using System.Collections.Generic;
///
/// This holds all of the auxiliary types needed for proper parsing
///
namespace SabreTools.Library.DatItems
{
#region Machine
#region ListXML
///
/// Represents one ListXML info object
///
public class ListXmlInfo
{
public string Name { get; set; }
public string Value { get; set; }
public ListXmlInfo(string name, string value)
{
Name = name;
Value = value;
}
}
#endregion
#region OpenMSX
///
/// Represents the OpenMSX original value
///
public class OpenMSXOriginal
{
public string Name { get; set; }
public bool? Value { get; set; }
}
#endregion
#region ListXML
///
/// Represents one ListXML chip
///
public class ListXMLChip
{
public string Name { get; set; }
public string Tag { get; set; }
public string Type { get; set; } // TODO: (cpu|audio)
public string Clock { get; set; }
}
///
/// Represents one ListXML condition
///
public class ListXMLCondition
{
public string Tag { get; set; }
public string Mask { get; set; }
public string Relation { get; set; } // TODO: (eq|ne|gt|le|lt|ge)
public string Value { get; set; }
}
///
/// Represents one ListXML control
///
public class ListXMLControl
{
public string Type { get; set; }
public string Player { get; set; } // TODO: Int32?
public string Buttons { get; set; } // TODO: Int32?
public string RegButtons { get; set; } // TODO: Int32?
public string Minimum { get; set; } // TODO: Int32? Float?
public string Maximum { get; set; } // TODO: Int32? Float?
public string Sensitivity { get; set; } // TODO: Int32? Float?
public string KeyDelta { get; set; } // TODO: Int32? Float?
public bool? Reverse { get; set; }
public string Ways { get; set; } // TODO: Int32? Float?
public string Ways2 { get; set; } // TODO: Int32? Float?
public string Ways3 { get; set; } // TODO: Int32? Float?
}
///
/// Represents one ListXML display
///
public class ListXMLDisplay
{
public string Tag { get; set; }
public string Type { get; set; } // TODO: (raster|vector|lcd|svg|unknown)
public string Rotate { get; set; } // TODO: (0|90|180|270) Int32?
public bool? FlipX { get; set; }
public string Width { get; set; } // TODO: Int32?
public string Height { get; set; } // TODO: Int32?
public string Refresh { get; set; } // TODO: Int32? Float?
public string PixClock { get; set; } // TODO: Int32? Float?
public string HTotal { get; set; } // TODO: Int32? Float?
public string HBend { get; set; } // TODO: Int32? Float?
public string HStart { get; set; } // TODO: Int32? Float?
public string VTotal { get; set; } // TODO: Int32? Float?
public string VBend { get; set; } // TODO: Int32? Float?
public string VStart { get; set; } // TODO: Int32? Float?
}
///
/// Represents one ListXML dipswitch
///
/// Also used by SoftwareList
public class ListXMLDipSwitch
{
public string Name { get; set; }
public string Tag { get; set; }
public string Mask { get; set; }
public List Locations { get; set; }
public List Values { get; set; }
public ListXMLDipSwitch()
{
Locations = new List();
Values = new List();
}
}
///
/// Represents one ListXML diplocation
///
public class ListXMLDipLocation
{
public string Name { get; set; }
public string Number { get; set; }
public bool? Inverted { get; set; }
}
///
/// Represents one ListXML dipvalue
///
/// Also used by SoftwareList
public class ListXMLDipValue
{
public string Name { get; set; }
public string Value { get; set; }
public bool? Default { get; set; }
}
///
/// Represents one ListXML input
///
public class ListXMLInput
{
public bool? Service { get; set; }
public bool? Tilt { get; set; }
public string Players { get; set; } // TODO: Int32?
public string Coins { get; set; } // TODO: Int32?
public List Controls { get; set; }
public ListXMLInput()
{
Controls = new List();
}
}
///
/// Represents one ListXML sound
///
public class ListXMLSound
{
public string Channels { get; set; } // TODO: Int32?
}
#endregion
#region SoftwareList
///
/// Represents one SoftwareList shared feature object
///
public class SoftwareListSharedFeature
{
public string Name { get; set; }
public string Value { get; set; }
public SoftwareListSharedFeature(string name, string value)
{
Name = name;
Value = value;
}
}
#endregion
#endregion // Machine
#region DatItem
#region SoftwareList
///
/// Represents one SoftwareList feature object
///
public class SoftwareListFeature
{
public string Name { get; set; }
public string Value { get; set; }
public SoftwareListFeature(string name, string value)
{
Name = name;
Value = value;
}
}
#endregion
#endregion //DatItem
}