using System;
using System.Collections.Generic;
using SabreTools.Library.Data;
using Newtonsoft.Json;
namespace SabreTools.Library.DatItems
{
///
/// Represents the information specific to a set/game/machine
///
public class Machine : ICloneable
{
#region Publicly facing variables
///
/// Name of the machine
///
[JsonProperty("name")]
public string Name { get; set; }
///
/// Additional notes
///
[JsonProperty("comment")]
public string Comment { get; set; }
///
/// Extended description
///
[JsonProperty("description")]
public string Description { get; set; }
///
/// Year(s) of release/manufacture
///
[JsonProperty("year")]
public string Year { get; set; }
///
/// Manufacturer, if available
///
[JsonProperty("manufacturer")]
public string Manufacturer { get; set; }
///
/// Publisher, if available
///
[JsonProperty("publisher")]
public string Publisher { get; set; }
///
/// Category, if available
///
[JsonProperty("category")]
public string Category { get; set; }
///
/// fomof parent
///
[JsonProperty("romof")]
public string RomOf { get; set; }
///
/// cloneof parent
///
[JsonProperty("cloneof")]
public string CloneOf { get; set; }
///
/// sampleof parent
///
[JsonProperty("sampleof")]
public string SampleOf { get; set; }
///
/// Support status
///
/// yes = true, partial = null, no = false
[JsonProperty("supported")]
public bool? Supported { get; set; }
///
/// Emulator source file related to the machine
///
[JsonProperty("sourcefile")]
public string SourceFile { get; set; }
///
/// Machine runnable status
///
/// yes = true, partial = null, no = false
[JsonProperty("runnable")]
public bool? Runnable { get; set; }
///
/// Machine board name
///
[JsonProperty("board")]
public string Board { get; set; }
///
/// Rebuild location if different than machine name
///
[JsonProperty("rebuildto")]
public string RebuildTo { get; set; }
///
/// List of associated device names
///
[JsonProperty("devices")]
public List Devices { get; set; }
///
/// List of slot options
///
[JsonProperty("slotoptions")]
public List SlotOptions { get; set; }
///
/// List of info items
///
[JsonProperty("infos")]
public List> Infos { get; set; }
///
/// Type of the machine
///
[JsonProperty("type")]
public MachineType MachineType { get; set; }
#endregion
#region Constructors
///
/// Create a new Machine object
///
public Machine()
{
Name = null;
Comment = null;
Description = null;
Year = null;
Manufacturer = null;
Publisher = null;
Category = null;
RomOf = null;
CloneOf = null;
SampleOf = null;
Supported = true;
SourceFile = null;
Runnable = null;
Board = null;
RebuildTo = null;
Devices = null;
SlotOptions = null;
Infos = null;
MachineType = MachineType.NULL;
}
///
/// Create a new Machine object with the included information
///
/// Name of the machine
/// Description of the machine
public Machine(string name, string description)
{
Name = name;
Comment = null;
Description = description;
Year = null;
Manufacturer = null;
Publisher = null;
Category = null;
RomOf = null;
CloneOf = null;
SampleOf = null;
Supported = true;
SourceFile = null;
Runnable = null;
Board = null;
RebuildTo = null;
Devices = null;
SlotOptions = null;
Infos = null;
MachineType = MachineType.NULL;
}
#endregion
#region Cloning methods
///
/// Create a clone of the current machine
///
/// New machine with the same values as the current one
public object Clone()
{
return new Machine()
{
Name = this.Name,
Comment = this.Comment,
Description = this.Description,
Year = this.Year,
Manufacturer = this.Manufacturer,
Publisher = this.Publisher,
Category = this.Category,
RomOf = this.RomOf,
CloneOf = this.CloneOf,
SampleOf = this.SampleOf,
Supported = this.Supported,
SourceFile = this.SourceFile,
Runnable = this.Runnable,
Board = this.Board,
RebuildTo = this.RebuildTo,
Devices = this.Devices,
SlotOptions = this.SlotOptions,
Infos = this.Infos,
MachineType = this.MachineType,
};
}
#endregion
}
}