using SabreTools.Helper; using SharpCompress.Common; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; namespace SabreTools { /// /// Create a DAT file from a specified file, directory, or set thereof /// public class DATFromDir { // Path-related variables private string _basePath; private string _tempDir; // User specified inputs private DatFile _datdata; private bool _noMD5; private bool _noSHA1; private bool _bare; private bool _archivesAsFiles; private bool _enableGzip; private bool _addBlanks; private bool _addDate; private int _maxDegreeOfParallelism; // Other required variables private Logger _logger; // Public variables public DatFile DatData { get { return _datdata; } } /// /// Create a new DATFromDir object /// /// Base folder to be used in creating the DAT /// DatData object representing the requested output DAT /// True if MD5 hashes should be skipped over, false otherwise /// True if SHA-1 hashes should be skipped over, false otherwise /// True if the date should be omitted from the DAT, false otherwise /// True if archives should be treated as files, false otherwise /// True if GZIP archives should be treated as files, false otherwise /// True if blank items should be created for empty folders, false otherwise /// True if dates should be archived for all files, false otherwise /// Name of the directory to create a temp folder in (blank is current directory) /// Integer representing the maximum amount of parallelization to be used /// Logger object for console and file output public DATFromDir(string basePath, DatFile datdata, bool noMD5, bool noSHA1, bool bare, bool archivesAsFiles, bool enableGzip, bool addBlanks, bool addDate, string tempDir, int maxDegreeOfParallelism, Logger logger) { _basePath = Path.GetFullPath(basePath); _datdata = datdata; _datdata.Files = new Dictionary>(); _datdata.Files.Add("null", new List()); _noMD5 = noMD5; _noSHA1 = noSHA1; _bare = bare; _archivesAsFiles = archivesAsFiles; _enableGzip = enableGzip; _addBlanks = addBlanks; _addDate = addDate; _tempDir = (String.IsNullOrEmpty(tempDir) ? Path.GetTempPath() : tempDir); _maxDegreeOfParallelism = maxDegreeOfParallelism; _logger = logger; } /// /// Process the file, folder, or list of some combination into a DAT file /// /// True if the DAT could be created, false otherwise public bool Start() { // If the description is defined but not the name, set the name from the description if (String.IsNullOrEmpty(_datdata.Name) && !String.IsNullOrEmpty(_datdata.Description)) { _datdata.Name = _datdata.Description; } // If the name is defined but not the description, set the description from the name else if (!String.IsNullOrEmpty(_datdata.Name) && String.IsNullOrEmpty(_datdata.Description)) { _datdata.Description = _datdata.Name + (_bare ? "" : " (" + _datdata.Date + ")"); } // If neither the name or description are defined, set them from the automatic values else if (String.IsNullOrEmpty(_datdata.Name) && String.IsNullOrEmpty(_datdata.Description)) { _datdata.Name = _basePath.Split(Path.DirectorySeparatorChar).Last(); _datdata.Description = _datdata.Name + (_bare ? "" : " (" + _datdata.Date + ")"); } // Process the input folder _logger.Log("Folder found: " + _basePath); // Process the files in all subfolders List files = Directory.EnumerateFiles(_basePath, "*", SearchOption.AllDirectories).ToList(); Parallel.ForEach(files, new ParallelOptions { MaxDegreeOfParallelism = _maxDegreeOfParallelism }, item => { ProcessPossibleArchive(item); }); // Now find all folders that are empty, if we are supposed to if (!_datdata.Romba && _addBlanks) { List empties = Directory.EnumerateDirectories(_basePath, "*", SearchOption.AllDirectories).ToList(); Parallel.ForEach(empties, new ParallelOptions { MaxDegreeOfParallelism = _maxDegreeOfParallelism }, dir => { if (Directory.EnumerateFiles(dir, "*", SearchOption.TopDirectoryOnly).Count() == 0) { // Get the full path for the directory string fulldir = Path.GetFullPath(dir); // Set the temporary variables string gamename = ""; string romname = ""; // If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom if (_datdata.Type == "SuperDAT") { gamename = fulldir.Remove(0, _basePath.Length + 1); romname = "-"; } // Otherwise, we want just the top level folder as the game, and the file as everything else else { gamename = fulldir.Remove(0, _basePath.Length + 1).Split(Path.DirectorySeparatorChar)[0]; romname = Path.Combine(fulldir.Remove(0, _basePath.Length + 1 + gamename.Length), "-"); } // Sanitize the names if (gamename.StartsWith(Path.DirectorySeparatorChar.ToString())) { gamename = gamename.Substring(1); } if (gamename.EndsWith(Path.DirectorySeparatorChar.ToString())) { gamename = gamename.Substring(0, gamename.Length - 1); } if (romname.StartsWith(Path.DirectorySeparatorChar.ToString())) { romname = romname.Substring(1); } if (romname.EndsWith(Path.DirectorySeparatorChar.ToString())) { romname = romname.Substring(0, romname.Length - 1); } _logger.Log("Adding blank empty folder: " + gamename); _datdata.Files["null"].Add(new Rom(romname, gamename)); } }); } // Now that we're done, delete the temp folder (if it's not the default) try { if (_tempDir != Path.GetTempPath()) { Directory.Delete(_tempDir, true); } } catch { // Just absorb the error for now } return true; } /// /// Check a given file for hashes, based on current settings /// /// Filename of the item to be checked private void ProcessPossibleArchive(string item) { // Define the temporary directory string tempSubDir = Path.GetFullPath(Path.Combine(_tempDir, Path.GetRandomFileName())) + Path.DirectorySeparatorChar; // Special case for if we are in Romba mode (all names are supposed to be SHA-1 hashes) if (_datdata.Romba) { Rom rom = FileTools.GetTorrentGZFileInfo(item, _logger); // If the rom is valid, write it out if (rom.Name != null) { // Add the list if it doesn't exist already string key = rom.Size + "-" + rom.CRC; lock (_datdata.Files) { if (!_datdata.Files.ContainsKey(key)) { _datdata.Files.Add(key, new List()); } _datdata.Files[key].Add(rom); _logger.User("File added: " + Path.GetFileNameWithoutExtension(item) + Environment.NewLine); } } else { _logger.User("File not added: " + Path.GetFileNameWithoutExtension(item) + Environment.NewLine); return; } return; } // If both deep hash skip flags are set, do a quickscan if (_noMD5 && _noSHA1) { ArchiveType? type = FileTools.GetCurrentArchiveType(item, _logger); // If we have an archive, scan it if (type != null && !_archivesAsFiles) { List extracted = FileTools.GetArchiveFileInfo(item, _logger); foreach (Rom rom in extracted) { ProcessFileHelper(item, rom, _basePath, (Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, _basePath.Length) + Path.GetFileNameWithoutExtension(item)); } } // Otherwise, just get the info on the file itself else if (File.Exists(item)) { ProcessFile(item, _basePath, ""); } } // Otherwise, attempt to extract the files to the temporary directory else { bool encounteredErrors = FileTools.ExtractArchive(item, tempSubDir, (_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal), (!_archivesAsFiles && _enableGzip ? ArchiveScanLevel.Internal : ArchiveScanLevel.External), (_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal), (_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal), _logger); // If the file was an archive and was extracted successfully, check it if (!encounteredErrors) { _logger.Log(Path.GetFileName(item) + " treated like an archive"); List extracted = Directory.EnumerateFiles(tempSubDir, "*", SearchOption.AllDirectories).ToList(); Parallel.ForEach(extracted, new ParallelOptions { MaxDegreeOfParallelism = _maxDegreeOfParallelism }, entry => { ProcessFile(entry, tempSubDir, Path.Combine((_datdata.Type == "SuperDAT" ? (Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, _basePath.Length) : ""), Path.GetFileNameWithoutExtension(item))); }); } // Otherwise, just get the info on the file itself else if (File.Exists(item)) { ProcessFile(item, _basePath, ""); } // Delete the sub temp directory if (Directory.Exists(tempSubDir)) { Directory.Delete(tempSubDir, true); } } } /// /// Process a single file as a file /// /// File to be added /// Path the represents the parent directory /// Parent game to be used private void ProcessFile(string item, string basepath, string parent) { _logger.Log(Path.GetFileName(item) + " treated like a file"); Rom rom = FileTools.GetSingleFileInfo(item, noMD5:_noMD5, noSHA1: _noSHA1, date: _addDate); ProcessFileHelper(item, rom, basepath, parent); } /// /// Process a single file as a file (with found Rom data) /// /// File to be added /// Rom data to be used to write to file /// Path the represents the parent directory /// Parent game to be used private void ProcessFileHelper(string item, DatItem datItem, string basepath, string parent) { // If the datItem isn't a Rom or Disk, return if (datItem.Type != ItemType.Rom && datItem.Type != ItemType.Disk) { return; } string key = ""; if (datItem.Type == ItemType.Rom) { key = ((Rom)datItem).Size + "-" + ((Rom)datItem).CRC; } else { key = ((Disk)datItem).MD5; } // Add the list if it doesn't exist already lock (_datdata.Files) { if (!_datdata.Files.ContainsKey(key)) { _datdata.Files.Add(key, new List()); } } try { // If the basepath ends with a directory separator, remove it if (!basepath.EndsWith(Path.DirectorySeparatorChar.ToString())) { basepath += Path.DirectorySeparatorChar.ToString(); } // Make sure we have the full item path item = Path.GetFullPath(item); // Get the data to be added as game and item names string gamename = ""; string romname = ""; // If the parent is blank, then we have a non-archive file if (parent == "") { // If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom if (_datdata.Type == "SuperDAT") { gamename = Path.GetDirectoryName(item.Remove(0, basepath.Length)); romname = Path.GetFileName(item); } // Otherwise, we want just the top level folder as the game, and the file as everything else else { gamename = item.Remove(0, basepath.Length).Split(Path.DirectorySeparatorChar)[0]; romname = item.Remove(0, (Path.Combine(basepath, gamename).Length)); } } // Otherwise, we assume that we have an archive else { // If we have a SuperDAT, we want the archive name as the game, and the file as everything else (?) if (_datdata.Type == "SuperDAT") { gamename = parent; romname = item.Remove(0, basepath.Length); } // Otherwise, we want the archive name as the game, and the file as everything else else { gamename = parent; romname = item.Remove(0, basepath.Length); } } // Sanitize the names if (gamename.StartsWith(Path.DirectorySeparatorChar.ToString())) { gamename = gamename.Substring(1); } if (gamename.EndsWith(Path.DirectorySeparatorChar.ToString())) { gamename = gamename.Substring(0, gamename.Length - 1); } if (romname.StartsWith(Path.DirectorySeparatorChar.ToString())) { romname = romname.Substring(1); } if (romname.EndsWith(Path.DirectorySeparatorChar.ToString())) { romname = romname.Substring(0, romname.Length - 1); } // Update rom information datItem.Name = romname; datItem.MachineName = gamename; datItem.MachineDescription = gamename; // Add the file information to the DAT lock (_datdata.Files) { _datdata.Files[key].Add(datItem); } _logger.User("File added: " + romname + Environment.NewLine); } catch (IOException ex) { _logger.Error(ex.ToString()); return; } } } }