mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Reduce boilerplate for writing to file
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using SabreTools.Library.Data;
|
||||
@@ -32,13 +33,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Prepare all internal variables
|
||||
StreamReader sr = new StreamReader(FileExtensions.TryOpenRead(filename), new UTF8Encoding(false));
|
||||
@@ -112,12 +107,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="itr">JsonTextReader to use to parse the machine</param>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
private void ReadMachines(
|
||||
JsonTextReader jtr,
|
||||
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId)
|
||||
private void ReadMachines(JsonTextReader jtr, string filename, int indexId)
|
||||
{
|
||||
// If the reader is invalid, skip
|
||||
if (jtr == null)
|
||||
@@ -141,12 +131,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="machineObj">JObject representing a single machine</param>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
private void ReadMachine(
|
||||
JObject machineObj,
|
||||
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId)
|
||||
private void ReadMachine(JObject machineObj, string filename, int indexId)
|
||||
{
|
||||
// If object is invalid, skip it
|
||||
if (machineObj == null)
|
||||
@@ -299,55 +284,32 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteEndGame(jtw);
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(jtw, rom);
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(jtw, datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& (rom as Rom).Size == -1
|
||||
&& (rom as Rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
||||
(rom as Rom).Size = Constants.SizeZero;
|
||||
(rom as Rom).CRC = (rom as Rom).CRC == "null" ? Constants.CRCZero : null;
|
||||
(rom as Rom).MD5 = (rom as Rom).MD5 == "null" ? Constants.MD5Zero : null;
|
||||
#if NET_FRAMEWORK
|
||||
(rom as Rom).RIPEMD160 = (rom as Rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
||||
#endif
|
||||
(rom as Rom).SHA1 = (rom as Rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
||||
(rom as Rom).SHA256 = (rom as Rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
||||
(rom as Rom).SHA384 = (rom as Rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
||||
(rom as Rom).SHA512 = (rom as Rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(jtw, rom, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(jtw, datItem);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.Machine.Name;
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -463,18 +425,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="jtw">JsonTextWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(JsonTextWriter jtw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(JsonTextWriter jtw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
// If we have the blank item type somehow, skip
|
||||
if (datItem.ItemType == ItemType.Blank)
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Pre-process the item name
|
||||
|
||||
Reference in New Issue
Block a user