using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Serialization;
using SabreTools.Core;
using SabreTools.Core.Tools;
using SabreTools.Filtering;
using Newtonsoft.Json;
namespace SabreTools.DatItems
{
///
/// Represents which BIOS(es) is associated with a set
///
[JsonObject("biosset"), XmlRoot("biosset")]
public class BiosSet : DatItem
{
#region Fields
///
/// Name of the item
///
[JsonProperty("name")]
[XmlElement("name")]
public string Name { get; set; }
///
/// Description of the BIOS
///
[JsonProperty("description", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("description")]
public string Description { get; set; }
///
/// Determine whether the BIOS is default
///
[JsonProperty("default", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("default")]
public bool? Default { get; set; }
[JsonIgnore]
public bool DefaultSpecified { get { return Default != null; } }
#endregion
#region Accessors
///
/// Gets the name to use for a DatItem
///
/// Name if available, null otherwise
public override string GetName()
{
return Name;
}
///
public override void SetFields(
Dictionary datItemMappings,
Dictionary machineMappings)
{
// Set base fields
base.SetFields(datItemMappings, machineMappings);
// Handle BiosSet-specific fields
if (datItemMappings.Keys.Contains(DatItemField.Name))
Name = datItemMappings[DatItemField.Name];
if (datItemMappings.Keys.Contains(DatItemField.Description))
Description = datItemMappings[DatItemField.Description];
if (datItemMappings.Keys.Contains(DatItemField.Default))
Default = datItemMappings[DatItemField.Default].AsYesNo();
}
#endregion
#region Constructors
///
/// Create a default, empty BiosSet object
///
public BiosSet()
{
Name = string.Empty;
ItemType = ItemType.BiosSet;
}
#endregion
#region Cloning Methods
public override object Clone()
{
return new BiosSet()
{
ItemType = this.ItemType,
DupeType = this.DupeType,
Machine = this.Machine.Clone() as Machine,
Source = this.Source.Clone() as Source,
Remove = this.Remove,
Name = this.Name,
Description = this.Description,
Default = this.Default,
};
}
#endregion
#region Comparision Methods
public override bool Equals(DatItem other)
{
// If we don't have a BiosSet, return false
if (ItemType != other.ItemType)
return false;
// Otherwise, treat it as a BiosSet
BiosSet newOther = other as BiosSet;
// If the BiosSet information matches
return (Name == newOther.Name
&& Description == newOther.Description
&& Default == newOther.Default);
}
#endregion
#region Filtering
///
/// Clean a DatItem according to the cleaner
///
/// Cleaner to implement
public override void Clean(Cleaner cleaner)
{
// Clean common items first
base.Clean(cleaner);
// If we're stripping unicode characters, strip item name
if (cleaner?.RemoveUnicode == true)
Name = RemoveUnicodeCharacters(Name);
// If we are in NTFS trim mode, trim the game name
if (cleaner?.Trim == true)
{
// Windows max name length is 260
int usableLength = 260 - Machine.Name.Length - (cleaner.Root?.Length ?? 0);
if (Name.Length > usableLength)
{
string ext = Path.GetExtension(Name);
Name = Name.Substring(0, usableLength - ext.Length);
Name += ext;
}
}
}
///
public override bool PassesFilter(Cleaner cleaner, bool sub = false)
{
// Check common fields first
if (!base.PassesFilter(cleaner, sub))
return false;
// Filter on item name
if (!Filter.PassStringFilter(cleaner.DatItemFilter.Name, Name))
return false;
// Filter on description
if (!Filter.PassStringFilter(cleaner.DatItemFilter.Description, Description))
return false;
// Filter on default
if (!Filter.PassBoolFilter(cleaner.DatItemFilter.Default, Default))
return false;
return true;
}
///
public override void RemoveFields(
List datItemFields,
List machineFields)
{
// Remove common fields first
base.RemoveFields(datItemFields, machineFields);
// Remove the fields
if (datItemFields.Contains(DatItemField.Name))
Name = null;
if (datItemFields.Contains(DatItemField.Description))
Description = null;
if (datItemFields.Contains(DatItemField.Default))
Default = null;
}
///
/// Set internal names to match One Rom Per Game (ORPG) logic
///
public override void SetOneRomPerGame()
{
string[] splitname = Name.Split('.');
Machine.Name += $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}";
Name = Path.GetFileName(Name);
}
#endregion
#region Sorting and Merging
///
public override void ReplaceFields(
DatItem item,
List datItemFields,
List machineFields)
{
// Replace common fields first
base.ReplaceFields(item, datItemFields, machineFields);
// If we don't have a BiosSet to replace from, ignore specific fields
if (item.ItemType != ItemType.BiosSet)
return;
// Cast for easier access
BiosSet newItem = item as BiosSet;
// Replace the fields
if (datItemFields.Contains(DatItemField.Name))
Name = newItem.Name;
if (datItemFields.Contains(DatItemField.Description))
Description = newItem.Description;
if (datItemFields.Contains(DatItemField.Default))
Default = newItem.Default;
}
#endregion
}
}