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..needs to be after it's used for naming
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@@ -455,12 +455,6 @@ Make a selection:
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continue;
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}
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// If a game has source "0" it's Default. Make this Int32.MaxValue for sorting purposes
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if (rom.SourceID == 0)
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{
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rom.SourceID = Int32.MaxValue;
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}
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// WOD origninally stripped out any subdirs from the imported files, we do the same
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rom.Name = Path.GetFileName(rom.Name);
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@@ -485,6 +479,13 @@ Make a selection:
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{
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rom.Game += " [" + sources[rom.SourceID] + "]";
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}
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// If a game has source "0" it's Default. Make this Int32.MaxValue for sorting purposes
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if (rom.SourceID == 0)
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{
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rom.SourceID = Int32.MaxValue;
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}
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temp.Add(rom);
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}
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roms[key] = temp;
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