using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using SabreTools.DatItems;
namespace SabreTools.DatFiles
{
///
/// Represents parsing and writing of a Missfile
///
internal class Missfile : DatFile
{
///
/// Constructor designed for casting a base DatFile
///
/// Parent DatFile to copy from
public Missfile(DatFile datFile)
: base(datFile)
{
}
///
/// Parse a Missfile and return all found games and roms within
///
/// Name of the file to be parsed
/// Index ID for the DAT
/// True if full pathnames are to be kept, false otherwise (default)
/// True if the error that is thrown should be thrown back to the caller, false otherwise
protected override void ParseFile(string filename, int indexId, bool keep, bool throwOnError = false)
{
// There is no consistent way to parse a missfile...
throw new NotImplementedException();
}
///
/// Create and open an output file for writing direct from a dictionary
///
/// Name of the file to write to
/// True if blank roms should be skipped on output, false otherwise (default)
/// True if the error that is thrown should be thrown back to the caller, false otherwise
/// True if the DAT was written correctly, false otherwise
public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
{
try
{
logger.User($"Opening file for writing: {outfile}");
FileStream fs = File.Create(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
// Write out each of the machines and roms
string lastgame = null;
// Use a sorted list of games to output
foreach (string key in Items.SortedKeys)
{
List datItems = Items.FilteredItems(key);
// If this machine doesn't contain any writable items, skip
if (!ContainsWritable(datItems))
continue;
// Resolve the names in the block
datItems = DatItem.ResolveNames(datItems);
for (int index = 0; index < datItems.Count; index++)
{
DatItem datItem = datItems[index];
// Check for a "null" item
datItem = ProcessNullifiedItem(datItem);
// Write out the item if we're using machine names or we're not ignoring
if (!Header.UseRomName || !ShouldIgnore(datItem, ignoreblanks))
WriteDatItem(sw, datItem, lastgame);
// Set the new data to compare against
lastgame = datItem.Machine.Name;
}
}
logger.Verbose("File written!" + Environment.NewLine);
sw.Dispose();
fs.Dispose();
}
catch (Exception ex)
{
logger.Error(ex);
if (throwOnError) throw ex;
return false;
}
return true;
}
///
/// Write out DatItem using the supplied StreamWriter
///
/// StreamWriter to output to
/// DatItem object to be output
/// The name of the last game to be output
private void WriteDatItem(StreamWriter sw, DatItem datItem, string lastgame)
{
// Process the item name
ProcessItemName(datItem, false, forceRomName: false);
// Romba mode automatically uses item name
if (Header.OutputDepot?.IsActive == true || Header.UseRomName)
sw.Write($"{datItem.GetName() ?? string.Empty}\n");
else if (!Header.UseRomName && datItem.Machine.Name != lastgame)
sw.Write($"{datItem.Machine.Name}\n");
sw.Flush();
}
}
}