using System;
using System.Linq;
using SabreTools.Core.Tools;
using SabreTools.DatItems;
using SabreTools.DatItems.Formats;
namespace SabreTools.DatFiles.Formats
{
///
/// Represents parsing and writing of a DosCenter DAT
///
internal partial class DosCenter : DatFile
{
///
public override void ParseFile(string filename, int indexId, bool keep, bool statsOnly = false, bool throwOnError = false)
{
try
{
// Deserialize the input file
var metadataFile = Serialization.DosCenter.Deserialize(filename);
// Convert the header to the internal format
ConvertHeader(metadataFile?.DosCenter, keep);
// Convert the game data to the internal format
ConvertGames(metadataFile?.Game, filename, indexId, statsOnly);
}
catch (Exception ex) when (!throwOnError)
{
string message = $"'{filename}' - An error occurred during parsing";
logger.Error(ex, message);
}
}
#region Converters
///
/// Convert header information
///
/// Deserialized model to convert
/// True if full pathnames are to be kept, false otherwise (default)
private void ConvertHeader(Models.DosCenter.DosCenter? doscenter, bool keep)
{
// If the header is missing, we can't do anything
if (doscenter == null)
return;
Header.Name ??= doscenter.Name;
Header.Description ??= doscenter.Description;
Header.Version ??= doscenter.Version;
Header.Date ??= doscenter.Date;
Header.Author ??= doscenter.Author;
Header.Homepage ??= doscenter.Homepage;
Header.Comment ??= doscenter.Comment;
// Handle implied SuperDAT
if (doscenter.Name?.Contains(" - SuperDAT") == true && keep)
Header.Type ??= "SuperDAT";
}
///
/// Convert games information
///
/// Array of deserialized models to convert
/// Name of the file to be parsed
/// Index ID for the DAT
/// True to only add item statistics while parsing, false otherwise
private void ConvertGames(Models.DosCenter.Game[]? games, string filename, int indexId, bool statsOnly)
{
// If the game array is missing, we can't do anything
if (games == null || !games.Any())
return;
// Loop through the games and add
foreach (var game in games)
{
ConvertGame(game, filename, indexId, statsOnly);
}
}
///
/// Convert game information
///
/// Deserialized model to convert
/// Name of the file to be parsed
/// Index ID for the DAT
/// True to only add item statistics while parsing, false otherwise
private void ConvertGame(Models.DosCenter.Game game, string filename, int indexId, bool statsOnly)
{
// If the game is missing, we can't do anything
if (game == null)
return;
// Create the machine for copying information
string? machineName = game.Name?.Trim('"');
if (machineName?.EndsWith(".zip") == true)
machineName = System.IO.Path.GetFileNameWithoutExtension(machineName);
var machine = new Machine { Name = machineName };
// Check if there are any items
bool containsItems = false;
// Loop through each type of item
ConvertFiles(game.File, machine, filename, indexId, statsOnly, ref containsItems);
// If we had no items, create a Blank placeholder
if (!containsItems)
{
var blank = new Blank
{
Source = new Source
{
Index = indexId,
Name = filename,
},
};
blank.CopyMachineInformation(machine);
ParseAddHelper(blank, statsOnly);
}
}
///
/// Convert Rom information
///
/// Array of deserialized models to convert
/// Prefilled machine to use
/// Name of the file to be parsed
/// Index ID for the DAT
/// True to only add item statistics while parsing, false otherwise
/// True if there were any items in the array, false otherwise
private void ConvertFiles(Models.DosCenter.File[]? files, Machine machine, string filename, int indexId, bool statsOnly, ref bool containsItems)
{
// If the files array is missing, we can't do anything
if (files == null || !files.Any())
return;
containsItems = true;
foreach (var rom in files)
{
var item = new Rom
{
Name = rom.Name,
Size = Utilities.CleanLong(rom.Size),
CRC = rom.CRC,
Date = rom.Date,
Source = new Source
{
Index = indexId,
Name = filename,
},
};
item.CopyMachineInformation(machine);
ParseAddHelper(item, statsOnly);
}
}
#endregion
}
}