using System; using System.IO; using System.Text; using SabreTools.Core; using SabreTools.Core.Tools; using SabreTools.DatItems; using SabreTools.DatItems.Formats; using SabreTools.IO; using SabreTools.IO.Readers; using SabreTools.IO.Writers; namespace SabreTools.DatFiles.Formats { /// /// Represents parsing and writing of an Everdrive SMDB file /// internal class EverdriveSMDB : DatFile { /// /// Constructor designed for casting a base DatFile /// /// Parent DatFile to copy from public EverdriveSMDB(DatFile datFile) : base(datFile) { } /// public override void ParseFile(string filename, int indexId, bool keep, bool statsOnly = false, bool throwOnError = false) { // Open a file reader Encoding enc = filename.GetEncoding(); SeparatedValueReader svr = new SeparatedValueReader(File.OpenRead(filename), enc) { Header = false, Quotes = false, Separator = '\t', VerifyFieldCount = false, }; while (!svr.EndOfStream) { try { // If we can't read the next line, break if (!svr.ReadNextLine()) break; // If the line returns null somehow, skip if (svr.Line == null) continue; /* The gameinfo order is as follows 0 - SHA-256 1 - Machine Name/Filename 2 - SHA-1 3 - MD5 4 - CRC32 5 - Size (Optional) */ string[] fullname = svr.Line[1].Split('/'); Rom rom = new Rom { Name = svr.Line[1][(fullname[0].Length + 1)..], Size = null, // No size provided, but we don't want the size being 0 CRC = svr.Line[4], MD5 = svr.Line[3], SHA1 = svr.Line[2], SHA256 = svr.Line[0], ItemStatus = ItemStatus.None, Machine = new Machine { Name = fullname[0], Description = fullname[0], }, Source = new Source { Index = indexId, Name = filename, }, }; // Size in SMDB files is optional if (svr.Line.Count > 5) rom.Size = Utilities.CleanLong(svr.Line[5]); // Now process and add the rom ParseAddHelper(rom, statsOnly); } catch (Exception ex) when (!throwOnError) { string message = $"'{filename}' - There was an error parsing line {svr.LineNumber} '{svr.CurrentLine}'"; logger.Error(ex, message); } } svr.Dispose(); } /// protected override ItemType[] GetSupportedTypes() { return new ItemType[] { ItemType.Rom }; } /// public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false) { try { logger.User($"Writing to '{outfile}'..."); FileStream fs = File.Create(outfile); // If we get back null for some reason, just log and return if (fs == null) { logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable"); return false; } SeparatedValueWriter svw = new SeparatedValueWriter(fs, new UTF8Encoding(false)) { Quotes = false, Separator = '\t', VerifyFieldCount = true }; // Use a sorted list of games to output foreach (string key in Items.SortedKeys) { ConcurrentList datItems = Items.FilteredItems(key); // If this machine doesn't contain any writable items, skip if (!ContainsWritable(datItems)) continue; // Resolve the names in the block datItems = DatItem.ResolveNames(datItems); for (int index = 0; index < datItems.Count; index++) { DatItem datItem = datItems[index]; // Check for a "null" item datItem = ProcessNullifiedItem(datItem); // Write out the item if we're not ignoring if (!ShouldIgnore(datItem, ignoreblanks)) WriteDatItem(svw, datItem); } } logger.User($"'{outfile}' written!{Environment.NewLine}"); svw.Dispose(); fs.Dispose(); } catch (Exception ex) when (!throwOnError) { logger.Error(ex); return false; } return true; } /// /// Write out Game start using the supplied StreamWriter /// /// SeparatedValueWriter to output to /// DatItem object to be output private void WriteDatItem(SeparatedValueWriter svw, DatItem datItem) { // No game should start with a path separator datItem.Machine.Name = datItem.Machine.Name.TrimStart(Path.DirectorySeparatorChar); // Pre-process the item name ProcessItemName(datItem, true); // Build the state switch (datItem.ItemType) { case ItemType.Rom: var rom = datItem as Rom; string[] fields = new string[] { rom.SHA256 ?? string.Empty, $"{rom.Machine.Name ?? string.Empty}/{rom.Name ?? string.Empty}", rom.SHA1 ?? string.Empty, rom.MD5 ?? string.Empty, rom.CRC ?? string.Empty, rom.Size.ToString() ?? string.Empty, }; svw.WriteValues(fields); break; } svw.Flush(); } } }