mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Reduce boilerplate for writing to file
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using SabreTools.Library.Data;
|
||||
@@ -30,13 +30,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Open a file reader
|
||||
Encoding enc = FileExtensions.GetEncoding(filename);
|
||||
@@ -147,45 +141,24 @@ namespace SabreTools.Library.DatFiles
|
||||
// Write out the header
|
||||
WriteHeader(svw);
|
||||
|
||||
// Write out each of the machines and roms
|
||||
string lastgame = null;
|
||||
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem item = roms[index];
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (item.Name == null || item.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != item.Machine.Name.ToLowerInvariant())
|
||||
WriteDatItem(svw, item, ignoreblanks);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (item.ItemType == ItemType.Rom
|
||||
&& (item as Rom).Size == -1
|
||||
&& (item as Rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {item.Machine.Name}");
|
||||
|
||||
item.Name = (item.Name == "null" ? "-" : item.Name);
|
||||
(item as Rom).Size = Constants.SizeZero;
|
||||
}
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = item.Machine.Name;
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(svw, datItem);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,14 +223,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="svw">SeparatedValueWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// No game should start with a path separator
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using SabreTools.Library.Data;
|
||||
@@ -30,13 +31,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Open a file reader
|
||||
Encoding enc = FileExtensions.GetEncoding(filename);
|
||||
@@ -459,56 +454,32 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
WriteEndGame(cmpw, rom);
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteEndGame(cmpw, datItem);
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(cmpw, rom);
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(cmpw, datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& ((Rom)rom).Size == -1
|
||||
&& ((Rom)rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
// If we're in a mode that doesn't allow for actual empty folders, add the blank info
|
||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
||||
((Rom)rom).Size = Constants.SizeZero;
|
||||
((Rom)rom).CRC = ((Rom)rom).CRC == "null" ? Constants.CRCZero : null;
|
||||
((Rom)rom).MD5 = ((Rom)rom).MD5 == "null" ? Constants.MD5Zero : null;
|
||||
#if NET_FRAMEWORK
|
||||
((Rom)rom).RIPEMD160 = ((Rom)rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
||||
#endif
|
||||
((Rom)rom).SHA1 = ((Rom)rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
||||
((Rom)rom).SHA256 = ((Rom)rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
||||
((Rom)rom).SHA384 = ((Rom)rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
||||
((Rom)rom).SHA512 = ((Rom)rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(cmpw, rom, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(cmpw, datItem);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.Machine.Name;
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -634,14 +605,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="datFile">DatFile to write out from</param>
|
||||
/// <param name="cmpw">ClrMameProWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(ClrMameProWriter cmpw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(ClrMameProWriter cmpw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Pre-process the item name
|
||||
|
||||
@@ -3605,6 +3605,83 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <returns>True if the DAT was written correctly, false otherwise</returns>
|
||||
public abstract bool WriteToFile(string outfile, bool ignoreblanks = false);
|
||||
|
||||
/// <summary>
|
||||
/// Create a prefix or postfix from inputs
|
||||
/// </summary>
|
||||
/// <param name="item">DatItem to create a prefix/postfix for</param>
|
||||
/// <param name="prefix">True for prefix, false for postfix</param>
|
||||
/// <returns>Sanitized string representing the postfix or prefix</returns>
|
||||
protected string CreatePrefixPostfix(DatItem item, bool prefix)
|
||||
{
|
||||
// Initialize strings
|
||||
string fix = string.Empty,
|
||||
game = item.Machine.Name,
|
||||
name = item.Name,
|
||||
crc = string.Empty,
|
||||
md5 = string.Empty,
|
||||
ripemd160 = string.Empty,
|
||||
sha1 = string.Empty,
|
||||
sha256 = string.Empty,
|
||||
sha384 = string.Empty,
|
||||
sha512 = string.Empty,
|
||||
size = string.Empty;
|
||||
|
||||
// If we have a prefix
|
||||
if (prefix)
|
||||
fix = Header.Prefix + (Header.Quotes ? "\"" : string.Empty);
|
||||
|
||||
// If we have a postfix
|
||||
else
|
||||
fix = (Header.Quotes ? "\"" : string.Empty) + Header.Postfix;
|
||||
|
||||
// Ensure we have the proper values for replacement
|
||||
if (item.ItemType == ItemType.Disk)
|
||||
{
|
||||
md5 = (item as Disk).MD5 ?? string.Empty;
|
||||
sha1 = (item as Disk).SHA1 ?? string.Empty;
|
||||
}
|
||||
else if (item.ItemType == ItemType.Media)
|
||||
{
|
||||
md5 = (item as Media).MD5 ?? string.Empty;
|
||||
sha1 = (item as Media).SHA1 ?? string.Empty;
|
||||
sha256 = (item as Media).SHA256 ?? string.Empty;
|
||||
}
|
||||
else if (item.ItemType == ItemType.Rom)
|
||||
{
|
||||
crc = (item as Rom).CRC ?? string.Empty;
|
||||
md5 = (item as Rom).MD5 ?? string.Empty;
|
||||
#if NET_FRAMEWORK
|
||||
ripemd160 = (item as Rom).RIPEMD160 ?? string.Empty;
|
||||
#endif
|
||||
sha1 = (item as Rom).SHA1 ?? string.Empty;
|
||||
sha256 = (item as Rom).SHA256 ?? string.Empty;
|
||||
sha384 = (item as Rom).SHA384 ?? string.Empty;
|
||||
sha512 = (item as Rom).SHA512 ?? string.Empty;
|
||||
size = (item as Rom).Size.ToString();
|
||||
}
|
||||
|
||||
// Now do bulk replacement where possible
|
||||
fix = fix
|
||||
.Replace("%game%", game)
|
||||
.Replace("%machine%", game)
|
||||
.Replace("%name%", name)
|
||||
.Replace("%manufacturer%", item.Machine.Manufacturer ?? string.Empty)
|
||||
.Replace("%publisher%", item.Machine.Publisher ?? string.Empty)
|
||||
.Replace("%category%", item.Machine.Category ?? string.Empty)
|
||||
.Replace("%crc%", crc)
|
||||
.Replace("%md5%", md5)
|
||||
.Replace("%ripemd160%", ripemd160)
|
||||
.Replace("%sha1%", sha1)
|
||||
.Replace("%sha256%", sha256)
|
||||
.Replace("%sha384%", sha384)
|
||||
.Replace("%sha512%", sha512)
|
||||
.Replace("%size%", size);
|
||||
|
||||
// TODO: Add GameName logic here too?
|
||||
|
||||
return fix;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process an item and correctly set the item name
|
||||
/// </summary>
|
||||
@@ -3696,80 +3773,67 @@ namespace SabreTools.Library.DatFiles
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a prefix or postfix from inputs
|
||||
/// Process any DatItems that are "null", usually created from directory population
|
||||
/// </summary>
|
||||
/// <param name="item">DatItem to create a prefix/postfix for</param>
|
||||
/// <param name="prefix">True for prefix, false for postfix</param>
|
||||
/// <returns>Sanitized string representing the postfix or prefix</returns>
|
||||
protected string CreatePrefixPostfix(DatItem item, bool prefix)
|
||||
/// <param name="datItem">DatItem to check for "null" status</param>
|
||||
/// <returns>Cleaned DatItem</returns>
|
||||
protected DatItem ProcessNullifiedItem(DatItem datItem)
|
||||
{
|
||||
// Initialize strings
|
||||
string fix = string.Empty,
|
||||
game = item.Machine.Name,
|
||||
name = item.Name,
|
||||
crc = string.Empty,
|
||||
md5 = string.Empty,
|
||||
ripemd160 = string.Empty,
|
||||
sha1 = string.Empty,
|
||||
sha256 = string.Empty,
|
||||
sha384 = string.Empty,
|
||||
sha512 = string.Empty,
|
||||
size = string.Empty;
|
||||
// If we don't have a Rom, we can ignore it
|
||||
if (datItem.ItemType != ItemType.Rom)
|
||||
return datItem;
|
||||
|
||||
// If we have a prefix
|
||||
if (prefix)
|
||||
fix = Header.Prefix + (Header.Quotes ? "\"" : string.Empty);
|
||||
// Cast for easier parsing
|
||||
Rom rom = datItem as Rom;
|
||||
|
||||
// If we have a postfix
|
||||
else
|
||||
fix = (Header.Quotes ? "\"" : string.Empty) + Header.Postfix;
|
||||
// If the Rom has "null" characteristics, ensure all fields
|
||||
if (rom.Size == -1 && rom.CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {datItem.Machine.Name}");
|
||||
|
||||
// Ensure we have the proper values for replacement
|
||||
if (item.ItemType == ItemType.Disk)
|
||||
{
|
||||
md5 = (item as Disk).MD5 ?? string.Empty;
|
||||
sha1 = (item as Disk).SHA1 ?? string.Empty;
|
||||
}
|
||||
else if (item.ItemType == ItemType.Media)
|
||||
{
|
||||
md5 = (item as Media).MD5 ?? string.Empty;
|
||||
sha1 = (item as Media).SHA1 ?? string.Empty;
|
||||
sha256 = (item as Media).SHA256 ?? string.Empty;
|
||||
}
|
||||
else if (item.ItemType == ItemType.Rom)
|
||||
{
|
||||
crc = (item as Rom).CRC ?? string.Empty;
|
||||
md5 = (item as Rom).MD5 ?? string.Empty;
|
||||
datItem.Name = (datItem.Name == "null" ? "-" : datItem.Name);
|
||||
rom.Size = Constants.SizeZero;
|
||||
rom.CRC = rom.CRC == "null" ? Constants.CRCZero : null;
|
||||
rom.MD5 = rom.MD5 == "null" ? Constants.MD5Zero : null;
|
||||
#if NET_FRAMEWORK
|
||||
ripemd160 = (item as Rom).RIPEMD160 ?? string.Empty;
|
||||
rom.RIPEMD160 = rom.RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
||||
#endif
|
||||
sha1 = (item as Rom).SHA1 ?? string.Empty;
|
||||
sha256 = (item as Rom).SHA256 ?? string.Empty;
|
||||
sha384 = (item as Rom).SHA384 ?? string.Empty;
|
||||
sha512 = (item as Rom).SHA512 ?? string.Empty;
|
||||
size = (item as Rom).Size.ToString();
|
||||
rom.SHA1 = rom.SHA1 == "null" ? Constants.SHA1Zero : null;
|
||||
rom.SHA256 = rom.SHA256 == "null" ? Constants.SHA256Zero : null;
|
||||
rom.SHA384 = rom.SHA384 == "null" ? Constants.SHA384Zero : null;
|
||||
rom.SHA512 = rom.SHA512 == "null" ? Constants.SHA512Zero : null;
|
||||
}
|
||||
|
||||
// Now do bulk replacement where possible
|
||||
fix = fix
|
||||
.Replace("%game%", game)
|
||||
.Replace("%machine%", game)
|
||||
.Replace("%name%", name)
|
||||
.Replace("%manufacturer%", item.Machine.Manufacturer ?? string.Empty)
|
||||
.Replace("%publisher%", item.Machine.Publisher ?? string.Empty)
|
||||
.Replace("%category%", item.Machine.Category ?? string.Empty)
|
||||
.Replace("%crc%", crc)
|
||||
.Replace("%md5%", md5)
|
||||
.Replace("%ripemd160%", ripemd160)
|
||||
.Replace("%sha1%", sha1)
|
||||
.Replace("%sha256%", sha256)
|
||||
.Replace("%sha384%", sha384)
|
||||
.Replace("%sha512%", sha512)
|
||||
.Replace("%size%", size);
|
||||
return rom;
|
||||
}
|
||||
|
||||
// TODO: Add GameName logic here too?
|
||||
/// <summary>
|
||||
/// Get if an item should be ignored on write
|
||||
/// </summary>
|
||||
/// <param name="datItem">DatItem to check</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise</param>
|
||||
/// <returns>True if the item should be skipped on write, false otherwise</returns>
|
||||
protected bool ShouldIgnore(DatItem datItem, bool ignoreBlanks)
|
||||
{
|
||||
// If the item is supposed to be removed, we ignore
|
||||
if (datItem.Remove)
|
||||
return true;
|
||||
|
||||
return fix;
|
||||
// If we have the Blank dat item, we ignore
|
||||
if (datItem.ItemType == ItemType.Blank)
|
||||
return true;
|
||||
|
||||
// If we're ignoring blanks and we have a Rom
|
||||
if (ignoreBlanks && datItem.ItemType == ItemType.Rom)
|
||||
{
|
||||
Rom rom = datItem as Rom;
|
||||
|
||||
// If we have a 0-size or blank rom, then we ignore
|
||||
if (rom.Size == 0 || rom.Size == -1)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -30,13 +30,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Open a file reader
|
||||
Encoding enc = FileExtensions.GetEncoding(filename);
|
||||
@@ -138,12 +132,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="cmpr">ClrMameProReader to use to parse the header</param>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
private void ReadGame(
|
||||
ClrMameProReader cmpr,
|
||||
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId)
|
||||
private void ReadGame(ClrMameProReader cmpr, string filename, int indexId)
|
||||
{
|
||||
// Prepare all internal variables
|
||||
bool containsItems = false;
|
||||
@@ -295,57 +284,34 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
|
||||
List<string> newsplit = rom.Machine.Name.Split('\\').ToList();
|
||||
List<string> newsplit = datItem.Machine.Name.Split('\\').ToList();
|
||||
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteEndGame(cmpw);
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(cmpw, rom);
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(cmpw, datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& (rom as Rom).Size == -1
|
||||
&& (rom as Rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
||||
(rom as Rom).Size = Constants.SizeZero;
|
||||
(rom as Rom).CRC = (rom as Rom).CRC == "null" ? Constants.CRCZero : null;
|
||||
(rom as Rom).MD5 = (rom as Rom).MD5 == "null" ? Constants.MD5Zero : null;
|
||||
#if NET_FRAMEWORK
|
||||
(rom as Rom).RIPEMD160 = (rom as Rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
||||
#endif
|
||||
(rom as Rom).SHA1 = (rom as Rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
||||
(rom as Rom).SHA256 = (rom as Rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
||||
(rom as Rom).SHA384 = (rom as Rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
||||
(rom as Rom).SHA512 = (rom as Rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(cmpw, rom, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(cmpw, datItem);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.Machine.Name;
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -454,14 +420,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="cmpw">ClrMameProWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(ClrMameProWriter cmpw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(ClrMameProWriter cmpw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Pre-process the item name
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using SabreTools.Library.Data;
|
||||
@@ -29,13 +30,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Open a file reader
|
||||
Encoding enc = FileExtensions.GetEncoding(filename);
|
||||
@@ -117,34 +112,21 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem item = roms[index];
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (item.Name == null || item.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (item.ItemType == ItemType.Rom
|
||||
&& ((Rom)item).Size == -1
|
||||
&& ((Rom)item).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {item.Machine.Name}");
|
||||
|
||||
item.Name = (item.Name == "null" ? "-" : item.Name);
|
||||
((Rom)item).Size = Constants.SizeZero;
|
||||
}
|
||||
|
||||
WriteDatItem(svw, item, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(svw, datItem);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,12 +149,8 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="svw">SeparatedValueWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// No game should start with a path separator
|
||||
|
||||
@@ -34,13 +34,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Open a file reader
|
||||
Encoding enc = FileExtensions.GetEncoding(filename);
|
||||
@@ -132,32 +126,21 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items[key];
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& ((Rom)rom).Size == -1
|
||||
&& ((Rom)rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(svw, rom, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(svw, datItem);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -179,14 +162,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="svw">SeparatedValueWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Build the state
|
||||
|
||||
@@ -336,6 +336,31 @@ namespace SabreTools.Library.DatFiles
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a list of filtered items for a given key
|
||||
/// </summary>
|
||||
/// <param name="key">Key in the dictionary to retrieve</param>
|
||||
public List<DatItem> FilteredItems(string key)
|
||||
{
|
||||
lock (key)
|
||||
{
|
||||
// Get the list, if possible
|
||||
List<DatItem> fi = items[key];
|
||||
if (fi == null)
|
||||
return new List<DatItem>();
|
||||
|
||||
// Filter the list
|
||||
fi = fi.Where(i => i != null)
|
||||
.Where(i => !i.Remove)
|
||||
.Where(i => i.Name != null)
|
||||
.Where(i => i.Machine?.Name != null)
|
||||
.ToList();
|
||||
|
||||
// Return the list
|
||||
return fi;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove a key from the file dictionary if it exists
|
||||
/// </summary>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using SabreTools.Library.Data;
|
||||
@@ -32,13 +33,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Prepare all internal variables
|
||||
StreamReader sr = new StreamReader(FileExtensions.TryOpenRead(filename), new UTF8Encoding(false));
|
||||
@@ -112,12 +107,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="itr">JsonTextReader to use to parse the machine</param>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
private void ReadMachines(
|
||||
JsonTextReader jtr,
|
||||
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId)
|
||||
private void ReadMachines(JsonTextReader jtr, string filename, int indexId)
|
||||
{
|
||||
// If the reader is invalid, skip
|
||||
if (jtr == null)
|
||||
@@ -141,12 +131,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="machineObj">JObject representing a single machine</param>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
private void ReadMachine(
|
||||
JObject machineObj,
|
||||
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId)
|
||||
private void ReadMachine(JObject machineObj, string filename, int indexId)
|
||||
{
|
||||
// If object is invalid, skip it
|
||||
if (machineObj == null)
|
||||
@@ -299,55 +284,32 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteEndGame(jtw);
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(jtw, rom);
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(jtw, datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& (rom as Rom).Size == -1
|
||||
&& (rom as Rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
||||
(rom as Rom).Size = Constants.SizeZero;
|
||||
(rom as Rom).CRC = (rom as Rom).CRC == "null" ? Constants.CRCZero : null;
|
||||
(rom as Rom).MD5 = (rom as Rom).MD5 == "null" ? Constants.MD5Zero : null;
|
||||
#if NET_FRAMEWORK
|
||||
(rom as Rom).RIPEMD160 = (rom as Rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
||||
#endif
|
||||
(rom as Rom).SHA1 = (rom as Rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
||||
(rom as Rom).SHA256 = (rom as Rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
||||
(rom as Rom).SHA384 = (rom as Rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
||||
(rom as Rom).SHA512 = (rom as Rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(jtw, rom, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(jtw, datItem);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.Machine.Name;
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -463,18 +425,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="jtw">JsonTextWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(JsonTextWriter jtw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(JsonTextWriter jtw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
// If we have the blank item type somehow, skip
|
||||
if (datItem.ItemType == ItemType.Blank)
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Pre-process the item name
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
@@ -40,13 +41,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// 6331.sound-u8 32 BAD CRC(1d298cb0) SHA1(bb0bb62365402543e3154b9a77be9c75010e6abc) BAD_DUMP
|
||||
/// 16v8h-blue.u24 279 NO GOOD DUMP KNOWN
|
||||
/// </remarks>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Open a file reader
|
||||
Encoding enc = FileExtensions.GetEncoding(filename);
|
||||
@@ -292,52 +287,32 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteEndGame(sw);
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(sw, rom);
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(sw, datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& (rom as Rom).Size == -1
|
||||
&& (rom as Rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
||||
(rom as Rom).Size = Constants.SizeZero;
|
||||
(rom as Rom).CRC = (rom as Rom).CRC == "null" ? Constants.CRCZero : null;
|
||||
(rom as Rom).MD5 = (rom as Rom).MD5 == "null" ? Constants.MD5Zero : null;
|
||||
(rom as Rom).SHA1 = (rom as Rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
||||
(rom as Rom).SHA256 = (rom as Rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
||||
(rom as Rom).SHA384 = (rom as Rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
||||
(rom as Rom).SHA512 = (rom as Rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(sw, rom, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(sw, datItem);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.Machine.Name;
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -410,14 +385,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="sw">StreamWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(StreamWriter sw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(StreamWriter sw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Pre-process the item name
|
||||
|
||||
@@ -34,13 +34,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
/// <remarks>
|
||||
/// </remarks>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Prepare all internal variables
|
||||
XmlReader xtr = filename.GetXmlTextReader();
|
||||
@@ -112,12 +106,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="reader">XmlReader representing a machine block</param>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
private void ReadMachine(
|
||||
XmlReader reader,
|
||||
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId)
|
||||
private void ReadMachine(XmlReader reader, string filename, int indexId)
|
||||
{
|
||||
// If we have an empty machine, skip it
|
||||
if (reader == null)
|
||||
@@ -499,7 +488,7 @@ namespace SabreTools.Library.DatFiles
|
||||
slot.Name = reader.GetAttribute("name");
|
||||
|
||||
// Now read the internal tags
|
||||
ReadSlot(reader.ReadSubtree(), slot, machine);
|
||||
ReadSlot(reader.ReadSubtree(), slot);
|
||||
|
||||
// Ensure the list exists
|
||||
if (machine.Slots == null)
|
||||
@@ -579,8 +568,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="reader">XmlReader representing a machine block</param>
|
||||
/// <param name="slot">ListXmlSlot to populate</param>
|
||||
/// <param name="machine">Machine information to pass to contained items</param>
|
||||
private void ReadSlot(XmlReader reader, ListXmlSlot slot, Machine machine)
|
||||
private void ReadSlot(XmlReader reader, ListXmlSlot slot)
|
||||
{
|
||||
// If we have an empty machine, skip it
|
||||
if (reader == null)
|
||||
@@ -981,46 +969,32 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
WriteEndGame(xtw, rom);
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteEndGame(xtw, datItem);
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(xtw, rom);
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(xtw, datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& ((Rom)rom).Size == -1
|
||||
&& ((Rom)rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
lastgame = rom.Machine.Name;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(xtw, rom, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(xtw, datItem);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.Machine.Name;
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1514,14 +1488,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="xtw">XmlTextWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Pre-process the item name
|
||||
|
||||
@@ -39,13 +39,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Prepare all internal variables
|
||||
XmlReader xtr = filename.GetXmlTextReader();
|
||||
@@ -722,55 +716,32 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteEndGame(xtw);
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(xtw, rom);
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(xtw, datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& (rom as Rom).Size == -1
|
||||
&& (rom as Rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
||||
(rom as Rom).Size = Constants.SizeZero;
|
||||
(rom as Rom).CRC = (rom as Rom).CRC == "null" ? Constants.CRCZero : null;
|
||||
(rom as Rom).MD5 = (rom as Rom).MD5 == "null" ? Constants.MD5Zero : null;
|
||||
#if NET_FRAMEWORK
|
||||
(rom as Rom).RIPEMD160 = (rom as Rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
||||
#endif
|
||||
(rom as Rom).SHA1 = (rom as Rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
||||
(rom as Rom).SHA256 = (rom as Rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
||||
(rom as Rom).SHA384 = (rom as Rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
||||
(rom as Rom).SHA512 = (rom as Rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(xtw, rom, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(xtw, datItem);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.Machine.Name;
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -981,14 +952,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="xtw">XmlTextWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Pre-process the item name
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using SabreTools.Library.Data;
|
||||
@@ -29,13 +30,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// There is no consistent way to parse a missfile...
|
||||
throw new NotImplementedException();
|
||||
@@ -69,37 +64,24 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& (rom as Rom).Size == -1
|
||||
&& (rom as Rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
lastgame = rom.Machine.Name;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(sw, rom, lastgame, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(sw, datItem, lastgame);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.Machine.Name;
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,14 +104,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="sw">StreamWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="lastgame">The name of the last game to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(StreamWriter sw, DatItem datItem, string lastgame, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(StreamWriter sw, DatItem datItem, string lastgame)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Process the item name
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
|
||||
@@ -31,15 +32,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
/// <remarks>
|
||||
/// </remarks>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
XmlReader xtr = filename.GetXmlTextReader();
|
||||
|
||||
@@ -427,12 +420,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="reader">XmlReader to use to parse the header</param>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
private void ReadGames(
|
||||
XmlReader reader,
|
||||
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId)
|
||||
private void ReadGames(XmlReader reader, string filename, int indexId)
|
||||
{
|
||||
// If there's no subtree to the configuration, skip it
|
||||
if (reader == null)
|
||||
@@ -474,12 +462,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="reader">XmlReader to use to parse the header</param>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
private void ReadGame(
|
||||
XmlReader reader,
|
||||
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId)
|
||||
private void ReadGame(XmlReader reader, string filename, int indexId)
|
||||
{
|
||||
// Prepare all internal variables
|
||||
string releaseNumber = string.Empty, duplicateid;
|
||||
@@ -707,47 +690,24 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& (rom as Rom).Size == -1
|
||||
&& (rom as Rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
|
||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
||||
(rom as Rom).Size = Constants.SizeZero;
|
||||
(rom as Rom).CRC = (rom as Rom).CRC == "null" ? Constants.CRCZero : null;
|
||||
(rom as Rom).MD5 = (rom as Rom).MD5 == "null" ? Constants.MD5Zero : null;
|
||||
#if NET_FRAMEWORK
|
||||
(rom as Rom).RIPEMD160 = (rom as Rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
||||
#endif
|
||||
(rom as Rom).SHA1 = (rom as Rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
||||
(rom as Rom).SHA256 = (rom as Rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
||||
(rom as Rom).SHA384 = (rom as Rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
||||
(rom as Rom).SHA512 = (rom as Rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(xtw, rom, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(xtw, datItem);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.Machine.Name;
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -896,14 +856,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="xtw">XmlTextWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Pre-process the item name
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
|
||||
@@ -31,13 +32,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Prepare all internal variables
|
||||
XmlReader xtr = filename.GetXmlTextReader();
|
||||
@@ -99,12 +94,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="reader">XmlReader representing a machine block</param>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
private void ReadSoftware(
|
||||
XmlReader reader,
|
||||
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId)
|
||||
private void ReadSoftware(XmlReader reader, string filename, int indexId)
|
||||
{
|
||||
// If we have an empty machine, skip it
|
||||
if (reader == null)
|
||||
@@ -546,46 +536,32 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteEndGame(xtw);
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(xtw, rom);
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(xtw, datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& (rom as Rom).Size == -1
|
||||
&& (rom as Rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
lastgame = rom.Machine.Name;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(xtw, rom, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(xtw, datItem);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.Machine.Name;
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -706,14 +682,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="xtw">XmlTextWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Pre-process the item name
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using SabreTools.Library.Data;
|
||||
@@ -29,13 +30,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Prepare all intenral variables
|
||||
IniReader ir = filename.GetIniReader(false);
|
||||
@@ -401,47 +396,24 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& (rom as Rom).Size == -1
|
||||
&& (rom as Rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
|
||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
||||
(rom as Rom).Size = Constants.SizeZero;
|
||||
(rom as Rom).CRC = (rom as Rom).CRC == "null" ? Constants.CRCZero : null;
|
||||
(rom as Rom).MD5 = (rom as Rom).MD5 == "null" ? Constants.MD5Zero : null;
|
||||
#if NET_FRAMEWORK
|
||||
(rom as Rom).RIPEMD160 = (rom as Rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
|
||||
#endif
|
||||
(rom as Rom).SHA1 = (rom as Rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
||||
(rom as Rom).SHA256 = (rom as Rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
||||
(rom as Rom).SHA384 = (rom as Rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
||||
(rom as Rom).SHA512 = (rom as Rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(iw, rom, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(iw, datItem);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.Machine.Name;
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -500,14 +472,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="iw">IniWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(IniWriter iw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(IniWriter iw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
/*
|
||||
The rominfo order is as follows:
|
||||
1 - parent name
|
||||
|
||||
@@ -32,13 +32,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Prepare all internal variables
|
||||
bool empty = true;
|
||||
@@ -224,7 +218,8 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
private bool ReadDirectory(XmlReader reader,
|
||||
private bool ReadDirectory(
|
||||
XmlReader reader,
|
||||
List<string> parent,
|
||||
|
||||
// Standard Dat parsing
|
||||
@@ -610,50 +605,35 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
|
||||
List<string> newsplit = rom.Machine.Name.Split('\\').ToList();
|
||||
List<string> newsplit = datItem.Machine.Name.Split('\\').ToList();
|
||||
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
depth = WriteEndGame(xtw, splitpath, newsplit, depth, out last);
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
depth = WriteStartGame(xtw, rom, newsplit, depth, last);
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
depth = WriteStartGame(xtw, datItem, newsplit, depth, last);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& (rom as Rom).Size == -1
|
||||
&& (rom as Rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
splitpath = newsplit;
|
||||
lastgame = rom.Machine.Name;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(xtw, rom, depth, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(xtw, datItem, depth);
|
||||
|
||||
// Set the new data to compare against
|
||||
splitpath = newsplit;
|
||||
lastgame = rom.Machine.Name;
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -848,14 +828,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="xtw">XmlTextWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="depth">Current depth to output file at (SabreDAT only)</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, int depth, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, int depth)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Pre-process the item name
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using SabreTools.Library.Data;
|
||||
@@ -35,13 +36,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Open a file reader
|
||||
Encoding enc = FileExtensions.GetEncoding(filename);
|
||||
@@ -134,32 +129,21 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& (rom as Rom).Size == -1
|
||||
&& (rom as Rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(svw, rom, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(svw, datItem);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,14 +208,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="svw">SeparatedValueWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Separated values should only output Rom and Disk
|
||||
|
||||
@@ -32,13 +32,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
protected override void ParseFile(
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
protected override void ParseFile(string filename, int indexId, bool keep)
|
||||
{
|
||||
// Prepare all internal variables
|
||||
XmlReader xtr = filename.GetXmlTextReader();
|
||||
@@ -109,15 +103,7 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="indexId">Index ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
private void ReadSoftware(
|
||||
XmlReader reader,
|
||||
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int indexId,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
private void ReadSoftware(XmlReader reader, string filename, int indexId, bool keep)
|
||||
{
|
||||
// If we have an empty software, skip it
|
||||
if (reader == null)
|
||||
@@ -339,8 +325,7 @@ namespace SabreTools.Library.DatFiles
|
||||
List<DatItem> disks = ReadDiskArea(
|
||||
reader.ReadSubtree(),
|
||||
areaname,
|
||||
areasize,
|
||||
keep);
|
||||
areasize);
|
||||
|
||||
// If we got valid disks, add them to the list
|
||||
if (disks != null)
|
||||
@@ -486,17 +471,8 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="reader">XmlReader representing a diskarea block</param>
|
||||
/// <param name="areaname">Name of the containing area</param>
|
||||
/// <param name="areasize">Size of the containing area</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
private List<DatItem> ReadDiskArea(
|
||||
XmlReader reader,
|
||||
string areaname,
|
||||
long? areasize,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep)
|
||||
private List<DatItem> ReadDiskArea(XmlReader reader, string areaname, long? areasize)
|
||||
{
|
||||
string key = string.Empty;
|
||||
string temptype = reader.Name;
|
||||
List<DatItem> items = new List<DatItem>();
|
||||
|
||||
while (!reader.EOF)
|
||||
@@ -620,46 +596,32 @@ namespace SabreTools.Library.DatFiles
|
||||
// Use a sorted list of games to output
|
||||
foreach (string key in Items.SortedKeys)
|
||||
{
|
||||
List<DatItem> roms = Items[key];
|
||||
List<DatItem> datItems = Items.FilteredItems(key);
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
datItems = DatItem.ResolveNames(datItems);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
for (int index = 0; index < datItems.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.Machine.Name == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
DatItem datItem = datItems[index];
|
||||
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteEndGame(xtw);
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(xtw, rom);
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
|
||||
WriteStartGame(xtw, datItem);
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.ItemType == ItemType.Rom
|
||||
&& (rom as Rom).Size == -1
|
||||
&& (rom as Rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose($"Empty folder found: {rom.Machine.Name}");
|
||||
// Check for a "null" item
|
||||
datItem = ProcessNullifiedItem(datItem);
|
||||
|
||||
lastgame = rom.Machine.Name;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteDatItem(xtw, rom, ignoreblanks);
|
||||
// Write out the item if we're not ignoring
|
||||
if (!ShouldIgnore(datItem, ignoreblanks))
|
||||
WriteDatItem(xtw, datItem);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.Machine.Name;
|
||||
lastgame = datItem.Machine.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -820,14 +782,9 @@ namespace SabreTools.Library.DatFiles
|
||||
/// </summary>
|
||||
/// <param name="xtw">XmlTextWriter to output to</param>
|
||||
/// <param name="datItem">DatItem object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem, bool ignoreblanks = false)
|
||||
private bool WriteDatItem(XmlTextWriter xtw, DatItem datItem)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
// Pre-process the item name
|
||||
|
||||
Reference in New Issue
Block a user