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https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Reduce boilerplate for writing to file
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Xml;
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@@ -31,13 +32,7 @@ namespace SabreTools.Library.DatFiles
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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protected override void ParseFile(
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// Standard Dat parsing
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string filename,
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int indexId,
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// Miscellaneous
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bool keep)
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protected override void ParseFile(string filename, int indexId, bool keep)
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{
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// Prepare all internal variables
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XmlReader xtr = filename.GetXmlTextReader();
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@@ -99,12 +94,7 @@ namespace SabreTools.Library.DatFiles
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/// <param name="reader">XmlReader representing a machine block</param>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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private void ReadSoftware(
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XmlReader reader,
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// Standard Dat parsing
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string filename,
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int indexId)
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private void ReadSoftware(XmlReader reader, string filename, int indexId)
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{
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// If we have an empty machine, skip it
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if (reader == null)
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@@ -546,46 +536,32 @@ namespace SabreTools.Library.DatFiles
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// Use a sorted list of games to output
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foreach (string key in Items.SortedKeys)
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{
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List<DatItem> roms = Items[key];
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List<DatItem> datItems = Items.FilteredItems(key);
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// Resolve the names in the block
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roms = DatItem.ResolveNames(roms);
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datItems = DatItem.ResolveNames(datItems);
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for (int index = 0; index < roms.Count; index++)
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for (int index = 0; index < datItems.Count; index++)
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{
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DatItem rom = roms[index];
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// There are apparently times when a null rom can skip by, skip them
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if (rom.Name == null || rom.Machine.Name == null)
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{
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Globals.Logger.Warning("Null rom found!");
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continue;
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}
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DatItem datItem = datItems[index];
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// If we have a different game and we're not at the start of the list, output the end of last item
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if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
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if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
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WriteEndGame(xtw);
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// If we have a new game, output the beginning of the new item
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if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
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WriteStartGame(xtw, rom);
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if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
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WriteStartGame(xtw, datItem);
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// If we have a "null" game (created by DATFromDir or something similar), log it to file
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if (rom.ItemType == ItemType.Rom
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&& (rom as Rom).Size == -1
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&& (rom as Rom).CRC == "null")
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{
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Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
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// Check for a "null" item
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datItem = ProcessNullifiedItem(datItem);
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lastgame = rom.Machine.Name;
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continue;
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}
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// Now, output the rom data
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WriteDatItem(xtw, rom, ignoreblanks);
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// Write out the item if we're not ignoring
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if (!ShouldIgnore(datItem, ignoreblanks))
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WriteDatItem(xtw, datItem);
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// Set the new data to compare against
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lastgame = rom.Machine.Name;
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lastgame = datItem.Machine.Name;
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}
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}
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@@ -706,14 +682,9 @@ namespace SabreTools.Library.DatFiles
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/// </summary>
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/// <param name="xtw">XmlTextWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, bool ignoreblanks = false)
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private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem)
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{
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// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
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if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
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return true;
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try
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{
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// Pre-process the item name
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