mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Reduce boilerplate for writing to file
This commit is contained in:
@@ -1,7 +1,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Net;
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using System.Linq;
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using System.Text;
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using System.Text;
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using SabreTools.Library.Data;
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using SabreTools.Library.Data;
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@@ -30,13 +30,7 @@ namespace SabreTools.Library.DatFiles
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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protected override void ParseFile(
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protected override void ParseFile(string filename, int indexId, bool keep)
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// Standard Dat parsing
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string filename,
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int indexId,
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// Miscellaneous
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bool keep)
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{
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{
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// Open a file reader
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// Open a file reader
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Encoding enc = FileExtensions.GetEncoding(filename);
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Encoding enc = FileExtensions.GetEncoding(filename);
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@@ -147,45 +141,24 @@ namespace SabreTools.Library.DatFiles
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// Write out the header
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// Write out the header
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WriteHeader(svw);
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WriteHeader(svw);
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// Write out each of the machines and roms
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string lastgame = null;
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// Use a sorted list of games to output
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// Use a sorted list of games to output
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foreach (string key in Items.SortedKeys)
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foreach (string key in Items.SortedKeys)
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{
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{
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List<DatItem> roms = Items[key];
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List<DatItem> datItems = Items.FilteredItems(key);
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// Resolve the names in the block
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// Resolve the names in the block
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roms = DatItem.ResolveNames(roms);
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datItems = DatItem.ResolveNames(datItems);
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for (int index = 0; index < roms.Count; index++)
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for (int index = 0; index < datItems.Count; index++)
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{
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{
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DatItem item = roms[index];
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DatItem datItem = datItems[index];
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// There are apparently times when a null rom can skip by, skip them
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// Check for a "null" item
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if (item.Name == null || item.Machine.Name == null)
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datItem = ProcessNullifiedItem(datItem);
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{
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Globals.Logger.Warning("Null rom found!");
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continue;
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}
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// If we have a new game, output the beginning of the new item
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// Write out the item if we're not ignoring
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if (lastgame == null || lastgame.ToLowerInvariant() != item.Machine.Name.ToLowerInvariant())
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if (!ShouldIgnore(datItem, ignoreblanks))
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WriteDatItem(svw, item, ignoreblanks);
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WriteDatItem(svw, datItem);
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// If we have a "null" game (created by DATFromDir or something similar), log it to file
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if (item.ItemType == ItemType.Rom
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&& (item as Rom).Size == -1
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&& (item as Rom).CRC == "null")
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{
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Globals.Logger.Verbose($"Empty folder found: {item.Machine.Name}");
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item.Name = (item.Name == "null" ? "-" : item.Name);
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(item as Rom).Size = Constants.SizeZero;
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}
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// Set the new data to compare against
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lastgame = item.Machine.Name;
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}
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}
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}
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}
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@@ -250,14 +223,9 @@ namespace SabreTools.Library.DatFiles
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/// </summary>
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/// </summary>
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/// <param name="svw">SeparatedValueWriter to output to</param>
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/// <param name="svw">SeparatedValueWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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/// <param name="datItem">DatItem object to be output</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <returns>True if the data was written, false on error</returns>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem, bool ignoreblanks = false)
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private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem)
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{
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{
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// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
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if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
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return true;
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try
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try
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{
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{
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// No game should start with a path separator
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// No game should start with a path separator
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@@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text;
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using SabreTools.Library.Data;
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using SabreTools.Library.Data;
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@@ -30,13 +31,7 @@ namespace SabreTools.Library.DatFiles
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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protected override void ParseFile(
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protected override void ParseFile(string filename, int indexId, bool keep)
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// Standard Dat parsing
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string filename,
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int indexId,
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// Miscellaneous
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bool keep)
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{
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{
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// Open a file reader
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// Open a file reader
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Encoding enc = FileExtensions.GetEncoding(filename);
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Encoding enc = FileExtensions.GetEncoding(filename);
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@@ -459,56 +454,32 @@ namespace SabreTools.Library.DatFiles
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// Use a sorted list of games to output
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// Use a sorted list of games to output
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foreach (string key in Items.SortedKeys)
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foreach (string key in Items.SortedKeys)
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{
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{
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List<DatItem> roms = Items[key];
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List<DatItem> datItems = Items.FilteredItems(key);
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// Resolve the names in the block
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// Resolve the names in the block
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roms = DatItem.ResolveNames(roms);
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datItems = DatItem.ResolveNames(datItems);
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for (int index = 0; index < roms.Count; index++)
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for (int index = 0; index < datItems.Count; index++)
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{
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{
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DatItem rom = roms[index];
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DatItem datItem = datItems[index];
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// There are apparently times when a null rom can skip by, skip them
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if (rom.Name == null || rom.Machine.Name == null)
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{
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Globals.Logger.Warning("Null rom found!");
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continue;
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}
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// If we have a different game and we're not at the start of the list, output the end of last item
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// If we have a different game and we're not at the start of the list, output the end of last item
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if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
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if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
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WriteEndGame(cmpw, rom);
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WriteEndGame(cmpw, datItem);
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// If we have a new game, output the beginning of the new item
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// If we have a new game, output the beginning of the new item
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if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
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if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
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WriteStartGame(cmpw, rom);
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WriteStartGame(cmpw, datItem);
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// If we have a "null" game (created by DATFromDir or something similar), log it to file
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// Check for a "null" item
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if (rom.ItemType == ItemType.Rom
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datItem = ProcessNullifiedItem(datItem);
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&& ((Rom)rom).Size == -1
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&& ((Rom)rom).CRC == "null")
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{
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Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
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// If we're in a mode that doesn't allow for actual empty folders, add the blank info
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// Write out the item if we're not ignoring
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rom.Name = (rom.Name == "null" ? "-" : rom.Name);
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if (!ShouldIgnore(datItem, ignoreblanks))
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((Rom)rom).Size = Constants.SizeZero;
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WriteDatItem(cmpw, datItem);
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((Rom)rom).CRC = ((Rom)rom).CRC == "null" ? Constants.CRCZero : null;
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((Rom)rom).MD5 = ((Rom)rom).MD5 == "null" ? Constants.MD5Zero : null;
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#if NET_FRAMEWORK
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((Rom)rom).RIPEMD160 = ((Rom)rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
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#endif
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((Rom)rom).SHA1 = ((Rom)rom).SHA1 == "null" ? Constants.SHA1Zero : null;
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((Rom)rom).SHA256 = ((Rom)rom).SHA256 == "null" ? Constants.SHA256Zero : null;
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((Rom)rom).SHA384 = ((Rom)rom).SHA384 == "null" ? Constants.SHA384Zero : null;
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((Rom)rom).SHA512 = ((Rom)rom).SHA512 == "null" ? Constants.SHA512Zero : null;
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}
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// Now, output the rom data
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WriteDatItem(cmpw, rom, ignoreblanks);
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// Set the new data to compare against
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// Set the new data to compare against
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lastgame = rom.Machine.Name;
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lastgame = datItem.Machine.Name;
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}
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}
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}
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}
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@@ -634,14 +605,9 @@ namespace SabreTools.Library.DatFiles
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/// <param name="datFile">DatFile to write out from</param>
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/// <param name="datFile">DatFile to write out from</param>
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/// <param name="cmpw">ClrMameProWriter to output to</param>
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/// <param name="cmpw">ClrMameProWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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/// <param name="datItem">DatItem object to be output</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <returns>True if the data was written, false on error</returns>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteDatItem(ClrMameProWriter cmpw, DatItem datItem, bool ignoreblanks = false)
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private bool WriteDatItem(ClrMameProWriter cmpw, DatItem datItem)
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{
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{
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// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
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if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
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return true;
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try
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try
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{
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{
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// Pre-process the item name
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// Pre-process the item name
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@@ -3605,6 +3605,83 @@ namespace SabreTools.Library.DatFiles
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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public abstract bool WriteToFile(string outfile, bool ignoreblanks = false);
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public abstract bool WriteToFile(string outfile, bool ignoreblanks = false);
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/// <summary>
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/// Create a prefix or postfix from inputs
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/// </summary>
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/// <param name="item">DatItem to create a prefix/postfix for</param>
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/// <param name="prefix">True for prefix, false for postfix</param>
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/// <returns>Sanitized string representing the postfix or prefix</returns>
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protected string CreatePrefixPostfix(DatItem item, bool prefix)
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{
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// Initialize strings
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string fix = string.Empty,
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game = item.Machine.Name,
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name = item.Name,
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crc = string.Empty,
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md5 = string.Empty,
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ripemd160 = string.Empty,
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sha1 = string.Empty,
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sha256 = string.Empty,
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sha384 = string.Empty,
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sha512 = string.Empty,
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size = string.Empty;
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// If we have a prefix
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if (prefix)
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fix = Header.Prefix + (Header.Quotes ? "\"" : string.Empty);
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// If we have a postfix
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else
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fix = (Header.Quotes ? "\"" : string.Empty) + Header.Postfix;
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// Ensure we have the proper values for replacement
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if (item.ItemType == ItemType.Disk)
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{
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md5 = (item as Disk).MD5 ?? string.Empty;
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sha1 = (item as Disk).SHA1 ?? string.Empty;
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}
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else if (item.ItemType == ItemType.Media)
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{
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md5 = (item as Media).MD5 ?? string.Empty;
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sha1 = (item as Media).SHA1 ?? string.Empty;
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sha256 = (item as Media).SHA256 ?? string.Empty;
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}
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else if (item.ItemType == ItemType.Rom)
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{
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crc = (item as Rom).CRC ?? string.Empty;
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md5 = (item as Rom).MD5 ?? string.Empty;
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#if NET_FRAMEWORK
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ripemd160 = (item as Rom).RIPEMD160 ?? string.Empty;
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#endif
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sha1 = (item as Rom).SHA1 ?? string.Empty;
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sha256 = (item as Rom).SHA256 ?? string.Empty;
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sha384 = (item as Rom).SHA384 ?? string.Empty;
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sha512 = (item as Rom).SHA512 ?? string.Empty;
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size = (item as Rom).Size.ToString();
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}
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// Now do bulk replacement where possible
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fix = fix
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.Replace("%game%", game)
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.Replace("%machine%", game)
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.Replace("%name%", name)
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.Replace("%manufacturer%", item.Machine.Manufacturer ?? string.Empty)
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.Replace("%publisher%", item.Machine.Publisher ?? string.Empty)
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.Replace("%category%", item.Machine.Category ?? string.Empty)
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.Replace("%crc%", crc)
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.Replace("%md5%", md5)
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.Replace("%ripemd160%", ripemd160)
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.Replace("%sha1%", sha1)
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.Replace("%sha256%", sha256)
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.Replace("%sha384%", sha384)
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.Replace("%sha512%", sha512)
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.Replace("%size%", size);
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// TODO: Add GameName logic here too?
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return fix;
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}
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/// <summary>
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/// <summary>
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/// Process an item and correctly set the item name
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/// Process an item and correctly set the item name
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/// </summary>
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/// </summary>
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@@ -3696,80 +3773,67 @@ namespace SabreTools.Library.DatFiles
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}
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}
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/// <summary>
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/// <summary>
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/// Create a prefix or postfix from inputs
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/// Process any DatItems that are "null", usually created from directory population
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/// </summary>
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/// </summary>
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/// <param name="item">DatItem to create a prefix/postfix for</param>
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/// <param name="datItem">DatItem to check for "null" status</param>
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/// <param name="prefix">True for prefix, false for postfix</param>
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/// <returns>Cleaned DatItem</returns>
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/// <returns>Sanitized string representing the postfix or prefix</returns>
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protected DatItem ProcessNullifiedItem(DatItem datItem)
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protected string CreatePrefixPostfix(DatItem item, bool prefix)
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{
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{
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// Initialize strings
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// If we don't have a Rom, we can ignore it
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string fix = string.Empty,
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if (datItem.ItemType != ItemType.Rom)
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game = item.Machine.Name,
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return datItem;
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name = item.Name,
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crc = string.Empty,
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md5 = string.Empty,
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ripemd160 = string.Empty,
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sha1 = string.Empty,
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sha256 = string.Empty,
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sha384 = string.Empty,
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sha512 = string.Empty,
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size = string.Empty;
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// If we have a prefix
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// Cast for easier parsing
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if (prefix)
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Rom rom = datItem as Rom;
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fix = Header.Prefix + (Header.Quotes ? "\"" : string.Empty);
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|
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// If we have a postfix
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// If the Rom has "null" characteristics, ensure all fields
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else
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if (rom.Size == -1 && rom.CRC == "null")
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fix = (Header.Quotes ? "\"" : string.Empty) + Header.Postfix;
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{
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Globals.Logger.Verbose($"Empty folder found: {datItem.Machine.Name}");
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// Ensure we have the proper values for replacement
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datItem.Name = (datItem.Name == "null" ? "-" : datItem.Name);
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if (item.ItemType == ItemType.Disk)
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rom.Size = Constants.SizeZero;
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{
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rom.CRC = rom.CRC == "null" ? Constants.CRCZero : null;
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md5 = (item as Disk).MD5 ?? string.Empty;
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rom.MD5 = rom.MD5 == "null" ? Constants.MD5Zero : null;
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sha1 = (item as Disk).SHA1 ?? string.Empty;
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}
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else if (item.ItemType == ItemType.Media)
|
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{
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md5 = (item as Media).MD5 ?? string.Empty;
|
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sha1 = (item as Media).SHA1 ?? string.Empty;
|
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sha256 = (item as Media).SHA256 ?? string.Empty;
|
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}
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|
||||||
else if (item.ItemType == ItemType.Rom)
|
|
||||||
{
|
|
||||||
crc = (item as Rom).CRC ?? string.Empty;
|
|
||||||
md5 = (item as Rom).MD5 ?? string.Empty;
|
|
||||||
#if NET_FRAMEWORK
|
#if NET_FRAMEWORK
|
||||||
ripemd160 = (item as Rom).RIPEMD160 ?? string.Empty;
|
rom.RIPEMD160 = rom.RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
||||||
#endif
|
#endif
|
||||||
sha1 = (item as Rom).SHA1 ?? string.Empty;
|
rom.SHA1 = rom.SHA1 == "null" ? Constants.SHA1Zero : null;
|
||||||
sha256 = (item as Rom).SHA256 ?? string.Empty;
|
rom.SHA256 = rom.SHA256 == "null" ? Constants.SHA256Zero : null;
|
||||||
sha384 = (item as Rom).SHA384 ?? string.Empty;
|
rom.SHA384 = rom.SHA384 == "null" ? Constants.SHA384Zero : null;
|
||||||
sha512 = (item as Rom).SHA512 ?? string.Empty;
|
rom.SHA512 = rom.SHA512 == "null" ? Constants.SHA512Zero : null;
|
||||||
size = (item as Rom).Size.ToString();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now do bulk replacement where possible
|
return rom;
|
||||||
fix = fix
|
}
|
||||||
.Replace("%game%", game)
|
|
||||||
.Replace("%machine%", game)
|
|
||||||
.Replace("%name%", name)
|
|
||||||
.Replace("%manufacturer%", item.Machine.Manufacturer ?? string.Empty)
|
|
||||||
.Replace("%publisher%", item.Machine.Publisher ?? string.Empty)
|
|
||||||
.Replace("%category%", item.Machine.Category ?? string.Empty)
|
|
||||||
.Replace("%crc%", crc)
|
|
||||||
.Replace("%md5%", md5)
|
|
||||||
.Replace("%ripemd160%", ripemd160)
|
|
||||||
.Replace("%sha1%", sha1)
|
|
||||||
.Replace("%sha256%", sha256)
|
|
||||||
.Replace("%sha384%", sha384)
|
|
||||||
.Replace("%sha512%", sha512)
|
|
||||||
.Replace("%size%", size);
|
|
||||||
|
|
||||||
// TODO: Add GameName logic here too?
|
/// <summary>
|
||||||
|
/// Get if an item should be ignored on write
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="datItem">DatItem to check</param>
|
||||||
|
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise</param>
|
||||||
|
/// <returns>True if the item should be skipped on write, false otherwise</returns>
|
||||||
|
protected bool ShouldIgnore(DatItem datItem, bool ignoreBlanks)
|
||||||
|
{
|
||||||
|
// If the item is supposed to be removed, we ignore
|
||||||
|
if (datItem.Remove)
|
||||||
|
return true;
|
||||||
|
|
||||||
return fix;
|
// If we have the Blank dat item, we ignore
|
||||||
|
if (datItem.ItemType == ItemType.Blank)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// If we're ignoring blanks and we have a Rom
|
||||||
|
if (ignoreBlanks && datItem.ItemType == ItemType.Rom)
|
||||||
|
{
|
||||||
|
Rom rom = datItem as Rom;
|
||||||
|
|
||||||
|
// If we have a 0-size or blank rom, then we ignore
|
||||||
|
if (rom.Size == 0 || rom.Size == -1)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|||||||
@@ -30,13 +30,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
protected override void ParseFile(
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// Open a file reader
|
// Open a file reader
|
||||||
Encoding enc = FileExtensions.GetEncoding(filename);
|
Encoding enc = FileExtensions.GetEncoding(filename);
|
||||||
@@ -138,12 +132,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="cmpr">ClrMameProReader to use to parse the header</param>
|
/// <param name="cmpr">ClrMameProReader to use to parse the header</param>
|
||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
private void ReadGame(
|
private void ReadGame(ClrMameProReader cmpr, string filename, int indexId)
|
||||||
ClrMameProReader cmpr,
|
|
||||||
|
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId)
|
|
||||||
{
|
{
|
||||||
// Prepare all internal variables
|
// Prepare all internal variables
|
||||||
bool containsItems = false;
|
bool containsItems = false;
|
||||||
@@ -295,57 +284,34 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items.FilteredItems(key);
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem rom = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
List<string> newsplit = datItem.Machine.Name.Split('\\').ToList();
|
||||||
if (rom.Name == null || rom.Machine.Name == null)
|
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
List<string> newsplit = rom.Machine.Name.Split('\\').ToList();
|
|
||||||
|
|
||||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteEndGame(cmpw);
|
WriteEndGame(cmpw);
|
||||||
|
|
||||||
// If we have a new game, output the beginning of the new item
|
// If we have a new game, output the beginning of the new item
|
||||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteStartGame(cmpw, rom);
|
WriteStartGame(cmpw, datItem);
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Check for a "null" item
|
||||||
if (rom.ItemType == ItemType.Rom
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
&& (rom as Rom).Size == -1
|
|
||||||
&& (rom as Rom).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
|
||||||
|
|
||||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
// Write out the item if we're not ignoring
|
||||||
(rom as Rom).Size = Constants.SizeZero;
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
(rom as Rom).CRC = (rom as Rom).CRC == "null" ? Constants.CRCZero : null;
|
WriteDatItem(cmpw, datItem);
|
||||||
(rom as Rom).MD5 = (rom as Rom).MD5 == "null" ? Constants.MD5Zero : null;
|
|
||||||
#if NET_FRAMEWORK
|
|
||||||
(rom as Rom).RIPEMD160 = (rom as Rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
|
||||||
#endif
|
|
||||||
(rom as Rom).SHA1 = (rom as Rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
|
||||||
(rom as Rom).SHA256 = (rom as Rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
|
||||||
(rom as Rom).SHA384 = (rom as Rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
|
||||||
(rom as Rom).SHA512 = (rom as Rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now, output the rom data
|
|
||||||
WriteDatItem(cmpw, rom, ignoreblanks);
|
|
||||||
|
|
||||||
// Set the new data to compare against
|
// Set the new data to compare against
|
||||||
lastgame = rom.Machine.Name;
|
lastgame = datItem.Machine.Name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -454,14 +420,9 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="cmpw">ClrMameProWriter to output to</param>
|
/// <param name="cmpw">ClrMameProWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(ClrMameProWriter cmpw, DatItem datItem, bool ignoreblanks = false)
|
private bool WriteDatItem(ClrMameProWriter cmpw, DatItem datItem)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Pre-process the item name
|
// Pre-process the item name
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
using SabreTools.Library.Data;
|
using SabreTools.Library.Data;
|
||||||
@@ -29,13 +30,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
protected override void ParseFile(
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// Open a file reader
|
// Open a file reader
|
||||||
Encoding enc = FileExtensions.GetEncoding(filename);
|
Encoding enc = FileExtensions.GetEncoding(filename);
|
||||||
@@ -117,34 +112,21 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items.FilteredItems(key);
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem item = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
// Check for a "null" item
|
||||||
if (item.Name == null || item.Machine.Name == null)
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Write out the item if we're not ignoring
|
||||||
if (item.ItemType == ItemType.Rom
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
&& ((Rom)item).Size == -1
|
WriteDatItem(svw, datItem);
|
||||||
&& ((Rom)item).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {item.Machine.Name}");
|
|
||||||
|
|
||||||
item.Name = (item.Name == "null" ? "-" : item.Name);
|
|
||||||
((Rom)item).Size = Constants.SizeZero;
|
|
||||||
}
|
|
||||||
|
|
||||||
WriteDatItem(svw, item, ignoreblanks);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -167,12 +149,8 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="svw">SeparatedValueWriter to output to</param>
|
/// <param name="svw">SeparatedValueWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem, bool ignoreblanks = false)
|
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// No game should start with a path separator
|
// No game should start with a path separator
|
||||||
|
|||||||
@@ -34,13 +34,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
protected override void ParseFile(
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// Open a file reader
|
// Open a file reader
|
||||||
Encoding enc = FileExtensions.GetEncoding(filename);
|
Encoding enc = FileExtensions.GetEncoding(filename);
|
||||||
@@ -132,32 +126,21 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items[key];
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem rom = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
// Check for a "null" item
|
||||||
if (rom.Name == null || rom.Machine.Name == null)
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Write out the item if we're not ignoring
|
||||||
if (rom.ItemType == ItemType.Rom
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
&& ((Rom)rom).Size == -1
|
WriteDatItem(svw, datItem);
|
||||||
&& ((Rom)rom).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now, output the rom data
|
|
||||||
WriteDatItem(svw, rom, ignoreblanks);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -179,14 +162,9 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="svw">SeparatedValueWriter to output to</param>
|
/// <param name="svw">SeparatedValueWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem, bool ignoreblanks = false)
|
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Build the state
|
// Build the state
|
||||||
|
|||||||
@@ -336,6 +336,31 @@ namespace SabreTools.Library.DatFiles
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get a list of filtered items for a given key
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">Key in the dictionary to retrieve</param>
|
||||||
|
public List<DatItem> FilteredItems(string key)
|
||||||
|
{
|
||||||
|
lock (key)
|
||||||
|
{
|
||||||
|
// Get the list, if possible
|
||||||
|
List<DatItem> fi = items[key];
|
||||||
|
if (fi == null)
|
||||||
|
return new List<DatItem>();
|
||||||
|
|
||||||
|
// Filter the list
|
||||||
|
fi = fi.Where(i => i != null)
|
||||||
|
.Where(i => !i.Remove)
|
||||||
|
.Where(i => i.Name != null)
|
||||||
|
.Where(i => i.Machine?.Name != null)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
// Return the list
|
||||||
|
return fi;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Remove a key from the file dictionary if it exists
|
/// Remove a key from the file dictionary if it exists
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
using SabreTools.Library.Data;
|
using SabreTools.Library.Data;
|
||||||
@@ -32,13 +33,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
protected override void ParseFile(
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// Prepare all internal variables
|
// Prepare all internal variables
|
||||||
StreamReader sr = new StreamReader(FileExtensions.TryOpenRead(filename), new UTF8Encoding(false));
|
StreamReader sr = new StreamReader(FileExtensions.TryOpenRead(filename), new UTF8Encoding(false));
|
||||||
@@ -112,12 +107,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="itr">JsonTextReader to use to parse the machine</param>
|
/// <param name="itr">JsonTextReader to use to parse the machine</param>
|
||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
private void ReadMachines(
|
private void ReadMachines(JsonTextReader jtr, string filename, int indexId)
|
||||||
JsonTextReader jtr,
|
|
||||||
|
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId)
|
|
||||||
{
|
{
|
||||||
// If the reader is invalid, skip
|
// If the reader is invalid, skip
|
||||||
if (jtr == null)
|
if (jtr == null)
|
||||||
@@ -141,12 +131,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="machineObj">JObject representing a single machine</param>
|
/// <param name="machineObj">JObject representing a single machine</param>
|
||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
private void ReadMachine(
|
private void ReadMachine(JObject machineObj, string filename, int indexId)
|
||||||
JObject machineObj,
|
|
||||||
|
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId)
|
|
||||||
{
|
{
|
||||||
// If object is invalid, skip it
|
// If object is invalid, skip it
|
||||||
if (machineObj == null)
|
if (machineObj == null)
|
||||||
@@ -299,55 +284,32 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items.FilteredItems(key);
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem rom = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
|
||||||
if (rom.Name == null || rom.Machine.Name == null)
|
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteEndGame(jtw);
|
WriteEndGame(jtw);
|
||||||
|
|
||||||
// If we have a new game, output the beginning of the new item
|
// If we have a new game, output the beginning of the new item
|
||||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteStartGame(jtw, rom);
|
WriteStartGame(jtw, datItem);
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Check for a "null" item
|
||||||
if (rom.ItemType == ItemType.Rom
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
&& (rom as Rom).Size == -1
|
|
||||||
&& (rom as Rom).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
|
||||||
|
|
||||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
// Write out the item if we're not ignoring
|
||||||
(rom as Rom).Size = Constants.SizeZero;
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
(rom as Rom).CRC = (rom as Rom).CRC == "null" ? Constants.CRCZero : null;
|
WriteDatItem(jtw, datItem);
|
||||||
(rom as Rom).MD5 = (rom as Rom).MD5 == "null" ? Constants.MD5Zero : null;
|
|
||||||
#if NET_FRAMEWORK
|
|
||||||
(rom as Rom).RIPEMD160 = (rom as Rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
|
||||||
#endif
|
|
||||||
(rom as Rom).SHA1 = (rom as Rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
|
||||||
(rom as Rom).SHA256 = (rom as Rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
|
||||||
(rom as Rom).SHA384 = (rom as Rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
|
||||||
(rom as Rom).SHA512 = (rom as Rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now, output the rom data
|
|
||||||
WriteDatItem(jtw, rom, ignoreblanks);
|
|
||||||
|
|
||||||
// Set the new data to compare against
|
// Set the new data to compare against
|
||||||
lastgame = rom.Machine.Name;
|
lastgame = datItem.Machine.Name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -463,18 +425,9 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="jtw">JsonTextWriter to output to</param>
|
/// <param name="jtw">JsonTextWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(JsonTextWriter jtw, DatItem datItem, bool ignoreblanks = false)
|
private bool WriteDatItem(JsonTextWriter jtw, DatItem datItem)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
// If we have the blank item type somehow, skip
|
|
||||||
if (datItem.ItemType == ItemType.Blank)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Pre-process the item name
|
// Pre-process the item name
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
|
|
||||||
@@ -40,13 +41,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// 6331.sound-u8 32 BAD CRC(1d298cb0) SHA1(bb0bb62365402543e3154b9a77be9c75010e6abc) BAD_DUMP
|
/// 6331.sound-u8 32 BAD CRC(1d298cb0) SHA1(bb0bb62365402543e3154b9a77be9c75010e6abc) BAD_DUMP
|
||||||
/// 16v8h-blue.u24 279 NO GOOD DUMP KNOWN
|
/// 16v8h-blue.u24 279 NO GOOD DUMP KNOWN
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
protected override void ParseFile(
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// Open a file reader
|
// Open a file reader
|
||||||
Encoding enc = FileExtensions.GetEncoding(filename);
|
Encoding enc = FileExtensions.GetEncoding(filename);
|
||||||
@@ -292,52 +287,32 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items.FilteredItems(key);
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem rom = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
|
||||||
if (rom.Name == null || rom.Machine.Name == null)
|
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteEndGame(sw);
|
WriteEndGame(sw);
|
||||||
|
|
||||||
// If we have a new game, output the beginning of the new item
|
// If we have a new game, output the beginning of the new item
|
||||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteStartGame(sw, rom);
|
WriteStartGame(sw, datItem);
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Check for a "null" item
|
||||||
if (rom.ItemType == ItemType.Rom
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
&& (rom as Rom).Size == -1
|
|
||||||
&& (rom as Rom).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
|
||||||
|
|
||||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
// Write out the item if we're not ignoring
|
||||||
(rom as Rom).Size = Constants.SizeZero;
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
(rom as Rom).CRC = (rom as Rom).CRC == "null" ? Constants.CRCZero : null;
|
WriteDatItem(sw, datItem);
|
||||||
(rom as Rom).MD5 = (rom as Rom).MD5 == "null" ? Constants.MD5Zero : null;
|
|
||||||
(rom as Rom).SHA1 = (rom as Rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
|
||||||
(rom as Rom).SHA256 = (rom as Rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
|
||||||
(rom as Rom).SHA384 = (rom as Rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
|
||||||
(rom as Rom).SHA512 = (rom as Rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now, output the rom data
|
|
||||||
WriteDatItem(sw, rom, ignoreblanks);
|
|
||||||
|
|
||||||
// Set the new data to compare against
|
// Set the new data to compare against
|
||||||
lastgame = rom.Machine.Name;
|
lastgame = datItem.Machine.Name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -410,14 +385,9 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sw">StreamWriter to output to</param>
|
/// <param name="sw">StreamWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(StreamWriter sw, DatItem datItem, bool ignoreblanks = false)
|
private bool WriteDatItem(StreamWriter sw, DatItem datItem)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Pre-process the item name
|
// Pre-process the item name
|
||||||
|
|||||||
@@ -34,13 +34,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
protected override void ParseFile(
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// Prepare all internal variables
|
// Prepare all internal variables
|
||||||
XmlReader xtr = filename.GetXmlTextReader();
|
XmlReader xtr = filename.GetXmlTextReader();
|
||||||
@@ -112,12 +106,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="reader">XmlReader representing a machine block</param>
|
/// <param name="reader">XmlReader representing a machine block</param>
|
||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
private void ReadMachine(
|
private void ReadMachine(XmlReader reader, string filename, int indexId)
|
||||||
XmlReader reader,
|
|
||||||
|
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId)
|
|
||||||
{
|
{
|
||||||
// If we have an empty machine, skip it
|
// If we have an empty machine, skip it
|
||||||
if (reader == null)
|
if (reader == null)
|
||||||
@@ -499,7 +488,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
slot.Name = reader.GetAttribute("name");
|
slot.Name = reader.GetAttribute("name");
|
||||||
|
|
||||||
// Now read the internal tags
|
// Now read the internal tags
|
||||||
ReadSlot(reader.ReadSubtree(), slot, machine);
|
ReadSlot(reader.ReadSubtree(), slot);
|
||||||
|
|
||||||
// Ensure the list exists
|
// Ensure the list exists
|
||||||
if (machine.Slots == null)
|
if (machine.Slots == null)
|
||||||
@@ -579,8 +568,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="reader">XmlReader representing a machine block</param>
|
/// <param name="reader">XmlReader representing a machine block</param>
|
||||||
/// <param name="slot">ListXmlSlot to populate</param>
|
/// <param name="slot">ListXmlSlot to populate</param>
|
||||||
/// <param name="machine">Machine information to pass to contained items</param>
|
private void ReadSlot(XmlReader reader, ListXmlSlot slot)
|
||||||
private void ReadSlot(XmlReader reader, ListXmlSlot slot, Machine machine)
|
|
||||||
{
|
{
|
||||||
// If we have an empty machine, skip it
|
// If we have an empty machine, skip it
|
||||||
if (reader == null)
|
if (reader == null)
|
||||||
@@ -981,46 +969,32 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items.FilteredItems(key);
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem rom = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
|
||||||
if (rom.Name == null || rom.Machine.Name == null)
|
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteEndGame(xtw, rom);
|
WriteEndGame(xtw, datItem);
|
||||||
|
|
||||||
// If we have a new game, output the beginning of the new item
|
// If we have a new game, output the beginning of the new item
|
||||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteStartGame(xtw, rom);
|
WriteStartGame(xtw, datItem);
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Check for a "null" item
|
||||||
if (rom.ItemType == ItemType.Rom
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
&& ((Rom)rom).Size == -1
|
|
||||||
&& ((Rom)rom).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
|
||||||
|
|
||||||
lastgame = rom.Machine.Name;
|
// Write out the item if we're not ignoring
|
||||||
continue;
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
}
|
WriteDatItem(xtw, datItem);
|
||||||
|
|
||||||
// Now, output the rom data
|
|
||||||
WriteDatItem(xtw, rom, ignoreblanks);
|
|
||||||
|
|
||||||
// Set the new data to compare against
|
// Set the new data to compare against
|
||||||
lastgame = rom.Machine.Name;
|
lastgame = datItem.Machine.Name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1514,14 +1488,9 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="xtw">XmlTextWriter to output to</param>
|
/// <param name="xtw">XmlTextWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, bool ignoreblanks = false)
|
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Pre-process the item name
|
// Pre-process the item name
|
||||||
|
|||||||
@@ -39,13 +39,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
protected override void ParseFile(
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// Prepare all internal variables
|
// Prepare all internal variables
|
||||||
XmlReader xtr = filename.GetXmlTextReader();
|
XmlReader xtr = filename.GetXmlTextReader();
|
||||||
@@ -722,55 +716,32 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items.FilteredItems(key);
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem rom = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
|
||||||
if (rom.Name == null || rom.Machine.Name == null)
|
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteEndGame(xtw);
|
WriteEndGame(xtw);
|
||||||
|
|
||||||
// If we have a new game, output the beginning of the new item
|
// If we have a new game, output the beginning of the new item
|
||||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteStartGame(xtw, rom);
|
WriteStartGame(xtw, datItem);
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Check for a "null" item
|
||||||
if (rom.ItemType == ItemType.Rom
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
&& (rom as Rom).Size == -1
|
|
||||||
&& (rom as Rom).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
|
||||||
|
|
||||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
// Write out the item if we're not ignoring
|
||||||
(rom as Rom).Size = Constants.SizeZero;
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
(rom as Rom).CRC = (rom as Rom).CRC == "null" ? Constants.CRCZero : null;
|
WriteDatItem(xtw, datItem);
|
||||||
(rom as Rom).MD5 = (rom as Rom).MD5 == "null" ? Constants.MD5Zero : null;
|
|
||||||
#if NET_FRAMEWORK
|
|
||||||
(rom as Rom).RIPEMD160 = (rom as Rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
|
||||||
#endif
|
|
||||||
(rom as Rom).SHA1 = (rom as Rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
|
||||||
(rom as Rom).SHA256 = (rom as Rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
|
||||||
(rom as Rom).SHA384 = (rom as Rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
|
||||||
(rom as Rom).SHA512 = (rom as Rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now, output the rom data
|
|
||||||
WriteDatItem(xtw, rom, ignoreblanks);
|
|
||||||
|
|
||||||
// Set the new data to compare against
|
// Set the new data to compare against
|
||||||
lastgame = rom.Machine.Name;
|
lastgame = datItem.Machine.Name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -981,14 +952,9 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="xtw">XmlTextWriter to output to</param>
|
/// <param name="xtw">XmlTextWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, bool ignoreblanks = false)
|
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Pre-process the item name
|
// Pre-process the item name
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
using SabreTools.Library.Data;
|
using SabreTools.Library.Data;
|
||||||
@@ -29,13 +30,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
protected override void ParseFile(
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// There is no consistent way to parse a missfile...
|
// There is no consistent way to parse a missfile...
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
@@ -69,37 +64,24 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items.FilteredItems(key);
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem rom = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
// Check for a "null" item
|
||||||
if (rom.Name == null || rom.Machine.Name == null)
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Write out the item if we're not ignoring
|
||||||
if (rom.ItemType == ItemType.Rom
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
&& (rom as Rom).Size == -1
|
WriteDatItem(sw, datItem, lastgame);
|
||||||
&& (rom as Rom).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
|
||||||
lastgame = rom.Machine.Name;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now, output the rom data
|
|
||||||
WriteDatItem(sw, rom, lastgame, ignoreblanks);
|
|
||||||
|
|
||||||
// Set the new data to compare against
|
// Set the new data to compare against
|
||||||
lastgame = rom.Machine.Name;
|
lastgame = datItem.Machine.Name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -122,14 +104,9 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="sw">StreamWriter to output to</param>
|
/// <param name="sw">StreamWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <param name="lastgame">The name of the last game to be output</param>
|
/// <param name="lastgame">The name of the last game to be output</param>
|
||||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(StreamWriter sw, DatItem datItem, string lastgame, bool ignoreblanks = false)
|
private bool WriteDatItem(StreamWriter sw, DatItem datItem, string lastgame)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Process the item name
|
// Process the item name
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Xml;
|
using System.Xml;
|
||||||
|
|
||||||
@@ -31,15 +32,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
/// <remarks>
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
/// </remarks>
|
|
||||||
protected override void ParseFile(
|
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
XmlReader xtr = filename.GetXmlTextReader();
|
XmlReader xtr = filename.GetXmlTextReader();
|
||||||
|
|
||||||
@@ -427,12 +420,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="reader">XmlReader to use to parse the header</param>
|
/// <param name="reader">XmlReader to use to parse the header</param>
|
||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
private void ReadGames(
|
private void ReadGames(XmlReader reader, string filename, int indexId)
|
||||||
XmlReader reader,
|
|
||||||
|
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId)
|
|
||||||
{
|
{
|
||||||
// If there's no subtree to the configuration, skip it
|
// If there's no subtree to the configuration, skip it
|
||||||
if (reader == null)
|
if (reader == null)
|
||||||
@@ -474,12 +462,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="reader">XmlReader to use to parse the header</param>
|
/// <param name="reader">XmlReader to use to parse the header</param>
|
||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
private void ReadGame(
|
private void ReadGame(XmlReader reader, string filename, int indexId)
|
||||||
XmlReader reader,
|
|
||||||
|
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId)
|
|
||||||
{
|
{
|
||||||
// Prepare all internal variables
|
// Prepare all internal variables
|
||||||
string releaseNumber = string.Empty, duplicateid;
|
string releaseNumber = string.Empty, duplicateid;
|
||||||
@@ -707,47 +690,24 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items.FilteredItems(key);
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem rom = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
// Check for a "null" item
|
||||||
if (rom.Name == null || rom.Machine.Name == null)
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Write out the item if we're not ignoring
|
||||||
if (rom.ItemType == ItemType.Rom
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
&& (rom as Rom).Size == -1
|
WriteDatItem(xtw, datItem);
|
||||||
&& (rom as Rom).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
|
||||||
|
|
||||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
|
||||||
(rom as Rom).Size = Constants.SizeZero;
|
|
||||||
(rom as Rom).CRC = (rom as Rom).CRC == "null" ? Constants.CRCZero : null;
|
|
||||||
(rom as Rom).MD5 = (rom as Rom).MD5 == "null" ? Constants.MD5Zero : null;
|
|
||||||
#if NET_FRAMEWORK
|
|
||||||
(rom as Rom).RIPEMD160 = (rom as Rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
|
||||||
#endif
|
|
||||||
(rom as Rom).SHA1 = (rom as Rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
|
||||||
(rom as Rom).SHA256 = (rom as Rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
|
||||||
(rom as Rom).SHA384 = (rom as Rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
|
||||||
(rom as Rom).SHA512 = (rom as Rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now, output the rom data
|
|
||||||
WriteDatItem(xtw, rom, ignoreblanks);
|
|
||||||
|
|
||||||
// Set the new data to compare against
|
// Set the new data to compare against
|
||||||
lastgame = rom.Machine.Name;
|
lastgame = datItem.Machine.Name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -896,14 +856,9 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="xtw">XmlTextWriter to output to</param>
|
/// <param name="xtw">XmlTextWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, bool ignoreblanks = false)
|
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Pre-process the item name
|
// Pre-process the item name
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Xml;
|
using System.Xml;
|
||||||
|
|
||||||
@@ -31,13 +32,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
protected override void ParseFile(
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// Prepare all internal variables
|
// Prepare all internal variables
|
||||||
XmlReader xtr = filename.GetXmlTextReader();
|
XmlReader xtr = filename.GetXmlTextReader();
|
||||||
@@ -99,12 +94,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="reader">XmlReader representing a machine block</param>
|
/// <param name="reader">XmlReader representing a machine block</param>
|
||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
private void ReadSoftware(
|
private void ReadSoftware(XmlReader reader, string filename, int indexId)
|
||||||
XmlReader reader,
|
|
||||||
|
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId)
|
|
||||||
{
|
{
|
||||||
// If we have an empty machine, skip it
|
// If we have an empty machine, skip it
|
||||||
if (reader == null)
|
if (reader == null)
|
||||||
@@ -546,46 +536,32 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items.FilteredItems(key);
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem rom = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
|
||||||
if (rom.Name == null || rom.Machine.Name == null)
|
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteEndGame(xtw);
|
WriteEndGame(xtw);
|
||||||
|
|
||||||
// If we have a new game, output the beginning of the new item
|
// If we have a new game, output the beginning of the new item
|
||||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteStartGame(xtw, rom);
|
WriteStartGame(xtw, datItem);
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Check for a "null" item
|
||||||
if (rom.ItemType == ItemType.Rom
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
&& (rom as Rom).Size == -1
|
|
||||||
&& (rom as Rom).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
|
||||||
|
|
||||||
lastgame = rom.Machine.Name;
|
// Write out the item if we're not ignoring
|
||||||
continue;
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
}
|
WriteDatItem(xtw, datItem);
|
||||||
|
|
||||||
// Now, output the rom data
|
|
||||||
WriteDatItem(xtw, rom, ignoreblanks);
|
|
||||||
|
|
||||||
// Set the new data to compare against
|
// Set the new data to compare against
|
||||||
lastgame = rom.Machine.Name;
|
lastgame = datItem.Machine.Name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -706,14 +682,9 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="xtw">XmlTextWriter to output to</param>
|
/// <param name="xtw">XmlTextWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, bool ignoreblanks = false)
|
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Pre-process the item name
|
// Pre-process the item name
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
using SabreTools.Library.Data;
|
using SabreTools.Library.Data;
|
||||||
@@ -29,13 +30,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
protected override void ParseFile(
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// Prepare all intenral variables
|
// Prepare all intenral variables
|
||||||
IniReader ir = filename.GetIniReader(false);
|
IniReader ir = filename.GetIniReader(false);
|
||||||
@@ -401,47 +396,24 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items.FilteredItems(key);
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem rom = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
// Check for a "null" item
|
||||||
if (rom.Name == null || rom.Machine.Name == null)
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Write out the item if we're not ignoring
|
||||||
if (rom.ItemType == ItemType.Rom
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
&& (rom as Rom).Size == -1
|
WriteDatItem(iw, datItem);
|
||||||
&& (rom as Rom).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
|
||||||
|
|
||||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
|
||||||
(rom as Rom).Size = Constants.SizeZero;
|
|
||||||
(rom as Rom).CRC = (rom as Rom).CRC == "null" ? Constants.CRCZero : null;
|
|
||||||
(rom as Rom).MD5 = (rom as Rom).MD5 == "null" ? Constants.MD5Zero : null;
|
|
||||||
#if NET_FRAMEWORK
|
|
||||||
(rom as Rom).RIPEMD160 = (rom as Rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
|
||||||
#endif
|
|
||||||
(rom as Rom).SHA1 = (rom as Rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
|
||||||
(rom as Rom).SHA256 = (rom as Rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
|
||||||
(rom as Rom).SHA384 = (rom as Rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
|
||||||
(rom as Rom).SHA512 = (rom as Rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now, output the rom data
|
|
||||||
WriteDatItem(iw, rom, ignoreblanks);
|
|
||||||
|
|
||||||
// Set the new data to compare against
|
// Set the new data to compare against
|
||||||
lastgame = rom.Machine.Name;
|
lastgame = datItem.Machine.Name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -500,14 +472,9 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="iw">IniWriter to output to</param>
|
/// <param name="iw">IniWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(IniWriter iw, DatItem datItem, bool ignoreblanks = false)
|
private bool WriteDatItem(IniWriter iw, DatItem datItem)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
The rominfo order is as follows:
|
The rominfo order is as follows:
|
||||||
1 - parent name
|
1 - parent name
|
||||||
|
|||||||
@@ -32,13 +32,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
protected override void ParseFile(
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// Prepare all internal variables
|
// Prepare all internal variables
|
||||||
bool empty = true;
|
bool empty = true;
|
||||||
@@ -224,7 +218,8 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
private bool ReadDirectory(XmlReader reader,
|
private bool ReadDirectory(
|
||||||
|
XmlReader reader,
|
||||||
List<string> parent,
|
List<string> parent,
|
||||||
|
|
||||||
// Standard Dat parsing
|
// Standard Dat parsing
|
||||||
@@ -610,50 +605,35 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items.FilteredItems(key);
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem rom = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
List<string> newsplit = datItem.Machine.Name.Split('\\').ToList();
|
||||||
if (rom.Name == null || rom.Machine.Name == null)
|
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
List<string> newsplit = rom.Machine.Name.Split('\\').ToList();
|
|
||||||
|
|
||||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
depth = WriteEndGame(xtw, splitpath, newsplit, depth, out last);
|
depth = WriteEndGame(xtw, splitpath, newsplit, depth, out last);
|
||||||
|
|
||||||
// If we have a new game, output the beginning of the new item
|
// If we have a new game, output the beginning of the new item
|
||||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
depth = WriteStartGame(xtw, rom, newsplit, depth, last);
|
depth = WriteStartGame(xtw, datItem, newsplit, depth, last);
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Check for a "null" item
|
||||||
if (rom.ItemType == ItemType.Rom
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
&& (rom as Rom).Size == -1
|
|
||||||
&& (rom as Rom).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
|
||||||
|
|
||||||
splitpath = newsplit;
|
// Write out the item if we're not ignoring
|
||||||
lastgame = rom.Machine.Name;
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
continue;
|
WriteDatItem(xtw, datItem, depth);
|
||||||
}
|
|
||||||
|
|
||||||
// Now, output the rom data
|
|
||||||
WriteDatItem(xtw, rom, depth, ignoreblanks);
|
|
||||||
|
|
||||||
// Set the new data to compare against
|
// Set the new data to compare against
|
||||||
splitpath = newsplit;
|
splitpath = newsplit;
|
||||||
lastgame = rom.Machine.Name;
|
lastgame = datItem.Machine.Name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -848,14 +828,9 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="xtw">XmlTextWriter to output to</param>
|
/// <param name="xtw">XmlTextWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <param name="depth">Current depth to output file at (SabreDAT only)</param>
|
/// <param name="depth">Current depth to output file at (SabreDAT only)</param>
|
||||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, int depth, bool ignoreblanks = false)
|
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, int depth)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Pre-process the item name
|
// Pre-process the item name
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
using SabreTools.Library.Data;
|
using SabreTools.Library.Data;
|
||||||
@@ -35,13 +36,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
protected override void ParseFile(
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// Open a file reader
|
// Open a file reader
|
||||||
Encoding enc = FileExtensions.GetEncoding(filename);
|
Encoding enc = FileExtensions.GetEncoding(filename);
|
||||||
@@ -134,32 +129,21 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items.FilteredItems(key);
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem rom = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
// Check for a "null" item
|
||||||
if (rom.Name == null || rom.Machine.Name == null)
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Write out the item if we're not ignoring
|
||||||
if (rom.ItemType == ItemType.Rom
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
&& (rom as Rom).Size == -1
|
WriteDatItem(svw, datItem);
|
||||||
&& (rom as Rom).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now, output the rom data
|
|
||||||
WriteDatItem(svw, rom, ignoreblanks);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -224,14 +208,9 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="svw">SeparatedValueWriter to output to</param>
|
/// <param name="svw">SeparatedValueWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem, bool ignoreblanks = false)
|
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Separated values should only output Rom and Disk
|
// Separated values should only output Rom and Disk
|
||||||
|
|||||||
@@ -32,13 +32,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
protected override void ParseFile(
|
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// Prepare all internal variables
|
// Prepare all internal variables
|
||||||
XmlReader xtr = filename.GetXmlTextReader();
|
XmlReader xtr = filename.GetXmlTextReader();
|
||||||
@@ -109,15 +103,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="filename">Name of the file to be parsed</param>
|
/// <param name="filename">Name of the file to be parsed</param>
|
||||||
/// <param name="indexId">Index ID for the DAT</param>
|
/// <param name="indexId">Index ID for the DAT</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||||
private void ReadSoftware(
|
private void ReadSoftware(XmlReader reader, string filename, int indexId, bool keep)
|
||||||
XmlReader reader,
|
|
||||||
|
|
||||||
// Standard Dat parsing
|
|
||||||
string filename,
|
|
||||||
int indexId,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
// If we have an empty software, skip it
|
// If we have an empty software, skip it
|
||||||
if (reader == null)
|
if (reader == null)
|
||||||
@@ -339,8 +325,7 @@ namespace SabreTools.Library.DatFiles
|
|||||||
List<DatItem> disks = ReadDiskArea(
|
List<DatItem> disks = ReadDiskArea(
|
||||||
reader.ReadSubtree(),
|
reader.ReadSubtree(),
|
||||||
areaname,
|
areaname,
|
||||||
areasize,
|
areasize);
|
||||||
keep);
|
|
||||||
|
|
||||||
// If we got valid disks, add them to the list
|
// If we got valid disks, add them to the list
|
||||||
if (disks != null)
|
if (disks != null)
|
||||||
@@ -486,17 +471,8 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// <param name="reader">XmlReader representing a diskarea block</param>
|
/// <param name="reader">XmlReader representing a diskarea block</param>
|
||||||
/// <param name="areaname">Name of the containing area</param>
|
/// <param name="areaname">Name of the containing area</param>
|
||||||
/// <param name="areasize">Size of the containing area</param>
|
/// <param name="areasize">Size of the containing area</param>
|
||||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
private List<DatItem> ReadDiskArea(XmlReader reader, string areaname, long? areasize)
|
||||||
private List<DatItem> ReadDiskArea(
|
|
||||||
XmlReader reader,
|
|
||||||
string areaname,
|
|
||||||
long? areasize,
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
bool keep)
|
|
||||||
{
|
{
|
||||||
string key = string.Empty;
|
|
||||||
string temptype = reader.Name;
|
|
||||||
List<DatItem> items = new List<DatItem>();
|
List<DatItem> items = new List<DatItem>();
|
||||||
|
|
||||||
while (!reader.EOF)
|
while (!reader.EOF)
|
||||||
@@ -620,46 +596,32 @@ namespace SabreTools.Library.DatFiles
|
|||||||
// Use a sorted list of games to output
|
// Use a sorted list of games to output
|
||||||
foreach (string key in Items.SortedKeys)
|
foreach (string key in Items.SortedKeys)
|
||||||
{
|
{
|
||||||
List<DatItem> roms = Items[key];
|
List<DatItem> datItems = Items.FilteredItems(key);
|
||||||
|
|
||||||
// Resolve the names in the block
|
// Resolve the names in the block
|
||||||
roms = DatItem.ResolveNames(roms);
|
datItems = DatItem.ResolveNames(datItems);
|
||||||
|
|
||||||
for (int index = 0; index < roms.Count; index++)
|
for (int index = 0; index < datItems.Count; index++)
|
||||||
{
|
{
|
||||||
DatItem rom = roms[index];
|
DatItem datItem = datItems[index];
|
||||||
|
|
||||||
// There are apparently times when a null rom can skip by, skip them
|
|
||||||
if (rom.Name == null || rom.Machine.Name == null)
|
|
||||||
{
|
|
||||||
Globals.Logger.Warning("Null rom found!");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteEndGame(xtw);
|
WriteEndGame(xtw);
|
||||||
|
|
||||||
// If we have a new game, output the beginning of the new item
|
// If we have a new game, output the beginning of the new item
|
||||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||||
WriteStartGame(xtw, rom);
|
WriteStartGame(xtw, datItem);
|
||||||
|
|
||||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
// Check for a "null" item
|
||||||
if (rom.ItemType == ItemType.Rom
|
datItem = ProcessNullifiedItem(datItem);
|
||||||
&& (rom as Rom).Size == -1
|
|
||||||
&& (rom as Rom).CRC == "null")
|
|
||||||
{
|
|
||||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
|
||||||
|
|
||||||
lastgame = rom.Machine.Name;
|
// Write out the item if we're not ignoring
|
||||||
continue;
|
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||||
}
|
WriteDatItem(xtw, datItem);
|
||||||
|
|
||||||
// Now, output the rom data
|
|
||||||
WriteDatItem(xtw, rom, ignoreblanks);
|
|
||||||
|
|
||||||
// Set the new data to compare against
|
// Set the new data to compare against
|
||||||
lastgame = rom.Machine.Name;
|
lastgame = datItem.Machine.Name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -820,14 +782,9 @@ namespace SabreTools.Library.DatFiles
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="xtw">XmlTextWriter to output to</param>
|
/// <param name="xtw">XmlTextWriter to output to</param>
|
||||||
/// <param name="datItem">DatItem object to be output</param>
|
/// <param name="datItem">DatItem object to be output</param>
|
||||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
||||||
/// <returns>True if the data was written, false on error</returns>
|
/// <returns>True if the data was written, false on error</returns>
|
||||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, bool ignoreblanks = false)
|
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem)
|
||||||
{
|
{
|
||||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
|
||||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Pre-process the item name
|
// Pre-process the item name
|
||||||
|
|||||||
Reference in New Issue
Block a user