sped up by using Ionic.Zip or another zlib wrapper that allows for header values built-in. See edc's code.</remarks>
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public override bool Write(string inputFile, string outDir, Rom rom = null, bool date = false, bool romba = false)
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{
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// Check that the input file exists
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if (!File.Exists(inputFile))
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{
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Globals.Logger.Warning("File '{0}' does not exist!", inputFile);
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return false;
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}
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inputFile = Path.GetFullPath(inputFile);
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// Get the file stream for the file and write out
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return Write(FileTools.TryOpenRead(inputFile), outDir, rom, date, romba);
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}
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/// <summary>
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/// Write an input stream to a torrent GZ file
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/// </summary>
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/// <param name="inputStream">Input stream to be moved</param>
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/// <param name="outDir">Output directory to build to</param>
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/// <param name="rom">DatItem representing the new information</param>
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/// <param name="date">True if the date from the DAT should be used if available, false otherwise (default)</param>
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/// <param name="romba">True if files should be output in Romba depot folders, false otherwise</param>
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/// <returns>True if the write was a success, false otherwise</returns>
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/// <remarks>This works for now, but it can be sped up by using Ionic.Zip or another zlib wrapper that allows for header values built-in. See edc's code.</remarks>
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public override bool Write(Stream inputStream, string outDir, Rom rom = null, bool date = false, bool romba = false)
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{
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bool success = false;
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// If the stream is not readable, return
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if (!inputStream.CanRead)
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{
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return success;
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}
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// Make sure the output directory exists
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if (!Directory.Exists(outDir))
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{
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Directory.CreateDirectory(outDir);
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}
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outDir = Path.GetFullPath(outDir);
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// Now get the Rom info for the file so we have hashes and size
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rom = (Rom)FileTools.GetStreamInfo(inputStream, inputStream.Length, keepReadOpen: true);
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// Get the output file name
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string outfile = null;
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// If we have a romba output, add the romba path
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if (romba)
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{
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outfile = Path.Combine(outDir, Style.GetRombaPath(rom.SHA1)); // TODO: When updating to SHA-256, this needs to update to SHA256
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// Check to see if the folder needs to be created
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if (!Directory.Exists(Path.GetDirectoryName(outfile)))
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{
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Directory.CreateDirectory(Path.GetDirectoryName(outfile));
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}
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}
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// Otherwise, we're just rebuilding to the main directory
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else
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{
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outfile = Path.Combine(outDir, rom.SHA1 + ".gz"); // TODO: When updating to SHA-256, this needs to update to SHA256
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}
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// If the output file exists, don't try to write again
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if (!File.Exists(outfile))
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{
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// Compress the input stream
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FileStream outputStream = FileTools.TryCreate(outfile);
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// Open the output file for writing
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BinaryWriter sw = new BinaryWriter(outputStream);
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// Write standard header and TGZ info
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byte[] data = Constants.TorrentGZHeader
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.Concat(Style.StringToByteArray(rom.MD5)) // MD5
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.Concat(Style.StringToByteArray(rom.CRC)) // CRC
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.ToArray();
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sw.Write(data);
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sw.Write((ulong)rom.Size); // Long size (Unsigned, Mirrored)
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// Now create a deflatestream from the input file
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DeflateStream ds = new DeflateStream(outputStream, Ionic.Zlib.CompressionMode.Compress, Ionic.Zlib.CompressionLevel.BestCompression, true);
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// Copy the input stream to the output
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byte[] ibuffer = new byte[_bufferSize];
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int ilen;
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while ((ilen = inputStream.Read(ibuffer, 0, _bufferSize)) > 0)
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{
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ds.Write(ibuffer, 0, ilen);
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ds.Flush();
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}
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ds.Dispose();
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// Now write the standard footer
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sw.Write(Style.StringToByteArray(rom.CRC).Reverse().ToArray());
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sw.Write((uint)rom.Size);
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// Dispose of everything
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sw.Dispose();
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outputStream.Dispose();
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inputStream.Dispose();
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}
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return true;
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}
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/// <summary>
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/// Write a set of input files to a torrent GZ archive (assuming the same output archive name)
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/// </summary>
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/// <param name="inputFiles">Input files to be moved</param>
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/// <param name="outDir">Output directory to build to</param>
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/// <param name="rom">DatItem representing the new information</param>
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/// <param name="date">True if the date from the DAT should be used if available, false otherwise (default)</param>
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/// <param name="romba">True if files should be output in Romba depot folders, false otherwise</param>
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/// <returns>True if the archive was written properly, false otherwise</returns>
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public override bool Write(List<string> inputFiles, string outDir, List<Rom> roms, bool date = false, bool romba = false)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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