using System.Xml.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using SabreTools.Core;
namespace SabreTools.DatItems.Formats
{
///
/// Represents control for an input
///
[JsonObject("control"), XmlRoot("control")]
public class Control : DatItem
{
#region Fields
///
/// General type of input
///
[JsonProperty("type", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("type")]
[JsonConverter(typeof(StringEnumConverter))]
public ControlType ControlType { get; set; }
[JsonIgnore]
public bool ControlTypeSpecified { get { return ControlType != ControlType.NULL; } }
///
/// Player which the input belongs to
///
[JsonProperty("player", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("player")]
public long? Player { get; set; }
[JsonIgnore]
public bool PlayerSpecified { get { return Player != null; } }
///
/// Total number of buttons
///
[JsonProperty("buttons", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("buttons")]
public long? Buttons { get; set; }
[JsonIgnore]
public bool ButtonsSpecified { get { return Buttons != null; } }
///
/// Total number of non-optional buttons
///
[JsonProperty("reqbuttons", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("reqbuttons")]
public long? RequiredButtons { get; set; }
[JsonIgnore]
public bool RequiredButtonsSpecified { get { return RequiredButtons != null; } }
///
/// Analog minimum value
///
[JsonProperty("minimum", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("minimum")]
public long? Minimum { get; set; }
[JsonIgnore]
public bool MinimumSpecified { get { return Minimum != null; } }
///
/// Analog maximum value
///
[JsonProperty("maximum", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("maximum")]
public long? Maximum { get; set; }
[JsonIgnore]
public bool MaximumSpecified { get { return Maximum != null; } }
///
/// Default analog sensitivity
///
[JsonProperty("sensitivity", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("sensitivity")]
public long? Sensitivity { get; set; }
[JsonIgnore]
public bool SensitivitySpecified { get { return Sensitivity != null; } }
///
/// Default analog keydelta
///
[JsonProperty("keydelta", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("keydelta")]
public long? KeyDelta { get; set; }
[JsonIgnore]
public bool KeyDeltaSpecified { get { return KeyDelta != null; } }
///
/// Default analog reverse setting
///
[JsonProperty("reverse", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("reverse")]
public bool? Reverse { get; set; }
[JsonIgnore]
public bool ReverseSpecified { get { return Reverse != null; } }
///
/// First set of ways
///
[JsonProperty("ways", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("ways")]
public string Ways { get; set; }
///
/// Second set of ways
///
[JsonProperty("ways2", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("ways2")]
public string Ways2 { get; set; }
///
/// Third set of ways
///
[JsonProperty("ways3", DefaultValueHandling = DefaultValueHandling.Ignore), XmlElement("ways3")]
public string Ways3 { get; set; }
#endregion
#region Constructors
///
/// Create a default, empty Control object
///
public Control()
{
ItemType = ItemType.Control;
}
#endregion
#region Cloning Methods
///
public override object Clone()
{
return new Control()
{
ItemType = this.ItemType,
DupeType = this.DupeType,
Machine = this.Machine.Clone() as Machine,
Source = this.Source.Clone() as Source,
Remove = this.Remove,
ControlType = this.ControlType,
Player = this.Player,
Buttons = this.Buttons,
RequiredButtons = this.RequiredButtons,
Minimum = this.Minimum,
Maximum = this.Maximum,
Sensitivity = this.Sensitivity,
KeyDelta = this.KeyDelta,
Reverse = this.Reverse,
Ways = this.Ways,
Ways2 = this.Ways2,
Ways3 = this.Ways3,
};
}
#endregion
#region Comparision Methods
///
public override bool Equals(DatItem other)
{
// If we don't have a Control, return false
if (ItemType != other.ItemType)
return false;
// Otherwise, treat it as a Control
Control newOther = other as Control;
// If the Control information matches
return (ControlType == newOther.ControlType
&& Player == newOther.Player
&& Buttons == newOther.Buttons
&& RequiredButtons == newOther.RequiredButtons
&& Minimum == newOther.Minimum
&& Maximum == newOther.Maximum
&& Sensitivity == newOther.Sensitivity
&& KeyDelta == newOther.KeyDelta
&& Reverse == newOther.Reverse
&& Ways == newOther.Ways
&& Ways2 == newOther.Ways2
&& Ways3 == newOther.Ways3);
}
#endregion
}
}