using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using SabreTools.Library.Data; using SabreTools.Library.DatItems; using SabreTools.Library.Tools; namespace SabreTools.Library.DatFiles { /// /// Represents the filtering operations that need to be performed on a set of items, usually a DAT /// /// TODO: Can clever use of Filtering allow for easier external splitting methods? public class Filter { #region Private instance variables #region Machine Filters /// /// Include or exclude machine names /// private FilterItem MachineName = new FilterItem(); /// /// Include or exclude machine comments /// private FilterItem Comment = new FilterItem(); /// /// Include or exclude machine descriptions /// private FilterItem MachineDescription = new FilterItem(); /// /// Include or exclude machine years /// private FilterItem Year = new FilterItem(); /// /// Include or exclude machine manufacturers /// private FilterItem Manufacturer = new FilterItem(); /// /// Include or exclude machine publishers /// private FilterItem Publisher = new FilterItem(); /// /// Include or exclude machine categories /// private FilterItem Category = new FilterItem(); /// /// Include or exclude machine romof /// private FilterItem RomOf = new FilterItem(); /// /// Include or exclude machine cloneof /// private FilterItem CloneOf = new FilterItem(); /// /// Include or exclude machine sampleof /// private FilterItem SampleOf = new FilterItem(); /// /// Include or exclude items with the "Supported" tag /// private FilterItem Supported = new FilterItem() { Neutral = null }; /// /// Include or exclude machine source file /// private FilterItem SourceFile = new FilterItem(); /// /// Include or exclude items with the "Runnable" tag /// private FilterItem Runnable = new FilterItem() { Neutral = null }; /// /// Include or exclude machine board /// private FilterItem Board = new FilterItem(); /// /// Include or exclude machine rebuildto /// private FilterItem RebuildTo = new FilterItem(); /// /// Include or exclude machine devices /// private FilterItem Devices = new FilterItem(); /// /// Include or exclude machine slotoptions /// private FilterItem SlotOptions = new FilterItem(); // TODO: Machine.Infos - List> /// /// Include or exclude machine types /// private FilterItem MachineTypes = new FilterItem() { Positive = MachineType.NULL, Negative = MachineType.NULL }; #endregion #region DatItem Filters /// /// Include or exclude item types /// private FilterItem ItemTypes = new FilterItem(); /// /// Include or exclude item names /// private FilterItem ItemName = new FilterItem(); // TODO: DatItem.Features - List> /// /// Include or exclude part names /// private FilterItem PartName = new FilterItem(); /// /// Include or exclude part interfaces /// private FilterItem PartInterface = new FilterItem(); /// /// Include or exclude area names /// private FilterItem AreaName = new FilterItem(); /// /// Include or exclude area sizes /// /// Positive means "Greater than or equal", Negative means "Less than or equal", Neutral means "Equal" private FilterItem AreaSize = new FilterItem() { Positive = null, Negative = null, Neutral = null }; /// /// Include or exclude items with the "Default" tag /// private FilterItem Default = new FilterItem() { Neutral = null }; /// /// Include or exclude descriptions /// private FilterItem Description = new FilterItem(); /// /// Include or exclude item sizes /// /// Positive means "Greater than or equal", Negative means "Less than or equal", Neutral means "Equal" private FilterItem Size = new FilterItem() { Positive = -1, Negative = -1, Neutral = -1 }; /// /// Include or exclude CRC32 hashes /// private FilterItem CRC = new FilterItem(); /// /// Include or exclude MD5 hashes /// private FilterItem MD5 = new FilterItem(); #if NET_FRAMEWORK /// /// Include or exclude RIPEMD160 hashes /// private FilterItem RIPEMD160 = new FilterItem(); #endif /// /// Include or exclude SHA-1 hashes /// private FilterItem SHA1 = new FilterItem(); /// /// Include or exclude SHA-256 hashes /// private FilterItem SHA256 = new FilterItem(); /// /// Include or exclude SHA-384 hashes /// private FilterItem SHA384 = new FilterItem(); /// /// Include or exclude SHA-512 hashes /// private FilterItem SHA512 = new FilterItem(); /// /// Include or exclude merge tags /// private FilterItem MergeTag = new FilterItem(); /// /// Include or exclude regions /// private FilterItem Region = new FilterItem(); /// /// Include or exclude indexes /// private FilterItem Index = new FilterItem(); /// /// Include or exclude items with the "Writable" tag /// private FilterItem Writable = new FilterItem() { Neutral = null }; /// /// Include or exclude items with the "Writable" tag /// private FilterItem Optional = new FilterItem() { Neutral = null }; /// /// Include or exclude item statuses /// private FilterItem Status = new FilterItem() { Positive = ItemStatus.NULL, Negative = ItemStatus.NULL }; /// /// Include or exclude languages /// private FilterItem Language = new FilterItem(); /// /// Include or exclude dates /// private FilterItem Date = new FilterItem(); /// /// Include or exclude bioses /// private FilterItem Bios = new FilterItem(); /// /// Include or exclude offsets /// private FilterItem Offset = new FilterItem(); #endregion #endregion // Private instance variables #region Pubically facing variables #region Manipulation Flags /// /// Clean all names to WoD standards /// public bool Clean { get; set; } /// /// Set Machine Description from Machine Name /// public bool DescriptionAsName { get; set; } /// /// Include romof and cloneof when filtering machine names /// public bool IncludeOfInGame { get; set; } /// /// Internally split a DatFile /// public SplitType InternalSplit { get; set; } /// /// Remove all unicode characters /// public bool RemoveUnicode { get; set; } /// /// Include root directory when determing trim sizes /// public string Root { get; set; } /// /// Change all machine names to "!" /// public bool Single { get; set; } /// /// Trim total machine and item name to not exceed NTFS limits /// public bool Trim { get; set; } #endregion #endregion // Pubically facing variables #region Instance methods #region Filter Population /// /// Populate the filters object using a set of key:value filters /// /// List of key:value where ~key/!key is negated public void PopulateFromList(List filters) { foreach (string filterPair in filters) { // If we don't even have a possible filter pair if (!filterPair.Contains(":")) { Globals.Logger.Warning($"'{filterPair}` is not a valid filter string. Valid filter strings are of the form 'key:value'. Please refer to README.1ST or the help feature for more details."); continue; } string filterPairTrimmed = filterPair.Trim('"', ' ', '\t'); bool negate = filterPairTrimmed.StartsWith("!") || filterPairTrimmed.StartsWith("~") || filterPairTrimmed.StartsWith("not-"); filterPairTrimmed = filterPairTrimmed.TrimStart('!', '~'); filterPairTrimmed = filterPairTrimmed.StartsWith("not-") ? filterPairTrimmed.Substring(4) : filterPairTrimmed; string filterFieldString = filterPairTrimmed.Split(':')[0].ToLowerInvariant().Trim('"', ' ', '\t'); string filterValue = filterPairTrimmed.Substring(filterFieldString.Length + 1).Trim('"', ' ', '\t'); Field filterField = filterFieldString.AsField(); SetFilter(filterField, filterValue, negate); } } /// /// Set multiple filters from key /// /// Key for the filter to be set /// List of values for the filter /// True if negative filter, false otherwise public void SetFilter(Field key, List values, bool negate) { foreach (string value in values) { SetFilter(key, value, negate); } } /// /// Set a single filter from key /// /// Key for the filter to be set /// Value of the filter /// True if negative filter, false otherwise public void SetFilter(Field key, string value, bool negate) { switch (key) { #region Machine Filters case Field.MachineName: if (negate) MachineName.NegativeSet.Add(value); else MachineName.PositiveSet.Add(value); break; case Field.Comment: if (negate) Comment.NegativeSet.Add(value); else Comment.PositiveSet.Add(value); break; case Field.Description: if (negate) MachineDescription.NegativeSet.Add(value); else MachineDescription.PositiveSet.Add(value); break; case Field.Year: if (negate) Year.NegativeSet.Add(value); else Year.PositiveSet.Add(value); break; case Field.Manufacturer: if (negate) Manufacturer.NegativeSet.Add(value); else Manufacturer.PositiveSet.Add(value); break; case Field.Publisher: if (negate) Publisher.NegativeSet.Add(value); else Publisher.PositiveSet.Add(value); break; case Field.Category: if (negate) Category.NegativeSet.Add(value); else Category.PositiveSet.Add(value); break; case Field.RomOf: if (negate) RomOf.NegativeSet.Add(value); else RomOf.PositiveSet.Add(value); break; case Field.CloneOf: if (negate) CloneOf.NegativeSet.Add(value); else CloneOf.PositiveSet.Add(value); break; case Field.SampleOf: if (negate) SampleOf.NegativeSet.Add(value); else SampleOf.PositiveSet.Add(value); break; case Field.Supported: if (negate || value.Equals("false", StringComparison.OrdinalIgnoreCase)) Supported.Neutral = false; else Supported.Neutral = true; break; case Field.SourceFile: if (negate) SourceFile.NegativeSet.Add(value); else SourceFile.PositiveSet.Add(value); break; case Field.Runnable: if (negate || value.Equals("false", StringComparison.OrdinalIgnoreCase)) Runnable.Neutral = false; else Runnable.Neutral = true; break; case Field.Board: if (negate) Board.NegativeSet.Add(value); else Board.PositiveSet.Add(value); break; case Field.RebuildTo: if (negate) RebuildTo.NegativeSet.Add(value); else RebuildTo.PositiveSet.Add(value); break; case Field.Devices: if (negate) Devices.NegativeSet.Add(value); else Devices.PositiveSet.Add(value); break; case Field.SlotOptions: if (negate) SlotOptions.NegativeSet.Add(value); else SlotOptions.PositiveSet.Add(value); break; case Field.MachineType: if (negate) MachineTypes.Negative |= value.AsMachineType(); else MachineTypes.Positive |= value.AsMachineType(); break; #endregion #region DatItem Filters case Field.ItemType: if (value.AsItemType() == null) return; if (negate) ItemTypes.NegativeSet.Add(value); else ItemTypes.PositiveSet.Add(value); break; case Field.Name: if (negate) ItemName.NegativeSet.Add(value); else ItemName.PositiveSet.Add(value); break; case Field.PartName: if (negate) PartName.NegativeSet.Add(value); else PartName.PositiveSet.Add(value); break; case Field.PartInterface: if (negate) PartInterface.NegativeSet.Add(value); else PartInterface.PositiveSet.Add(value); break; case Field.AreaName: if (negate) AreaName.NegativeSet.Add(value); else AreaName.PositiveSet.Add(value); break; case Field.AreaSize: bool? asOperation = null; if (value.StartsWith(">")) asOperation = true; else if (value.StartsWith("<")) asOperation = false; else if (value.StartsWith("=")) asOperation = null; string areasizeString = value.TrimStart('>', '<', '='); if (!Int64.TryParse(areasizeString, out long areasize)) return; // Equal if (asOperation == null && !negate) { AreaSize.Neutral = areasize; } // Not Equal else if (asOperation == null && negate) { AreaSize.Negative = areasize - 1; AreaSize.Positive = areasize + 1; } // Greater Than or Equal else if (asOperation == true && !negate) { AreaSize.Positive = areasize; } // Strictly Less Than else if (asOperation == true && negate) { AreaSize.Negative = areasize - 1; } // Less Than or Equal else if (asOperation == false && !negate) { AreaSize.Negative = areasize; } // Strictly Greater Than else if (asOperation == false && negate) { AreaSize.Positive = areasize + 1; } break; case Field.Default: if (negate || value.Equals("false", StringComparison.OrdinalIgnoreCase)) Default.Neutral = false; else Default.Neutral = true; break; case Field.BiosDescription: if (negate) Description.NegativeSet.Add(value); else Description.PositiveSet.Add(value); break; case Field.Size: bool? sOperation = null; if (value.StartsWith(">")) sOperation = true; else if (value.StartsWith("<")) sOperation = false; else if (value.StartsWith("=")) sOperation = null; string sizeString = value.TrimStart('>', '<', '='); if (!Int64.TryParse(sizeString, out long size)) return; // Equal if (sOperation == null && !negate) { Size.Neutral = size; } // Not Equal else if (sOperation == null && negate) { Size.Negative = size - 1; Size.Positive = size + 1; } // Greater Than or Equal else if (sOperation == true && !negate) { Size.Positive = size; } // Strictly Less Than else if (sOperation == true && negate) { Size.Negative = size - 1; } // Less Than or Equal else if (sOperation == false && !negate) { Size.Negative = size; } // Strictly Greater Than else if (sOperation == false && negate) { Size.Positive = size + 1; } break; case Field.CRC: if (negate) CRC.NegativeSet.Add(value); else CRC.PositiveSet.Add(value); break; case Field.MD5: if (negate) MD5.NegativeSet.Add(value); else MD5.PositiveSet.Add(value); break; #if NET_FRAMEWORK case Field.RIPEMD160: if (negate) RIPEMD160.NegativeSet.Add(value); else RIPEMD160.PositiveSet.Add(value); break; #endif case Field.SHA1: if (negate) SHA1.NegativeSet.Add(value); else SHA1.PositiveSet.Add(value); break; case Field.SHA256: if (negate) SHA256.NegativeSet.Add(value); else SHA256.PositiveSet.Add(value); break; case Field.SHA384: if (negate) SHA384.NegativeSet.Add(value); else SHA384.PositiveSet.Add(value); break; case Field.SHA512: if (negate) SHA512.NegativeSet.Add(value); else SHA512.PositiveSet.Add(value); break; case Field.Merge: if (negate) MergeTag.NegativeSet.Add(value); else MergeTag.PositiveSet.Add(value); break; case Field.Region: if (negate) Region.NegativeSet.Add(value); else Region.PositiveSet.Add(value); break; case Field.Index: if (negate) Index.NegativeSet.Add(value); else Index.PositiveSet.Add(value); break; case Field.Writable: if (negate || value.Equals("false", StringComparison.OrdinalIgnoreCase)) Writable.Neutral = false; else Writable.Neutral = true; break; case Field.Optional: if (negate || value.Equals("false", StringComparison.OrdinalIgnoreCase)) Optional.Neutral = false; else Optional.Neutral = true; break; case Field.Status: if (negate) Status.Negative |= value.AsItemStatus(); else Status.Positive |= value.AsItemStatus(); break; case Field.Language: if (negate) Language.NegativeSet.Add(value); else Language.PositiveSet.Add(value); break; case Field.Date: if (negate) Date.NegativeSet.Add(value); else Date.PositiveSet.Add(value); break; case Field.Bios: if (negate) Bios.NegativeSet.Add(value); else Bios.PositiveSet.Add(value); break; case Field.Offset: if (negate) Offset.NegativeSet.Add(value); else Offset.PositiveSet.Add(value); break; #endregion } } #endregion #region Filter Running /// /// Filter a DatFile using the inputs /// /// DatFile to filter /// True if DatFile tags override splitting, false otherwise /// True if the DatFile was filtered, false on error public bool FilterDatFile(DatFile datFile, bool useTags) { try { // Process description to machine name if (this.DescriptionAsName) MachineDescriptionToName(datFile); // If we are using tags from the DAT, set the proper input for split type unless overridden if (useTags && this.InternalSplit == SplitType.None) this.InternalSplit = datFile.Header.ForceMerging.AsSplitType(); // Run internal splitting ProcessSplitType(datFile, this.InternalSplit); // We remove any blanks, if we aren't supposed to have any if (!datFile.Header.KeepEmptyGames) { foreach (string key in datFile.Items.Keys) { List items = datFile.Items[key]; if (items == null) continue; List newitems = items.Where(i => i.ItemType != ItemType.Blank).ToList(); datFile.Items.Remove(key); datFile.Items.AddRange(key, newitems); } } // Loop over every key in the dictionary foreach (string key in datFile.Items.Keys) { // For every item in the current key List items = datFile.Items[key]; List newitems = new List(); foreach (DatItem item in items) { // If the rom passes the filter, include it if (ItemPasses(item)) { // If we're stripping unicode characters, do so from all relevant things if (this.RemoveUnicode) { item.Name = Sanitizer.RemoveUnicodeCharacters(item.Name); item.MachineName = Sanitizer.RemoveUnicodeCharacters(item.MachineName); item.MachineDescription = Sanitizer.RemoveUnicodeCharacters(item.MachineDescription); } // If we're in cleaning mode, do so from all relevant things if (this.Clean) { item.MachineName = Sanitizer.CleanGameName(item.MachineName); item.MachineDescription = Sanitizer.CleanGameName(item.MachineDescription); } // If we are in single game mode, rename all games if (this.Single) item.MachineName = "!"; // If we are in NTFS trim mode, trim the game name if (this.Trim) { // Windows max name length is 260 int usableLength = 260 - item.MachineName.Length - this.Root.Length; if (item.Name.Length > usableLength) { string ext = Path.GetExtension(item.Name); item.Name = item.Name.Substring(0, usableLength - ext.Length); item.Name += ext; } } // Add the item to the output newitems.Add(item); } } datFile.Items.Remove(key); datFile.Items.AddRange(key, newitems); } // If we are removing scene dates, do that now if (datFile.Header.SceneDateStrip) StripSceneDatesFromItems(datFile); // Run the one rom per game logic, if required if (datFile.Header.OneRom) OneRomPerGame(datFile); } catch (Exception ex) { Globals.Logger.Error(ex.ToString()); return false; } return true; } /// /// Filter a DatFile outputting to a new DatFile /// /// DatFile to filter /// True if DatFile tags override splitting, false otherwise /// True if the DatFile was filtered, false on error public DatFile FilterTo(DatFile datFile, bool useTags) { DatFile outDat = DatFile.Create(datFile.Header); try { // Process description to machine name if (this.DescriptionAsName) MachineDescriptionToName(outDat); // If we are using tags from the DAT, set the proper input for split type unless overridden if (useTags && this.InternalSplit == SplitType.None) this.InternalSplit = outDat.Header.ForceMerging.AsSplitType(); // Run internal splitting ProcessSplitType(outDat, this.InternalSplit); // We remove any blanks, if we aren't supposed to have any if (!outDat.Header.KeepEmptyGames) { foreach (string key in outDat.Items.Keys) { List items = outDat.Items[key]; if (items == null) continue; List newitems = items.Where(i => i.ItemType != ItemType.Blank).ToList(); outDat.Items.Remove(key); outDat.Items.AddRange(key, newitems); } } // Loop over every key in the dictionary foreach (string key in datFile.Items.Keys) { // For every item in the current key List items = datFile.Items[key]; List newitems = new List(); foreach (DatItem item in items) { // If the rom passes the filter, include it if (ItemPasses(item)) { // If we're stripping unicode characters, do so from all relevant things if (this.RemoveUnicode) { item.Name = Sanitizer.RemoveUnicodeCharacters(item.Name); item.MachineName = Sanitizer.RemoveUnicodeCharacters(item.MachineName); item.MachineDescription = Sanitizer.RemoveUnicodeCharacters(item.MachineDescription); } // If we're in cleaning mode, do so from all relevant things if (this.Clean) { item.MachineName = Sanitizer.CleanGameName(item.MachineName); item.MachineDescription = Sanitizer.CleanGameName(item.MachineDescription); } // If we are in single game mode, rename all games if (this.Single) item.MachineName = "!"; // If we are in NTFS trim mode, trim the game name if (this.Trim) { // Windows max name length is 260 int usableLength = 260 - item.MachineName.Length - this.Root.Length; if (item.Name.Length > usableLength) { string ext = Path.GetExtension(item.Name); item.Name = item.Name.Substring(0, usableLength - ext.Length); item.Name += ext; } } // Lock the list and add the item back lock (newitems) { newitems.Add(item); } } } outDat.Items.AddRange(key, newitems); } // If we are removing scene dates, do that now if (outDat.Header.SceneDateStrip) StripSceneDatesFromItems(outDat); // Run the one rom per game logic, if required if (outDat.Header.OneRom) OneRomPerGame(outDat); } catch (Exception ex) { Globals.Logger.Error(ex.ToString()); return null; } return outDat; } /// /// Check to see if a DatItem passes the filter /// /// DatItem to check /// True if the file passed the filter, false otherwise public bool ItemPasses(DatItem item) { // If the item is null, we automatically fail it if (item == null) return false; #region Machine Filters // Filter on machine name bool? machineNameFound = this.MachineName.MatchesPositiveSet(item.MachineName); if (this.IncludeOfInGame) { machineNameFound |= (this.MachineName.MatchesPositiveSet(item.CloneOf) == true); machineNameFound |= (this.MachineName.MatchesPositiveSet(item.RomOf) == true); } if (machineNameFound == false) return false; machineNameFound = this.MachineName.MatchesNegativeSet(item.MachineName); if (this.IncludeOfInGame) { machineNameFound |= (this.MachineName.MatchesNegativeSet(item.CloneOf) == true); machineNameFound |= (this.MachineName.MatchesNegativeSet(item.RomOf) == true); } if (machineNameFound == false) return false; // Filter on comment if (this.Comment.MatchesPositiveSet(item.Comment) == false) return false; if (this.Comment.MatchesNegativeSet(item.Comment) == true) return false; // Filter on machine description if (this.MachineDescription.MatchesPositiveSet(item.MachineDescription) == false) return false; if (this.MachineDescription.MatchesNegativeSet(item.MachineDescription) == true) return false; // Filter on year if (this.Year.MatchesPositiveSet(item.Year) == false) return false; if (this.Year.MatchesNegativeSet(item.Year) == true) return false; // Filter on manufacturer if (this.Manufacturer.MatchesPositiveSet(item.Manufacturer) == false) return false; if (this.Manufacturer.MatchesNegativeSet(item.Manufacturer) == true) return false; // Filter on publisher if (this.Publisher.MatchesPositiveSet(item.Publisher) == false) return false; if (this.Publisher.MatchesNegativeSet(item.Publisher) == true) return false; // Filter on category if (this.Category.MatchesPositiveSet(item.Category) == false) return false; if (this.Category.MatchesNegativeSet(item.Category) == true) return false; // Filter on romof if (this.RomOf.MatchesPositiveSet(item.RomOf) == false) return false; if (this.RomOf.MatchesNegativeSet(item.RomOf) == true) return false; // Filter on cloneof if (this.CloneOf.MatchesPositiveSet(item.CloneOf) == false) return false; if (this.CloneOf.MatchesNegativeSet(item.CloneOf) == true) return false; // Filter on sampleof if (this.SampleOf.MatchesPositiveSet(item.SampleOf) == false) return false; if (this.SampleOf.MatchesNegativeSet(item.SampleOf) == true) return false; // Filter on supported if (this.Supported.MatchesNeutral(null, item.Supported) == false) return false; // Filter on source file if (this.SourceFile.MatchesPositiveSet(item.SourceFile) == false) return false; if (this.SourceFile.MatchesNegativeSet(item.SourceFile) == true) return false; // Filter on runnable if (this.Runnable.MatchesNeutral(null, item.Runnable) == false) return false; // Filter on board if (this.Board.MatchesPositiveSet(item.Board) == false) return false; if (this.Board.MatchesNegativeSet(item.Board) == true) return false; // Filter on rebuildto if (this.RebuildTo.MatchesPositiveSet(item.RebuildTo) == false) return false; if (this.RebuildTo.MatchesNegativeSet(item.RebuildTo) == true) return false; // Filter on devices bool anyPositiveDevice = false; bool anyNegativeDevice = false; foreach (string device in item.Devices) { anyPositiveDevice |= this.Devices.MatchesPositiveSet(device) == true; anyNegativeDevice |= this.Devices.MatchesNegativeSet(device) == false; } if (!anyPositiveDevice || anyNegativeDevice) return false; // Filter on slot options bool anyPositiveSlotOption = false; bool anyNegativeSlotOption = false; foreach (string device in item.SlotOptions) { anyPositiveSlotOption |= this.SlotOptions.MatchesPositiveSet(device) == true; anyNegativeSlotOption |= this.SlotOptions.MatchesNegativeSet(device) == false; } if (!anyPositiveSlotOption || anyNegativeSlotOption) return false; // Filter on machine type if (this.MachineTypes.MatchesPositive(MachineType.NULL, item.MachineType) == false) return false; if (this.MachineTypes.MatchesNegative(MachineType.NULL, item.MachineType) == true) return false; #endregion #region DatItem Filters // Filter on item type // TODO: Remove default filtering at some point if (this.ItemTypes.PositiveSet.Count == 0 && this.ItemTypes.NegativeSet.Count == 0 && item.ItemType != ItemType.Rom && item.ItemType != ItemType.Disk && item.ItemType != ItemType.Blank) return false; if (this.ItemTypes.MatchesPositiveSet(item.ItemType.ToString()) == false) return false; if (this.ItemTypes.MatchesNegativeSet(item.ItemType.ToString()) == true) return false; // Filter on item name if (this.ItemName.MatchesPositiveSet(item.Name) == false) return false; if (this.ItemName.MatchesNegativeSet(item.Name) == true) return false; // Filter on part name if (this.PartName.MatchesPositiveSet(item.PartName) == false) return false; if (this.PartName.MatchesNegativeSet(item.PartName) == true) return false; // Filter on part interface if (this.PartInterface.MatchesPositiveSet(item.PartInterface) == false) return false; if (this.PartInterface.MatchesNegativeSet(item.PartInterface) == true) return false; // Filter on area name if (this.AreaName.MatchesPositiveSet(item.AreaName) == false) return false; if (this.AreaName.MatchesNegativeSet(item.AreaName) == true) return false; // Filter on area size if (this.AreaSize.MatchesNeutral(null, item.AreaSize) == false) return false; else if (this.AreaSize.MatchesPositive(null, item.AreaSize) == false) return false; else if (this.AreaSize.MatchesNegative(null, item.AreaSize) == false) return false; // Take care of item-specific differences switch (item.ItemType) { case ItemType.Archive: // Archive has no special fields break; case ItemType.BiosSet: BiosSet biosSet = (BiosSet)item; // Filter on description if (this.Description.MatchesNeutral(null, biosSet.Description) == false) return false; // Filter on default if (this.Default.MatchesNeutral(null, biosSet.Default) == false) return false; break; case ItemType.Blank: // Blank has no special fields break; case ItemType.Disk: Disk disk = (Disk)item; // Filter on MD5 if (this.MD5.MatchesPositiveSet(disk.MD5) == false) return false; if (this.MD5.MatchesNegativeSet(disk.MD5) == true) return false; #if NET_FRAMEWORK // Filter on RIPEMD160 if (this.RIPEMD160.MatchesPositiveSet(disk.RIPEMD160) == false) return false; if (this.RIPEMD160.MatchesNegativeSet(disk.RIPEMD160) == true) return false; #endif // Filter on SHA-1 if (this.SHA1.MatchesPositiveSet(disk.SHA1) == false) return false; if (this.SHA1.MatchesNegativeSet(disk.SHA1) == true) return false; // Filter on SHA-256 if (this.SHA256.MatchesPositiveSet(disk.SHA256) == false) return false; if (this.SHA256.MatchesNegativeSet(disk.SHA256) == true) return false; // Filter on SHA-384 if (this.SHA384.MatchesPositiveSet(disk.SHA384) == false) return false; if (this.SHA384.MatchesNegativeSet(disk.SHA384) == true) return false; // Filter on SHA-512 if (this.SHA512.MatchesPositiveSet(disk.SHA512) == false) return false; if (this.SHA512.MatchesNegativeSet(disk.SHA512) == true) return false; // Filter on merge tag if (this.MergeTag.MatchesPositiveSet(disk.MergeTag) == false) return false; if (this.MergeTag.MatchesNegativeSet(disk.MergeTag) == true) return false; // Filter on region if (this.Region.MatchesPositiveSet(disk.Region) == false) return false; if (this.Region.MatchesNegativeSet(disk.Region) == true) return false; // Filter on index if (this.Index.MatchesPositiveSet(disk.Index) == false) return false; if (this.Index.MatchesNegativeSet(disk.Index) == true) return false; // Filter on writable if (this.Writable.MatchesNeutral(null, disk.Writable) == false) return false; // Filter on status if (this.Status.MatchesPositive(ItemStatus.NULL, disk.ItemStatus) == false) return false; if (this.Status.MatchesNegative(ItemStatus.NULL, disk.ItemStatus) == true) return false; // Filter on optional if (this.Optional.MatchesNeutral(null, disk.Optional) == false) return false; break; case ItemType.Release: Release release = (Release)item; // Filter on region if (this.Region.MatchesPositiveSet(release.Region) == false) return false; if (this.Region.MatchesNegativeSet(release.Region) == true) return false; // Filter on language if (this.Language.MatchesPositiveSet(release.Language) == false) return false; if (this.Language.MatchesNegativeSet(release.Language) == true) return false; // Filter on date if (this.Date.MatchesPositiveSet(release.Date) == false) return false; if (this.Date.MatchesNegativeSet(release.Date) == true) return false; // Filter on default if (this.Default.MatchesNeutral(null, release.Default) == false) return false; break; case ItemType.Rom: Rom rom = (Rom)item; // Filter on bios if (this.Bios.MatchesPositiveSet(rom.Bios) == false) return false; if (this.Bios.MatchesNegativeSet(rom.Bios) == true) return false; // Filter on rom size if (this.Size.MatchesNeutral(-1, rom.Size) == false) return false; else if (this.Size.MatchesPositive(-1, rom.Size) == false) return false; else if (this.Size.MatchesNegative(-1, rom.Size) == false) return false; // Filter on CRC if (this.CRC.MatchesPositiveSet(rom.CRC) == false) return false; if (this.CRC.MatchesNegativeSet(rom.CRC) == true) return false; // Filter on MD5 if (this.MD5.MatchesPositiveSet(rom.MD5) == false) return false; if (this.MD5.MatchesNegativeSet(rom.MD5) == true) return false; #if NET_FRAMEWORK // Filter on RIPEMD160 if (this.RIPEMD160.MatchesPositiveSet(rom.RIPEMD160) == false) return false; if (this.RIPEMD160.MatchesNegativeSet(rom.RIPEMD160) == true) return false; #endif // Filter on SHA-1 if (this.SHA1.MatchesPositiveSet(rom.SHA1) == false) return false; if (this.SHA1.MatchesNegativeSet(rom.SHA1) == true) return false; // Filter on SHA-256 if (this.SHA256.MatchesPositiveSet(rom.SHA256) == false) return false; if (this.SHA256.MatchesNegativeSet(rom.SHA256) == true) return false; // Filter on SHA-384 if (this.SHA384.MatchesPositiveSet(rom.SHA384) == false) return false; if (this.SHA384.MatchesNegativeSet(rom.SHA384) == true) return false; // Filter on SHA-512 if (this.SHA512.MatchesPositiveSet(rom.SHA512) == false) return false; if (this.SHA512.MatchesNegativeSet(rom.SHA512) == true) return false; // Filter on merge tag if (this.MergeTag.MatchesPositiveSet(rom.MergeTag) == false) return false; if (this.MergeTag.MatchesNegativeSet(rom.MergeTag) == true) return false; // Filter on region if (this.Region.MatchesPositiveSet(rom.Region) == false) return false; if (this.Region.MatchesNegativeSet(rom.Region) == true) return false; // Filter on offset if (this.Offset.MatchesPositiveSet(rom.Offset) == false) return false; if (this.Offset.MatchesNegativeSet(rom.Offset) == true) return false; // Filter on date if (this.Date.MatchesPositiveSet(rom.Date) == false) return false; if (this.Date.MatchesNegativeSet(rom.Date) == true) return false; // Filter on status if (this.Status.MatchesPositive(ItemStatus.NULL, rom.ItemStatus) == false) return false; if (this.Status.MatchesNegative(ItemStatus.NULL, rom.ItemStatus) == true) return false; // Filter on optional if (this.Optional.MatchesNeutral(null, rom.Optional) == false) return false; break; case ItemType.Sample: // Sample has no special fields break; } #endregion return true; } #endregion #region Internal Splitting/Merging /// /// Process items according to SplitType /// /// DatFile to filter /// SplitType to implement private void ProcessSplitType(DatFile datFile, SplitType splitType) { // Now we pre-process the DAT with the splitting/merging mode switch (splitType) { case SplitType.None: // No-op break; case SplitType.DeviceNonMerged: CreateDeviceNonMergedSets(datFile, DedupeType.None); break; case SplitType.FullNonMerged: CreateFullyNonMergedSets(datFile, DedupeType.None); break; case SplitType.NonMerged: CreateNonMergedSets(datFile, DedupeType.None); break; case SplitType.Merged: CreateMergedSets(datFile, DedupeType.None); break; case SplitType.Split: CreateSplitSets(datFile, DedupeType.None); break; } } /// /// Use cdevice_ref tags to get full non-merged sets and remove parenting tags /// /// DatFile to filter /// Dedupe type to be used private void CreateDeviceNonMergedSets(DatFile datFile, DedupeType mergeroms) { Globals.Logger.User("Creating device non-merged sets from the DAT"); // For sake of ease, the first thing we want to do is bucket by game datFile.Items.BucketBy(BucketedBy.Game, mergeroms, norename: true); // Now we want to loop through all of the games and set the correct information while (AddRomsFromDevices(datFile, false, false)) ; while (AddRomsFromDevices(datFile, true, false)) ; // Then, remove the romof and cloneof tags so it's not picked up by the manager RemoveTagsFromChild(datFile); } /// /// Use cloneof tags to create non-merged sets and remove the tags plus using the device_ref tags to get full sets /// /// DatFile to filter /// Dedupe type to be used private void CreateFullyNonMergedSets(DatFile datFile, DedupeType mergeroms) { Globals.Logger.User("Creating fully non-merged sets from the DAT"); // For sake of ease, the first thing we want to do is bucket by game datFile.Items.BucketBy(BucketedBy.Game, mergeroms, norename: true); // Now we want to loop through all of the games and set the correct information while (AddRomsFromDevices(datFile, true, true)) ; AddRomsFromDevices(datFile, false, true); AddRomsFromParent(datFile); // Now that we have looped through the cloneof tags, we loop through the romof tags AddRomsFromBios(datFile); // Then, remove the romof and cloneof tags so it's not picked up by the manager RemoveTagsFromChild(datFile); } /// /// Use cloneof tags to create merged sets and remove the tags /// /// DatFile to filter /// Dedupe type to be used private void CreateMergedSets(DatFile datFile, DedupeType mergeroms) { Globals.Logger.User("Creating merged sets from the DAT"); // For sake of ease, the first thing we want to do is bucket by game datFile.Items.BucketBy(BucketedBy.Game, mergeroms, norename: true); // Now we want to loop through all of the games and set the correct information AddRomsFromChildren(datFile); // Now that we have looped through the cloneof tags, we loop through the romof tags RemoveBiosRomsFromChild(datFile, false); RemoveBiosRomsFromChild(datFile, true); // Finally, remove the romof and cloneof tags so it's not picked up by the manager RemoveTagsFromChild(datFile); } /// /// Use cloneof tags to create non-merged sets and remove the tags /// /// DatFile to filter /// Dedupe type to be used private void CreateNonMergedSets(DatFile datFile, DedupeType mergeroms) { Globals.Logger.User("Creating non-merged sets from the DAT"); // For sake of ease, the first thing we want to do is bucket by game datFile.Items.BucketBy(BucketedBy.Game, mergeroms, norename: true); // Now we want to loop through all of the games and set the correct information AddRomsFromParent(datFile); // Now that we have looped through the cloneof tags, we loop through the romof tags RemoveBiosRomsFromChild(datFile, false); RemoveBiosRomsFromChild(datFile, true); // Finally, remove the romof and cloneof tags so it's not picked up by the manager RemoveTagsFromChild(datFile); } /// /// Use cloneof and romof tags to create split sets and remove the tags /// /// DatFile to filter /// Dedupe type to be used private void CreateSplitSets(DatFile datFile, DedupeType mergeroms) { Globals.Logger.User("Creating split sets from the DAT"); // For sake of ease, the first thing we want to do is bucket by game datFile.Items.BucketBy(BucketedBy.Game, mergeroms, norename: true); // Now we want to loop through all of the games and set the correct information RemoveRomsFromChild(datFile); // Now that we have looped through the cloneof tags, we loop through the romof tags RemoveBiosRomsFromChild(datFile, false); RemoveBiosRomsFromChild(datFile, true); // Finally, remove the romof and cloneof tags so it's not picked up by the manager RemoveTagsFromChild(datFile); } /// /// Use romof tags to add roms to the children /// /// DatFile to filter private void AddRomsFromBios(DatFile datFile) { List games = datFile.Items.Keys.OrderBy(g => g).ToList(); foreach (string game in games) { // If the game has no items in it, we want to continue if (datFile.Items[game].Count == 0) continue; // Determine if the game has a parent or not string parent = null; if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].RomOf)) parent = datFile.Items[game][0].RomOf; // If the parent doesnt exist, we want to continue if (string.IsNullOrWhiteSpace(parent)) continue; // If the parent doesn't have any items, we want to continue if (datFile.Items[parent].Count == 0) continue; // If the parent exists and has items, we copy the items from the parent to the current game DatItem copyFrom = datFile.Items[game][0]; List parentItems = datFile.Items[parent]; foreach (DatItem item in parentItems) { DatItem datItem = (DatItem)item.Clone(); datItem.CopyMachineInformation(copyFrom); if (datFile.Items[game].Where(i => i.Name == datItem.Name).Count() == 0 && !datFile.Items[game].Contains(datItem)) datFile.Items.Add(game, datItem); } } } /// /// Use device_ref and optionally slotoption tags to add roms to the children /// /// DatFile to filter /// True if only child device sets are touched, false for non-device sets (default) /// True if slotoptions tags are used as well, false otherwise private bool AddRomsFromDevices(DatFile datFile, bool dev = false, bool slotoptions = false) { bool foundnew = false; List games = datFile.Items.Keys.OrderBy(g => g).ToList(); foreach (string game in games) { // If the game doesn't have items, we continue if (datFile.Items[game] == null || datFile.Items[game].Count == 0) continue; // If the game (is/is not) a bios, we want to continue if (dev ^ (datFile.Items[game][0].MachineType.HasFlag(MachineType.Device))) continue; // If the game has no devices, we continue if (datFile.Items[game][0].Devices == null || datFile.Items[game][0].Devices.Count == 0 || (slotoptions && datFile.Items[game][0].SlotOptions == null) || (slotoptions && datFile.Items[game][0].SlotOptions.Count == 0)) { continue; } // Determine if the game has any devices or not List devices = datFile.Items[game][0].Devices; List newdevs = new List(); foreach (string device in devices) { // If the device doesn't exist then we continue if (datFile.Items[device].Count == 0) continue; // Otherwise, copy the items from the device to the current game DatItem copyFrom = datFile.Items[game][0]; List devItems = datFile.Items[device]; foreach (DatItem item in devItems) { DatItem datItem = (DatItem)item.Clone(); newdevs.AddRange(datItem.Devices ?? new List()); datItem.CopyMachineInformation(copyFrom); if (datFile.Items[game].Where(i => i.Name.ToLowerInvariant() == datItem.Name.ToLowerInvariant()).Count() == 0) { foundnew = true; datFile.Items.Add(game, datItem); } } } // Now that every device is accounted for, add the new list of devices, if they don't already exist foreach (string device in newdevs) { if (!datFile.Items[game][0].Devices.Contains(device)) datFile.Items[game][0].Devices.Add(device); } // If we're checking slotoptions too if (slotoptions) { // Determine if the game has any slotoptions or not List slotopts = datFile.Items[game][0].SlotOptions; List newslotopts = new List(); foreach (string slotopt in slotopts) { // If the slotoption doesn't exist then we continue if (datFile.Items[slotopt].Count == 0) continue; // Otherwise, copy the items from the slotoption to the current game DatItem copyFrom = datFile.Items[game][0]; List slotItems = datFile.Items[slotopt]; foreach (DatItem item in slotItems) { DatItem datItem = (DatItem)item.Clone(); newslotopts.AddRange(datItem.SlotOptions ?? new List()); datItem.CopyMachineInformation(copyFrom); if (datFile.Items[game].Where(i => i.Name.ToLowerInvariant() == datItem.Name.ToLowerInvariant()).Count() == 0) { foundnew = true; datFile.Items.Add(game, datItem); } } } // Now that every slotoption is accounted for, add the new list of slotoptions, if they don't already exist foreach (string slotopt in newslotopts) { if (!datFile.Items[game][0].SlotOptions.Contains(slotopt)) datFile.Items[game][0].SlotOptions.Add(slotopt); } } } return foundnew; } /// /// Use cloneof tags to add roms to the children, setting the new romof tag in the process /// /// DatFile to filter private void AddRomsFromParent(DatFile datFile) { List games = datFile.Items.Keys.OrderBy(g => g).ToList(); foreach (string game in games) { // If the game has no items in it, we want to continue if (datFile.Items[game].Count == 0) continue; // Determine if the game has a parent or not string parent = null; if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].CloneOf)) parent = datFile.Items[game][0].CloneOf; // If the parent doesnt exist, we want to continue if (string.IsNullOrWhiteSpace(parent)) continue; // If the parent doesn't have any items, we want to continue if (datFile.Items[parent].Count == 0) continue; // If the parent exists and has items, we copy the items from the parent to the current game DatItem copyFrom = datFile.Items[game][0]; List parentItems = datFile.Items[parent]; foreach (DatItem item in parentItems) { DatItem datItem = (DatItem)item.Clone(); datItem.CopyMachineInformation(copyFrom); if (datFile.Items[game].Where(i => i.Name.ToLowerInvariant() == datItem.Name.ToLowerInvariant()).Count() == 0 && !datFile.Items[game].Contains(datItem)) { datFile.Items.Add(game, datItem); } } // Now we want to get the parent romof tag and put it in each of the items List items = datFile.Items[game]; string romof = datFile.Items[parent][0].RomOf; foreach (DatItem item in items) { item.RomOf = romof; } } } /// /// Use cloneof tags to add roms to the parents, removing the child sets in the process /// /// DatFile to filter private void AddRomsFromChildren(DatFile datFile) { List games = datFile.Items.Keys.OrderBy(g => g).ToList(); foreach (string game in games) { // If the game has no items in it, we want to continue if (datFile.Items[game].Count == 0) continue; // Determine if the game has a parent or not string parent = null; if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].CloneOf)) parent = datFile.Items[game][0].CloneOf; // If there is no parent, then we continue if (string.IsNullOrWhiteSpace(parent)) continue; // Otherwise, move the items from the current game to a subfolder of the parent game DatItem copyFrom = datFile.Items[parent].Count == 0 ? new Rom { MachineName = parent, MachineDescription = parent } : datFile.Items[parent][0]; List items = datFile.Items[game]; foreach (DatItem item in items) { // Special disk handling if (item.ItemType == ItemType.Disk) { Disk disk = item as Disk; // If the merge tag exists and the parent already contains it, skip if (disk.MergeTag != null && datFile.Items[parent].Select(i => i.Name).Contains(disk.MergeTag)) { continue; } // If the merge tag exists but the parent doesn't contain it, add to parent else if (disk.MergeTag != null && !datFile.Items[parent].Select(i => i.Name).Contains(disk.MergeTag)) { item.CopyMachineInformation(copyFrom); datFile.Items.Add(parent, item); } // If there is no merge tag, add to parent else if (disk.MergeTag == null) { item.CopyMachineInformation(copyFrom); datFile.Items.Add(parent, item); } } // Special rom handling else if (item.ItemType == ItemType.Rom) { Rom rom = item as Rom; // If the merge tag exists and the parent already contains it, skip if (rom.MergeTag != null && datFile.Items[parent].Select(i => i.Name).Contains(rom.MergeTag)) { continue; } // If the merge tag exists but the parent doesn't contain it, add to subfolder of parent else if (rom.MergeTag != null && !datFile.Items[parent].Select(i => i.Name).Contains(rom.MergeTag)) { item.Name = $"{item.MachineName}\\{item.Name}"; item.CopyMachineInformation(copyFrom); datFile.Items.Add(parent, item); } // If the parent doesn't already contain this item, add to subfolder of parent else if (!datFile.Items[parent].Contains(item)) { item.Name = $"{item.MachineName}\\{item.Name}"; item.CopyMachineInformation(copyFrom); datFile.Items.Add(parent, item); } } // All other that would be missing to subfolder of parent else if (!datFile.Items[parent].Contains(item)) { item.Name = $"{item.MachineName}\\{item.Name}"; item.CopyMachineInformation(copyFrom); datFile.Items.Add(parent, item); } } // Then, remove the old game so it's not picked up by the writer datFile.Items.Remove(game); } } /// /// Remove all BIOS and device sets /// /// DatFile to filter private void RemoveBiosAndDeviceSets(DatFile datFile) { List games = datFile.Items.Keys.OrderBy(g => g).ToList(); foreach (string game in games) { if (datFile.Items[game].Count > 0 && (datFile.Items[game][0].MachineType.HasFlag(MachineType.Bios) || datFile.Items[game][0].MachineType.HasFlag(MachineType.Device))) { datFile.Items.Remove(game); } } } /// /// Use romof tags to remove bios roms from children /// /// DatFile to filter /// True if only child Bios sets are touched, false for non-bios sets (default) private void RemoveBiosRomsFromChild(DatFile datFile, bool bios = false) { // Loop through the romof tags List games = datFile.Items.Keys.OrderBy(g => g).ToList(); foreach (string game in games) { // If the game has no items in it, we want to continue if (datFile.Items[game].Count == 0) continue; // If the game (is/is not) a bios, we want to continue if (bios ^ datFile.Items[game][0].MachineType.HasFlag(MachineType.Bios)) continue; // Determine if the game has a parent or not string parent = null; if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].RomOf)) parent = datFile.Items[game][0].RomOf; // If the parent doesnt exist, we want to continue if (string.IsNullOrWhiteSpace(parent)) continue; // If the parent doesn't have any items, we want to continue if (datFile.Items[parent].Count == 0) continue; // If the parent exists and has items, we remove the items that are in the parent from the current game List parentItems = datFile.Items[parent]; foreach (DatItem item in parentItems) { DatItem datItem = (DatItem)item.Clone(); while (datFile.Items[game].Contains(datItem)) { datFile.Items.Remove(game, datItem); } } } } /// /// Use cloneof tags to remove roms from the children /// /// DatFile to filter private void RemoveRomsFromChild(DatFile datFile) { List games = datFile.Items.Keys.OrderBy(g => g).ToList(); foreach (string game in games) { // If the game has no items in it, we want to continue if (datFile.Items[game].Count == 0) continue; // Determine if the game has a parent or not string parent = null; if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].CloneOf)) parent = datFile.Items[game][0].CloneOf; // If the parent doesnt exist, we want to continue if (string.IsNullOrWhiteSpace(parent)) continue; // If the parent doesn't have any items, we want to continue if (datFile.Items[parent].Count == 0) continue; // If the parent exists and has items, we remove the parent items from the current game List parentItems = datFile.Items[parent]; foreach (DatItem item in parentItems) { DatItem datItem = (DatItem)item.Clone(); while (datFile.Items[game].Contains(datItem)) { datFile.Items.Remove(game, datItem); } } // Now we want to get the parent romof tag and put it in each of the remaining items List items = datFile.Items[game]; string romof = datFile.Items[parent][0].RomOf; foreach (DatItem item in items) { item.RomOf = romof; } } } /// /// Remove all romof and cloneof tags from all games /// /// DatFile to filter private void RemoveTagsFromChild(DatFile datFile) { List games = datFile.Items.Keys.OrderBy(g => g).ToList(); foreach (string game in games) { List items = datFile.Items[game]; foreach (DatItem item in items) { item.CloneOf = null; item.RomOf = null; item.SampleOf = null; } } } #endregion #region Manipulation /// /// Use game descriptions as names in the DAT, updating cloneof/romof/sampleof /// /// DatFile to filter private void MachineDescriptionToName(DatFile datFile) { try { // First we want to get a mapping for all games to description ConcurrentDictionary mapping = new ConcurrentDictionary(); Parallel.ForEach(datFile.Items.Keys, Globals.ParallelOptions, key => { List items = datFile.Items[key]; foreach (DatItem item in items) { // If the key mapping doesn't exist, add it mapping.TryAdd(item.MachineName, item.MachineDescription.Replace('/', '_').Replace("\"", "''").Replace(":", " -")); } }); // Now we loop through every item and update accordingly Parallel.ForEach(datFile.Items.Keys, Globals.ParallelOptions, key => { List items = datFile.Items[key]; List newItems = new List(); foreach (DatItem item in items) { // Update machine name if (!string.IsNullOrWhiteSpace(item.MachineName) && mapping.ContainsKey(item.MachineName)) item.MachineName = mapping[item.MachineName]; // Update cloneof if (!string.IsNullOrWhiteSpace(item.CloneOf) && mapping.ContainsKey(item.CloneOf)) item.CloneOf = mapping[item.CloneOf]; // Update romof if (!string.IsNullOrWhiteSpace(item.RomOf) && mapping.ContainsKey(item.RomOf)) item.RomOf = mapping[item.RomOf]; // Update sampleof if (!string.IsNullOrWhiteSpace(item.SampleOf) && mapping.ContainsKey(item.SampleOf)) item.SampleOf = mapping[item.SampleOf]; // Add the new item to the output list newItems.Add(item); } // Replace the old list of roms with the new one datFile.Items.Remove(key); datFile.Items.AddRange(key, newItems); }); } catch (Exception ex) { Globals.Logger.Warning(ex.ToString()); } } /// /// Ensure that all roms are in their own game (or at least try to ensure) /// /// DatFile to filter /// TODO: This is incorrect for the actual 1G1R logic... this is actually just silly private void OneRomPerGame(DatFile datFile) { // For each rom, we want to update the game to be "/" Parallel.ForEach(datFile.Items.Keys, Globals.ParallelOptions, key => { List items = datFile.Items[key]; for (int i = 0; i < items.Count; i++) { string[] splitname = items[i].Name.Split('.'); items[i].MachineName += $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}"; } }); } /// /// Strip the dates from the beginning of scene-style set names /// /// DatFile to filter private void StripSceneDatesFromItems(DatFile datFile) { // Output the logging statement Globals.Logger.User("Stripping scene-style dates"); // Set the regex pattern to use string pattern = @"([0-9]{2}\.[0-9]{2}\.[0-9]{2}-)(.*?-.*?)"; // Now process all of the roms Parallel.ForEach(datFile.Items.Keys, Globals.ParallelOptions, key => { List items = datFile.Items[key]; for (int j = 0; j < items.Count; j++) { DatItem item = items[j]; if (Regex.IsMatch(item.MachineName, pattern)) item.MachineName = Regex.Replace(item.MachineName, pattern, "$2"); if (Regex.IsMatch(item.MachineDescription, pattern)) item.MachineDescription = Regex.Replace(item.MachineDescription, pattern, "$2"); items[j] = item; } datFile.Items.Remove(key); datFile.Items.AddRange(key, items); }); } #endregion #endregion // Instance Methods } }