using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml.Serialization; using SabreTools.Core; using Newtonsoft.Json; namespace SabreTools.DatItems { /// /// Represents which Device Reference(s) is associated with a set /// [JsonObject("device_ref"), XmlRoot("device_ref")] public class DeviceReference : DatItem { #region Fields /// /// Name of the item /// [JsonProperty("name")] [XmlElement("name")] public string Name { get; set; } #endregion #region Accessors /// public override string GetName() { return Name; } /// public override void SetName(string name) { Name = name; } /// public override void SetFields( Dictionary datItemMappings, Dictionary machineMappings) { // Set base fields base.SetFields(datItemMappings, machineMappings); // Handle DeviceReference-specific fields if (datItemMappings.Keys.Contains(DatItemField.Name)) Name = datItemMappings[DatItemField.Name]; } #endregion #region Constructors /// /// Create a default, empty DeviceReference object /// public DeviceReference() { Name = string.Empty; ItemType = ItemType.DeviceReference; } #endregion #region Cloning Methods public override object Clone() { return new DeviceReference() { ItemType = this.ItemType, DupeType = this.DupeType, Machine = this.Machine.Clone() as Machine, Source = this.Source.Clone() as Source, Remove = this.Remove, Name = this.Name, }; } #endregion #region Comparision Methods public override bool Equals(DatItem other) { // If we don't have a device reference, return false if (ItemType != other.ItemType) return false; // Otherwise, treat it as a device reference DeviceReference newOther = other as DeviceReference; // If the device reference information matches return (Name == newOther.Name); } #endregion #region Filtering /// public override void RemoveFields( List datItemFields, List machineFields) { // Remove common fields first base.RemoveFields(datItemFields, machineFields); // Remove the fields if (datItemFields.Contains(DatItemField.Name)) Name = null; } /// /// Set internal names to match One Rom Per Game (ORPG) logic /// public override void SetOneRomPerGame() { string[] splitname = Name.Split('.'); Machine.Name += $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}"; Name = Path.GetFileName(Name); } #endregion #region Sorting and Merging /// public override void ReplaceFields( DatItem item, List datItemFields, List machineFields) { // Replace common fields first base.ReplaceFields(item, datItemFields, machineFields); // If we don't have a DeviceReference to replace from, ignore specific fields if (item.ItemType != ItemType.DeviceReference) return; // Cast for easier access DeviceReference newItem = item as DeviceReference; // Replace the fields if (datItemFields.Contains(DatItemField.Name)) Name = newItem.Name; } #endregion } }