mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Make less things use global throw state
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@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using SabreTools.Library.Data;
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@@ -30,7 +29,8 @@ namespace SabreTools.Library.DatFiles
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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protected override void ParseFile(string filename, int indexId, bool keep)
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/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
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protected override void ParseFile(string filename, int indexId, bool keep, bool throwOnError = false)
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{
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// There is no consistent way to parse a missfile...
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throw new NotImplementedException();
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@@ -41,8 +41,9 @@ namespace SabreTools.Library.DatFiles
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/// </summary>
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/// <param name="outfile">Name of the file to write to</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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public override bool WriteToFile(string outfile, bool ignoreblanks = false)
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public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
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{
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try
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{
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@@ -92,9 +93,7 @@ namespace SabreTools.Library.DatFiles
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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if (Globals.ThrowOnError)
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throw ex;
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if (throwOnError) throw ex;
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return false;
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}
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@@ -107,37 +106,23 @@ namespace SabreTools.Library.DatFiles
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/// <param name="sw">StreamWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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/// <param name="lastgame">The name of the last game to be output</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteDatItem(StreamWriter sw, DatItem datItem, string lastgame)
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private void WriteDatItem(StreamWriter sw, DatItem datItem, string lastgame)
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{
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try
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// Process the item name
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ProcessItemName(datItem, false, forceRomName: false);
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// Romba mode automatically uses item name
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if (Header.OutputDepot?.IsActive == true || Header.UseRomName)
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{
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// Process the item name
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ProcessItemName(datItem, false, forceRomName: false);
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// Romba mode automatically uses item name
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if (Header.OutputDepot?.IsActive == true || Header.UseRomName)
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{
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sw.Write($"{datItem.GetName() ?? string.Empty}\n");
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}
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else if (!Header.UseRomName && datItem.Machine.Name != lastgame)
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{
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sw.Write($"{datItem.Machine.Name}\n");
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lastgame = datItem.Machine.Name;
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}
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sw.Flush();
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sw.Write($"{datItem.GetName() ?? string.Empty}\n");
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}
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catch (Exception ex)
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else if (!Header.UseRomName && datItem.Machine.Name != lastgame)
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{
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Globals.Logger.Error(ex.ToString());
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if (Globals.ThrowOnError)
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throw ex;
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return false;
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sw.Write($"{datItem.Machine.Name}\n");
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lastgame = datItem.Machine.Name;
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}
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return true;
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sw.Flush();
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}
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}
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}
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