using System.Collections.Generic; namespace SabreTools.Skippers.SkipperFiles { /// /// SkipperFile for Super Nintendo Entertainment System headers /// /// Originally from snes.xml internal class SuperNintendoEntertainmentSystem : SkipperFile { public SuperNintendoEntertainmentSystem() { // Create tests var rule1Test1 = new DataSkipperTest { Offset = 0x16, Value = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, Result = true, }; var rule2Test1 = new DataSkipperTest { Offset = 0x16, Value = new byte[] { 0xAA, 0xBB, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00 }, Result = true, }; var rule3Test1 = new DataSkipperTest { Offset = 0x16, Value = new byte[] { 0x53, 0x55, 0x50, 0x45, 0x52, 0x55, 0x46, 0x4F }, Result = true, }; // Create rules var rule1 = new SkipperRule { StartOffset = 0x200, EndOffset = null, Operation = HeaderSkipOperation.None, Tests = new List { rule1Test1, } }; var rule2 = new SkipperRule { StartOffset = 0x200, EndOffset = null, Operation = HeaderSkipOperation.None, Tests = new List { rule2Test1, } }; var rule3 = new SkipperRule { StartOffset = 0x200, EndOffset = null, Operation = HeaderSkipOperation.None, Tests = new List { rule3Test1, } }; // Create file Name = "Nintendo Super Famicom/SNES"; Author = "Matt Nadareski (darksabre76)"; Version = "1.0"; SourceFile = "snes"; Rules = new List { rule1, // FIG rule2, // SMC rule3, // UFO }; } } }