using System; using System.Collections.Generic; using System.Text; using SabreTools.Library.Data; using SabreTools.Library.DatItems; using SabreTools.Library.Tools; #if MONO using System.IO; #else using Alphaleonis.Win32.Filesystem; using FileStream = System.IO.FileStream; using StreamReader = System.IO.StreamReader; using StreamWriter = System.IO.StreamWriter; #endif using NaturalSort; namespace SabreTools.Library.DatFiles { /// /// Represents parsing and writing of an Everdrive SMDB file /// internal class EverdriveSMDB : DatFile { /// /// Constructor designed for casting a base DatFile /// /// Parent DatFile to copy from public EverdriveSMDB(DatFile datFile) : base(datFile, cloneHeader: false) { } /// /// Parse an Everdrive SMDB file and return all found games within /// /// Name of the file to be parsed /// System ID for the DAT /// Source ID for the DAT /// True if full pathnames are to be kept, false otherwise (default) /// True if game names are sanitized, false otherwise (default) /// True if we should remove non-ASCII characters from output, false otherwise (default) public override void ParseFile( // Standard Dat parsing string filename, int sysid, int srcid, // Miscellaneous bool keep, bool clean, bool remUnicode) { // Open a file reader Encoding enc = Utilities.GetEncoding(filename); StreamReader sr = new StreamReader(Utilities.TryOpenRead(filename), enc); while (!sr.EndOfStream) { string line = sr.ReadLine(); /* The gameinfo order is as follows 0 - SHA-256 1 - Machine Name/Filename 2 - SHA-1 3 - MD5 4 - CRC32 */ string[] gameinfo = line.Split('\t'); string[] fullname = gameinfo[1].Split('/'); Rom rom = new Rom { Name = gameinfo[1].Substring(fullname[0].Length + 1), Size = -1, // No size provided, but we don't want the size being 0 CRC = Utilities.CleanHashData(gameinfo[4], 8), MD5 = Utilities.CleanHashData(gameinfo[3], 32), SHA1 = Utilities.CleanHashData(gameinfo[2], 40), SHA256 = Utilities.CleanHashData(gameinfo[0], 64), ItemStatus = ItemStatus.None, MachineName = fullname[0], MachineDescription = fullname[0], }; // Now process and add the rom ParseAddHelper(rom, clean, remUnicode); } sr.Dispose(); } /// /// Create and open an output file for writing direct from a dictionary /// /// Name of the file to write to /// True if blank roms should be skipped on output, false otherwise (default) /// True if the DAT was written correctly, false otherwise public override bool WriteToFile(string outfile, bool ignoreblanks = false) { try { Globals.Logger.User("Opening file for writing: {0}", outfile); FileStream fs = Utilities.TryCreate(outfile); // If we get back null for some reason, just log and return if (fs == null) { Globals.Logger.Warning("File '{0}' could not be created for writing! Please check to see if the file is writable", outfile); return false; } StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false)); // Get a properly sorted set of keys List keys = Keys; keys.Sort(new NaturalComparer()); foreach (string key in keys) { List roms = this[key]; // Resolve the names in the block roms = DatItem.ResolveNames(roms); for (int index = 0; index < roms.Count; index++) { DatItem item = roms[index]; // There are apparently times when a null rom can skip by, skip them if (item.Name == null || item.MachineName == null) { Globals.Logger.Warning("Null rom found!"); continue; } // If we have a "null" game (created by DATFromDir or something similar), log it to file if (item.ItemType == ItemType.Rom && ((Rom)item).Size == -1 && ((Rom)item).CRC == "null") { Globals.Logger.Verbose("Empty folder found: {0}", item.MachineName); item.Name = (item.Name == "null" ? "-" : item.Name); ((Rom)item).Size = Constants.SizeZero; } WriteDatItem(sw, item, ignoreblanks); } } Globals.Logger.Verbose("File written!" + Environment.NewLine); sw.Dispose(); fs.Dispose(); } catch (Exception ex) { Globals.Logger.Error(ex.ToString()); return false; } return true; } /// /// Write out Game start using the supplied StreamWriter /// /// StreamWriter to output to /// DatItem object to be output /// True if the data was written, false on error private bool WriteDatItem(StreamWriter sw, DatItem rom, bool ignoreblanks = false) { // If we are in ignore blanks mode AND we have a blank (0-size) rom, skip if (ignoreblanks && (rom.ItemType == ItemType.Rom && (((Rom)rom).Size == 0 || ((Rom)rom).Size == -1))) { return true; } try { // No game should start with a path separator if (rom.MachineName.StartsWith(Path.DirectorySeparatorChar.ToString())) rom.MachineName = rom.MachineName.Substring(1); // If the DatItem isn't a rom, we don't output it if (rom.ItemType != ItemType.Rom) return true; Rom temp = rom as Rom; string state = (!ExcludeFields[(int)Field.SHA256] ? temp.SHA256 : "") + "\t" + (!ExcludeFields[(int)Field.MachineName] ? temp.MachineName + "/" : "") + temp.Name + "\t" + (!ExcludeFields[(int)Field.SHA1] ? temp.SHA1 : "") + "\t" + (!ExcludeFields[(int)Field.MD5] ? temp.MD5 : "") + "\t" + (!ExcludeFields[(int)Field.CRC] ? temp.CRC : "") + "\n"; sw.Write(state); sw.Flush(); } catch (Exception ex) { Globals.Logger.Error(ex.ToString()); return false; } return true; } } }