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Handle Configuration; promote Location, Setting
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265
SabreTools.Library/DatItems/Location.cs
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265
SabreTools.Library/DatItems/Location.cs
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using SabreTools.Library.Filtering;
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using Newtonsoft.Json;
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using SabreTools.Library.Tools;
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namespace SabreTools.Library.DatItems
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{
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/// <summary>
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/// Represents one conflocation or diplocation
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/// </summary>
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[JsonObject("location")]
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public class Location : DatItem
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{
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#region Fields
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/// <summary>
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/// Location name
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/// </summary>
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[JsonProperty("name")]
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public string Name { get; set; }
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/// <summary>
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/// Location ID
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/// </summary>
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[JsonProperty("number", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Number { get; set; }
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/// <summary>
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/// Determines if location is inverted or not
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/// </summary>
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[JsonProperty("inverted", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public bool? Inverted { get; set; }
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#endregion
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#region Accessors
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/// <summary>
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/// Gets the name to use for a DatItem
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/// </summary>
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/// <returns>Name if available, null otherwise</returns>
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public override string GetName()
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{
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return Name;
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}
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/// <summary>
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/// Set fields with given values
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/// </summary>
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/// <param name="mappings">Mappings dictionary</param>
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public override void SetFields(Dictionary<Field, string> mappings)
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{
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// Set base fields
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base.SetFields(mappings);
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// Handle Location-specific fields
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if (mappings.Keys.Contains(Field.DatItem_Location_Name))
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Name = mappings[Field.DatItem_Location_Name];
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if (mappings.Keys.Contains(Field.DatItem_Location_Number))
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Number = mappings[Field.DatItem_Location_Number];
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if (mappings.Keys.Contains(Field.DatItem_Location_Inverted))
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Inverted = mappings[Field.DatItem_Location_Inverted].AsYesNo();
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}
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#endregion
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#region Constructors
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/// <summary>
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/// Create a default, empty Location object
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/// </summary>
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public Location()
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{
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Name = string.Empty;
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ItemType = ItemType.Location;
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}
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#endregion
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#region Cloning Methods
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public override object Clone()
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{
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return new Location()
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{
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Name = this.Name,
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ItemType = this.ItemType,
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DupeType = this.DupeType,
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AltName = this.AltName,
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AltTitle = this.AltTitle,
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Original = this.Original,
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OpenMSXSubType = this.OpenMSXSubType,
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OpenMSXType = this.OpenMSXType,
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Remark = this.Remark,
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Boot = this.Boot,
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Part = this.Part,
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Features = this.Features,
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AreaName = this.AreaName,
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AreaSize = this.AreaSize,
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AreaWidth = this.AreaWidth,
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AreaEndianness = this.AreaEndianness,
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Value = this.Value,
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LoadFlag = this.LoadFlag,
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Machine = this.Machine.Clone() as Machine,
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Source = this.Source.Clone() as Source,
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Remove = this.Remove,
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Number = this.Number,
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Inverted = this.Inverted,
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};
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}
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#endregion
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#region Comparision Methods
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public override bool Equals(DatItem other)
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{
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// If we don't have a Location, return false
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if (ItemType != other.ItemType)
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return false;
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// Otherwise, treat it as a Location
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Location newOther = other as Location;
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// If the Location information matches
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return (Name == newOther.Name
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&& Number == newOther.Number
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&& Inverted == newOther.Inverted);
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}
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#endregion
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#region Filtering
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/// <summary>
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/// Clean a DatItem according to the cleaner
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/// </summary>
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/// <param name="cleaner">Cleaner to implement</param>
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public override void Clean(Cleaner cleaner)
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{
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// Clean common items first
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base.Clean(cleaner);
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// If we're stripping unicode characters, strip item name
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if (cleaner?.RemoveUnicode == true)
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Name = Sanitizer.RemoveUnicodeCharacters(Name);
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// If we are in NTFS trim mode, trim the game name
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if (cleaner?.Trim == true)
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{
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// Windows max name length is 260
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int usableLength = 260 - Machine.Name.Length - (cleaner.Root?.Length ?? 0);
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if (Name.Length > usableLength)
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{
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string ext = Path.GetExtension(Name);
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Name = Name.Substring(0, usableLength - ext.Length);
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Name += ext;
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}
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}
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}
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/// <summary>
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/// Check to see if a DatItem passes the filter
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/// </summary>
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/// <param name="filter">Filter to check against</param>
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/// <returns>True if the item passed the filter, false otherwise</returns>
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public override bool PassesFilter(Filter filter)
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{
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// Check common fields first
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if (!base.PassesFilter(filter))
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return false;
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// Filter on item name
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if (filter.DatItem_Location_Name.MatchesPositiveSet(Name) == false)
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return false;
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if (filter.DatItem_Location_Name.MatchesNegativeSet(Name) == true)
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return false;
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// Filter on number
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if (filter.DatItem_Location_Number.MatchesPositiveSet(Number) == false)
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return false;
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if (filter.DatItem_Location_Number.MatchesNegativeSet(Number) == true)
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return false;
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// Filter on inverted
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if (filter.DatItem_Location_Inverted.MatchesNeutral(null, Inverted) == false)
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return false;
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return true;
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}
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/// <summary>
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/// Remove fields from the DatItem
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/// </summary>
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/// <param name="fields">List of Fields to remove</param>
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public override void RemoveFields(List<Field> fields)
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{
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// Remove common fields first
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base.RemoveFields(fields);
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// Remove the fields
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if (fields.Contains(Field.DatItem_Location_Name))
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Name = null;
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if (fields.Contains(Field.DatItem_Location_Number))
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Number = null;
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if (fields.Contains(Field.DatItem_Location_Inverted))
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Inverted = null;
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}
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/// <summary>
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/// Set internal names to match One Rom Per Game (ORPG) logic
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/// </summary>
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public override void SetOneRomPerGame()
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{
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string[] splitname = Name.Split('.');
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Machine.Name += $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}";
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Name = Path.GetFileName(Name);
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}
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#endregion
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#region Sorting and Merging
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/// <summary>
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/// Replace fields from another item
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/// </summary>
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/// <param name="item">DatItem to pull new information from</param>
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/// <param name="fields">List of Fields representing what should be updated</param>
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public override void ReplaceFields(DatItem item, List<Field> fields)
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{
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// Replace common fields first
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base.ReplaceFields(item, fields);
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// If we don't have a Location to replace from, ignore specific fields
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if (item.ItemType != ItemType.Location)
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return;
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// Cast for easier access
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Location newItem = item as Location;
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// Replace the fields
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if (fields.Contains(Field.DatItem_Location_Name))
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Name = newItem.Name;
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if (fields.Contains(Field.DatItem_Location_Number))
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Number = newItem.Number;
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if (fields.Contains(Field.DatItem_Location_Inverted))
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Inverted = newItem.Inverted;
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}
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#endregion
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}
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}
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