using System.Collections.Generic;
namespace SabreTools.Skippers.SkipperFiles
{
///
/// SkipperFile for Nintendo 64 headers
///
/// Originally from n64.xml
internal class Nintendo64 : SkipperFile
{
public Nintendo64()
{
// Create tests
var rule1Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x80, 0x37, 0x12, 0x40 },
Result = true,
};
var rule2Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x37, 0x80, 0x40, 0x12 },
Result = true,
};
var rule3Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x40, 0x12, 0x37, 0x80 },
Result = true,
};
// Create rules
var rule1 = new SkipperRule
{
StartOffset = 0x00,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List
{
rule1Test1,
}
};
var rule2 = new SkipperRule
{
StartOffset = 0x00,
EndOffset = null,
Operation = HeaderSkipOperation.Byteswap,
Tests = new List
{
rule2Test1,
}
};
var rule3 = new SkipperRule
{
StartOffset = 0x00,
EndOffset = null,
Operation = HeaderSkipOperation.Wordswap,
Tests = new List
{
rule3Test1,
}
};
// Create file
Name = "Nintendo 64 - ABCD";
Author = "CUE";
Version = "1.1";
SourceFile = "n64";
Rules = new List
{
rule1, // V64
rule2, // Z64
rule3, // N64
};
}
}
}