using SabreTools.Helper;
using SharpCompress.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace SabreTools
{
///
/// Create a DAT file from a specified file, directory, or set thereof
///
public class DATFromDir
{
// Path-related variables
private string _basePath;
private string _tempDir;
// User specified inputs
private DatFile _datdata;
private bool _noMD5;
private bool _noSHA1;
private bool _bare;
private bool _archivesAsFiles;
private bool _enableGzip;
private bool _addBlanks;
private bool _addDate;
private int _maxDegreeOfParallelism;
// Other required variables
private Logger _logger;
// Public variables
public DatFile DatData
{
get { return _datdata; }
}
///
/// Create a new DATFromDir object
///
/// Base folder to be used in creating the DAT
/// DatData object representing the requested output DAT
/// True if MD5 hashes should be skipped over, false otherwise
/// True if SHA-1 hashes should be skipped over, false otherwise
/// True if the date should be omitted from the DAT, false otherwise
/// True if archives should be treated as files, false otherwise
/// True if GZIP archives should be treated as files, false otherwise
/// True if blank items should be created for empty folders, false otherwise
/// True if dates should be archived for all files, false otherwise
/// Name of the directory to create a temp folder in (blank is current directory)
/// Integer representing the maximum amount of parallelization to be used
/// Logger object for console and file output
public DATFromDir(string basePath, DatFile datdata, bool noMD5, bool noSHA1, bool bare, bool archivesAsFiles,
bool enableGzip, bool addBlanks, bool addDate, string tempDir, int maxDegreeOfParallelism, Logger logger)
{
_basePath = Path.GetFullPath(basePath);
_datdata = datdata;
_datdata.Files = new Dictionary>();
_datdata.Files.Add("null", new List());
_noMD5 = noMD5;
_noSHA1 = noSHA1;
_bare = bare;
_archivesAsFiles = archivesAsFiles;
_enableGzip = enableGzip;
_addBlanks = addBlanks;
_addDate = addDate;
_tempDir = (String.IsNullOrEmpty(tempDir) ? Path.GetTempPath() : tempDir);
_maxDegreeOfParallelism = maxDegreeOfParallelism;
_logger = logger;
}
///
/// Process the file, folder, or list of some combination into a DAT file
///
/// True if the DAT could be created, false otherwise
public bool Start()
{
// If the description is defined but not the name, set the name from the description
if (String.IsNullOrEmpty(_datdata.Name) && !String.IsNullOrEmpty(_datdata.Description))
{
_datdata.Name = _datdata.Description;
}
// If the name is defined but not the description, set the description from the name
else if (!String.IsNullOrEmpty(_datdata.Name) && String.IsNullOrEmpty(_datdata.Description))
{
_datdata.Description = _datdata.Name + (_bare ? "" : " (" + _datdata.Date + ")");
}
// If neither the name or description are defined, set them from the automatic values
else if (String.IsNullOrEmpty(_datdata.Name) && String.IsNullOrEmpty(_datdata.Description))
{
_datdata.Name = _basePath.Split(Path.DirectorySeparatorChar).Last();
_datdata.Description = _datdata.Name + (_bare ? "" : " (" + _datdata.Date + ")");
}
// Process the input folder
_logger.Log("Folder found: " + _basePath);
// Process the files in all subfolders
List files = Directory.EnumerateFiles(_basePath, "*", SearchOption.AllDirectories).ToList();
Parallel.ForEach(files,
new ParallelOptions { MaxDegreeOfParallelism = _maxDegreeOfParallelism },
item =>
{
ProcessPossibleArchive(item);
});
// Now find all folders that are empty, if we are supposed to
if (!_datdata.Romba && _addBlanks)
{
List empties = Directory.EnumerateDirectories(_basePath, "*", SearchOption.AllDirectories).ToList();
Parallel.ForEach(empties,
new ParallelOptions { MaxDegreeOfParallelism = _maxDegreeOfParallelism },
dir =>
{
if (Directory.EnumerateFiles(dir, "*", SearchOption.TopDirectoryOnly).Count() == 0)
{
// Get the full path for the directory
string fulldir = Path.GetFullPath(dir);
// Set the temporary variables
string gamename = "";
string romname = "";
// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
if (_datdata.Type == "SuperDAT")
{
gamename = fulldir.Remove(0, _basePath.Length + 1);
romname = "-";
}
// Otherwise, we want just the top level folder as the game, and the file as everything else
else
{
gamename = fulldir.Remove(0, _basePath.Length + 1).Split(Path.DirectorySeparatorChar)[0];
romname = Path.Combine(fulldir.Remove(0, _basePath.Length + 1 + gamename.Length), "-");
}
// Sanitize the names
if (gamename.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
gamename = gamename.Substring(1);
}
if (gamename.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
gamename = gamename.Substring(0, gamename.Length - 1);
}
if (romname.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
romname = romname.Substring(1);
}
if (romname.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
romname = romname.Substring(0, romname.Length - 1);
}
_logger.Log("Adding blank empty folder: " + gamename);
_datdata.Files["null"].Add(new Rom(romname, gamename));
}
});
}
// Now that we're done, delete the temp folder (if it's not the default)
try
{
if (_tempDir != Path.GetTempPath())
{
Directory.Delete(_tempDir, true);
}
}
catch
{
// Just absorb the error for now
}
return true;
}
///
/// Check a given file for hashes, based on current settings
///
/// Filename of the item to be checked
private void ProcessPossibleArchive(string item)
{
// Define the temporary directory
string tempSubDir = Path.GetFullPath(Path.Combine(_tempDir, Path.GetRandomFileName())) + Path.DirectorySeparatorChar;
// Special case for if we are in Romba mode (all names are supposed to be SHA-1 hashes)
if (_datdata.Romba)
{
Rom rom = FileTools.GetTorrentGZFileInfo(item, _logger);
// If the rom is valid, write it out
if (rom.Name != null)
{
// Add the list if it doesn't exist already
string key = rom.Size + "-" + rom.CRC;
lock (_datdata.Files)
{
if (!_datdata.Files.ContainsKey(key))
{
_datdata.Files.Add(key, new List());
}
_datdata.Files[key].Add(rom);
_logger.User("File added: " + Path.GetFileNameWithoutExtension(item) + Environment.NewLine);
}
}
else
{
_logger.User("File not added: " + Path.GetFileNameWithoutExtension(item) + Environment.NewLine);
return;
}
return;
}
// If both deep hash skip flags are set, do a quickscan
if (_noMD5 && _noSHA1)
{
ArchiveType? type = FileTools.GetCurrentArchiveType(item, _logger);
// If we have an archive, scan it
if (type != null && !_archivesAsFiles)
{
List extracted = FileTools.GetArchiveFileInfo(item, _logger);
foreach (Rom rom in extracted)
{
ProcessFileHelper(item,
rom,
_basePath,
(Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, _basePath.Length) + Path.GetFileNameWithoutExtension(item));
}
}
// Otherwise, just get the info on the file itself
else if (File.Exists(item))
{
ProcessFile(item, _basePath, "");
}
}
// Otherwise, attempt to extract the files to the temporary directory
else
{
bool encounteredErrors = FileTools.ExtractArchive(item,
tempSubDir,
(_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal),
(!_archivesAsFiles && _enableGzip ? ArchiveScanLevel.Internal : ArchiveScanLevel.External),
(_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal),
(_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal),
_logger);
// If the file was an archive and was extracted successfully, check it
if (!encounteredErrors)
{
_logger.Log(Path.GetFileName(item) + " treated like an archive");
List extracted = Directory.EnumerateFiles(tempSubDir, "*", SearchOption.AllDirectories).ToList();
Parallel.ForEach(extracted,
new ParallelOptions { MaxDegreeOfParallelism = _maxDegreeOfParallelism },
entry =>
{
ProcessFile(entry,
tempSubDir,
Path.Combine((_datdata.Type == "SuperDAT"
? (Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, _basePath.Length)
: ""),
Path.GetFileNameWithoutExtension(item)));
});
}
// Otherwise, just get the info on the file itself
else if (File.Exists(item))
{
ProcessFile(item, _basePath, "");
}
// Delete the sub temp directory
if (Directory.Exists(tempSubDir))
{
Directory.Delete(tempSubDir, true);
}
}
}
///
/// Process a single file as a file
///
/// File to be added
/// Path the represents the parent directory
/// Parent game to be used
private void ProcessFile(string item, string basepath, string parent)
{
_logger.Log(Path.GetFileName(item) + " treated like a file");
Rom rom = FileTools.GetSingleFileInfo(item, noMD5:_noMD5, noSHA1: _noSHA1, date: _addDate);
ProcessFileHelper(item, rom, basepath, parent);
}
///
/// Process a single file as a file (with found Rom data)
///
/// File to be added
/// Rom data to be used to write to file
/// Path the represents the parent directory
/// Parent game to be used
private void ProcessFileHelper(string item, DatItem datItem, string basepath, string parent)
{
// If the datItem isn't a Rom or Disk, return
if (datItem.Type != ItemType.Rom && datItem.Type != ItemType.Disk)
{
return;
}
string key = "";
if (datItem.Type == ItemType.Rom)
{
key = ((Rom)datItem).Size + "-" + ((Rom)datItem).CRC;
}
else
{
key = ((Disk)datItem).MD5;
}
// Add the list if it doesn't exist already
lock (_datdata.Files)
{
if (!_datdata.Files.ContainsKey(key))
{
_datdata.Files.Add(key, new List());
}
}
try
{
// If the basepath ends with a directory separator, remove it
if (!basepath.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
basepath += Path.DirectorySeparatorChar.ToString();
}
// Make sure we have the full item path
item = Path.GetFullPath(item);
// Get the data to be added as game and item names
string gamename = "";
string romname = "";
// If the parent is blank, then we have a non-archive file
if (parent == "")
{
// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
if (_datdata.Type == "SuperDAT")
{
gamename = Path.GetDirectoryName(item.Remove(0, basepath.Length));
romname = Path.GetFileName(item);
}
// Otherwise, we want just the top level folder as the game, and the file as everything else
else
{
gamename = item.Remove(0, basepath.Length).Split(Path.DirectorySeparatorChar)[0];
romname = item.Remove(0, (Path.Combine(basepath, gamename).Length));
}
}
// Otherwise, we assume that we have an archive
else
{
// If we have a SuperDAT, we want the archive name as the game, and the file as everything else (?)
if (_datdata.Type == "SuperDAT")
{
gamename = parent;
romname = item.Remove(0, basepath.Length);
}
// Otherwise, we want the archive name as the game, and the file as everything else
else
{
gamename = parent;
romname = item.Remove(0, basepath.Length);
}
}
// Sanitize the names
if (gamename.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
gamename = gamename.Substring(1);
}
if (gamename.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
gamename = gamename.Substring(0, gamename.Length - 1);
}
if (romname.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
romname = romname.Substring(1);
}
if (romname.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
romname = romname.Substring(0, romname.Length - 1);
}
// Update rom information
datItem.Name = romname;
datItem.MachineName = gamename;
datItem.MachineDescription = gamename;
// Add the file information to the DAT
lock (_datdata.Files)
{
_datdata.Files[key].Add(datItem);
}
_logger.User("File added: " + romname + Environment.NewLine);
}
catch (IOException ex)
{
_logger.Error(ex.ToString());
return;
}
}
}
}