using System; using System.Collections.Generic; using System.IO; using System.Text; using SabreTools.Core.Filter; using SabreTools.DatItems; namespace SabreTools.DatFiles.Formats { /// /// Represents a Missfile /// public sealed class Missfile : DatFile { /// public override ItemType[] SupportedTypes => Enum.GetValues(typeof(ItemType)) as ItemType[] ?? []; /// /// Constructor designed for casting a base DatFile /// /// Parent DatFile to copy from public Missfile(DatFile? datFile) : base(datFile) { Header.SetFieldValue(DatHeader.DatFormatKey, DatFormat.MissFile); } /// /// There is no consistent way to parse a missfile public override void ParseFile(string filename, int indexId, bool keep, bool statsOnly = false, FilterRunner? filterRunner = null, bool throwOnError = false) { throw new NotImplementedException(); } /// protected internal override List? GetMissingRequiredFields(DatItem datItem) { // TODO: Check required fields return null; } /// public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false) { try { _logger.User($"Writing to '{outfile}'..."); FileStream fs = File.Create(outfile); // If we get back null for some reason, just log and return if (fs == null) { _logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable"); return false; } StreamWriter sw = new(fs, new UTF8Encoding(false)); // Write out each of the machines and roms string? lastgame = null; // Use a sorted list of games to output foreach (string key in Items.SortedKeys) { List datItems = GetItemsForBucket(key, filter: true); // If this machine doesn't contain any writable items, skip if (!ContainsWritable(datItems)) continue; // Resolve the names in the block datItems = ResolveNames(datItems); for (int index = 0; index < datItems.Count; index++) { DatItem datItem = datItems[index]; // Check for a "null" item datItem = ProcessNullifiedItem(datItem); // Write out the item if we're using machine names or we're not ignoring if (!Modifiers.UseRomName || !ShouldIgnore(datItem, ignoreblanks)) WriteDatItem(sw, datItem, lastgame); // Set the new data to compare against lastgame = datItem.GetMachine()!.GetName(); } } _logger.User($"'{outfile}' written!{Environment.NewLine}"); sw.Dispose(); fs.Dispose(); } catch (Exception ex) when (!throwOnError) { _logger.Error(ex); return false; } return true; } /// public override bool WriteToFileDB(string outfile, bool ignoreblanks = false, bool throwOnError = false) { try { _logger.User($"Writing to '{outfile}'..."); FileStream fs = File.Create(outfile); // If we get back null for some reason, just log and return if (fs == null) { _logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable"); return false; } StreamWriter sw = new(fs, new UTF8Encoding(false)); // Write out each of the machines and roms string? lastgame = null; // Use a sorted list of games to output foreach (string key in ItemsDB.SortedKeys) { // If this machine doesn't contain any writable items, skip var itemsDict = GetItemsForBucketDB(key, filter: true); if (itemsDict == null || !ContainsWritable([.. itemsDict.Values])) continue; // Resolve the names in the block var items = ResolveNamesDB([.. itemsDict]); foreach (var kvp in items) { // Check for a "null" item var datItem = new KeyValuePair(kvp.Key, ProcessNullifiedItem(kvp.Value)); // Get the machine for the item var machine = GetMachineForItemDB(datItem.Key); // Write out the item if we're using machine names or we're not ignoring if (!Modifiers.UseRomName || !ShouldIgnore(datItem.Value, ignoreblanks)) WriteDatItemDB(sw, datItem, lastgame); // Set the new data to compare against lastgame = machine.Value!.GetName(); } } _logger.User($"'{outfile}' written!{Environment.NewLine}"); sw.Dispose(); fs.Dispose(); } catch (Exception ex) when (!throwOnError) { _logger.Error(ex); return false; } return true; } /// /// Write out DatItem using the supplied StreamWriter /// /// StreamWriter to output to /// DatItem object to be output /// The name of the last game to be output private void WriteDatItem(StreamWriter sw, DatItem datItem, string? lastgame) { var machine = datItem.GetMachine(); WriteDatItemImpl(sw, datItem, machine!, lastgame); } /// /// Write out DatItem using the supplied StreamWriter /// /// StreamWriter to output to /// DatItem object to be output /// The name of the last game to be output private void WriteDatItemDB(StreamWriter sw, KeyValuePair datItem, string? lastgame) { var machine = GetMachineForItemDB(datItem.Key).Value; WriteDatItemImpl(sw, datItem.Value, machine!, lastgame); } /// /// Write out DatItem using the supplied StreamWriter /// /// StreamWriter to output to /// DatItem object to be output /// Machine object representing the set the item is in /// The name of the last game to be output private void WriteDatItemImpl(StreamWriter sw, DatItem datItem, Machine machine, string? lastgame) { // Process the item name ProcessItemName(datItem, machine, forceRemoveQuotes: false, forceRomName: false); // Romba mode automatically uses item name if (Modifiers.OutputDepot?.IsActive == true || Modifiers.UseRomName) sw.Write($"{datItem.GetName() ?? string.Empty}\n"); else if (!Modifiers.UseRomName && machine!.GetName() != lastgame) sw.Write($"{machine!.GetName() ?? string.Empty}\n"); sw.Flush(); } } }