using System;
#if NET40_OR_GREATER || NETCOREAPP
using System.Collections.Concurrent;
#endif
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
#if NET40_OR_GREATER || NETCOREAPP
using System.Threading.Tasks;
#endif
using System.Xml.Serialization;
using Newtonsoft.Json;
using SabreTools.Core;
using SabreTools.Core.Filter;
using SabreTools.Core.Tools;
using SabreTools.DatItems;
using SabreTools.DatItems.Formats;
using SabreTools.Hashing;
using SabreTools.Logging;
using SabreTools.Matching;
/*
* Planning Notes:
*
* In order for this in-memory "database" design to work, there need to be a few things:
* - Feature parity with all existing item dictionary operations
* - A way to transition between the two item dictionaries (a flag?)
* - Helper methods that target the "database" version instead of assuming the standard dictionary
* - Should sources be separated out the same as machines are?
*
* Notable changes include:
* - Separation of Machine from DatItem, leading to a mapping instead
* + Should DatItem include an index reference to the machine? Or should that be all external?
* - Adding machines to the dictionary distinctly from the items
* - Having a separate "bucketing" system that only reorders indicies and not full items; quicker?
* - Non-key-based add/remove of values; use explicit methods instead of dictionary-style accessors
*/
namespace SabreTools.DatFiles
{
///
/// Item dictionary with statistics, bucketing, and sorting
///
[JsonObject("items"), XmlRoot("items")]
public class ItemDictionaryDB
{
#region Private instance variables
///
/// Internal dictionary for all items
///
[JsonIgnore, XmlIgnore]
#if NET40_OR_GREATER || NETCOREAPP
private readonly ConcurrentDictionary _items = new ConcurrentDictionary();
#else
private readonly Dictionary _items = [];
#endif
///
/// Current highest available item index
///
[JsonIgnore, XmlIgnore]
private long _itemIndex = 0;
///
/// Internal dictionary for all machines
///
[JsonIgnore, XmlIgnore]
#if NET40_OR_GREATER || NETCOREAPP
private readonly ConcurrentDictionary _machines = new ConcurrentDictionary();
#else
private readonly Dictionary _machines = [];
#endif
///
/// Current highest available machine index
///
[JsonIgnore, XmlIgnore]
private long _machineIndex = 0;
///
/// Internal dictionary for item to machine mappings
///
[JsonIgnore, XmlIgnore]
#if NET40_OR_GREATER || NETCOREAPP
private readonly ConcurrentDictionary _itemToMachineMapping = new ConcurrentDictionary();
#else
private readonly Dictionary _itemToMachineMapping = [];
#endif
///
/// Internal dictionary representing the current buckets
///
[JsonIgnore, XmlIgnore]
#if NET40_OR_GREATER || NETCOREAPP
private readonly ConcurrentDictionary> _buckets = new ConcurrentDictionary>();
#else
private readonly Dictionary> _buckets = [];
#endif
///
/// Current bucketed by value
///
private ItemKey _bucketedBy = ItemKey.NULL;
///
/// Logging object
///
private readonly Logger logger;
#endregion
#region Fields
///
/// Get the keys in sorted order from the file dictionary
///
/// List of the keys in sorted order
[JsonIgnore, XmlIgnore]
public string[] SortedKeys
{
get
{
List keys = [.. _buckets.Keys];
keys.Sort(new NaturalComparer());
return keys.ToArray();
}
}
///
/// DAT statistics
///
[JsonIgnore, XmlIgnore]
public DatStatistics DatStatistics { get; } = new DatStatistics();
#endregion
///
/// Generic constructor
///
public ItemDictionaryDB()
{
logger = new Logger(this);
}
#region Accessors
///
/// Add a DatItem to the dictionary after validation
///
/// Item data to validate
/// Index of the machine related to the item
/// True to only add item statistics while parsing, false otherwise (default)
/// The index for the added item, -1 on error
public long AddItem(DatItem item, long machineIndex, bool statsOnly)
{
// If we have a Disk, Media, or Rom, clean the hash data
if (item is Disk disk)
{
// If the file has aboslutely no hashes, skip and log
if (disk.GetStringFieldValue(Models.Metadata.Disk.StatusKey).AsEnumValue() != ItemStatus.Nodump
&& string.IsNullOrEmpty(disk.GetStringFieldValue(Models.Metadata.Disk.MD5Key))
&& string.IsNullOrEmpty(disk.GetStringFieldValue(Models.Metadata.Disk.SHA1Key)))
{
disk.SetFieldValue(Models.Metadata.Disk.StatusKey, ItemStatus.Nodump.AsStringValue());
}
item = disk;
}
else if (item is Media media)
{
// If the file has aboslutely no hashes, skip and log
if (string.IsNullOrEmpty(media.GetStringFieldValue(Models.Metadata.Media.MD5Key))
&& string.IsNullOrEmpty(media.GetStringFieldValue(Models.Metadata.Media.SHA1Key))
&& string.IsNullOrEmpty(media.GetStringFieldValue(Models.Metadata.Media.SHA256Key))
&& string.IsNullOrEmpty(media.GetStringFieldValue(Models.Metadata.Media.SpamSumKey)))
{
// No-op as there is no status key for Media
}
item = media;
}
else if (item is Rom rom)
{
long? size = rom.GetInt64FieldValue(Models.Metadata.Rom.SizeKey);
// If we have the case where there is SHA-1 and nothing else, we don't fill in any other part of the data
if (size == null && !rom.HasHashes())
{
// No-op, just catch it so it doesn't go further
}
// If we have a rom and it's missing size AND the hashes match a 0-byte file, fill in the rest of the info
else if ((size == 0 || size == null)
&& (string.IsNullOrEmpty(rom.GetStringFieldValue(Models.Metadata.Rom.CRCKey)) || rom.HasZeroHash()))
{
rom.SetFieldValue(Models.Metadata.Rom.SizeKey, Constants.SizeZero.ToString());
rom.SetFieldValue(Models.Metadata.Rom.CRCKey, Constants.CRCZero);
rom.SetFieldValue(Models.Metadata.Rom.MD5Key, Constants.MD5Zero);
rom.SetFieldValue(Models.Metadata.Rom.SHA1Key, Constants.SHA1Zero);
rom.SetFieldValue(Models.Metadata.Rom.SHA256Key, null); // Constants.SHA256Zero;
rom.SetFieldValue(Models.Metadata.Rom.SHA384Key, null); // Constants.SHA384Zero;
rom.SetFieldValue(Models.Metadata.Rom.SHA512Key, null); // Constants.SHA512Zero;
rom.SetFieldValue(Models.Metadata.Rom.SpamSumKey, null); // Constants.SpamSumZero;
}
// If the file has no size and it's not the above case, skip and log
else if (rom.GetStringFieldValue(Models.Metadata.Rom.StatusKey).AsEnumValue() != ItemStatus.Nodump && (size == 0 || size == null))
{
rom.SetFieldValue(Models.Metadata.Rom.StatusKey, ItemStatus.Nodump.AsStringValue());
}
// If the file has a size but aboslutely no hashes, skip and log
else if (rom.GetStringFieldValue(Models.Metadata.Rom.StatusKey).AsEnumValue() != ItemStatus.Nodump
&& size != null && size > 0
&& !rom.HasHashes())
{
rom.SetFieldValue(Models.Metadata.Rom.StatusKey, ItemStatus.Nodump.AsStringValue());
}
item = rom;
}
// Get the key and add the file
string key = item.GetKey(ItemKey.Machine);
// If only adding statistics, we add an empty key for games and then just item stats
if (statsOnly)
{
EnsureBucketingKey(key);
DatStatistics.AddItemStatistics(item);
return -1;
}
else
{
return AddItem(item, machineIndex);
}
}
///
/// Add a machine, returning the insert index
///
public long AddMachine(Machine machine)
{
_machines[_machineIndex++] = machine;
return _machineIndex - 1;
}
///
/// Remove any keys that have null or empty values
///
public void ClearEmpty()
{
var keys = SortedKeys.Where(k => k != null).ToList();
foreach (string key in keys)
{
// If the key doesn't exist, skip
if (!_buckets.ContainsKey(key))
continue;
// If the value is null, remove
else if (_buckets[key] == null)
#if NET40_OR_GREATER || NETCOREAPP
_buckets.TryRemove(key, out _);
#else
_buckets.Remove(key);
#endif
// If there are no non-blank items, remove
else if (!_buckets[key]!.Any(i => GetItem(i) != null && GetItem(i) is not Blank))
#if NET40_OR_GREATER || NETCOREAPP
_buckets.TryRemove(key, out _);
#else
_buckets.Remove(key);
#endif
}
}
///
/// Remove all items marked for removal
///
public void ClearMarked()
{
var itemIndices = _items.Keys;
foreach (long itemIndex in itemIndices)
{
var datItem = _items[itemIndex];
if (datItem == null || datItem.GetBoolFieldValue(DatItem.RemoveKey) != true)
continue;
RemoveItem(itemIndex);
}
}
///
/// Get an item based on the index
///
public DatItem? GetItem(long index)
{
if (!_items.ContainsKey(index))
return null;
return _items[index];
}
///
/// Get all item mappings
///
public (long, long)[] GetItemMappings() => _itemToMachineMapping.Select(kvp => (kvp.Key, kvp.Value)).ToArray();
///
/// Get all items and their indicies
///
public (long, DatItem)[] GetItems() => _items.Select(kvp => (kvp.Key, kvp.Value)).ToArray();
///
/// Get the indices and items associated with a bucket name
///
public (long, DatItem)[]? GetItemsForBucket(string bucketName, bool filter = false)
{
if (!_buckets.ContainsKey(bucketName))
return null;
var itemIds = _buckets[bucketName];
var datItems = new List<(long, DatItem)>();
foreach (long itemId in itemIds)
{
if (_items.ContainsKey(itemId) && (!filter || _items[itemId].GetBoolFieldValue(DatItem.RemoveKey) != true))
datItems.Add((itemId, _items[itemId]));
}
return [.. datItems];
}
///
/// Get the indices and items associated with a machine index
///
public (long, DatItem)[]? GetItemsForMachine(long machineIndex, bool filter = false)
{
var itemIds = _itemToMachineMapping
.Where(mapping => mapping.Value == machineIndex)
.Select(mapping => mapping.Key);
var datItems = new List<(long, DatItem)>();
foreach (long itemId in itemIds)
{
if (_items.ContainsKey(itemId) && (!filter || _items[itemId].GetBoolFieldValue(DatItem.RemoveKey) != true))
datItems.Add((itemId, _items[itemId]));
}
return [.. datItems];
}
///
/// Get a machine based on the index
///
public Machine? GetMachine(long index)
{
if (!_machines.ContainsKey(index))
return null;
return _machines[index];
}
///
/// Get a machine based on the name
///
/// This assume that all machines have unique names
public (long, Machine?) GetMachine(string? name)
{
if (string.IsNullOrEmpty(name))
return (-1, null);
var machine = _machines.FirstOrDefault(m => m.Value.GetStringFieldValue(Models.Metadata.Machine.NameKey) == name);
return (machine.Key, machine.Value);
}
///
/// Get the index and machine associated with an item index
///
public (long, Machine?) GetMachineForItem(long itemIndex)
{
if (!_itemToMachineMapping.ContainsKey(itemIndex))
return (-1, null);
long machineIndex = _itemToMachineMapping[itemIndex];
if (!_machines.ContainsKey(machineIndex))
return (-1, null);
return (machineIndex, _machines[machineIndex]);
}
///
/// Get all machines and their indicies
///
public (long, Machine)[] GetMachines() => _machines.Select(kvp => (kvp.Key, kvp.Value)).ToArray();
///
/// Remove an item, returning if it could be removed
///
public bool RemoveItem(long itemIndex)
{
if (!_items.ContainsKey(itemIndex))
return false;
#if NET40_OR_GREATER || NETCOREAPP
_items.TryRemove(itemIndex, out _);
#else
_items.Remove(itemIndex);
#endif
if (_itemToMachineMapping.ContainsKey(itemIndex))
#if NET40_OR_GREATER || NETCOREAPP
_itemToMachineMapping.TryRemove(itemIndex, out _);
#else
_itemToMachineMapping.Remove(itemIndex);
#endif
return true;
}
///
/// Remove a machine, returning if it could be removed
///
public bool RemoveMachine(long machineIndex)
{
if (!_machines.ContainsKey(machineIndex))
return false;
#if NET40_OR_GREATER || NETCOREAPP
_machines.TryRemove(machineIndex, out _);
#else
_machines.Remove(machineIndex);
#endif
var itemIds = _itemToMachineMapping
.Where(mapping => mapping.Value == machineIndex)
.Select(mapping => mapping.Key);
foreach (long itemId in itemIds)
{
#if NET40_OR_GREATER || NETCOREAPP
_itemToMachineMapping.TryRemove(itemId, out _);
#else
_itemToMachineMapping.Remove(itemId);
#endif
}
return true;
}
///
/// Remove a machine, returning if it could be removed
///
public bool RemoveMachine(string machineName)
{
if (string.IsNullOrEmpty(machineName))
return false;
var machine = _machines.FirstOrDefault(m => m.Value.GetStringFieldValue(Models.Metadata.Machine.NameKey) == machineName);
return RemoveMachine(machine.Key);
}
///
/// Add an item, returning the insert index
///
private long AddItem(DatItem item, long machineIndex)
{
// Add the item with a new index
_items[_itemIndex++] = item;
// Add the machine mapping
_itemToMachineMapping[_itemIndex - 1] = machineIndex;
// Add the item statistics
DatStatistics.AddItemStatistics(item);
// Add the item to the default bucket
PerformItemBucketing(_itemIndex - 1, _bucketedBy, lower: true, norename: true);
// Return the used index
return _itemIndex - 1;
}
#endregion
#region Bucketing
///
/// Update the bucketing dictionary
///
/// ItemKey enum representing how to bucket the individual items
/// Dedupe type that should be used
/// True if the key should be lowercased (default), false otherwise
/// True if games should only be compared on game and file name, false if system and source are counted
///
public void BucketBy(ItemKey bucketBy, DedupeType dedupeType, bool lower = true, bool norename = true)
{
// If the sorted type isn't the same, we want to sort the dictionary accordingly
if (_bucketedBy != bucketBy && bucketBy != ItemKey.NULL)
PerformBucketing(bucketBy, lower, norename);
// If the merge type isn't the same, we want to merge the dictionary accordingly
if (dedupeType != DedupeType.None)
{
PerformDeduplication(bucketBy, dedupeType);
}
// If the merge type is the same, we want to sort the dictionary to be consistent
else
{
PerformSorting(norename);
}
}
///
/// List all duplicates found in a DAT based on a DatItem
///
/// Item to try to match
/// True if the DAT is already sorted accordingly, false otherwise (default)
/// List of matched DatItem objects
public ConcurrentList<(long, DatItem)> GetDuplicates(DatItem datItem, bool sorted = false)
{
ConcurrentList<(long, DatItem)> output = [];
// Check for an empty rom list first
if (DatStatistics.TotalCount == 0)
return output;
// We want to get the proper key for the DatItem
string key = SortAndGetKey(datItem, sorted);
// If the key doesn't exist, return the empty list
var roms = GetItemsForBucket(key);
if (roms == null || roms.Length == 0)
return output;
// Try to find duplicates
ConcurrentList<(long, DatItem)> left = [];
for (int i = 0; i < roms.Length; i++)
{
DatItem other = roms[i].Item2;
if (other.GetBoolFieldValue(DatItem.RemoveKey) == true)
continue;
if (datItem.Equals(other))
{
other.SetFieldValue(DatItem.RemoveKey, true);
output.Add(other);
}
else
{
left.Add(other);
}
}
// Add back all roms with the proper flags
_buckets[key] = output.Concat(left).Select(i => i.Item1).ToConcurrentList();
return output;
}
///
/// Check if a DAT contains the given DatItem
///
/// Item to try to match
/// True if the DAT is already sorted accordingly, false otherwise (default)
/// True if it contains the rom, false otherwise
public bool HasDuplicates(DatItem datItem, bool sorted = false)
{
// Check for an empty rom list first
if (DatStatistics.TotalCount == 0)
return false;
// We want to get the proper key for the DatItem
string key = SortAndGetKey(datItem, sorted);
// If the key doesn't exist
var roms = GetItemsForBucket(key);
if (roms == null || roms.Length == 0)
return false;
// Try to find duplicates
return roms.Any(r => datItem.Equals(r.Item2)) == true;
}
///
/// Merge an arbitrary set of item pairs based on the supplied information
///
/// List of pairs representing the items to be merged
private List<(long, DatItem)> Deduplicate(List<(long, DatItem)> itemMappings)
{
// Check for null or blank roms first
if (itemMappings == null || itemMappings.Count == 0)
return [];
// Create output list
List<(long, DatItem)> output = [];
// Then deduplicate them by checking to see if data matches previous saved roms
int nodumpCount = 0;
for (int f = 0; f < itemMappings.Count; f++)
{
long itemIndex = itemMappings[f].Item1;
DatItem datItem = itemMappings[f].Item2;
// If we somehow have a null item, skip
if (datItem == null)
continue;
// If we don't have a Disk, File, Media, or Rom, we skip checking for duplicates
if (datItem is not Disk && datItem is not DatItems.Formats.File && datItem is not Media && datItem is not Rom)
continue;
// If it's a nodump, add and skip
if (datItem is Rom rom && rom.GetStringFieldValue(Models.Metadata.Rom.StatusKey).AsEnumValue() == ItemStatus.Nodump)
{
output.Add((itemIndex, datItem));
nodumpCount++;
continue;
}
else if (datItem is Disk disk && disk.GetStringFieldValue(Models.Metadata.Disk.StatusKey).AsEnumValue() == ItemStatus.Nodump)
{
output.Add((itemIndex, datItem));
nodumpCount++;
continue;
}
// If it's the first non-nodump rom in the list, don't touch it
else if (output.Count == 0 || output.Count == nodumpCount)
{
output.Add((itemIndex, datItem));
continue;
}
// Check if the rom is a duplicate
DupeType dupetype = 0x00;
long savedIndex = -1;
DatItem saveditem = new Blank();
int pos = -1;
for (int i = 0; i < output.Count; i++)
{
long lastIndex = output[i].Item1;
DatItem lastrom = output[i].Item2;
// Get the duplicate status
dupetype = datItem.GetDuplicateStatus(lastrom);
// If it's a duplicate, skip adding it to the output but add any missing information
if (dupetype != 0x00)
{
savedIndex = lastIndex;
saveditem = lastrom;
pos = i;
// Disks, Media, and Roms have more information to fill
if (datItem is Disk disk && saveditem is Disk savedDisk)
savedDisk.FillMissingInformation(disk);
else if (datItem is DatItems.Formats.File fileItem && saveditem is DatItems.Formats.File savedFile)
savedFile.FillMissingInformation(fileItem);
else if (datItem is Media media && saveditem is Media savedMedia)
savedMedia.FillMissingInformation(media);
else if (datItem is Rom romItem && saveditem is Rom savedRom)
savedRom.FillMissingInformation(romItem);
saveditem.SetFieldValue(DatItem.DupeTypeKey, dupetype);
// Get the machines associated with the items
var savedMachine = _machines[_itemToMachineMapping[savedIndex]];
var itemMachine = _machines[_itemToMachineMapping[itemIndex]];
// If the current system has a lower ID than the previous, set the system accordingly
if (datItem.GetFieldValue(DatItem.SourceKey)?.Index < saveditem.GetFieldValue(DatItem.SourceKey)?.Index)
{
datItem.SetFieldValue(DatItem.SourceKey, datItem.GetFieldValue(DatItem.SourceKey)!.Clone() as Source);
_machines[_itemToMachineMapping[savedIndex]] = (itemMachine.Clone() as Machine)!;
saveditem.SetName(datItem.GetName());
}
// If the current machine is a child of the new machine, use the new machine instead
if (savedMachine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey) == itemMachine.GetStringFieldValue(Models.Metadata.Machine.NameKey)
|| savedMachine.GetStringFieldValue(Models.Metadata.Machine.RomOfKey) == itemMachine.GetStringFieldValue(Models.Metadata.Machine.NameKey))
{
_machines[_itemToMachineMapping[savedIndex]] = (itemMachine.Clone() as Machine)!;
saveditem.SetName(datItem.GetName());
}
break;
}
}
// If no duplicate is found, add it to the list
if (dupetype == 0x00)
{
output.Add((itemIndex, datItem));
}
// Otherwise, if a new rom information is found, add that
else
{
output.RemoveAt(pos);
output.Insert(pos, (savedIndex, saveditem));
}
}
return output;
}
///
/// Get the highest-order Field value that represents the statistics
///
private ItemKey GetBestAvailable()
{
// Get the required counts
long diskCount = DatStatistics.GetItemCount(ItemType.Disk);
long mediaCount = DatStatistics.GetItemCount(ItemType.Media);
long romCount = DatStatistics.GetItemCount(ItemType.Rom);
long nodumpCount = DatStatistics.GetStatusCount(ItemStatus.Nodump);
// If all items are supposed to have a SHA-512, we bucket by that
if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.SHA512))
return ItemKey.SHA512;
// If all items are supposed to have a SHA-384, we bucket by that
else if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.SHA384))
return ItemKey.SHA384;
// If all items are supposed to have a SHA-256, we bucket by that
else if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.SHA256))
return ItemKey.SHA256;
// If all items are supposed to have a SHA-1, we bucket by that
else if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.SHA1))
return ItemKey.SHA1;
// If all items are supposed to have a MD5, we bucket by that
else if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.MD5))
return ItemKey.MD5;
// Otherwise, we bucket by CRC
else
return ItemKey.CRC;
}
///
/// Get the bucketing key for a given item index
/// Index of the current item
/// ItemKey value representing what key to get
/// True if the key should be lowercased, false otherwise
/// True if games should only be compared on game and file name, false if system and source are counted
///
private string GetBucketKey(long itemIndex, ItemKey bucketBy, bool lower, bool norename)
{
if (!_items.ContainsKey(itemIndex))
return string.Empty;
var datItem = _items[itemIndex];
if (datItem == null)
return string.Empty;
if (!_itemToMachineMapping.ContainsKey(itemIndex))
return string.Empty;
long machineIndex = _itemToMachineMapping[itemIndex];
if (!_machines.ContainsKey(machineIndex))
return string.Empty;
var machine = _machines[machineIndex];
if (machine == null)
return string.Empty;
string sourceKeyPadded = datItem.GetFieldValue(DatItem.SourceKey)?.Index.ToString().PadLeft(10, '0') + '-';
string machineName = machine.GetStringFieldValue(Models.Metadata.Machine.NameKey) ?? "Default";
string bucketKey = bucketBy switch
{
ItemKey.Machine => (norename ? string.Empty : sourceKeyPadded) + machineName,
_ => GetBucketHashValue(datItem, bucketBy),
};
if (lower)
bucketKey = bucketKey.ToLowerInvariant();
return bucketKey;
}
///
/// Get the hash value for a given item, if possible
///
private static string GetBucketHashValue(DatItem datItem, ItemKey bucketBy)
{
return datItem switch
{
Disk disk => bucketBy switch
{
ItemKey.CRC => Constants.CRCZero,
ItemKey.MD5 => disk.GetStringFieldValue(Models.Metadata.Disk.MD5Key) ?? string.Empty,
ItemKey.SHA1 => disk.GetStringFieldValue(Models.Metadata.Disk.SHA1Key) ?? string.Empty,
ItemKey.SHA256 => Constants.SHA256Zero,
ItemKey.SHA384 => Constants.SHA384Zero,
ItemKey.SHA512 => Constants.SHA512Zero,
ItemKey.SpamSum => Constants.SpamSumZero,
_ => string.Empty,
},
Media media => bucketBy switch
{
ItemKey.CRC => Constants.CRCZero,
ItemKey.MD5 => media.GetStringFieldValue(Models.Metadata.Media.MD5Key) ?? string.Empty,
ItemKey.SHA1 => media.GetStringFieldValue(Models.Metadata.Media.SHA1Key) ?? string.Empty,
ItemKey.SHA256 => media.GetStringFieldValue(Models.Metadata.Media.SHA256Key) ?? string.Empty,
ItemKey.SHA384 => Constants.SHA384Zero,
ItemKey.SHA512 => Constants.SHA512Zero,
ItemKey.SpamSum => media.GetStringFieldValue(Models.Metadata.Media.SpamSumKey) ?? string.Empty,
_ => string.Empty,
},
Rom rom => bucketBy switch
{
ItemKey.CRC => rom.GetStringFieldValue(Models.Metadata.Rom.CRCKey) ?? string.Empty,
ItemKey.MD5 => rom.GetStringFieldValue(Models.Metadata.Rom.MD5Key) ?? string.Empty,
ItemKey.SHA1 => rom.GetStringFieldValue(Models.Metadata.Rom.SHA1Key) ?? string.Empty,
ItemKey.SHA256 => rom.GetStringFieldValue(Models.Metadata.Rom.SHA256Key) ?? string.Empty,
ItemKey.SHA384 => rom.GetStringFieldValue(Models.Metadata.Rom.SHA384Key) ?? string.Empty,
ItemKey.SHA512 => rom.GetStringFieldValue(Models.Metadata.Rom.SHA512Key) ?? string.Empty,
ItemKey.SpamSum => rom.GetStringFieldValue(Models.Metadata.Rom.SpamSumKey) ?? string.Empty,
_ => string.Empty,
},
_ => bucketBy switch
{
ItemKey.CRC => Constants.CRCZero,
ItemKey.MD5 => Constants.MD5Zero,
ItemKey.SHA1 => Constants.SHA1Zero,
ItemKey.SHA256 => Constants.SHA256Zero,
ItemKey.SHA384 => Constants.SHA384Zero,
ItemKey.SHA512 => Constants.SHA512Zero,
ItemKey.SpamSum => Constants.SpamSumZero,
_ => string.Empty,
},
};
}
///
/// Ensure the key exists in the items dictionary
///
private void EnsureBucketingKey(string key)
{
// If the key is missing from the dictionary, add it
if (!_buckets.ContainsKey(key))
#if NET40_OR_GREATER || NETCOREAPP
_buckets.TryAdd(key, []);
#else
_buckets[key] = [];
#endif
}
///
/// Perform bucketing based on the item key provided
///
/// ItemKey enum representing how to bucket the individual items
/// True if the key should be lowercased, false otherwise
/// True if games should only be compared on game and file name, false if system and source are counted
private void PerformBucketing(ItemKey bucketBy, bool lower, bool norename)
{
// Reset the bucketing values
_bucketedBy = bucketBy;
_buckets.Clear();
// Get the current list of item indicies
long[] itemIndicies = [.. _items.Keys];
#if NET452_OR_GREATER || NETCOREAPP
Parallel.For(0, itemIndicies.Length, Globals.ParallelOptions, i =>
#elif NET40_OR_GREATER
Parallel.For(0, itemIndicies.Length, i =>
#else
for (int i = 0; i < itemIndicies.Length; i++)
#endif
{
PerformItemBucketing(i, bucketBy, lower, norename);
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
}
///
/// Bucket a single DatItem
///
/// Index of the item to bucket
/// ItemKey enum representing how to bucket the individual items
/// True if the key should be lowercased, false otherwise
/// True if games should only be compared on game and file name, false if system and source are counted
private void PerformItemBucketing(long itemIndex, ItemKey bucketBy, bool lower, bool norename)
{
string? bucketKey = GetBucketKey(itemIndex, bucketBy, lower, norename);
EnsureBucketingKey(bucketKey);
_buckets[bucketKey].Add(itemIndex);
}
///
/// Perform deduplication based on the deduplication type provided
///
/// ItemKey enum representing how to bucket the individual items
/// Dedupe type that should be used
private void PerformDeduplication(ItemKey bucketBy, DedupeType dedupeType)
{
// Get the current list of bucket keys
string[] bucketKeys = [.. _buckets.Keys];
#if NET452_OR_GREATER || NETCOREAPP
Parallel.For(0, bucketKeys.Length, Globals.ParallelOptions, i =>
#elif NET40_OR_GREATER
Parallel.For(0, bucketKeys.Length, i =>
#else
for (int i = 0; i < bucketKeys.Length; i++)
#endif
{
var itemIndices = _buckets[bucketKeys[i]];
if (itemIndices == null || itemIndices.Count == 0)
#if NET40_OR_GREATER || NETCOREAPP
return;
#else
continue;
#endif
var datItems = itemIndices
.Where(i => _items.ContainsKey(i))
.Select(i => (i, _items[i]))
.ToList();
Sort(ref datItems, false);
// If we're merging the roms, do so
if (dedupeType == DedupeType.Full || (dedupeType == DedupeType.Game && bucketBy == ItemKey.Machine))
datItems = Deduplicate(datItems);
_buckets[bucketKeys[i]] = datItems.Select(m => m.Item1).ToConcurrentList();
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
}
///
/// Sort existing buckets for consistency
///
private void PerformSorting(bool norename)
{
// Get the current list of bucket keys
string[] bucketKeys = [.. _buckets.Keys];
#if NET452_OR_GREATER || NETCOREAPP
Parallel.For(0, bucketKeys.Length, Globals.ParallelOptions, i =>
#elif NET40_OR_GREATER
Parallel.For(0, bucketKeys.Length, i =>
#else
for (int i = 0; i < bucketKeys.Length; i++)
#endif
{
var itemIndices = _buckets[bucketKeys[i]];
if (itemIndices == null || itemIndices.Count == 0)
{
#if NET40_OR_GREATER || NETCOREAPP
_buckets.TryRemove(bucketKeys[i], out _);
return;
#else
_buckets.Remove(bucketKeys[i]);
continue;
#endif
}
var datItems = itemIndices
.Where(i => _items.ContainsKey(i))
.Select(i => (i, _items[i]))
.ToList();
Sort(ref datItems, norename);
_buckets[bucketKeys[i]] = datItems.Select(m => m.Item1).ToConcurrentList();
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
}
///
/// Sort a list of item pairs by SourceID, Game, and Name (in order)
///
/// List of pairs representing the items to be sorted
/// True if files are not renamed, false otherwise
/// True if it sorted correctly, false otherwise
private bool Sort(ref List<(long, DatItem)> itemMappings, bool norename)
{
itemMappings.Sort(delegate ((long, DatItem) x, (long, DatItem) y)
{
try
{
var nc = new NaturalComparer();
// If machine names don't match
string? xMachineName = _machines[_itemToMachineMapping[x.Item1]].GetStringFieldValue(Models.Metadata.Machine.NameKey);
string? yMachineName = _machines[_itemToMachineMapping[y.Item1]].GetStringFieldValue(Models.Metadata.Machine.NameKey);
if (xMachineName != yMachineName)
return nc.Compare(xMachineName, yMachineName);
// If types don't match
string? xType = x.Item2.GetStringFieldValue(Models.Metadata.DatItem.TypeKey);
string? yType = y.Item2.GetStringFieldValue(Models.Metadata.DatItem.TypeKey);
if (xType != yType)
return xType.AsEnumValue() - yType.AsEnumValue();
// If directory names don't match
string? xDirectoryName = Path.GetDirectoryName(TextHelper.RemovePathUnsafeCharacters(x.Item2.GetName() ?? string.Empty));
string? yDirectoryName = Path.GetDirectoryName(TextHelper.RemovePathUnsafeCharacters(y.Item2.GetName() ?? string.Empty));
if (xDirectoryName != yDirectoryName)
return nc.Compare(xDirectoryName, yDirectoryName);
// If item names don't match
string? xName = Path.GetFileName(TextHelper.RemovePathUnsafeCharacters(x.Item2.GetName() ?? string.Empty));
string? yName = Path.GetFileName(TextHelper.RemovePathUnsafeCharacters(y.Item2.GetName() ?? string.Empty));
if (xName != yName)
return nc.Compare(xName, yName);
// Otherwise, compare on machine or source, depending on the flag
int? xSourceIndex = x.Item2.GetFieldValue(DatItem.SourceKey)?.Index;
int? ySourceIndex = y.Item2.GetFieldValue(DatItem.SourceKey)?.Index;
return (norename ? nc.Compare(xMachineName, yMachineName) : (xSourceIndex - ySourceIndex) ?? 0);
}
catch
{
// Absorb the error
return 0;
}
});
return true;
}
///
/// Sort the input DAT and get the key to be used by the item
///
/// Item to try to match
/// True if the DAT is already sorted accordingly, false otherwise (default)
/// Key to try to use
private string SortAndGetKey(DatItem datItem, bool sorted = false)
{
// If we're not already sorted, take care of it
if (!sorted)
BucketBy(GetBestAvailable(), DedupeType.None);
// Now that we have the sorted type, we get the proper key
return datItem.GetKey(_bucketedBy);
}
#endregion
#region Filtering
///
/// Execute all filters in a filter runner on the items in the dictionary
///
/// Preconfigured filter runner to use
public void ExecuteFilters(FilterRunner filterRunner)
{
List keys = [.. SortedKeys];
#if NET452_OR_GREATER || NETCOREAPP
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
#elif NET40_OR_GREATER
Parallel.ForEach(keys, key =>
#else
foreach (var key in keys)
#endif
{
ExecuteFilterOnBucket(filterRunner, key);
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
}
///
/// Use game descriptions as names, updating cloneof/romof/sampleof
///
/// True if the error that is thrown should be thrown back to the caller, false otherwise
public void MachineDescriptionToName(bool throwOnError = false)
{
try
{
// First we want to get a mapping for all games to description
#if NET40_OR_GREATER || NETCOREAPP
ConcurrentDictionary mapping = CreateMachineToDescriptionMapping();
#else
Dictionary mapping = CreateMachineToDescriptionMapping();
#endif
// Now we loop through every item and update accordingly
UpdateMachineNamesFromDescriptions(mapping);
}
catch (Exception ex) when (!throwOnError)
{
logger.Warning(ex.ToString());
}
}
///
/// Filter a DAT using 1G1R logic given an ordered set of regions
///
/// List of regions in order of priority
///
/// In the most technical sense, the way that the region list is being used does not
/// confine its values to be just regions. Since it's essentially acting like a
/// specialized version of the machine name filter, anything that is usually encapsulated
/// in parenthesis would be matched on, including disc numbers, languages, editions,
/// and anything else commonly used. Please note that, unlike other existing 1G1R
/// solutions, this does not have the ability to contain custom mappings of parent
/// to clone sets based on name, nor does it have the ability to match on the
/// Release DatItem type.
///
public void SetOneGamePerRegion(List regionList)
{
// If we have null region list, make it empty
regionList ??= [];
// For sake of ease, the first thing we want to do is bucket by game
BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Then we want to get a mapping of all machines to parents
Dictionary> parents = [];
foreach (string key in SortedKeys)
{
var items = GetItemsForBucket(key);
if (items == null || items.Length == 0)
continue;
var item = items[0];
var machine = GetMachineForItem(item.Item1);
if (machine.Item2 == null)
continue;
// Match on CloneOf first
if (!string.IsNullOrEmpty(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
{
if (!parents.ContainsKey(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()))
parents.Add(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant(), []);
parents[machine.Item2.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!.ToLowerInvariant()].Add(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
}
// Then by RomOf
else if (!string.IsNullOrEmpty(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
{
if (!parents.ContainsKey(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()))
parents.Add(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant(), []);
parents[machine.Item2.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!.ToLowerInvariant()].Add(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
}
// Otherwise, treat it as a parent
else
{
if (!parents.ContainsKey(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()))
parents.Add(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant(), []);
parents[machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant()].Add(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey)!.ToLowerInvariant());
}
}
// Once we have the full list of mappings, filter out games to keep
foreach (string key in parents.Keys)
{
// Find the first machine that matches the regions in order, if possible
string? machine = default;
foreach (string region in regionList)
{
machine = parents[key].FirstOrDefault(m => Regex.IsMatch(m, @"\(.*" + region + @".*\)", RegexOptions.IgnoreCase));
if (machine != default)
break;
}
// If we didn't get a match, use the parent
if (machine == default)
machine = key;
// Remove the key from the list
parents[key].Remove(machine);
// Remove the rest of the items from this key
parents[key].ForEach(k => RemoveMachine(k));
}
// Finally, strip out the parent tags
RemoveTagsFromChild();
}
///
/// Ensure that all roms are in their own game (or at least try to ensure)
///
public void SetOneRomPerGame()
{
// For each rom, we want to update the game to be "/"
#if NET452_OR_GREATER || NETCOREAPP
Parallel.ForEach(SortedKeys, Globals.ParallelOptions, key =>
#elif NET40_OR_GREATER
Parallel.ForEach(SortedKeys, key =>
#else
foreach (var key in SortedKeys)
#endif
{
var items = GetItemsForBucket(key);
if (items == null)
#if NET40_OR_GREATER || NETCOREAPP
return;
#else
continue;
#endif
for (int i = 0; i < items.Length; i++)
{
SetOneRomPerGame(items[i]);
}
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
}
///
/// Strip the dates from the beginning of scene-style set names
///
public void StripSceneDatesFromItems()
{
// Set the regex pattern to use
string pattern = @"([0-9]{2}\.[0-9]{2}\.[0-9]{2}-)(.*?-.*?)";
// Now process all of the roms
#if NET452_OR_GREATER || NETCOREAPP
Parallel.ForEach(SortedKeys, Globals.ParallelOptions, key =>
#elif NET40_OR_GREATER
Parallel.ForEach(SortedKeys, key =>
#else
foreach (var key in SortedKeys)
#endif
{
var items = GetItemsForBucket(key);
if (items == null)
#if NET40_OR_GREATER || NETCOREAPP
return;
#else
continue;
#endif
for (int j = 0; j < items.Length; j++)
{
var item = items[j];
var machine = GetMachineForItem(item.Item1);
if (machine.Item2 == null)
continue;
if (Regex.IsMatch(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey)!, pattern))
machine.Item2.SetFieldValue(Models.Metadata.Machine.NameKey, Regex.Replace(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey)!, pattern, "$2"));
if (Regex.IsMatch(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.DescriptionKey)!, pattern))
machine.Item2.SetFieldValue(Models.Metadata.Machine.DescriptionKey, Regex.Replace(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.DescriptionKey)!, pattern, "$2"));
items[j] = item;
}
_buckets[key] = items.Select(i => i.Item1).ToConcurrentList();
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
}
///
/// Create machine to description mapping dictionary
///
#if NET40_OR_GREATER || NETCOREAPP
private ConcurrentDictionary CreateMachineToDescriptionMapping()
#else
private Dictionary CreateMachineToDescriptionMapping()
#endif
{
#if NET40_OR_GREATER || NETCOREAPP
ConcurrentDictionary mapping = new();
#else
Dictionary mapping = [];
#endif
#if NET452_OR_GREATER || NETCOREAPP
Parallel.ForEach(SortedKeys, Globals.ParallelOptions, key =>
#elif NET40_OR_GREATER
Parallel.ForEach(SortedKeys, key =>
#else
foreach (var key in SortedKeys)
#endif
{
var items = GetItemsForBucket(key);
if (items == null)
#if NET40_OR_GREATER || NETCOREAPP
return;
#else
continue;
#endif
foreach ((long, DatItem) item in items)
{
// Get the current machine
var machine = GetMachineForItem(item.Item1);
if (machine.Item2 == null)
continue;
// If the key mapping doesn't exist, add it
#if NET40_OR_GREATER || NETCOREAPP
mapping.TryAdd(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey)!,
machine.Item2.GetStringFieldValue(Models.Metadata.Machine.DescriptionKey)!.Replace('/', '_').Replace("\"", "''").Replace(":", " -"));
#else
mapping[machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey)!]
= machine.Item2.GetStringFieldValue(Models.Metadata.Machine.DescriptionKey)!.Replace('/', '_').Replace("\"", "''").Replace(":", " -");
#endif
}
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
return mapping;
}
///
/// Execute all filters in a filter runner on a single bucket
///
/// Preconfigured filter runner to use
/// Name of the bucket to filter on
private void ExecuteFilterOnBucket(FilterRunner filterRunner, string bucketName)
{
(long, DatItem)[]? items = GetItemsForBucket(bucketName);
if (items == null)
return;
// Filter all items in the current key
var newItems = new ConcurrentList<(long, DatItem)>();
foreach (var item in items)
{
if (item.Item2.PassesFilter(filterRunner))
newItems.Add(item);
}
// Set the value in the key to the new set
_buckets[bucketName] = newItems.Select(i => i.Item1).ToConcurrentList();
}
///
/// Set internal names to match One Rom Per Game (ORPG) logic
///
/// DatItem to run logic on
private void SetOneRomPerGame((long, DatItem) datItem)
{
if (datItem.Item1 < 0 || datItem.Item2.GetName() == null)
return;
// Get the current machine
var machine = GetMachineForItem(datItem.Item1);
if (machine.Item2 == null)
return;
string[] splitname = datItem.Item2.GetName()!.Split('.');
#if NET20 || NET35
machine.Item2.SetFieldValue(Models.Metadata.Machine.NameKey,
machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey) + $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1).ToArray())}");
#else
machine.Item2.SetFieldValue(Models.Metadata.Machine.NameKey,
machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey) + $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}");
#endif
datItem.Item2.SetName(Path.GetFileName(datItem.Item2.GetName()));
}
///
/// Update machine names from descriptions according to mappings
///
#if NET40_OR_GREATER || NETCOREAPP
private void UpdateMachineNamesFromDescriptions(ConcurrentDictionary mapping)
#else
private void UpdateMachineNamesFromDescriptions(Dictionary mapping)
#endif
{
#if NET452_OR_GREATER || NETCOREAPP
Parallel.ForEach(SortedKeys, Globals.ParallelOptions, key =>
#elif NET40_OR_GREATER
Parallel.ForEach(SortedKeys, key =>
#else
foreach (var key in SortedKeys)
#endif
{
var items = GetItemsForBucket(key);
if (items == null)
#if NET40_OR_GREATER || NETCOREAPP
return;
#else
continue;
#endif
ConcurrentList<(long, DatItem)> newItems = [];
foreach ((long, DatItem) item in items)
{
// Get the current machine
var machine = GetMachineForItem(item.Item1);
if (machine.Item2 == null)
continue;
// Update machine name
if (!string.IsNullOrEmpty(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey)) && mapping.ContainsKey(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey)!))
machine.Item2.SetFieldValue(Models.Metadata.Machine.NameKey, mapping[machine.Item2.GetStringFieldValue(Models.Metadata.Machine.NameKey)!]);
// Update cloneof
if (!string.IsNullOrEmpty(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)) && mapping.ContainsKey(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!))
machine.Item2.SetFieldValue(Models.Metadata.Machine.CloneOfKey, mapping[machine.Item2.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)!]);
// Update romof
if (!string.IsNullOrEmpty(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)) && mapping.ContainsKey(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!))
machine.Item2.SetFieldValue(Models.Metadata.Machine.RomOfKey, mapping[machine.Item2.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)!]);
// Update sampleof
if (!string.IsNullOrEmpty(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.SampleOfKey)) && mapping.ContainsKey(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.SampleOfKey)!))
machine.Item2.SetFieldValue(Models.Metadata.Machine.SampleOfKey, mapping[machine.Item2.GetStringFieldValue(Models.Metadata.Machine.SampleOfKey)!]);
// Add the new item to the output list
newItems.Add(item);
}
// Replace the old list of roms with the new one
_buckets[key] = newItems.Select(i => i.Item1).ToConcurrentList();
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
}
#endregion
#region Splitting
///
/// Use romof tags to add roms to the children
///
public void AddRomsFromBios()
{
List games = [.. SortedKeys];
foreach (string game in games)
{
var items = GetItemsForBucket(game);
// If the game has no items in it, we want to continue
if (items == null || items.Length == 0)
continue;
// Get the machine for the first item
var machine = GetMachineForItem(items[0].Item1);
if (machine.Item2 == null)
continue;
// Determine if the game has a parent or not
(long, string?) parent = (-1, null);
if (!string.IsNullOrEmpty(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
{
string? romOf = machine.Item2.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
var romOfMachine = GetMachine(romOf);
parent = (romOfMachine.Item1, romOf);
}
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent.Item2))
continue;
// If the parent doesn't have any items, we want to continue
var parentItems = GetItemsForBucket(parent.Item2!);
if (parentItems == null || parentItems.Length == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
foreach ((long, DatItem) item in parentItems)
{
DatItem datItem = (item.Item2.Clone() as DatItem)!;
if (!items.Where(i => i.Item2.GetName() == datItem.GetName()).Any() && !items.Any(i => i.Item2 == datItem))
AddItem(datItem, machine.Item1);
}
}
}
///
/// Use device_ref and optionally slotoption tags to add roms to the children
///
/// True if only child device sets are touched, false for non-device sets
/// True if slotoptions tags are used as well, false otherwise
public bool AddRomsFromDevices(bool dev, bool useSlotOptions)
{
bool foundnew = false;
List games = [.. SortedKeys];
foreach (string game in games)
{
// Get the items for this game
var items = GetItemsForBucket(game);
// If the machine doesn't have items, we continue
if (items == null || items.Length == 0)
continue;
// Get the machine for the first item
var machine = GetMachineForItem(items[0].Item1);
if (machine.Item2 == null)
continue;
// If the machine (is/is not) a device, we want to continue
if (dev ^ (machine.Item2.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
continue;
// Get all device reference names from the current machine
List deviceReferences = items
.Where(i => i.Item2 is DeviceRef)
.Select(i => i.Item2 as DeviceRef)
.Select(dr => dr!.GetName())
.Distinct()
.ToList();
// Get all slot option names from the current machine
List slotOptions = items
.Where(i => i.Item2 is Slot)
.Select(i => i.Item2 as Slot)
.Where(s => s!.SlotOptionsSpecified)
.SelectMany(s => s!.GetFieldValue(Models.Metadata.Slot.SlotOptionKey)!)
.Select(so => so.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey))
.Distinct()
.ToList();
// If we're checking device references
if (deviceReferences.Any())
{
// Loop through all names and check the corresponding machines
List newDeviceReferences = [];
foreach (string? deviceReference in deviceReferences)
{
// If the device reference is invalid
if (deviceReference == null)
continue;
// If the machine doesn't exist then we continue
var devItems = GetItemsForBucket(deviceReference);
if (devItems == null || devItems.Length == 0)
continue;
// Add to the list of new device reference names
newDeviceReferences.AddRange(devItems
.Where(i => i.Item2 is DeviceRef)
.Select(i => (i.Item2 as DeviceRef)!.GetName()!));
// Set new machine information and add to the current machine
var copyFrom = GetMachineForItem(GetItemsForBucket(game)![0].Item1);
if (copyFrom.Item2 == null)
continue;
foreach ((long, DatItem) item in devItems)
{
// If the parent machine doesn't already contain this item, add it
if (!GetItemsForBucket(game)!
.Any(i => i.Item2.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.Item2.GetStringFieldValue(Models.Metadata.DatItem.TypeKey)
&& i.Item2.GetName() == item.Item2.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (item.Item2.Clone() as DatItem)!;
AddItem(datItem, machine.Item1);
}
}
}
// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
foreach (string deviceReference in newDeviceReferences.Distinct())
{
if (!deviceReferences.Contains(deviceReference))
{
var deviceRef = new DeviceRef();
deviceRef.SetName(deviceReference);
AddItem(deviceRef, machine.Item1);
}
}
}
// If we're checking slotoptions
if (useSlotOptions && slotOptions.Any())
{
// Loop through all names and check the corresponding machines
List newSlotOptions = [];
foreach (string? slotOption in slotOptions)
{
// If the slot option is invalid
if (slotOption == null)
continue;
// If the machine doesn't exist then we continue
var slotItems = GetItemsForBucket(slotOption);
if (slotItems == null || slotItems.Length == 0)
continue;
// Add to the list of new slot option names
newSlotOptions.AddRange(slotItems
.Where(i => i.Item2 is Slot)
.Where(s => (s.Item2 as Slot)!.SlotOptionsSpecified)
.SelectMany(s => (s.Item2 as Slot)!.GetFieldValue(Models.Metadata.Slot.SlotOptionKey)!)
.Select(o => o.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey)!));
// Set new machine information and add to the current machine
var copyFrom = GetMachineForItem(GetItemsForBucket(game)![0].Item1);
if (copyFrom.Item2 == null)
continue;
foreach ((long, DatItem) item in slotItems)
{
// If the parent machine doesn't already contain this item, add it
if (!GetItemsForBucket(game)!
.Any(i => i.Item2.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.Item2.GetStringFieldValue(Models.Metadata.DatItem.TypeKey)
&& i.Item2.GetName() == item.Item2.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (item.Item2.Clone() as DatItem)!;
AddItem(datItem, machine.Item1);
}
}
}
// Now that every device is accounted for, add the new list of slot options, if they don't already exist
foreach (string slotOption in newSlotOptions.Distinct())
{
if (!slotOptions.Contains(slotOption))
{
var slotOptionItem = new SlotOption();
slotOptionItem.SetFieldValue(Models.Metadata.SlotOption.DevNameKey, slotOption);
var slotItem = new Slot();
slotItem.SetFieldValue(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
AddItem(slotItem, machine.Item1);
}
}
}
}
return foundnew;
}
///
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
///
public void AddRomsFromParent()
{
List games = [.. SortedKeys];
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = GetItemsForBucket(game);
if (items == null || items.Length == 0)
continue;
// Get the machine for the first item in the list
var machine = GetMachineForItem(items[0].Item1);
if (machine.Item2 == null)
continue;
// Determine if the game has a parent or not
(long, string?) parent = (-1, null);
if (!string.IsNullOrEmpty(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
{
string? cloneOf = machine.Item2.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
var cloneOfMachine = GetMachine(cloneOf);
parent = (cloneOfMachine.Item1, cloneOf);
}
// If there is no parent, then we continue
if (string.IsNullOrEmpty(parent.Item2))
continue;
// If the parent doesn't have any items, we want to continue
var parentItems = GetItemsForBucket(parent.Item2!);
if (parentItems == null || parentItems.Length == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
foreach (var item in parentItems)
{
DatItem datItem = (DatItem)item.Item2.Clone();
if (!items.Where(i => i.Item2.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant()).Any()
&& !items.Any(i => i.Item2 == datItem))
{
AddItem(datItem, machine.Item1);
}
}
// Get the parent machine
var parentMachine = GetMachineForItem(GetItemsForBucket(parent.Item2!)![0].Item1);
if (parentMachine.Item2 == null)
continue;
// Now we want to get the parent romof tag and put it in each of the items
items = GetItemsForBucket(game);
string? romof = parentMachine.Item2.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
foreach ((long, DatItem) item in items!)
{
var itemMachine = GetMachineForItem(item.Item1);
if (itemMachine.Item2 == null)
continue;
itemMachine.Item2.SetFieldValue(Models.Metadata.Machine.RomOfKey, romof);
}
}
}
///
/// Use cloneof tags to add roms to the parents, removing the child sets in the process
///
/// True to add DatItems to subfolder of parent (not including Disk), false otherwise
/// True to skip checking for duplicate ROMs in parent, false otherwise
public void AddRomsFromChildren(bool subfolder, bool skipDedup)
{
List games = [.. SortedKeys];
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = GetItemsForBucket(game);
if (items == null || items.Length == 0)
continue;
// Get the machine for the first item
var machine = GetMachineForItem(items[0].Item1);
if (machine.Item2 == null)
continue;
// Determine if the game has a parent or not
(long, string?) parent = (-1, null);
if (!string.IsNullOrEmpty(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
{
string? cloneOf = machine.Item2.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
var cloneOfMachine = GetMachine(cloneOf);
parent = (cloneOfMachine.Item1, cloneOf);
}
// If there is no parent, then we continue
if (string.IsNullOrEmpty(parent.Item2))
continue;
items = GetItemsForBucket(game);
foreach ((long, DatItem) item in items!)
{
// Get the parent items and current machine name
var parentItems = GetItemsForBucket(parent.Item2!);
string? machineName = GetMachineForItem(item.Item1).Item2?.GetStringFieldValue(Models.Metadata.Machine.NameKey);
// Special disk handling
if (item.Item2 is Disk disk)
{
string? mergeTag = disk.GetStringFieldValue(Models.Metadata.Disk.MergeKey);
// If the merge tag exists and the parent already contains it, skip
if (mergeTag != null && parentItems!
.Where(i => i.Item2 is Disk)
.Select(i => (i.Item2 as Disk)!.GetName())
.Contains(mergeTag))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to parent
else if (mergeTag != null && !parentItems!
.Where(i => i.Item2 is Disk)
.Select(i => (i.Item2 as Disk)!.GetName())
.Contains(mergeTag))
{
_itemToMachineMapping[item.Item1] = parent.Item1;
_buckets[parent.Item2!].Add(disk);
}
// If there is no merge tag, add to parent
else if (mergeTag == null)
{
_itemToMachineMapping[item.Item1] = parent.Item1;
_buckets[parent.Item2!].Add(disk);
}
}
// Special rom handling
else if (item.Item2 is Rom rom)
{
// If the merge tag exists and the parent already contains it, skip
if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && parentItems!
.Where(i => i.Item2 is Rom)
.Select(i => (i.Item2 as Rom)!.GetName())
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
else if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && !parentItems!
.Where(i => i.Item2 is Rom)
.Select(i => (i.Item2 as Rom)!.GetName())
.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
{
if (subfolder)
rom.SetName($"{machineName}\\{rom.GetName()}");
_itemToMachineMapping[item.Item1] = parent.Item1;
_buckets[parent.Item2!].Add(rom);
}
// If the parent doesn't already contain this item, add to subfolder of parent
else if (!parentItems!.Contains(item) || skipDedup)
{
if (subfolder)
rom.SetName($"{machineName}\\{rom.GetName()}");
_itemToMachineMapping[item.Item1] = parent.Item1;
_buckets[parent.Item2!].Add(rom);
}
}
// All other that would be missing to subfolder of parent
else if (!parentItems!.Contains(item))
{
if (subfolder)
item.Item2.SetName($"{machineName}\\{item.Item2.GetName()}");
_itemToMachineMapping[item.Item1] = parent.Item1;
_buckets[parent.Item2!].Add(item);
}
}
// Then, remove the old game so it's not picked up by the writer
#if NET40_OR_GREATER || NETCOREAPP
_buckets.TryRemove(game, out _);
#else
_buckets.Remove(game);
#endif
}
}
///
/// Remove all BIOS and device sets
///
public void RemoveBiosAndDeviceSets()
{
List games = [.. SortedKeys];
foreach (string game in games)
{
var items = GetItemsForBucket(game);
if (items == null || items.Length == 0)
continue;
var machine = GetMachineForItem(items[0].Item1);
if (machine.Item2 == null)
continue;
if ((machine.Item2.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true)
|| (machine.Item2.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
{
foreach (var item in items)
{
RemoveItem(item.Item1);
}
}
}
}
///
/// Use romof tags to remove bios roms from children
///
/// True if only child Bios sets are touched, false for non-bios sets
public void RemoveBiosRomsFromChild(bool bios)
{
// Loop through the romof tags
List games = [.. SortedKeys];
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = GetItemsForBucket(game);
if (items == null || items.Length == 0)
continue;
// Get the machine for the item
var machine = GetMachineForItem(items[0].Item1);
if (machine.Item2 == null)
continue;
// If the game (is/is not) a bios, we want to continue
if (bios ^ (machine.Item2.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true))
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.RomOfKey)))
parent = machine.Item2.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
var parentItems = GetItemsForBucket(parent!);
if (parentItems == null || parentItems.Length == 0)
continue;
// If the parent exists and has items, we remove the items that are in the parent from the current game
foreach ((long, DatItem) item in parentItems)
{
var matchedIndices = items.Where(i => i.Item2 == item.Item2).Select(i => i.Item1);
foreach (long index in matchedIndices)
{
RemoveItem(index);
}
}
}
}
///
/// Use cloneof tags to remove roms from the children
///
public void RemoveRomsFromChild()
{
List games = [.. SortedKeys];
foreach (string game in games)
{
var items = GetItemsForBucket(game);
if (items == null)
continue;
// If the game has no items in it, we want to continue
if (items.Length == 0)
continue;
// Get the machine for the first item
var machine = GetMachineForItem(items[0].Item1);
if (machine.Item2 == null)
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(machine.Item2.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey)))
parent = machine.Item2.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
var parentItems = GetItemsForBucket(parent!);
if (parentItems == null || parentItems.Length == 0)
continue;
// If the parent exists and has items, we remove the parent items from the current game
foreach ((long, DatItem) item in parentItems)
{
var matchedIndices = items.Where(i => i.Item2 == item.Item2).Select(i => i.Item1);
foreach (long index in matchedIndices)
{
RemoveItem(index);
}
}
// Now we want to get the parent romof tag and put it in each of the remaining items
items = GetItemsForBucket(game);
machine = GetMachineForItem(GetItemsForBucket(parent!)![0].Item1);
if (machine.Item2 == null)
continue;
string? romof = machine.Item2.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
foreach ((long, DatItem) item in items!)
{
machine = GetMachineForItem(item.Item1);
if (machine.Item2 == null)
continue;
machine.Item2.SetFieldValue(Models.Metadata.Machine.RomOfKey, romof);
}
}
}
///
/// Remove all romof and cloneof tags from all games
///
public void RemoveTagsFromChild()
{
List games = [.. SortedKeys];
foreach (string game in games)
{
var items = GetItemsForBucket(game);
if (items == null)
continue;
foreach ((long, DatItem) item in items)
{
var machine = GetMachineForItem(item.Item1);
if (machine.Item2 == null)
continue;
machine.Item2.SetFieldValue(Models.Metadata.Machine.CloneOfKey, null);
machine.Item2.SetFieldValue(Models.Metadata.Machine.RomOfKey, null);
machine.Item2.SetFieldValue(Models.Metadata.Machine.SampleOfKey, null);
}
}
}
#endregion
#region Statistics
///
/// Recalculate the statistics for the Dat
///
public void RecalculateStats()
{
// Wipe out any stats already there
DatStatistics.ResetStatistics();
// If there are no items
if (_items == null || _items.Count == 0)
return;
// Loop through and add
foreach (var item in _items.Values)
{
if (item == null)
continue;
DatStatistics.AddItemStatistics(item);
}
}
#endregion
}
}