using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using SabreTools.Core;
using SabreTools.DatItems;
using SabreTools.IO;
using SabreTools.IO.Writers;
namespace SabreTools.DatFiles.Formats
{
///
/// Represents parsing and writing of a hashfile such as an SFV, MD5, or SHA-1 file
///
internal class Hashfile : DatFile
{
// Private instance variables specific to Hashfile DATs
private readonly Hash _hash;
///
/// Constructor designed for casting a base DatFile
///
/// Parent DatFile to copy from
/// Type of hash that is associated with this DAT
public Hashfile(DatFile datFile, Hash hash)
: base(datFile)
{
_hash = hash;
}
///
/// Parse a hashfile or SFV and return all found games and roms within
///
/// Name of the file to be parsed
/// Index ID for the DAT
/// True if full pathnames are to be kept, false otherwise (default)
/// True if the error that is thrown should be thrown back to the caller, false otherwise
public override void ParseFile(string filename, int indexId, bool keep, bool throwOnError = false)
{
// Open a file reader
Encoding enc = filename.GetEncoding();
StreamReader sr = new StreamReader(File.OpenRead(filename), enc);
while (!sr.EndOfStream)
{
try
{
string line = sr.ReadLine();
// Split the line and get the name and hash
string[] split = line.Split(' ');
string name = string.Empty;
string hash = string.Empty;
// If we have CRC, then it's an SFV file and the name is first are
if (_hash.HasFlag(Hash.CRC))
{
name = split[0].Replace("*", String.Empty);
hash = split[1];
}
// Otherwise, the name is second
else
{
name = split[1].Replace("*", String.Empty);
hash = split[0];
}
Rom rom = new Rom
{
Name = name,
Size = null,
CRC = (_hash.HasFlag(Hash.CRC) ? hash : null),
MD5 = (_hash.HasFlag(Hash.MD5) ? hash : null),
SHA1 = (_hash.HasFlag(Hash.SHA1) ? hash : null),
SHA256 = (_hash.HasFlag(Hash.SHA256) ? hash : null),
SHA384 = (_hash.HasFlag(Hash.SHA384) ? hash : null),
SHA512 = (_hash.HasFlag(Hash.SHA512) ? hash : null),
SpamSum = (_hash.HasFlag(Hash.SpamSum) ? hash : null),
ItemStatus = ItemStatus.None,
Machine = new Machine
{
Name = Path.GetFileNameWithoutExtension(filename),
},
Source = new Source
{
Index = indexId,
Name = filename,
},
};
// Now process and add the rom
ParseAddHelper(rom);
}
catch (Exception ex)
{
string message = $"'{filename}' - There was an error parsing at position {sr.BaseStream.Position}";
logger.Error(ex, message);
if (throwOnError)
{
sr.Dispose();
throw new Exception(message, ex);
}
}
}
sr.Dispose();
}
///
protected override ItemType[] GetSupportedTypes()
{
return new ItemType[] { ItemType.Disk, ItemType.Media, ItemType.Rom };
}
///
/// Create and open an output file for writing direct from a dictionary
///
/// Name of the file to write to
/// True if blank roms should be skipped on output, false otherwise (default)
/// True if the error that is thrown should be thrown back to the caller, false otherwise
/// True if the DAT was written correctly, false otherwise
public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
{
try
{
logger.User($"Opening file for writing: {outfile}");
FileStream fs = File.Create(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
SeparatedValueWriter svw = new SeparatedValueWriter(fs, new UTF8Encoding(false))
{
Quotes = false,
Separator = ' ',
VerifyFieldCount = true
};
// Use a sorted list of games to output
foreach (string key in Items.SortedKeys)
{
List datItems = Items[key];
// If this machine doesn't contain any writable items, skip
if (!ContainsWritable(datItems))
continue;
// Resolve the names in the block
datItems = DatItem.ResolveNames(datItems);
for (int index = 0; index < datItems.Count; index++)
{
DatItem datItem = datItems[index];
// Check for a "null" item
datItem = ProcessNullifiedItem(datItem);
// Write out the item if we're not ignoring
if (!ShouldIgnore(datItem, ignoreblanks))
WriteDatItem(svw, datItem);
}
}
logger.Verbose($"File written!{Environment.NewLine}");
svw.Dispose();
fs.Dispose();
}
catch (Exception ex)
{
logger.Error(ex);
if (throwOnError) throw ex;
return false;
}
return true;
}
///
/// Write out DatItem using the supplied SeparatedValueWriter
///
/// SeparatedValueWriter to output to
/// DatItem object to be output
private void WriteDatItem(SeparatedValueWriter svw, DatItem datItem)
{
// Build the state
string[] fields = new string[2];
// Get the name field
string name = string.Empty;
switch (datItem.ItemType)
{
case ItemType.Disk:
var disk = datItem as Disk;
if (Header.GameName)
name = $"{disk.Machine.Name}{Path.DirectorySeparatorChar}";
name += disk.Name;
break;
case ItemType.Media:
var media = datItem as Media;
if (Header.GameName)
name = $"{media.Machine.Name}{Path.DirectorySeparatorChar}";
name += media.Name;
break;
case ItemType.Rom:
var rom = datItem as Rom;
if (Header.GameName)
name = $"{rom.Machine.Name}{Path.DirectorySeparatorChar}";
name += rom.Name;
break;
}
// Get the hash field and set final fields
string hash = string.Empty;
switch (_hash)
{
case Hash.CRC:
switch (datItem.ItemType)
{
case ItemType.Rom:
var rom = datItem as Rom;
fields[0] = name;
fields[1] = rom.CRC;
break;
}
break;
case Hash.MD5:
switch (datItem.ItemType)
{
case ItemType.Disk:
var disk = datItem as Disk;
fields[0] = disk.MD5;
fields[1] = name;
break;
case ItemType.Media:
var media = datItem as Media;
fields[0] = media.MD5;
fields[1] = name;
break;
case ItemType.Rom:
var rom = datItem as Rom;
fields[0] = rom.MD5;
fields[1] = name;
break;
}
break;
case Hash.SHA1:
switch (datItem.ItemType)
{
case ItemType.Disk:
var disk = datItem as Disk;
fields[0] = disk.SHA1;
fields[1] = name;
break;
case ItemType.Media:
var media = datItem as Media;
fields[0] = media.SHA1;
fields[1] = name;
break;
case ItemType.Rom:
var rom = datItem as Rom;
fields[0] = rom.SHA1;
fields[1] = name;
break;
}
break;
case Hash.SHA256:
switch (datItem.ItemType)
{
case ItemType.Media:
var media = datItem as Media;
fields[0] = media.SHA256;
fields[1] = name;
break;
case ItemType.Rom:
var rom = datItem as Rom;
fields[0] = rom.SHA256;
fields[1] = name;
break;
}
break;
case Hash.SHA384:
switch (datItem.ItemType)
{
case ItemType.Rom:
var rom = datItem as Rom;
fields[0] = rom.SHA384;
fields[1] = name;
break;
}
break;
case Hash.SHA512:
switch (datItem.ItemType)
{
case ItemType.Rom:
var rom = datItem as Rom;
fields[0] = rom.SHA512;
fields[1] = name;
break;
}
break;
case Hash.SpamSum:
switch (datItem.ItemType)
{
case ItemType.Media:
var media = datItem as Media;
fields[0] = media.SpamSum;
fields[1] = name;
break;
case ItemType.Rom:
var rom = datItem as Rom;
fields[0] = rom.SpamSum;
fields[1] = name;
break;
}
break;
}
// If we had at least one field filled in
if (!string.IsNullOrEmpty(fields[0]) || !string.IsNullOrEmpty(fields[1]))
svw.WriteValues(fields);
svw.Flush();
}
}
}