using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml.Serialization; using SabreTools.Core; using SabreTools.Core.Tools; using SabreTools.Filtering; using Newtonsoft.Json; namespace SabreTools.DatItems { /// /// Represents which BIOS(es) is associated with a set /// [JsonObject("biosset"), XmlRoot("biosset")] public class BiosSet : DatItem { #region Fields /// /// Name of the item /// [JsonProperty("name")] [XmlElement("name")] public string Name { get; set; } /// /// Description of the BIOS /// [JsonProperty("description", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("description")] public string Description { get; set; } /// /// Determine whether the BIOS is default /// [JsonProperty("default", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("default")] public bool? Default { get; set; } [JsonIgnore] public bool DefaultSpecified { get { return Default != null; } } #endregion #region Accessors /// /// Gets the name to use for a DatItem /// /// Name if available, null otherwise public override string GetName() { return Name; } /// public override void SetFields( Dictionary datItemMappings, Dictionary machineMappings) { // Set base fields base.SetFields(datItemMappings, machineMappings); // Handle BiosSet-specific fields if (datItemMappings.Keys.Contains(DatItemField.Name)) Name = datItemMappings[DatItemField.Name]; if (datItemMappings.Keys.Contains(DatItemField.Description)) Description = datItemMappings[DatItemField.Description]; if (datItemMappings.Keys.Contains(DatItemField.Default)) Default = datItemMappings[DatItemField.Default].AsYesNo(); } #endregion #region Constructors /// /// Create a default, empty BiosSet object /// public BiosSet() { Name = string.Empty; ItemType = ItemType.BiosSet; } #endregion #region Cloning Methods public override object Clone() { return new BiosSet() { ItemType = this.ItemType, DupeType = this.DupeType, Machine = this.Machine.Clone() as Machine, Source = this.Source.Clone() as Source, Remove = this.Remove, Name = this.Name, Description = this.Description, Default = this.Default, }; } #endregion #region Comparision Methods public override bool Equals(DatItem other) { // If we don't have a BiosSet, return false if (ItemType != other.ItemType) return false; // Otherwise, treat it as a BiosSet BiosSet newOther = other as BiosSet; // If the BiosSet information matches return (Name == newOther.Name && Description == newOther.Description && Default == newOther.Default); } #endregion #region Filtering /// /// Clean a DatItem according to the cleaner /// /// Cleaner to implement public override void Clean(Cleaner cleaner) { // Clean common items first base.Clean(cleaner); // If we're stripping unicode characters, strip item name if (cleaner?.RemoveUnicode == true) Name = RemoveUnicodeCharacters(Name); // If we are in NTFS trim mode, trim the game name if (cleaner?.Trim == true) { // Windows max name length is 260 int usableLength = 260 - Machine.Name.Length - (cleaner.Root?.Length ?? 0); if (Name.Length > usableLength) { string ext = Path.GetExtension(Name); Name = Name.Substring(0, usableLength - ext.Length); Name += ext; } } } /// public override bool PassesFilter(Cleaner cleaner, bool sub = false) { // Check common fields first if (!base.PassesFilter(cleaner, sub)) return false; // Filter on item name if (!Filter.PassStringFilter(cleaner.DatItemFilter.Name, Name)) return false; // Filter on description if (!Filter.PassStringFilter(cleaner.DatItemFilter.Description, Description)) return false; // Filter on default if (!Filter.PassBoolFilter(cleaner.DatItemFilter.Default, Default)) return false; return true; } /// public override void RemoveFields( List datItemFields, List machineFields) { // Remove common fields first base.RemoveFields(datItemFields, machineFields); // Remove the fields if (datItemFields.Contains(DatItemField.Name)) Name = null; if (datItemFields.Contains(DatItemField.Description)) Description = null; if (datItemFields.Contains(DatItemField.Default)) Default = null; } /// /// Set internal names to match One Rom Per Game (ORPG) logic /// public override void SetOneRomPerGame() { string[] splitname = Name.Split('.'); Machine.Name += $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}"; Name = Path.GetFileName(Name); } #endregion #region Sorting and Merging /// public override void ReplaceFields( DatItem item, List datItemFields, List machineFields) { // Replace common fields first base.ReplaceFields(item, datItemFields, machineFields); // If we don't have a BiosSet to replace from, ignore specific fields if (item.ItemType != ItemType.BiosSet) return; // Cast for easier access BiosSet newItem = item as BiosSet; // Replace the fields if (datItemFields.Contains(DatItemField.Name)) Name = newItem.Name; if (datItemFields.Contains(DatItemField.Description)) Description = newItem.Description; if (datItemFields.Contains(DatItemField.Default)) Default = newItem.Default; } #endregion } }