using System; using System.Xml.Serialization; using SabreTools.Core; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace SabreTools.DatItems { /// /// Represents the information specific to a set/game/machine /// [JsonObject("machine"), XmlRoot("machine")] public class Machine : ICloneable { #region Fields #region Common /// /// Name of the machine /// [JsonProperty("name", DefaultValueHandling = DefaultValueHandling.Include)] [XmlElement("name")] public string? Name { get; set; } = null; /// /// Additional notes /// /// Known as "Extra" in AttractMode [JsonProperty("comment", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("comment")] public string? Comment { get; set; } = null; /// /// Extended description /// [JsonProperty("description", DefaultValueHandling = DefaultValueHandling.Include)] [XmlElement("description")] public string? Description { get; set; } = null; /// /// Year(s) of release/manufacture /// [JsonProperty("year", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("year")] public string? Year { get; set; } = null; /// /// Manufacturer, if available /// [JsonProperty("manufacturer", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("manufacturer")] public string? Manufacturer { get; set; } = null; /// /// Publisher, if available /// [JsonProperty("publisher", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("publisher")] public string? Publisher { get; set; } = null; /// /// Category, if available /// [JsonProperty("category", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("category")] public string? Category { get; set; } = null; /// /// fomof parent /// [JsonProperty("romof", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("romof")] public string? RomOf { get; set; } = null; /// /// cloneof parent /// [JsonProperty("cloneof", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("cloneof")] public string? CloneOf { get; set; } = null; /// /// sampleof parent /// [JsonProperty("sampleof", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("sampleof")] public string? SampleOf { get; set; } = null; /// /// Type of the machine /// [JsonProperty("type", DefaultValueHandling = DefaultValueHandling.Ignore)] [JsonConverter(typeof(StringEnumConverter))] [XmlElement("type")] public MachineType MachineType { get; set; } = 0x0; [JsonIgnore] public bool MachineTypeSpecified { get { return MachineType != 0x0 && MachineType != MachineType.None; } } #endregion #region AttractMode /// /// Player count /// /// Also in Logiqx EmuArc [JsonProperty("players", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("players")] public string? Players { get; set; } = null; /// /// Screen rotation /// [JsonProperty("rotation", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("rotation")] public string? Rotation { get; set; } = null; /// /// Control method /// [JsonProperty("control", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("control")] public string? Control { get; set; } = null; /// /// Support status /// [JsonProperty("status", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("status")] public string? Status { get; set; } = null; /// /// Display count /// [JsonProperty("displaycount", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("displaycount")] public string? DisplayCount { get; set; } = null; /// /// Display type /// [JsonProperty("displaytype", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("displaytype")] public string? DisplayType { get; set; } = null; /// /// Number of input buttons /// [JsonProperty("buttons", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("buttons")] public string? Buttons { get; set; } = null; #endregion #region ListXML /// /// History.dat entry for the machine /// [JsonProperty("history", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("history")] public string? History { get; set; } = null; /// /// Emulator source file related to the machine /// /// Also in Logiqx [JsonProperty("sourcefile", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("sourcefile")] public string? SourceFile { get; set; } = null; /// /// Machine runnable status /// /// Also in Logiqx [JsonProperty("runnable", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("runnable")] public Runnable Runnable { get; set; } = Runnable.NULL; [JsonIgnore] public bool RunnableSpecified { get { return Runnable != Runnable.NULL; } } #endregion #region Logiqx /// /// Machine board name /// [JsonProperty("board", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("board")] public string? Board { get; set; } = null; /// /// Rebuild location if different than machine name /// [JsonProperty("rebuildto", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("rebuildto")] public string? RebuildTo { get; set; } = null; /// /// No-Intro ID for the game /// [JsonProperty("nointroid", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("nointroid")] public string? NoIntroId { get; set; } = null; /// /// No-Intro ID for the game /// [JsonProperty("nointrocloneofid", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("nointrocloneofid")] public string? NoIntroCloneOfId { get; set; } = null; #endregion // TODO: Should this be a separate object for TruRip? #region Logiqx EmuArc /// /// Title ID /// [JsonProperty("titleid", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("titleid")] public string? TitleID { get; set; } = null; /// /// Machine developer /// [JsonProperty("developer", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("developer")] public string? Developer { get; set; } = null; /// /// Game genre /// [JsonProperty("genre", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("genre")] public string? Genre { get; set; } = null; /// /// Game subgenre /// [JsonProperty("subgenre", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("subgenre")] public string? Subgenre { get; set; } = null; /// /// Game ratings /// [JsonProperty("ratings", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("ratings")] public string? Ratings { get; set; } = null; /// /// Game score /// [JsonProperty("score", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("score")] public string? Score { get; set; } = null; /// /// Is the machine enabled /// [JsonProperty("enabled", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("enabled")] public string? Enabled { get; set; } = null; // bool? /// /// Does the game have a CRC check /// [JsonProperty("hascrc", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("hascrc")] public bool? Crc { get; set; } = null; [JsonIgnore] public bool CrcSpecified { get { return Crc != null; } } /// /// Machine relations /// [JsonProperty("relatedto", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("relatedto")] public string? RelatedTo { get; set; } = null; #endregion #region OpenMSX /// /// Generation MSX ID /// [JsonProperty("genmsxid", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("genmsxid")] public string? GenMSXID { get; set; } = null; /// /// MSX System /// [JsonProperty("system", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("system")] public string? System { get; set; } = null; /// /// Machine country of origin /// [JsonProperty("country", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("country")] public string? Country { get; set; } = null; #endregion #region SoftwareList /// /// Support status /// [JsonProperty("supported", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("supported")] public Supported Supported { get; set; } = Supported.NULL; [JsonIgnore] public bool SupportedSpecified { get { return Supported != Supported.NULL; } } #endregion #endregion // Fields #region Constructors /// /// Create a new Machine object /// public Machine() { } /// /// Create a new Machine object with the included information /// /// Name of the machine /// Description of the machine public Machine(string name, string description) { Name = name; Description = description; } #endregion #region Cloning methods /// /// Create a clone of the current machine /// /// New machine with the same values as the current one public object Clone() { return new Machine() { #region Common Name = this.Name, Comment = this.Comment, Description = this.Description, Year = this.Year, Manufacturer = this.Manufacturer, Publisher = this.Publisher, Category = this.Category, RomOf = this.RomOf, CloneOf = this.CloneOf, SampleOf = this.SampleOf, MachineType = this.MachineType, #endregion #region AttractMode Players = this.Players, Rotation = this.Rotation, Control = this.Control, Status = this.Status, DisplayCount = this.DisplayCount, DisplayType = this.DisplayType, Buttons = this.Buttons, #endregion #region ListXML History = this.History, SourceFile = this.SourceFile, Runnable = this.Runnable, #endregion #region Logiqx Board = this.Board, RebuildTo = this.RebuildTo, NoIntroId = this.NoIntroId, NoIntroCloneOfId = this.NoIntroCloneOfId, #endregion #region Logiqx EmuArc TitleID = this.TitleID, Developer = this.Developer, Genre = this.Genre, Subgenre = this.Subgenre, Ratings = this.Ratings, Score = this.Score, Enabled = this.Enabled, Crc = this.Crc, RelatedTo = this.RelatedTo, #endregion #region OpenMSX GenMSXID = this.GenMSXID, System = this.System, Country = this.Country, #endregion #region SoftwareList Supported = this.Supported, #endregion }; } #endregion } }