using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using SabreTools.Library.Data; using SabreTools.Library.DatItems; using SabreTools.Library.IO; using SabreTools.Library.Tools; namespace SabreTools.Library.DatFiles { /// /// Represents parsing and writing of a MAME Listrom DAT /// internal class Listrom : DatFile { /// /// Constructor designed for casting a base DatFile /// /// Parent DatFile to copy from public Listrom(DatFile datFile) : base(datFile) { } /// /// Parse a MAME Listrom DAT and return all found games and roms within /// /// Name of the file to be parsed /// Index ID for the DAT /// True if full pathnames are to be kept, false otherwise (default) /// /// In a new style MAME listrom DAT, each game has the following format: /// /// ROMs required for driver "005". /// Name Size Checksum /// 1346b.cpu-u25 2048 CRC(8e68533e) SHA1(a257c556d31691068ed5c991f1fb2b51da4826db) /// 6331.sound-u8 32 BAD CRC(1d298cb0) SHA1(bb0bb62365402543e3154b9a77be9c75010e6abc) BAD_DUMP /// 16v8h-blue.u24 279 NO GOOD DUMP KNOWN /// protected override void ParseFile(string filename, int indexId, bool keep) { // Open a file reader Encoding enc = FileExtensions.GetEncoding(filename); StreamReader sr = new StreamReader(FileExtensions.TryOpenRead(filename), enc); string gamename = string.Empty; while (!sr.EndOfStream) { string line = sr.ReadLine().Trim(); // If we have a blank line, we just skip it if (string.IsNullOrWhiteSpace(line)) { continue; } // If we have the descriptor line, ignore it else if (line == "Name Size Checksum") { continue; } // If we have the beginning of a game, set the name of the game else if (line.StartsWith("ROMs required for")) { gamename = Regex.Match(line, @"^ROMs required for \S*? string.Empty(.*?)string.Empty\.").Groups[1].Value; } // If we have a machine with no required roms (usually internal devices), skip it else if (line.StartsWith("No ROMs required for")) { continue; } // Otherwise, we assume we have a rom that we need to add else { // First, we preprocess the line so that the rom name is consistently correct string[] split = line.Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries); // If the line doesn't have the 4 spaces of padding, check for 3 if (split.Length == 1) split = line.Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries); // If the split is still unsuccessful, log it and skip if (split.Length == 1) Globals.Logger.Warning($"Possibly malformed line: '{line}'"); string romname = split[0]; line = line.Substring(romname.Length); // Next we separate the ROM into pieces split = line.Split(new char[0], StringSplitOptions.RemoveEmptyEntries); // Standard Disks have 2 pieces (name, sha1) if (split.Length == 1) { Disk disk = new Disk() { Name = romname, SHA1 = Sanitizer.CleanListromHashData(split[0]), Machine = new Machine { Name = gamename, }, Source = new Source { Index = indexId, Name = filename, }, }; ParseAddHelper(disk); } // Baddump Disks have 4 pieces (name, BAD, sha1, BAD_DUMP) else if (split.Length == 3 && line.EndsWith("BAD_DUMP")) { Disk disk = new Disk() { Name = romname, SHA1 = Sanitizer.CleanListromHashData(split[1]), ItemStatus = ItemStatus.BadDump, Machine = new Machine { Name = gamename, }, Source = new Source { Index = indexId, Name = filename, }, }; ParseAddHelper(disk); } // Standard ROMs have 4 pieces (name, size, crc, sha1) else if (split.Length == 3) { if (!Int64.TryParse(split[0], out long size)) size = 0; Rom rom = new Rom() { Name = romname, Size = size, CRC = Sanitizer.CleanListromHashData(split[1]), SHA1 = Sanitizer.CleanListromHashData(split[2]), Machine = new Machine { Name = gamename, }, Source = new Source { Index = indexId, Name = filename, }, }; ParseAddHelper(rom); } // Nodump Disks have 5 pieces (name, NO, GOOD, DUMP, KNOWN) else if (split.Length == 4 && line.EndsWith("NO GOOD DUMP KNOWN")) { Disk disk = new Disk() { Name = romname, ItemStatus = ItemStatus.Nodump, Machine = new Machine { Name = gamename, }, Source = new Source { Index = indexId, Name = filename, }, }; ParseAddHelper(disk); } // Baddump ROMs have 6 pieces (name, size, BAD, crc, sha1, BAD_DUMP) else if (split.Length == 5 && line.EndsWith("BAD_DUMP")) { if (!Int64.TryParse(split[0], out long size)) size = 0; Rom rom = new Rom() { Name = romname, Size = size, CRC = Sanitizer.CleanListromHashData(split[2]), SHA1 = Sanitizer.CleanListromHashData(split[3]), ItemStatus = ItemStatus.BadDump, Machine = new Machine { Name = gamename, }, Source = new Source { Index = indexId, Name = filename, }, }; ParseAddHelper(rom); } // Nodump ROMs have 6 pieces (name, size, NO, GOOD, DUMP, KNOWN) else if (split.Length == 5 && line.EndsWith("NO GOOD DUMP KNOWN")) { if (!Int64.TryParse(split[0], out long size)) size = 0; Rom rom = new Rom() { Name = romname, Size = size, ItemStatus = ItemStatus.Nodump, Machine = new Machine { Name = gamename, }, Source = new Source { Index = indexId, Name = filename, }, }; ParseAddHelper(rom); } // If we have something else, it's invalid else { Globals.Logger.Warning($"Invalid line detected: '{romname} {line}'"); } } } } /// /// Create and open an output file for writing direct from a dictionary /// /// Name of the file to write to /// True if blank roms should be skipped on output, false otherwise (default) /// True if the DAT was written correctly, false otherwise public override bool WriteToFile(string outfile, bool ignoreblanks = false) { try { Globals.Logger.User($"Opening file for writing: {outfile}"); FileStream fs = FileExtensions.TryCreate(outfile); // If we get back null for some reason, just log and return if (fs == null) { Globals.Logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable"); return false; } StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false)); // Write out each of the machines and roms string lastgame = null; // Use a sorted list of games to output foreach (string key in Items.SortedKeys) { List datItems = Items.FilteredItems(key); // Resolve the names in the block datItems = DatItem.ResolveNames(datItems); for (int index = 0; index < datItems.Count; index++) { DatItem datItem = datItems[index]; // If we have a different game and we're not at the start of the list, output the end of last item if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant()) WriteEndGame(sw); // If we have a new game, output the beginning of the new item if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant()) WriteStartGame(sw, datItem); // Check for a "null" item datItem = ProcessNullifiedItem(datItem); // Write out the item if we're not ignoring if (!ShouldIgnore(datItem, ignoreblanks)) WriteDatItem(sw, datItem); // Set the new data to compare against lastgame = datItem.Machine.Name; } } Globals.Logger.Verbose("File written!" + Environment.NewLine); sw.Dispose(); fs.Dispose(); } catch (Exception ex) { Globals.Logger.Error(ex.ToString()); return false; } return true; } /// /// Write out Game start using the supplied StreamWriter /// /// StreamWriter to output to /// DatItem object to be output /// True if the data was written, false on error private bool WriteStartGame(StreamWriter sw, DatItem rom) { try { // No game should start with a path separator rom.Machine.Name = rom.Machine.Name.TrimStart(Path.DirectorySeparatorChar); // Build the state sw.Write($"ROMs required for driver \"{rom.Machine.Name}\".\n"); sw.Write("Name Size Checksum\n"); sw.Flush(); } catch (Exception ex) { Globals.Logger.Error(ex.ToString()); return false; } return true; } /// /// Write out Game end using the supplied StreamWriter /// /// StreamWriter to output to /// True if the data was written, false on error private bool WriteEndGame(StreamWriter sw) { try { // End driver sw.Write("\n"); sw.Flush(); } catch (Exception ex) { Globals.Logger.Error(ex.ToString()); return false; } return true; } /// /// Write out DatItem using the supplied StreamWriter /// /// StreamWriter to output to /// DatItem object to be output /// True if the data was written, false on error private bool WriteDatItem(StreamWriter sw, DatItem datItem) { try { // Pre-process the item name ProcessItemName(datItem, true); // Build the state switch (datItem.ItemType) { case ItemType.Disk: var disk = datItem as Disk; // The name is padded out to a particular length if (disk.Name.Length < 43) sw.Write(disk.Name.PadRight(43, ' ')); else sw.Write($"{disk.Name} "); // If we have a baddump, put the first indicator if (disk.ItemStatus == ItemStatus.BadDump) sw.Write(" BAD"); // If we have a nodump, write out the indicator if (disk.ItemStatus == ItemStatus.Nodump) sw.Write(" NO GOOD DUMP KNOWN"); // Otherwise, write out the SHA-1 hash else if (!string.IsNullOrWhiteSpace(disk.SHA1)) sw.Write($" SHA1({disk.SHA1 ?? string.Empty})"); // If we have a baddump, put the second indicator if (disk.ItemStatus == ItemStatus.BadDump) sw.Write(" BAD_DUMP"); sw.Write("\n"); break; case ItemType.Rom: var rom = datItem as Rom; // The name is padded out to a particular length if (rom.Name.Length < 43) sw.Write(rom.Name.PadRight(43 - rom.Size.ToString().Length, ' ')); else sw.Write($"{rom.Name} "); // If we don't have a nodump, write out the size if (rom.ItemStatus != ItemStatus.Nodump) sw.Write(rom.Size); // If we have a baddump, put the first indicator if (rom.ItemStatus == ItemStatus.BadDump) sw.Write(" BAD"); // If we have a nodump, write out the indicator if (rom.ItemStatus == ItemStatus.Nodump) { sw.Write(" NO GOOD DUMP KNOWN"); } // Otherwise, write out the CRC and SHA-1 hashes else { if (!string.IsNullOrWhiteSpace(rom.CRC)) sw.Write($" CRC({rom.CRC ?? string.Empty})"); if (!string.IsNullOrWhiteSpace(rom.SHA1)) sw.Write($" SHA1({rom.SHA1 ?? string.Empty})"); } // If we have a baddump, put the second indicator if (rom.ItemStatus == ItemStatus.BadDump) sw.Write(" BAD_DUMP"); sw.Write("\n"); break; } sw.Flush(); } catch (Exception ex) { Globals.Logger.Error(ex.ToString()); return false; } return true; } } }