using System; using System.Collections.Generic; using System.IO; using System.Text; using SabreTools.Library.DatItems; namespace SabreTools.Library.DatFiles { /// /// Represents parsing and writing of a Missfile /// internal class Missfile : DatFile { /// /// Constructor designed for casting a base DatFile /// /// Parent DatFile to copy from public Missfile(DatFile datFile) : base(datFile) { } /// /// Parse a Missfile and return all found games and roms within /// /// Name of the file to be parsed /// Index ID for the DAT /// True if full pathnames are to be kept, false otherwise (default) /// True if the error that is thrown should be thrown back to the caller, false otherwise protected override void ParseFile(string filename, int indexId, bool keep, bool throwOnError = false) { // There is no consistent way to parse a missfile... throw new NotImplementedException(); } /// /// Create and open an output file for writing direct from a dictionary /// /// Name of the file to write to /// True if blank roms should be skipped on output, false otherwise (default) /// True if the error that is thrown should be thrown back to the caller, false otherwise /// True if the DAT was written correctly, false otherwise public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false) { try { logger.User($"Opening file for writing: {outfile}"); FileStream fs = File.Create(outfile); // If we get back null for some reason, just log and return if (fs == null) { logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable"); return false; } StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false)); // Write out each of the machines and roms string lastgame = null; // Use a sorted list of games to output foreach (string key in Items.SortedKeys) { List datItems = Items.FilteredItems(key); // If this machine doesn't contain any writable items, skip if (!ContainsWritable(datItems)) continue; // Resolve the names in the block datItems = DatItem.ResolveNames(datItems); for (int index = 0; index < datItems.Count; index++) { DatItem datItem = datItems[index]; // Check for a "null" item datItem = ProcessNullifiedItem(datItem); // Write out the item if we're using machine names or we're not ignoring if (!Header.UseRomName || !ShouldIgnore(datItem, ignoreblanks)) WriteDatItem(sw, datItem, lastgame); // Set the new data to compare against lastgame = datItem.Machine.Name; } } logger.Verbose("File written!" + Environment.NewLine); sw.Dispose(); fs.Dispose(); } catch (Exception ex) { logger.Error(ex); if (throwOnError) throw ex; return false; } return true; } /// /// Write out DatItem using the supplied StreamWriter /// /// StreamWriter to output to /// DatItem object to be output /// The name of the last game to be output private void WriteDatItem(StreamWriter sw, DatItem datItem, string lastgame) { // Process the item name ProcessItemName(datItem, false, forceRomName: false); // Romba mode automatically uses item name if (Header.OutputDepot?.IsActive == true || Header.UseRomName) sw.Write($"{datItem.GetName() ?? string.Empty}\n"); else if (!Header.UseRomName && datItem.Machine.Name != lastgame) sw.Write($"{datItem.Machine.Name}\n"); sw.Flush(); } } }