using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using SabreTools.Library.Data;
using SabreTools.Library.DatItems;
using SabreTools.Library.Tools;
using SabreTools.Library.Writers;
using NaturalSort;
namespace SabreTools.Library.DatFiles
{
///
/// Represents parsing and writing of a hashfile such as an SFV, MD5, or SHA-1 file
///
internal class Hashfile : DatFile
{
// Private instance variables specific to Hashfile DATs
private readonly Hash _hash;
///
/// Constructor designed for casting a base DatFile
///
/// Parent DatFile to copy from
/// Type of hash that is associated with this DAT
public Hashfile(DatFile datFile, Hash hash)
: base(datFile, cloneHeader: false)
{
_hash = hash;
}
///
/// Parse a hashfile or SFV and return all found games and roms within
///
/// Name of the file to be parsed
/// System ID for the DAT
/// Source ID for the DAT
/// True if full pathnames are to be kept, false otherwise (default)
/// True if game names are sanitized, false otherwise (default)
/// True if we should remove non-ASCII characters from output, false otherwise (default)
public override void ParseFile(
// Standard Dat parsing
string filename,
int sysid,
int srcid,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
// Open a file reader
Encoding enc = Utilities.GetEncoding(filename);
StreamReader sr = new StreamReader(Utilities.TryOpenRead(filename), enc);
while (!sr.EndOfStream)
{
string line = sr.ReadLine();
// Split the line and get the name and hash
string[] split = line.Split(' ');
string name = string.Empty;
string hash = string.Empty;
// If we have CRC, then it's an SFV file and the name is first are
if ((_hash & Hash.CRC) != 0)
{
name = split[0].Replace("*", String.Empty);
hash = split[1];
}
// Otherwise, the name is second
else
{
name = split[1].Replace("*", String.Empty);
hash = split[0];
}
Rom rom = new Rom
{
Name = name,
Size = -1,
CRC = ((_hash & Hash.CRC) != 0 ? Utilities.CleanHashData(hash, Constants.CRCLength) : null),
MD5 = ((_hash & Hash.MD5) != 0 ? Utilities.CleanHashData(hash, Constants.MD5Length) : null),
RIPEMD160 = ((_hash & Hash.RIPEMD160) != 0 ? Utilities.CleanHashData(hash, Constants.RIPEMD160Length) : null),
SHA1 = ((_hash & Hash.SHA1) != 0 ? Utilities.CleanHashData(hash, Constants.SHA1Length) : null),
SHA256 = ((_hash & Hash.SHA256) != 0 ? Utilities.CleanHashData(hash, Constants.SHA256Length) : null),
SHA384 = ((_hash & Hash.SHA384) != 0 ? Utilities.CleanHashData(hash, Constants.SHA384Length) : null),
SHA512 = ((_hash & Hash.SHA512) != 0 ? Utilities.CleanHashData(hash, Constants.SHA512Length) : null),
ItemStatus = ItemStatus.None,
MachineName = Path.GetFileNameWithoutExtension(filename),
SystemID = sysid,
SourceID = srcid,
};
// Now process and add the rom
ParseAddHelper(rom, clean, remUnicode);
}
sr.Dispose();
}
///
/// Create and open an output file for writing direct from a dictionary
///
/// Name of the file to write to
/// True if blank roms should be skipped on output, false otherwise (default)
/// True if the DAT was written correctly, false otherwise
public override bool WriteToFile(string outfile, bool ignoreblanks = false)
{
try
{
Globals.Logger.User($"Opening file for writing: {outfile}");
FileStream fs = Utilities.TryCreate(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
Globals.Logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
SeparatedValueWriter svw = new SeparatedValueWriter(fs, new UTF8Encoding(false));
svw.Quotes = false;
svw.Separator = ' ';
svw.VerifyFieldCount = true;
// Get a properly sorted set of keys
List keys = Keys;
keys.Sort(new NaturalComparer());
foreach (string key in keys)
{
List roms = this[key];
// Resolve the names in the block
roms = DatItem.ResolveNames(roms);
for (int index = 0; index < roms.Count; index++)
{
DatItem rom = roms[index];
// There are apparently times when a null rom can skip by, skip them
if (rom.Name == null || rom.MachineName == null)
{
Globals.Logger.Warning("Null rom found!");
continue;
}
// If we have a "null" game (created by DATFromDir or something similar), log it to file
if (rom.ItemType == ItemType.Rom
&& ((Rom)rom).Size == -1
&& ((Rom)rom).CRC == "null")
{
Globals.Logger.Verbose($"Empty folder found: {rom.MachineName}");
}
// Now, output the rom data
WriteDatItem(svw, rom, ignoreblanks);
}
}
Globals.Logger.Verbose($"File written!{Environment.NewLine}");
svw.Dispose();
fs.Dispose();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
///
/// Write out DatItem using the supplied StreamWriter
///
/// SeparatedValueWriter to output to
/// DatItem object to be output
/// True if blank roms should be skipped on output, false otherwise (default)
/// True if the data was written, false on error
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem, bool ignoreblanks = false)
{
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
return true;
try
{
// Build the state based on excluded fields
string[] fields = new string[2];
switch (_hash)
{
case Hash.CRC:
switch (datItem.ItemType)
{
case ItemType.Rom:
var rom = datItem as Rom;
fields[0] = string.Empty;
if (GameName)
fields[0] = $"{rom.GetField(Field.MachineName, ExcludeFields)}{Path.DirectorySeparatorChar}";
fields[0] += rom.GetField(Field.Name, ExcludeFields);
fields[1] = rom.GetField(Field.CRC, ExcludeFields);
break;
}
break;
case Hash.MD5:
case Hash.RIPEMD160:
case Hash.SHA1:
case Hash.SHA256:
case Hash.SHA384:
case Hash.SHA512:
Field hashField = Utilities.GetFieldFromHash(_hash);
switch (datItem.ItemType)
{
case ItemType.Disk:
var disk = datItem as Disk;
fields[0] = disk.GetField(hashField, ExcludeFields);
fields[1] = string.Empty;
if (GameName)
fields[1] = $"{disk.GetField(Field.MachineName, ExcludeFields)}{Path.DirectorySeparatorChar}";
fields[1] += disk.GetField(Field.Name, ExcludeFields);
break;
case ItemType.Rom:
var rom = datItem as Rom;
fields[0] = rom.GetField(hashField, ExcludeFields);
fields[1] = string.Empty;
if (GameName)
fields[1] = $"{rom.GetField(Field.MachineName, ExcludeFields)}{Path.DirectorySeparatorChar}";
fields[1] += rom.GetField(Field.Name, ExcludeFields);
break;
}
break;
}
// If we had at least one field filled in
if (!string.IsNullOrEmpty(fields[0]) || !string.IsNullOrEmpty(fields[1]))
svw.WriteValues(fields);
svw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
}
}