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https://github.com/claunia/SabreTools.git
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Convert DosCenter
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@@ -1,8 +1,4 @@
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using System;
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using System.Linq;
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using SabreTools.Core.Tools;
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using SabreTools.DatItems;
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using SabreTools.DatItems.Formats;
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namespace SabreTools.DatFiles.Formats
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{
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@@ -18,12 +14,13 @@ namespace SabreTools.DatFiles.Formats
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{
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// Deserialize the input file
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var metadataFile = new Serialization.Files.DosCenter().Deserialize(filename);
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var metadata = new Serialization.CrossModel.DosCenter().Serialize(metadataFile);
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// Convert the header to the internal format
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ConvertHeader(metadataFile?.DosCenter, keep);
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// Convert the game data to the internal format
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ConvertGames(metadataFile?.Game, filename, indexId, statsOnly);
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// Convert to the internal format
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ConvertMetadata(metadata, filename, indexId, statsOnly);
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}
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catch (Exception ex) when (!throwOnError)
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{
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@@ -58,98 +55,6 @@ namespace SabreTools.DatFiles.Formats
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Header.Type ??= "SuperDAT";
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}
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/// <summary>
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/// Convert games information
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/// </summary>
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/// <param name="games">Array of deserialized models to convert</param>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="statsOnly">True to only add item statistics while parsing, false otherwise</param>
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private void ConvertGames(Models.DosCenter.Game[]? games, string filename, int indexId, bool statsOnly)
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{
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// If the game array is missing, we can't do anything
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if (games == null || !games.Any())
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return;
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// Loop through the games and add
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foreach (var game in games)
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{
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ConvertGame(game, filename, indexId, statsOnly);
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}
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}
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/// <summary>
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/// Convert game information
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/// </summary>
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/// <param name="game">Deserialized model to convert</param>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="statsOnly">True to only add item statistics while parsing, false otherwise</param>
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private void ConvertGame(Models.DosCenter.Game game, string filename, int indexId, bool statsOnly)
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{
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// If the game is missing, we can't do anything
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if (game == null)
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return;
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// Create the machine for copying information
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string? machineName = game.Name?.Trim('"');
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if (machineName?.EndsWith(".zip") == true)
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machineName = System.IO.Path.GetFileNameWithoutExtension(machineName);
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var machine = new Machine();
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machine.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, machineName);
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// Check if there are any items
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bool containsItems = false;
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// Loop through each type of item
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ConvertFiles(game.File, machine, filename, indexId, statsOnly, ref containsItems);
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// If we had no items, create a Blank placeholder
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if (!containsItems)
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{
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var blank = new Blank
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{
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Source = new Source { Index = indexId, Name = filename },
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};
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blank.CopyMachineInformation(machine);
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ParseAddHelper(blank, statsOnly);
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}
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}
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/// <summary>
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/// Convert Rom information
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/// </summary>
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/// <param name="files">Array of deserialized models to convert</param>
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/// <param name="machine">Prefilled machine to use</param>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="statsOnly">True to only add item statistics while parsing, false otherwise</param>
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/// <param name="containsItems">True if there were any items in the array, false otherwise</param>
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private void ConvertFiles(Models.DosCenter.File[]? files, Machine machine, string filename, int indexId, bool statsOnly, ref bool containsItems)
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{
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// If the files array is missing, we can't do anything
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if (files == null || !files.Any())
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return;
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containsItems = true;
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foreach (var file in files)
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{
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var item = new Rom
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{
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Source = new Source { Index = indexId, Name = filename },
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};
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item.SetName(file.Name);
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item.SetFieldValue<string?>(Models.Metadata.Rom.CRCKey, file.CRC);
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item.SetFieldValue<string?>(Models.Metadata.Rom.DateKey, file.Date);
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item.SetFieldValue<long?>(Models.Metadata.Rom.SizeKey, NumberHelper.ConvertToInt64(file.Size));
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item.CopyMachineInformation(machine);
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ParseAddHelper(item, statsOnly);
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}
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}
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#endregion
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}
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}
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