using System; using System.Collections.Generic; using System.IO; using System.Text; using SabreTools.Library.Data; using SabreTools.Library.DatItems; using SabreTools.Library.Tools; using SabreTools.Library.Writers; using NaturalSort; namespace SabreTools.Library.DatFiles { /// /// Represents parsing and writing of a hashfile such as an SFV, MD5, or SHA-1 file /// internal class Hashfile : DatFile { // Private instance variables specific to Hashfile DATs private readonly Hash _hash; /// /// Constructor designed for casting a base DatFile /// /// Parent DatFile to copy from /// Type of hash that is associated with this DAT public Hashfile(DatFile datFile, Hash hash) : base(datFile) { _hash = hash; } /// /// Parse a hashfile or SFV and return all found games and roms within /// /// Name of the file to be parsed /// Index ID for the DAT /// True if full pathnames are to be kept, false otherwise (default) protected override void ParseFile( // Standard Dat parsing string filename, int indexId, // Miscellaneous bool keep) { // Open a file reader Encoding enc = FileExtensions.GetEncoding(filename); StreamReader sr = new StreamReader(FileExtensions.TryOpenRead(filename), enc); while (!sr.EndOfStream) { string line = sr.ReadLine(); // Split the line and get the name and hash string[] split = line.Split(' '); string name = string.Empty; string hash = string.Empty; // If we have CRC, then it's an SFV file and the name is first are if (_hash.HasFlag(Hash.CRC)) { name = split[0].Replace("*", String.Empty); hash = split[1]; } // Otherwise, the name is second else { name = split[1].Replace("*", String.Empty); hash = split[0]; } Rom rom = new Rom { Name = name, Size = -1, CRC = (_hash.HasFlag(Hash.CRC) ? hash : null), MD5 = (_hash.HasFlag(Hash.MD5) ? hash : null), #if NET_FRAMEWORK RIPEMD160 = (_hash.HasFlag(Hash.RIPEMD160) ? hash : null), #endif SHA1 = (_hash.HasFlag(Hash.SHA1) ? hash : null), SHA256 = (_hash.HasFlag(Hash.SHA256) ? hash : null), SHA384 = (_hash.HasFlag(Hash.SHA384) ? hash : null), SHA512 = (_hash.HasFlag(Hash.SHA512) ? hash : null), ItemStatus = ItemStatus.None, MachineName = Path.GetFileNameWithoutExtension(filename), IndexId = indexId, IndexSource = filename, }; // Now process and add the rom ParseAddHelper(rom); } sr.Dispose(); } /// /// Create and open an output file for writing direct from a dictionary /// /// Name of the file to write to /// True if blank roms should be skipped on output, false otherwise (default) /// True if the DAT was written correctly, false otherwise public override bool WriteToFile(string outfile, bool ignoreblanks = false) { try { Globals.Logger.User($"Opening file for writing: {outfile}"); FileStream fs = FileExtensions.TryCreate(outfile); // If we get back null for some reason, just log and return if (fs == null) { Globals.Logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable"); return false; } SeparatedValueWriter svw = new SeparatedValueWriter(fs, new UTF8Encoding(false)) { Quotes = false, Separator = ' ', VerifyFieldCount = true }; // Use a sorted list of games to output foreach (string key in Items.SortedKeys) { List roms = Items[key]; // Resolve the names in the block roms = DatItem.ResolveNames(roms); for (int index = 0; index < roms.Count; index++) { DatItem rom = roms[index]; // There are apparently times when a null rom can skip by, skip them if (rom.Name == null || rom.MachineName == null) { Globals.Logger.Warning("Null rom found!"); continue; } // If we have a "null" game (created by DATFromDir or something similar), log it to file if (rom.ItemType == ItemType.Rom && ((Rom)rom).Size == -1 && ((Rom)rom).CRC == "null") { Globals.Logger.Verbose($"Empty folder found: {rom.MachineName}"); } // Now, output the rom data WriteDatItem(svw, rom, ignoreblanks); } } Globals.Logger.Verbose($"File written!{Environment.NewLine}"); svw.Dispose(); fs.Dispose(); } catch (Exception ex) { Globals.Logger.Error(ex.ToString()); return false; } return true; } /// /// Write out DatItem using the supplied StreamWriter /// /// SeparatedValueWriter to output to /// DatItem object to be output /// True if blank roms should be skipped on output, false otherwise (default) /// True if the data was written, false on error private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem, bool ignoreblanks = false) { // If we are in ignore blanks mode AND we have a blank (0-size) rom, skip if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1))) return true; try { // Build the state based on excluded fields string[] fields = new string[2]; switch (_hash) { case Hash.CRC: switch (datItem.ItemType) { case ItemType.Rom: var rom = datItem as Rom; fields[0] = string.Empty; if (DatHeader.GameName) fields[0] = $"{rom.GetField(Field.MachineName, DatHeader.ExcludeFields)}{Path.DirectorySeparatorChar}"; fields[0] += rom.GetField(Field.Name, DatHeader.ExcludeFields); fields[1] = rom.GetField(Field.CRC, DatHeader.ExcludeFields); break; } break; case Hash.MD5: #if NET_FRAMEWORK case Hash.RIPEMD160: #endif case Hash.SHA1: case Hash.SHA256: case Hash.SHA384: case Hash.SHA512: Field hashField = _hash.AsField(); switch (datItem.ItemType) { case ItemType.Disk: var disk = datItem as Disk; fields[0] = disk.GetField(hashField, DatHeader.ExcludeFields); fields[1] = string.Empty; if (DatHeader.GameName) fields[1] = $"{disk.GetField(Field.MachineName, DatHeader.ExcludeFields)}{Path.DirectorySeparatorChar}"; fields[1] += disk.GetField(Field.Name, DatHeader.ExcludeFields); break; case ItemType.Rom: var rom = datItem as Rom; fields[0] = rom.GetField(hashField, DatHeader.ExcludeFields); fields[1] = string.Empty; if (DatHeader.GameName) fields[1] = $"{rom.GetField(Field.MachineName, DatHeader.ExcludeFields)}{Path.DirectorySeparatorChar}"; fields[1] += rom.GetField(Field.Name, DatHeader.ExcludeFields); break; } break; } // If we had at least one field filled in if (!string.IsNullOrEmpty(fields[0]) || !string.IsNullOrEmpty(fields[1])) svw.WriteValues(fields); svw.Flush(); } catch (Exception ex) { Globals.Logger.Error(ex.ToString()); return false; } return true; } } }