using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using SabreTools.Library.Data;
using SabreTools.Library.DatItems;
using SabreTools.Library.Tools;
using NaturalSort;
namespace SabreTools.Library.DatFiles
{
///
/// Represents parsing and writing of a Missfile
///
internal class Missfile : DatFile
{
///
/// Constructor designed for casting a base DatFile
///
/// Parent DatFile to copy from
public Missfile(DatFile datFile)
: base(datFile)
{
}
///
/// Parse a Missfile and return all found games and roms within
///
/// Name of the file to be parsed
/// Index ID for the DAT
/// True if full pathnames are to be kept, false otherwise (default)
protected override void ParseFile(
// Standard Dat parsing
string filename,
int indexId,
// Miscellaneous
bool keep)
{
// There is no consistent way to parse a missfile...
throw new NotImplementedException();
}
///
/// Create and open an output file for writing direct from a dictionary
///
/// Name of the file to write to
/// True if blank roms should be skipped on output, false otherwise (default)
/// True if the DAT was written correctly, false otherwise
public override bool WriteToFile(string outfile, bool ignoreblanks = false)
{
try
{
Globals.Logger.User($"Opening file for writing: {outfile}");
FileStream fs = FileExtensions.TryCreate(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
Globals.Logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
// Write out each of the machines and roms
string lastgame = null;
// Get a properly sorted set of keys
List keys = Keys;
keys.Sort(new NaturalComparer());
foreach (string key in keys)
{
List roms = this[key];
// Resolve the names in the block
roms = DatItem.ResolveNames(roms);
for (int index = 0; index < roms.Count; index++)
{
DatItem rom = roms[index];
// There are apparently times when a null rom can skip by, skip them
if (rom.Name == null || rom.MachineName == null)
{
Globals.Logger.Warning("Null rom found!");
continue;
}
// If we have a "null" game (created by DATFromDir or something similar), log it to file
if (rom.ItemType == ItemType.Rom
&& ((Rom)rom).Size == -1
&& ((Rom)rom).CRC == "null")
{
Globals.Logger.Verbose($"Empty folder found: {rom.MachineName}");
lastgame = rom.MachineName;
continue;
}
// Now, output the rom data
WriteDatItem(sw, rom, lastgame, ignoreblanks);
// Set the new data to compare against
lastgame = rom.MachineName;
}
}
Globals.Logger.Verbose("File written!" + Environment.NewLine);
sw.Dispose();
fs.Dispose();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
///
/// Write out DatItem using the supplied StreamWriter
///
/// StreamWriter to output to
/// DatItem object to be output
/// The name of the last game to be output
/// True if blank roms should be skipped on output, false otherwise (default)
/// True if the data was written, false on error
private bool WriteDatItem(StreamWriter sw, DatItem datItem, string lastgame, bool ignoreblanks = false)
{
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
return true;
try
{
// Process the item name
ProcessItemName(datItem, false, forceRomName: false);
// If we're in Romba mode, the state is consistent
if (DatHeader.Romba)
{
sw.Write($"{datItem.GetField(Field.SHA1, DatHeader.ExcludeFields)}\n");
}
// Otherwise, use any flags
else
{
if (!DatHeader.UseRomName && datItem.MachineName != lastgame)
{
sw.Write($"{datItem.GetField(Field.MachineName, DatHeader.ExcludeFields)}\n");
lastgame = datItem.MachineName;
}
else if (DatHeader.UseRomName)
{
sw.Write($"{datItem.GetField(Field.Name, DatHeader.ExcludeFields)}\n");
}
}
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
}
}