mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Make less things use global throw state
This commit is contained in:
@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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@@ -32,6 +31,7 @@ namespace SabreTools.Library.DatFiles
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
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/// <remarks>
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/// In a new style MAME listrom DAT, each game has the following format:
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///
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@@ -41,7 +41,7 @@ namespace SabreTools.Library.DatFiles
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/// 6331.sound-u8 32 BAD CRC(1d298cb0) SHA1(bb0bb62365402543e3154b9a77be9c75010e6abc) BAD_DUMP
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/// 16v8h-blue.u24 279 NO GOOD DUMP KNOWN
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/// </remarks>
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protected override void ParseFile(string filename, int indexId, bool keep)
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protected override void ParseFile(string filename, int indexId, bool keep, bool throwOnError = false)
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{
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// Open a file reader
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Encoding enc = FileExtensions.GetEncoding(filename);
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@@ -255,8 +255,9 @@ namespace SabreTools.Library.DatFiles
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/// </summary>
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/// <param name="outfile">Name of the file to write to</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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public override bool WriteToFile(string outfile, bool ignoreblanks = false)
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public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
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{
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try
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{
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@@ -314,9 +315,7 @@ namespace SabreTools.Library.DatFiles
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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if (Globals.ThrowOnError)
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throw ex;
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if (throwOnError) throw ex;
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return false;
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}
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@@ -328,56 +327,28 @@ namespace SabreTools.Library.DatFiles
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <param name="rom">DatItem object to be output</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteStartGame(StreamWriter sw, DatItem rom)
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private void WriteStartGame(StreamWriter sw, DatItem rom)
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{
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try
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{
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// No game should start with a path separator
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rom.Machine.Name = rom.Machine.Name.TrimStart(Path.DirectorySeparatorChar);
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// No game should start with a path separator
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rom.Machine.Name = rom.Machine.Name.TrimStart(Path.DirectorySeparatorChar);
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// Build the state
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sw.Write($"ROMs required for driver \"{rom.Machine.Name}\".\n");
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sw.Write("Name Size Checksum\n");
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// Build the state
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sw.Write($"ROMs required for driver \"{rom.Machine.Name}\".\n");
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sw.Write("Name Size Checksum\n");
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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if (Globals.ThrowOnError)
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throw ex;
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return false;
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}
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return true;
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sw.Flush();
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}
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/// <summary>
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/// Write out Game end using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteEndGame(StreamWriter sw)
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private void WriteEndGame(StreamWriter sw)
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{
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try
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{
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// End driver
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sw.Write("\n");
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// End driver
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sw.Write("\n");
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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if (Globals.ThrowOnError)
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throw ex;
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return false;
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}
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return true;
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sw.Flush();
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}
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/// <summary>
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@@ -385,96 +356,82 @@ namespace SabreTools.Library.DatFiles
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteDatItem(StreamWriter sw, DatItem datItem)
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private void WriteDatItem(StreamWriter sw, DatItem datItem)
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{
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try
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// Pre-process the item name
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ProcessItemName(datItem, true);
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// Build the state
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switch (datItem.ItemType)
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{
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// Pre-process the item name
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ProcessItemName(datItem, true);
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case ItemType.Disk:
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var disk = datItem as Disk;
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// Build the state
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switch (datItem.ItemType)
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{
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case ItemType.Disk:
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var disk = datItem as Disk;
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// The name is padded out to a particular length
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if (disk.Name.Length < 43)
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sw.Write(disk.Name.PadRight(43, ' '));
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else
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sw.Write($"{disk.Name} ");
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// The name is padded out to a particular length
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if (disk.Name.Length < 43)
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sw.Write(disk.Name.PadRight(43, ' '));
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else
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sw.Write($"{disk.Name} ");
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// If we have a baddump, put the first indicator
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if (disk.ItemStatus == ItemStatus.BadDump)
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sw.Write(" BAD");
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// If we have a baddump, put the first indicator
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if (disk.ItemStatus == ItemStatus.BadDump)
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sw.Write(" BAD");
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// If we have a nodump, write out the indicator
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if (disk.ItemStatus == ItemStatus.Nodump)
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sw.Write(" NO GOOD DUMP KNOWN");
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// If we have a nodump, write out the indicator
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if (disk.ItemStatus == ItemStatus.Nodump)
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sw.Write(" NO GOOD DUMP KNOWN");
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// Otherwise, write out the SHA-1 hash
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else if (!string.IsNullOrWhiteSpace(disk.SHA1))
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sw.Write($" SHA1({disk.SHA1 ?? string.Empty})");
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// Otherwise, write out the SHA-1 hash
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else if (!string.IsNullOrWhiteSpace(disk.SHA1))
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sw.Write($" SHA1({disk.SHA1 ?? string.Empty})");
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// If we have a baddump, put the second indicator
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if (disk.ItemStatus == ItemStatus.BadDump)
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sw.Write(" BAD_DUMP");
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// If we have a baddump, put the second indicator
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if (disk.ItemStatus == ItemStatus.BadDump)
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sw.Write(" BAD_DUMP");
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sw.Write("\n");
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break;
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sw.Write("\n");
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break;
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case ItemType.Rom:
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var rom = datItem as Rom;
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case ItemType.Rom:
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var rom = datItem as Rom;
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// The name is padded out to a particular length
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if (rom.Name.Length < 43)
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sw.Write(rom.Name.PadRight(43 - rom.Size?.ToString().Length ?? 0, ' '));
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else
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sw.Write($"{rom.Name} ");
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// The name is padded out to a particular length
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if (rom.Name.Length < 43)
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sw.Write(rom.Name.PadRight(43 - rom.Size?.ToString().Length ?? 0, ' '));
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else
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sw.Write($"{rom.Name} ");
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// If we don't have a nodump, write out the size
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if (rom.ItemStatus != ItemStatus.Nodump)
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sw.Write(rom.Size?.ToString() ?? string.Empty);
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// If we don't have a nodump, write out the size
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if (rom.ItemStatus != ItemStatus.Nodump)
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sw.Write(rom.Size?.ToString() ?? string.Empty);
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// If we have a baddump, put the first indicator
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if (rom.ItemStatus == ItemStatus.BadDump)
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sw.Write(" BAD");
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// If we have a baddump, put the first indicator
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if (rom.ItemStatus == ItemStatus.BadDump)
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sw.Write(" BAD");
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// If we have a nodump, write out the indicator
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if (rom.ItemStatus == ItemStatus.Nodump)
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{
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sw.Write(" NO GOOD DUMP KNOWN");
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}
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// Otherwise, write out the CRC and SHA-1 hashes
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else
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{
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if (!string.IsNullOrWhiteSpace(rom.CRC))
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sw.Write($" CRC({rom.CRC ?? string.Empty})");
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if (!string.IsNullOrWhiteSpace(rom.SHA1))
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sw.Write($" SHA1({rom.SHA1 ?? string.Empty})");
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}
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// If we have a nodump, write out the indicator
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if (rom.ItemStatus == ItemStatus.Nodump)
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{
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sw.Write(" NO GOOD DUMP KNOWN");
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}
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// Otherwise, write out the CRC and SHA-1 hashes
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else
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{
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if (!string.IsNullOrWhiteSpace(rom.CRC))
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sw.Write($" CRC({rom.CRC ?? string.Empty})");
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if (!string.IsNullOrWhiteSpace(rom.SHA1))
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sw.Write($" SHA1({rom.SHA1 ?? string.Empty})");
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}
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// If we have a baddump, put the second indicator
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if (rom.ItemStatus == ItemStatus.BadDump)
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sw.Write(" BAD_DUMP");
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// If we have a baddump, put the second indicator
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if (rom.ItemStatus == ItemStatus.BadDump)
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sw.Write(" BAD_DUMP");
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sw.Write("\n");
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break;
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}
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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if (Globals.ThrowOnError)
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throw ex;
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return false;
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sw.Write("\n");
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break;
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}
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return true;
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sw.Flush();
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}
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}
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}
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