using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
using SabreTools.Library.DatItems;
namespace SabreTools.Library.DatFiles
{
///
/// Represents parsing and writing of a SabreDAT XML
///
internal class SabreXML : DatFile
{
///
/// Constructor designed for casting a base DatFile
///
/// Parent DatFile to copy from
public SabreXML(DatFile datFile)
: base(datFile)
{
}
///
/// Parse an SabreDat XML DAT and return all found directories and files within
///
/// Name of the file to be parsed
/// Index ID for the DAT
/// True if full pathnames are to be kept, false otherwise (default)
/// True if the error that is thrown should be thrown back to the caller, false otherwise
protected override void ParseFile(string filename, int indexId, bool keep, bool throwOnError = false)
{
// Prepare all internal variables
XmlReader xtr = XmlReader.Create(filename, new XmlReaderSettings
{
CheckCharacters = false,
DtdProcessing = DtdProcessing.Ignore,
IgnoreComments = true,
IgnoreWhitespace = true,
ValidationFlags = XmlSchemaValidationFlags.None,
ValidationType = ValidationType.None,
});
// If we got a null reader, just return
if (xtr == null)
return;
// Otherwise, read the file to the end
try
{
xtr.MoveToContent();
while (!xtr.EOF)
{
// We only want elements
if (xtr.NodeType != XmlNodeType.Element)
{
xtr.Read();
continue;
}
switch (xtr.Name)
{
case "header":
XmlSerializer xs = new XmlSerializer(typeof(DatHeader));
DatHeader header = xs.Deserialize(xtr.ReadSubtree()) as DatHeader;
Header.ConditionalCopy(header);
xtr.Skip();
break;
case "directory":
ReadDirectory(xtr.ReadSubtree(), filename, indexId);
// Skip the directory node now that we've processed it
xtr.Read();
break;
default:
xtr.Read();
break;
}
}
}
catch (Exception ex)
{
logger.Warning(ex, $"Exception found while parsing '{filename}'");
if (throwOnError)
{
xtr.Dispose();
throw ex;
}
// For XML errors, just skip the affected node
xtr?.Read();
}
xtr.Dispose();
}
///
/// Read directory information
///
/// XmlReader to use to parse the header
/// Name of the file to be parsed
/// Index ID for the DAT
private void ReadDirectory(XmlReader xtr, string filename, int indexId)
{
// If the reader is invalid, skip
if (xtr == null)
return;
// Prepare internal variables
Machine machine = null;
// Otherwise, read the directory
xtr.MoveToContent();
while (!xtr.EOF)
{
// We only want elements
if (xtr.NodeType != XmlNodeType.Element)
{
xtr.Read();
continue;
}
switch (xtr.Name)
{
case "machine":
XmlSerializer xs = new XmlSerializer(typeof(Machine));
machine = xs.Deserialize(xtr.ReadSubtree()) as Machine;
xtr.Skip();
break;
case "files":
ReadFiles(xtr.ReadSubtree(), machine, filename, indexId);
// Skip the directory node now that we've processed it
xtr.Read();
break;
default:
xtr.Read();
break;
}
}
}
///
/// Read Files information
///
/// XmlReader to use to parse the header
/// Machine to copy information from
/// Name of the file to be parsed
/// Index ID for the DAT
private void ReadFiles(XmlReader xtr, Machine machine, string filename, int indexId)
{
// If the reader is invalid, skip
if (xtr == null)
return;
// Otherwise, read the items
xtr.MoveToContent();
while (!xtr.EOF)
{
// We only want elements
if (xtr.NodeType != XmlNodeType.Element)
{
xtr.Read();
continue;
}
switch (xtr.Name)
{
case "datitem":
XmlSerializer xs = new XmlSerializer(typeof(DatItem));
DatItem item = xs.Deserialize(xtr.ReadSubtree()) as DatItem;
item.CopyMachineInformation(machine);
item.Source = new Source { Name = filename, Index = indexId };
ParseAddHelper(item);
xtr.Skip();
break;
default:
xtr.Read();
break;
}
}
}
///
/// Create and open an output file for writing direct from a dictionary
///
/// Name of the file to write to
/// True if blank roms should be skipped on output, false otherwise (default)
/// True if the error that is thrown should be thrown back to the caller, false otherwise
/// True if the DAT was written correctly, false otherwise
public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
{
try
{
logger.User($"Opening file for writing: {outfile}");
FileStream fs = File.Create(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
XmlTextWriter xtw = new XmlTextWriter(fs, new UTF8Encoding(false))
{
Formatting = Formatting.Indented,
IndentChar = '\t',
Indentation = 1,
};
// Write out the header
WriteHeader(xtw);
// Write out each of the machines and roms
string lastgame = null;
// Use a sorted list of games to output
foreach (string key in Items.SortedKeys)
{
List datItems = Items.FilteredItems(key);
// If this machine doesn't contain any writable items, skip
if (!ContainsWritable(datItems))
continue;
// Resolve the names in the block
datItems = DatItem.ResolveNames(datItems);
for (int index = 0; index < datItems.Count; index++)
{
DatItem datItem = datItems[index];
// If we have a different game and we're not at the start of the list, output the end of last item
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
WriteEndGame(xtw);
// If we have a new game, output the beginning of the new item
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
WriteStartGame(xtw, datItem);
// Check for a "null" item
datItem = ProcessNullifiedItem(datItem);
// Write out the item if we're not ignoring
if (!ShouldIgnore(datItem, ignoreblanks))
WriteDatItem(xtw, datItem);
// Set the new data to compare against
lastgame = datItem.Machine.Name;
}
}
// Write the file footer out
WriteFooter(xtw);
logger.Verbose("File written!" + Environment.NewLine);
xtw.Dispose();
fs.Dispose();
}
catch (Exception ex)
{
logger.Error(ex);
if (throwOnError) throw ex;
return false;
}
return true;
}
///
/// Write out DAT header using the supplied StreamWriter
///
/// XmlTextWriter to output to
private void WriteHeader(XmlTextWriter xtw)
{
xtw.WriteStartDocument();
xtw.WriteStartElement("datafile");
XmlSerializer xs = new XmlSerializer(typeof(DatHeader));
XmlSerializerNamespaces ns = new XmlSerializerNamespaces();
ns.Add("", "");
xs.Serialize(xtw, Header, ns);
xtw.WriteStartElement("data");
xtw.Flush();
}
///
/// Write out Game start using the supplied StreamWriter
///
/// XmlTextWriter to output to
/// DatItem object to be output
private void WriteStartGame(XmlTextWriter xtw, DatItem datItem)
{
// No game should start with a path separator
datItem.Machine.Name = datItem.Machine.Name?.TrimStart(Path.DirectorySeparatorChar) ?? string.Empty;
// Write the machine
xtw.WriteStartElement("directory");
XmlSerializer xs = new XmlSerializer(typeof(Machine));
XmlSerializerNamespaces ns = new XmlSerializerNamespaces();
ns.Add("", "");
xs.Serialize(xtw, datItem.Machine, ns);
xtw.WriteStartElement("files");
xtw.Flush();
}
///
/// Write out Game start using the supplied StreamWriter
///
/// XmlTextWriter to output to
private void WriteEndGame(XmlTextWriter xtw)
{
// End files
xtw.WriteEndElement();
// End directory
xtw.WriteEndElement();
xtw.Flush();
}
///
/// Write out DatItem using the supplied StreamWriter
///
/// XmlTextWriter to output to
/// DatItem object to be output
private void WriteDatItem(XmlTextWriter xtw, DatItem datItem)
{
// Pre-process the item name
ProcessItemName(datItem, true);
// Write the DatItem
XmlSerializer xs = new XmlSerializer(typeof(DatItem));
XmlSerializerNamespaces ns = new XmlSerializerNamespaces();
ns.Add("", "");
xs.Serialize(xtw, datItem, ns);
xtw.Flush();
}
///
/// Write out DAT footer using the supplied StreamWriter
///
/// XmlTextWriter to output to
private void WriteFooter(XmlTextWriter xtw)
{
// End files
xtw.WriteEndElement();
// End directory
xtw.WriteEndElement();
// End data
xtw.WriteEndElement();
// End datafile
xtw.WriteEndElement();
xtw.Flush();
}
}
}