using System.Xml.Serialization;
using Newtonsoft.Json;
namespace SabreTools.Models.Internal
{
[JsonObject("control"), XmlRoot("control")]
public class Control : DatItem
{
#region Keys
/// long
public const string ButtonsKey = "buttons";
/// long
public const string KeyDeltaKey = "keydelta";
/// long
public const string MaximumKey = "maximum";
/// long
public const string MinimumKey = "minimum";
/// long
public const string PlayerKey = "player";
/// long
public const string ReqButtonsKey = "reqbuttons";
/// (yes|no) "no"
public const string ReverseKey = "reverse";
/// long
public const string Sensitivity = "sensitivity";
/// (joy|stick|paddle|pedal|lightgun|positional|dial|trackball|mouse|only_buttons|keypad|keyboard|mahjong|hanafuda|gambling)
public const string ControlTypeKey = "type";
/// string, possibly long
public const string WaysKey = "ways";
/// string, possibly long
public const string Ways2Key = "ways2";
/// string, possibly long
public const string Ways3Key = "ways3";
#endregion
public Control() => Type = ItemType.Control;
}
}