using System; using System.Collections.Generic; using System.IO; using System.Text; using SabreTools.Library.Data; using SabreTools.Library.DatItems; using SabreTools.Library.Tools; using NaturalSort; namespace SabreTools.Library.DatFiles { /// /// Represents parsing and writing of a Missfile /// internal class Missfile : DatFile { /// /// Constructor designed for casting a base DatFile /// /// Parent DatFile to copy from public Missfile(DatFile datFile) : base(datFile, cloneHeader: false) { } /// /// Parse a Missfile and return all found games and roms within /// /// Name of the file to be parsed /// System ID for the DAT /// Source ID for the DAT /// True if full pathnames are to be kept, false otherwise (default) /// True if game names are sanitized, false otherwise (default) /// True if we should remove non-ASCII characters from output, false otherwise (default) public override void ParseFile( // Standard Dat parsing string filename, int sysid, int srcid, // Miscellaneous bool keep, bool clean, bool remUnicode) { // There is no consistent way to parse a missfile... throw new NotImplementedException(); } /// /// Create and open an output file for writing direct from a dictionary /// /// Name of the file to write to /// True if blank roms should be skipped on output, false otherwise (default) /// True if the DAT was written correctly, false otherwise public override bool WriteToFile(string outfile, bool ignoreblanks = false) { try { Globals.Logger.User($"Opening file for writing: {outfile}"); FileStream fs = Utilities.TryCreate(outfile); // If we get back null for some reason, just log and return if (fs == null) { Globals.Logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable"); return false; } StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false)); // Write out each of the machines and roms string lastgame = null; // Get a properly sorted set of keys List keys = Keys; keys.Sort(new NaturalComparer()); foreach (string key in keys) { List roms = this[key]; // Resolve the names in the block roms = DatItem.ResolveNames(roms); for (int index = 0; index < roms.Count; index++) { DatItem rom = roms[index]; // There are apparently times when a null rom can skip by, skip them if (rom.Name == null || rom.MachineName == null) { Globals.Logger.Warning("Null rom found!"); continue; } // If we have a "null" game (created by DATFromDir or something similar), log it to file if (rom.ItemType == ItemType.Rom && ((Rom)rom).Size == -1 && ((Rom)rom).CRC == "null") { Globals.Logger.Verbose($"Empty folder found: {rom.MachineName}"); lastgame = rom.MachineName; continue; } // Now, output the rom data WriteDatItem(sw, rom, lastgame, ignoreblanks); // Set the new data to compare against lastgame = rom.MachineName; } } Globals.Logger.Verbose("File written!" + Environment.NewLine); sw.Dispose(); fs.Dispose(); } catch (Exception ex) { Globals.Logger.Error(ex.ToString()); return false; } return true; } /// /// Write out DatItem using the supplied StreamWriter /// /// StreamWriter to output to /// DatItem object to be output /// The name of the last game to be output /// True if blank roms should be skipped on output, false otherwise (default) /// True if the data was written, false on error private bool WriteDatItem(StreamWriter sw, DatItem datItem, string lastgame, bool ignoreblanks = false) { // If we are in ignore blanks mode AND we have a blank (0-size) rom, skip if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1))) return true; try { // Process the item name ProcessItemName(datItem, false, forceRomName: false); // If we're in Romba mode, the state is consistent if (Romba) { sw.Write($"{datItem.GetField(Field.SHA1, ExcludeFields)}\n"); } // Otherwise, use any flags else { if (!UseRomName && datItem.MachineName != lastgame) { sw.Write($"{datItem.GetField(Field.MachineName, ExcludeFields)}\n"); lastgame = datItem.MachineName; } else if (UseRomName) { sw.Write($"{datItem.GetField(Field.Name, ExcludeFields)}\n"); } } sw.Flush(); } catch (Exception ex) { Globals.Logger.Error(ex.ToString()); return false; } return true; } } }