using System; using System.Collections.Generic; using System.IO; using System.Xml; using SabreTools.Helper; namespace SabreTools { public class SingleGame { // Instance variables private static string _filename = ""; private static string _path = ""; private static bool _rename; private static bool _forceunpack; private static Logger _logger; /// /// Create a new SingleGame object /// /// Name of the file or folder to be processed /// Root path to use for trimming /// True if games should be renamed into a uniform string, false otherwise /// True if forcepacking="unzip" should be set on the output, false otherwise /// Logger object for console and file output public SingleGame(string filename, string path, bool rename, bool forceunpack, Logger logger) { _filename = filename; _path = path; _rename = rename; _forceunpack = forceunpack; _logger = logger; } /// /// Trim and process the given DAT or folder of DATs /// public void Process() { _path = (_path == "" ? Environment.CurrentDirectory : _path); // Drag and drop means quotes; we don't want quotes _filename = _filename.Replace("\"", ""); // We also want the full path of the file, just in case _filename = Path.GetFullPath(_filename); // If it's a single file, handle it as such if (!Directory.Exists(_filename) && File.Exists(_filename)) { _logger.Log("File found: " + _filename); ProcessDAT(_filename, _path, _rename); } // If it's a directory, loop through the files and see if any are DATs else if (Directory.Exists(_filename)) { // Make sure the path ends with the proper character if (!_filename.EndsWith(Path.DirectorySeparatorChar.ToString())) { _filename += Path.DirectorySeparatorChar; } _logger.Log("Directory found: " + _filename); foreach (string file in Directory.EnumerateFiles(_filename, "*", SearchOption.AllDirectories)) { _logger.Log("File found: " + file); ProcessDAT(file, _path, _rename); } } _logger.Close(); } /// /// Import the existing DAT(s) /// /// Name of the file to be processed /// The base path to be used for comparison /// True if roms are to be renamed private static void ProcessDAT(string filename, string path, bool rename) { List roms = RomManipulation.Parse(filename, 0, 0, _logger); // Trim all file names according to the path that's set List outroms = new List(); while (roms.Count != 0) { RomData rom = roms[0]; roms.RemoveAt(0); // If we are in single game mode, rename all games if (rename) { rom.Game = "!"; } // Windows max name length is 260 int usableLength = 259 - _path.Length; if (rom.Name.Length > usableLength) { string ext = Path.GetExtension(rom.Name); rom.Name = rom.Name.Substring(0, usableLength - ext.Length); rom.Name += ext; } outroms.Add(rom); } // Now write the file out accordingly Output.WriteToDat(Path.GetFileNameWithoutExtension(filename), Path.GetFileNameWithoutExtension(filename), "", "", "", "", _forceunpack, !RomManipulation.IsXmlDat(filename), Path.GetDirectoryName(filename), outroms, _logger); // Remove the original file if different and inform the user if (Path.GetExtension(filename) != (RomManipulation.IsXmlDat(filename) ? ".xml" : ".dat")) { try { File.Delete(filename); _logger.Log("Original file \"" + filename + "\" deleted"); } catch (Exception ex) { _logger.Error(ex.ToString()); } } } } }