using System;
using System.Collections.Generic;
using SabreTools.Library.Data;
namespace SabreTools.Library.DatItems
{
///
/// Represents the information specific to a set/game/machine
///
public class Machine : ICloneable
{
#region Publicly facing variables
// Machine information
public string Name;
public string Comment;
public string Description;
public string Year;
public string Manufacturer;
public string RomOf;
public string CloneOf;
public string SampleOf;
public string SourceFile;
public bool? Runnable;
public string Board;
public string RebuildTo;
public List Devices;
public MachineType MachineType;
#endregion
#region Constructors
///
/// Create a new Machine object
///
public Machine()
{
Name = null;
Comment = null;
Description = null;
Year = null;
Manufacturer = null;
RomOf = null;
CloneOf = null;
SampleOf = null;
SourceFile = null;
Runnable = null;
Board = null;
RebuildTo = null;
Devices = null;
MachineType = MachineType.NULL;
}
///
/// Create a new Machine object with the included information
///
/// Name of the machine
/// Description of the machine
public Machine(string name, string description)
{
Name = name;
Comment = null;
Description = description;
Year = null;
Manufacturer = null;
RomOf = null;
CloneOf = null;
SampleOf = null;
SourceFile = null;
Runnable = null;
Board = null;
RebuildTo = null;
Devices = null;
MachineType = MachineType.NULL;
}
#endregion
#region Cloning methods
///
/// Create a clone of the current machine
///
/// New machine with the same values as the current one
public object Clone()
{
return new Machine()
{
Name = this.Name,
Comment = this.Comment,
Description = this.Description,
Year = this.Year,
Manufacturer = this.Manufacturer,
RomOf = this.RomOf,
CloneOf = this.CloneOf,
SampleOf = this.SampleOf,
SourceFile = this.SourceFile,
Runnable = this.Runnable,
Board = this.Board,
RebuildTo = this.RebuildTo,
Devices = this.Devices,
MachineType = this.MachineType,
};
}
#endregion
}
}