using System; using System.Collections.Generic; using SabreTools.Library.Data; namespace SabreTools.Library.Dats { public partial class DatFile { #region Private instance variables // Data common to most DAT types private string _fileName; private string _name; private string _description; private string _rootDir; private string _category; private string _version; private string _date; private string _author; private string _email; private string _homepage; private string _url; private string _comment; private string _header; private string _type; // Generally only used for SuperDAT private ForceMerging _forceMerging; private ForceNodump _forceNodump; private ForcePacking _forcePacking; private DatFormat _datFormat; private bool _excludeOf; private bool _mergeRoms; private Hash _stripHash; private bool _oneGameOneRegion; private List _regions = new List(); private SortedDictionary> _files = new SortedDictionary>(); private SortedBy _sortedBy; // Data specific to the Miss DAT type private bool _useGame; private string _prefix; private string _postfix; private bool _quotes; private string _repExt; private string _addExt; private bool _remExt; private bool _gameName; private bool _romba; // Statistical data related to the DAT private object _statslock = new object(); private long _count; private long _romCount; private long _diskCount; private long _totalSize; private long _crcCount; private long _md5Count; private long _sha1Count; private long _sha256Count; private long _sha384Count; private long _sha512Count; private long _baddumpCount; private long _nodumpCount; #endregion #region Publicly facing variables // Data common to most DAT types public string FileName { get { return _fileName; } set { _fileName = value; } } public string Name { get { return _name; } set { _name = value; } } public string Description { get { return _description; } set { _description = value; } } public string RootDir { get { return _rootDir; } set { _rootDir = value; } } public string Category { get { return _category; } set { _category = value; } } public string Version { get { return _version; } set { _version = value; } } public string Date { get { return _date; } set { _date = value; } } public string Author { get { return _author; } set { _author = value; } } public string Email { get { return _email; } set { _email = value; } } public string Homepage { get { return _homepage; } set { _homepage = value; } } public string Url { get { return _url; } set { _url = value; } } public string Comment { get { return _comment; } set { _comment = value; } } public string Header { get { return _header; } set { _header = value; } } public string Type // Generally only used for SuperDAT { get { return _type; } set { _type = value; } } public ForceMerging ForceMerging { get { return _forceMerging; } set { _forceMerging = value; } } public ForceNodump ForceNodump { get { return _forceNodump; } set { _forceNodump = value; } } public ForcePacking ForcePacking { get { return _forcePacking; } set { _forcePacking = value; } } public DatFormat DatFormat { get { return _datFormat; } set { _datFormat = value; } } public bool ExcludeOf { get { return _excludeOf; } set { _excludeOf = value; } } public bool MergeRoms { get { return _mergeRoms; } set { _mergeRoms = value; } } public Hash StripHash { get { return _stripHash; } set { _stripHash = value; } } public bool OneGameOneRegion { get { return _oneGameOneRegion; } set { _oneGameOneRegion = value; } } public List Regions { get { return _regions; } set { _regions = value; } } public SortedBy SortedBy { get { return _sortedBy; } } // Data specific to the Miss DAT type public bool UseGame { get { return _useGame; } set { _useGame = value; } } public string Prefix { get { return _prefix; } set { _prefix = value; } } public string Postfix { get { return _postfix; } set { _postfix = value; } } public bool Quotes { get { return _quotes; } set { _quotes = value; } } public string RepExt { get { return _repExt; } set { _repExt = value; } } public string AddExt { get { return _addExt; } set { _addExt = value; } } public bool RemExt { get { return _remExt; } set { _remExt = value; } } public bool GameName { get { return _gameName; } set { _gameName = value; } } public bool Romba { get { return _romba; } set { _romba = value; } } // Statistical data related to the DAT public long Count { get { return _count; } } public long RomCount { get { return _romCount; } } public long DiskCount { get { return _diskCount; } } public long TotalSize { get { return _totalSize; } } public long CRCCount { get { return _crcCount; } } public long MD5Count { get { return _md5Count; } } public long SHA1Count { get { return _sha1Count; } } public long SHA256Count { get { return _sha256Count; } } public long SHA384Count { get { return _sha384Count; } } public long SHA512Count { get { return _sha512Count; } } public long BaddumpCount { get { return _baddumpCount; } } public long NodumpCount { get { return _nodumpCount; } } #endregion #region Instance Methods #region Accessors /// /// Passthrough to access the file dictionary /// /// Key in the dictionary to reference public List this[string key] { get { // If the dictionary is null, create it if (_files == null) { _files = new SortedDictionary>(); } lock (_files) { // If the key is missing from the dictionary, add it if (!_files.ContainsKey(key)) { _files.Add(key, new List()); } // Now return the value return _files[key]; } } set { // If the dictionary is null, create it if (_files == null) { _files = new SortedDictionary>(); } lock (_files) { // If the key is missing from the dictionary, add it if (!_files.ContainsKey(key)) { _files.Add(key, new List()); } // Now set the value _files[key] = value; } } } /// /// Add a new key to the file dictionary /// /// Key in the dictionary to add public void Add(string key) { // If the dictionary is null, create it if (_files == null) { _files = new SortedDictionary>(); } lock (_files) { // If the key is missing from the dictionary, add it if (!_files.ContainsKey(key)) { _files.Add(key, new List()); } } } /// /// Add a value to the file dictionary /// /// Key in the dictionary to add to /// Value to add to the dictionary public void Add(string key, DatItem value) { // If the dictionary is null, create it if (_files == null) { _files = new SortedDictionary>(); } // Add the key, if necessary Add(key); lock (_files) { // Now add the value _files[key].Add(value); // Now update the statistics AddItemStatistics(value); } } /// /// Add a range of values to the file dictionary /// /// Key in the dictionary to add to /// Value to add to the dictionary public void AddRange(string key, List value) { // If the dictionary is null, create it if (_files == null) { _files = new SortedDictionary>(); } // Add the key, if necessary Add(key); lock (_files) { // Now add the value _files[key].AddRange(value); // Now update the statistics foreach (DatItem item in value) { AddItemStatistics(item); } } } /// /// Get if the file dictionary contains the key /// /// Key in the dictionary to check /// True if the key exists, false otherwise public bool ContainsKey(string key) { // If the dictionary is null, create it if (_files == null) { _files = new SortedDictionary>(); } // If the key is null, we return false since keys can't be null if (key == null) { return false; } lock (_files) { return _files.ContainsKey(key); } } /// /// Delete the file dictionary /// public void Delete() { _files = null; // Reset statistics ResetStatistics(); } /// /// Get the keys from the file dictionary /// /// IEnumerable of the keys public IEnumerable Keys { get { // If the dictionary is null, create it if (_files == null) { _files = new SortedDictionary>(); } lock (_files) { return _files.Keys; } } } /// /// Remove a key from the file dictionary /// /// public void Remove(string key) { // If the dictionary is null, create it if (_files == null) { _files = new SortedDictionary>(); } lock (_files) { // If the key is in the dictionary, remove it if (_files.ContainsKey(key)) { // Remove the statistics first foreach (DatItem item in _files[key]) { RemoveItemStatistics(item); } _files.Remove(key); } } } /// /// Reset the file dictionary /// public void Reset() { _files = new SortedDictionary>(); // Reset statistics ResetStatistics(); } #endregion #region Constructors /// /// Create a new, empty DatFile object /// public DatFile() { _files = new SortedDictionary>(); } /// /// Create a new DatFile from an existing one /// /// public DatFile(DatFile datFile) { _fileName = datFile.FileName; _name = datFile.Name; _description = datFile.Description; _rootDir = datFile.RootDir; _category = datFile.Category; _version = datFile.Version; _date = datFile.Date; _author = datFile.Author; _email = datFile.Email; _homepage = datFile.Homepage; _url = datFile.Url; _comment = datFile.Comment; _header = datFile.Header; _type = datFile.Type; _forceMerging = datFile.ForceMerging; _forceNodump = datFile.ForceNodump; _forcePacking = datFile.ForcePacking; _excludeOf = datFile.ExcludeOf; _datFormat = datFile.DatFormat; _mergeRoms = datFile.MergeRoms; _stripHash = datFile.StripHash; _sortedBy = SortedBy.Default; _useGame = datFile.UseGame; _prefix = datFile.Prefix; _postfix = datFile.Postfix; _quotes = datFile.Quotes; _repExt = datFile.RepExt; _addExt = datFile.AddExt; _remExt = datFile.RemExt; _gameName = datFile.GameName; _romba = datFile.Romba; } #endregion #endregion // Instance Methods } }