using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SabreTools.Helper.Data; using SabreTools.Helper.Tools; #if MONO using System.IO; #else using Alphaleonis.Win32.Filesystem; using IOException = System.IO.IOException; using SearchOption = System.IO.SearchOption; #endif using SharpCompress.Common; namespace SabreTools.Helper.Dats { public partial class DatFile { #region Populate DAT from Directory [MODULAR DONE, FOR NOW] /// /// Create a new Dat from a directory /// /// Base folder to be used in creating the DAT /// True if MD5 hashes should be skipped over, false otherwise /// True if SHA-1 hashes should be skipped over, false otherwise /// True if SHA-256 hashes should be skipped over, false otherwise /// True if the date should be omitted from the DAT, false otherwise /// True if archives should be treated as files, false otherwise /// True if GZIP archives should be treated as files, false otherwise /// True if blank items should be created for empty folders, false otherwise /// True if dates should be archived for all files, false otherwise /// Name of the directory to create a temp folder in (blank is current directory) /// Output directory to /// True if files should be copied to the temp directory before hashing, false otherwise /// Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise /// Integer representing the maximum amount of parallelization to be used /// Logger object for console and file output public bool PopulateFromDir(string basePath, bool noMD5, bool noSHA1, bool noSHA256, bool bare, bool archivesAsFiles, bool enableGzip, bool addBlanks, bool addDate, string tempDir, bool copyFiles, string headerToCheckAgainst, int maxDegreeOfParallelism, Logger logger) { // If the description is defined but not the name, set the name from the description if (String.IsNullOrEmpty(Name) && !String.IsNullOrEmpty(Description)) { Name = Description; } // If the name is defined but not the description, set the description from the name else if (!String.IsNullOrEmpty(Name) && String.IsNullOrEmpty(Description)) { Description = Name + (bare ? "" : " (" + Date + ")"); } // If neither the name or description are defined, set them from the automatic values else if (String.IsNullOrEmpty(Name) && String.IsNullOrEmpty(Description)) { Name = basePath.Split(Path.DirectorySeparatorChar).Last(); Description = Name + (bare ? "" : " (" + Date + ")"); } // Process the input if (Directory.Exists(basePath)) { logger.Verbose("Folder found: " + basePath); // Process the files in the main folder List files = Directory.EnumerateFiles(basePath, "*", SearchOption.TopDirectoryOnly).ToList(); Parallel.ForEach(files, new ParallelOptions { MaxDegreeOfParallelism = maxDegreeOfParallelism }, item => { PopulateFromDirCheckFile(item, basePath, noMD5, noSHA1, noSHA256, bare, archivesAsFiles, enableGzip, addBlanks, addDate, tempDir, copyFiles, headerToCheckAgainst, maxDegreeOfParallelism, logger); }); // Find all top-level subfolders files = Directory.EnumerateDirectories(basePath, "*", SearchOption.TopDirectoryOnly).ToList(); Parallel.ForEach(files, new ParallelOptions { MaxDegreeOfParallelism = maxDegreeOfParallelism }, item => { List subfiles = Directory.EnumerateFiles(item, "*", SearchOption.AllDirectories).ToList(); Parallel.ForEach(subfiles, new ParallelOptions { MaxDegreeOfParallelism = maxDegreeOfParallelism }, subitem => { PopulateFromDirCheckFile(subitem, basePath, noMD5, noSHA1, noSHA256, bare, archivesAsFiles, enableGzip, addBlanks, addDate, tempDir, copyFiles, headerToCheckAgainst, maxDegreeOfParallelism, logger); }); }); // Now find all folders that are empty, if we are supposed to if (!Romba && addBlanks) { List empties = Directory.EnumerateDirectories(basePath, "*", SearchOption.AllDirectories).ToList(); Parallel.ForEach(empties, new ParallelOptions { MaxDegreeOfParallelism = maxDegreeOfParallelism }, dir => { if (Directory.EnumerateFiles(dir, "*", SearchOption.TopDirectoryOnly).Count() == 0) { // Get the full path for the directory string fulldir = Path.GetFullPath(dir); // Set the temporary variables string gamename = ""; string romname = ""; // If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom if (Type == "SuperDAT") { gamename = fulldir.Remove(0, basePath.Length + 1); romname = "-"; } // Otherwise, we want just the top level folder as the game, and the file as everything else else { gamename = fulldir.Remove(0, basePath.Length + 1).Split(Path.DirectorySeparatorChar)[0]; romname = Path.Combine(fulldir.Remove(0, basePath.Length + 1 + gamename.Length), "-"); } // Sanitize the names if (gamename.StartsWith(Path.DirectorySeparatorChar.ToString())) { gamename = gamename.Substring(1); } if (gamename.EndsWith(Path.DirectorySeparatorChar.ToString())) { gamename = gamename.Substring(0, gamename.Length - 1); } if (romname.StartsWith(Path.DirectorySeparatorChar.ToString())) { romname = romname.Substring(1); } if (romname.EndsWith(Path.DirectorySeparatorChar.ToString())) { romname = romname.Substring(0, romname.Length - 1); } logger.Verbose("Adding blank empty folder: " + gamename); this["null"].Add(new Rom(romname, gamename)); } }); } } else if (File.Exists(basePath)) { PopulateFromDirCheckFile(basePath, Path.GetDirectoryName(Path.GetDirectoryName(basePath)), noMD5, noSHA1, noSHA256, bare, archivesAsFiles, enableGzip, addBlanks, addDate, tempDir, copyFiles, headerToCheckAgainst, maxDegreeOfParallelism, logger); } // Now that we're done, delete the temp folder (if it's not the default) logger.User("Cleaning temp folder"); try { if (tempDir != Path.GetTempPath()) { Directory.Delete(tempDir, true); } } catch { // Just absorb the error for now } return true; } /// /// Check a given file for hashes, based on current settings /// /// Filename of the item to be checked /// Base folder to be used in creating the DAT /// True if MD5 hashes should be skipped over, false otherwise /// True if SHA-1 hashes should be skipped over, false otherwise /// True if SHA-256 hashes should be skipped over, false otherwise /// True if the date should be omitted from the DAT, false otherwise /// True if archives should be treated as files, false otherwise /// True if GZIP archives should be treated as files, false otherwise /// True if blank items should be created for empty folders, false otherwise /// True if dates should be archived for all files, false otherwise /// Name of the directory to create a temp folder in (blank is current directory) /// True if files should be copied to the temp directory before hashing, false otherwise /// Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise /// Integer representing the maximum amount of parallelization to be used /// Logger object for console and file output private void PopulateFromDirCheckFile(string item, string basePath, bool noMD5, bool noSHA1, bool noSHA256, bool bare, bool archivesAsFiles, bool enableGzip, bool addBlanks, bool addDate, string tempDir, bool copyFiles, string headerToCheckAgainst, int maxDegreeOfParallelism, Logger logger) { // Define the temporary directory string tempSubDir = Path.GetFullPath(Path.Combine(tempDir, Path.GetRandomFileName())) + Path.DirectorySeparatorChar; // Special case for if we are in Romba mode (all names are supposed to be SHA-1 hashes) if (Romba) { Rom rom = ArchiveTools.GetTorrentGZFileInfo(item, logger); // If the rom is valid, write it out if (rom != null && rom.Name != null) { // Add the list if it doesn't exist already Add(rom.Size + "-" + rom.CRC, rom); logger.User("File added: " + Path.GetFileNameWithoutExtension(item) + Environment.NewLine); } else { logger.User("File not added: " + Path.GetFileNameWithoutExtension(item) + Environment.NewLine); return; } return; } // If we're copying files, copy it first and get the new filename string newItem = item; string newBasePath = basePath; if (copyFiles) { newBasePath = Path.Combine(tempDir, Path.GetRandomFileName()); newItem = Path.GetFullPath(Path.Combine(newBasePath, Path.GetFullPath(item).Remove(0, basePath.Length + 1))); Directory.CreateDirectory(Path.GetDirectoryName(newItem)); File.Copy(item, newItem, true); } // If all deep hash skip flags are set, do a quickscan if (noMD5 && noSHA1 && noSHA256) { ArchiveType? type = ArchiveTools.GetCurrentArchiveType(newItem, logger); // If we have an archive, scan it if (type != null && !archivesAsFiles) { List extracted = ArchiveTools.GetArchiveFileInfo(newItem, logger); foreach (Rom rom in extracted) { PopulateFromDirProcessFileHelper(newItem, rom, basePath, (Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, basePath.Length) + Path.GetFileNameWithoutExtension(item), logger); } } // Otherwise, just get the info on the file itself else if (File.Exists(newItem)) { PopulateFromDirProcessFile(newItem, "", newBasePath, noMD5, noSHA1, noSHA256, addDate, headerToCheckAgainst, logger); } } // Otherwise, attempt to extract the files to the temporary directory else { ArchiveScanLevel asl = (archivesAsFiles ? ArchiveScanLevel.SevenZipExternal : ArchiveScanLevel.SevenZipInternal) | (!archivesAsFiles && enableGzip ? ArchiveScanLevel.GZipInternal : ArchiveScanLevel.GZipExternal) | (archivesAsFiles ? ArchiveScanLevel.RarExternal : ArchiveScanLevel.RarInternal) | (archivesAsFiles ? ArchiveScanLevel.ZipExternal : ArchiveScanLevel.ZipInternal); bool encounteredErrors = ArchiveTools.ExtractArchive(newItem, tempSubDir, asl, logger); // If the file was an archive and was extracted successfully, check it if (!encounteredErrors) { logger.Verbose(Path.GetFileName(item) + " treated like an archive"); List extracted = Directory.EnumerateFiles(tempSubDir, "*", SearchOption.AllDirectories).ToList(); Parallel.ForEach(extracted, new ParallelOptions { MaxDegreeOfParallelism = maxDegreeOfParallelism }, entry => { PopulateFromDirProcessFile(entry, Path.Combine((Type == "SuperDAT" ? (Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, basePath.Length) : ""), Path.GetFileNameWithoutExtension(item)), tempSubDir, noMD5, noSHA1, noSHA256, addDate, headerToCheckAgainst, logger); }); } // Otherwise, just get the info on the file itself else if (File.Exists(newItem)) { PopulateFromDirProcessFile(newItem, "", newBasePath, noMD5, noSHA1, noSHA256, addDate, headerToCheckAgainst, logger); } } // Cue to delete the file if it's a copy if (copyFiles && item != newItem) { try { Directory.Delete(newBasePath, true); } catch { } } // Delete the sub temp directory if (Directory.Exists(tempSubDir)) { Directory.Delete(tempSubDir, true); } } /// /// Process a single file as a file /// /// File to be added /// Parent game to be used /// Path the represents the parent directory /// True if MD5 hashes should be skipped over, false otherwise /// True if SHA-1 hashes should be skipped over, false otherwise /// True if SHA-256 hashes should be skipped over, false otherwise /// True if dates should be archived for all files, false otherwise /// Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise /// Logger object for console and file output private void PopulateFromDirProcessFile(string item, string parent, string basePath, bool noMD5, bool noSHA1, bool noSHA256, bool addDate, string headerToCheckAgainst, Logger logger) { logger.Verbose(Path.GetFileName(item) + " treated like a file"); Rom rom = FileTools.GetFileInfo(item, logger, noMD5: noMD5, noSHA1: noSHA1, noSHA256: noSHA256, date: addDate, header: headerToCheckAgainst); PopulateFromDirProcessFileHelper(item, rom, basePath, parent, logger); } /// /// Process a single file as a file (with found Rom data) /// /// File to be added /// Rom data to be used to write to file /// Path the represents the parent directory /// Parent game to be used private void PopulateFromDirProcessFileHelper(string item, DatItem datItem, string basepath, string parent, Logger logger) { // If the datItem isn't a Rom or Disk, return if (datItem.Type != ItemType.Rom && datItem.Type != ItemType.Disk) { return; } string key = ""; if (datItem.Type == ItemType.Rom) { key = ((Rom)datItem).Size + "-" + ((Rom)datItem).CRC; } else { key = ((Disk)datItem).MD5; } // Add the list if it doesn't exist already Add(key); try { // If the basepath ends with a directory separator, remove it if (!basepath.EndsWith(Path.DirectorySeparatorChar.ToString())) { basepath += Path.DirectorySeparatorChar.ToString(); } // Make sure we have the full item path item = Path.GetFullPath(item); // Get the data to be added as game and item names string gamename = ""; string romname = ""; // If the parent is blank, then we have a non-archive file if (parent == "") { // If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom if (Type == "SuperDAT") { gamename = Path.GetDirectoryName(item.Remove(0, basepath.Length)); romname = Path.GetFileName(item); } // Otherwise, we want just the top level folder as the game, and the file as everything else else { gamename = item.Remove(0, basepath.Length).Split(Path.DirectorySeparatorChar)[0]; romname = item.Remove(0, (Path.Combine(basepath, gamename).Length)); } } // Otherwise, we assume that we have an archive else { // If we have a SuperDAT, we want the archive name as the game, and the file as everything else (?) if (Type == "SuperDAT") { gamename = parent; romname = item.Remove(0, basepath.Length); } // Otherwise, we want the archive name as the game, and the file as everything else else { gamename = parent; romname = item.Remove(0, basepath.Length); } } // Sanitize the names if (gamename.StartsWith(Path.DirectorySeparatorChar.ToString())) { gamename = gamename.Substring(1); } if (gamename.EndsWith(Path.DirectorySeparatorChar.ToString())) { gamename = gamename.Substring(0, gamename.Length - 1); } if (romname.StartsWith(Path.DirectorySeparatorChar.ToString())) { romname = romname.Substring(1); } if (romname.EndsWith(Path.DirectorySeparatorChar.ToString())) { romname = romname.Substring(0, romname.Length - 1); } if (!String.IsNullOrEmpty(gamename) && String.IsNullOrEmpty(romname)) { romname = gamename; gamename = "Default"; } // Update rom information datItem.Name = romname; if (datItem.Machine == null) { datItem.Machine = new Machine { Name = gamename, Description = gamename, }; } else { datItem.Machine.Name = gamename; datItem.Machine.Description = gamename; } // Add the file information to the DAT Add(key, datItem); logger.User("File added: " + romname + Environment.NewLine); } catch (IOException ex) { logger.Error(ex.ToString()); return; } } #endregion } }