#if NET40_OR_GREATER || NETCOREAPP using System.Collections.Concurrent; #endif using System.Collections.Generic; using System.IO; using System.Linq; #if NET40_OR_GREATER || NETCOREAPP using System.Threading.Tasks; #endif using System.Xml.Serialization; using Newtonsoft.Json; using SabreTools.Core; using SabreTools.Core.Filter; using SabreTools.Core.Tools; using SabreTools.DatItems; using SabreTools.DatItems.Formats; using SabreTools.Hashing; using SabreTools.Matching; /* * Planning Notes: * * In order for this in-memory "database" design to work, there need to be a few things: * - Feature parity with all existing item dictionary operations * - A way to transition between the two item dictionaries (a flag?) * - Helper methods that target the "database" version instead of assuming the standard dictionary * - Should sources be separated out the same as machines are? * * Notable changes include: * - Separation of Machine from DatItem, leading to a mapping instead * + Should DatItem include an index reference to the machine? Or should that be all external? * - Adding machines to the dictionary distinctly from the items * - Having a separate "bucketing" system that only reorders indicies and not full items; quicker? * - Non-key-based add/remove of values; use explicit methods instead of dictionary-style accessors */ namespace SabreTools.DatFiles { /// /// Item dictionary with statistics, bucketing, and sorting /// [JsonObject("items"), XmlRoot("items")] public class ItemDictionaryDB { #region Private instance variables /// /// Internal dictionary for all items /// [JsonIgnore, XmlIgnore] #if NET40_OR_GREATER || NETCOREAPP private readonly ConcurrentDictionary _items = new ConcurrentDictionary(); #else private readonly Dictionary _items = []; #endif /// /// Current highest available item index /// [JsonIgnore, XmlIgnore] private long _itemIndex = 0; /// /// Internal dictionary for all machines /// [JsonIgnore, XmlIgnore] #if NET40_OR_GREATER || NETCOREAPP private readonly ConcurrentDictionary _machines = new ConcurrentDictionary(); #else private readonly Dictionary _machines = []; #endif /// /// Current highest available machine index /// [JsonIgnore, XmlIgnore] private long _machineIndex = 0; /// /// Internal dictionary for item to machine mappings /// [JsonIgnore, XmlIgnore] #if NET40_OR_GREATER || NETCOREAPP private readonly ConcurrentDictionary _itemToMachineMapping = new ConcurrentDictionary(); #else private readonly Dictionary _itemToMachineMapping = []; #endif /// /// Internal dictionary representing the current buckets /// [JsonIgnore, XmlIgnore] #if NET40_OR_GREATER || NETCOREAPP private readonly ConcurrentDictionary> _buckets = new ConcurrentDictionary>(); #else private readonly Dictionary> _buckets = []; #endif /// /// Current bucketed by value /// private ItemKey _bucketedBy = ItemKey.NULL; #endregion #region Fields /// /// Get the keys in sorted order from the file dictionary /// /// List of the keys in sorted order [JsonIgnore, XmlIgnore] public string[] SortedKeys { get { List keys = [.. _buckets.Keys]; keys.Sort(new NaturalComparer()); return keys.ToArray(); } } /// /// DAT statistics /// [JsonIgnore, XmlIgnore] public DatStatistics DatStatistics { get; } = new DatStatistics(); #endregion #region Accessors /// /// Add a DatItem to the dictionary after validation /// /// Item data to validate /// Index of the machine related to the item /// True to only add item statistics while parsing, false otherwise (default) /// The index for the added item, -1 on error public long AddItem(DatItem item, long machineIndex, bool statsOnly) { // If we have a Disk, Media, or Rom, clean the hash data if (item is Disk disk) { // If the file has aboslutely no hashes, skip and log if (disk.GetStringFieldValue(Models.Metadata.Disk.StatusKey).AsEnumValue() != ItemStatus.Nodump && string.IsNullOrEmpty(disk.GetStringFieldValue(Models.Metadata.Disk.MD5Key)) && string.IsNullOrEmpty(disk.GetStringFieldValue(Models.Metadata.Disk.SHA1Key))) { disk.SetFieldValue(Models.Metadata.Disk.StatusKey, ItemStatus.Nodump.AsStringValue()); } item = disk; } else if (item is Media media) { // If the file has aboslutely no hashes, skip and log if (string.IsNullOrEmpty(media.GetStringFieldValue(Models.Metadata.Media.MD5Key)) && string.IsNullOrEmpty(media.GetStringFieldValue(Models.Metadata.Media.SHA1Key)) && string.IsNullOrEmpty(media.GetStringFieldValue(Models.Metadata.Media.SHA256Key)) && string.IsNullOrEmpty(media.GetStringFieldValue(Models.Metadata.Media.SpamSumKey))) { // No-op as there is no status key for Media } item = media; } else if (item is Rom rom) { long? size = rom.GetInt64FieldValue(Models.Metadata.Rom.SizeKey); // If we have the case where there is SHA-1 and nothing else, we don't fill in any other part of the data if (size == null && !rom.HasHashes()) { // No-op, just catch it so it doesn't go further } // If we have a rom and it's missing size AND the hashes match a 0-byte file, fill in the rest of the info else if ((size == 0 || size == null) && (string.IsNullOrEmpty(rom.GetStringFieldValue(Models.Metadata.Rom.CRCKey)) || rom.HasZeroHash())) { rom.SetFieldValue(Models.Metadata.Rom.SizeKey, Constants.SizeZero.ToString()); rom.SetFieldValue(Models.Metadata.Rom.CRCKey, Constants.CRCZero); rom.SetFieldValue(Models.Metadata.Rom.MD5Key, Constants.MD5Zero); rom.SetFieldValue(Models.Metadata.Rom.SHA1Key, Constants.SHA1Zero); rom.SetFieldValue(Models.Metadata.Rom.SHA256Key, null); // Constants.SHA256Zero; rom.SetFieldValue(Models.Metadata.Rom.SHA384Key, null); // Constants.SHA384Zero; rom.SetFieldValue(Models.Metadata.Rom.SHA512Key, null); // Constants.SHA512Zero; rom.SetFieldValue(Models.Metadata.Rom.SpamSumKey, null); // Constants.SpamSumZero; } // If the file has no size and it's not the above case, skip and log else if (rom.GetStringFieldValue(Models.Metadata.Rom.StatusKey).AsEnumValue() != ItemStatus.Nodump && (size == 0 || size == null)) { rom.SetFieldValue(Models.Metadata.Rom.StatusKey, ItemStatus.Nodump.AsStringValue()); } // If the file has a size but aboslutely no hashes, skip and log else if (rom.GetStringFieldValue(Models.Metadata.Rom.StatusKey).AsEnumValue() != ItemStatus.Nodump && size != null && size > 0 && !rom.HasHashes()) { rom.SetFieldValue(Models.Metadata.Rom.StatusKey, ItemStatus.Nodump.AsStringValue()); } item = rom; } // Get the key and add the file string key = item.GetKey(ItemKey.Machine); // If only adding statistics, we add an empty key for games and then just item stats if (statsOnly) { EnsureBucketingKey(key); DatStatistics.AddItemStatistics(item); return -1; } else { return AddItem(item, machineIndex); } } /// /// Add a machine, returning the insert index /// public long AddMachine(Machine machine) { _machines[_machineIndex++] = machine; return _machineIndex - 1; } /// /// Remove all items marked for removal /// public void ClearMarked() { var itemIndices = _items.Keys; foreach (long itemIndex in itemIndices) { var datItem = _items[itemIndex]; if (datItem == null || datItem.GetBoolFieldValue(DatItem.RemoveKey) != true) continue; RemoveItem(itemIndex); } } /// /// Get an item based on the index /// public DatItem? GetItem(long index) { if (!_items.ContainsKey(index)) return null; return _items[index]; } /// /// Get a machine based on the index /// public Machine? GetMachine(long index) { if (!_machines.ContainsKey(index)) return null; return _machines[index]; } /// /// Get the index and machine associated with an item index /// public (long, Machine?) GetMachineForItem(long itemIndex) { if (!_itemToMachineMapping.ContainsKey(itemIndex)) return (-1, null); long machineIndex = _itemToMachineMapping[itemIndex]; if (!_machines.ContainsKey(machineIndex)) return (-1, null); return (machineIndex, _machines[machineIndex]); } /// /// Get the indices and items associated with a bucket name /// public (long, DatItem)[]? GetDatItemsForBucket(string bucketName, bool filter = false) { if (!_buckets.ContainsKey(bucketName)) return null; var itemIds = _buckets[bucketName]; var datItems = new List<(long, DatItem)>(); foreach (long itemId in itemIds) { if (_items.ContainsKey(itemId) && (!filter || _items[itemId].GetBoolFieldValue(DatItem.RemoveKey) != true)) datItems.Add((itemId, _items[itemId])); } return [.. datItems]; } /// /// Get the indices and items associated with a machine index /// public (long, DatItem)[]? GetDatItemsForMachine(long machineIndex, bool filter = false) { var itemIds = _itemToMachineMapping .Where(mapping => mapping.Value == machineIndex) .Select(mapping => mapping.Key); var datItems = new List<(long, DatItem)>(); foreach (long itemId in itemIds) { if (_items.ContainsKey(itemId) && (!filter || _items[itemId].GetBoolFieldValue(DatItem.RemoveKey) != true)) datItems.Add((itemId, _items[itemId])); } return [.. datItems]; } /// /// Remove an item, returning if it could be removed /// public bool RemoveItem(long itemIndex) { if (!_items.ContainsKey(itemIndex)) return false; #if NET40_OR_GREATER || NETCOREAPP _items.TryRemove(itemIndex, out _); #else _items.Remove(itemIndex); #endif if (_itemToMachineMapping.ContainsKey(itemIndex)) #if NET40_OR_GREATER || NETCOREAPP _itemToMachineMapping.TryRemove(itemIndex, out _); #else _itemToMachineMapping.Remove(itemIndex); #endif return true; } /// /// Remove a machine, returning if it could be removed /// public bool RemoveMachine(long machineIndex) { if (!_machines.ContainsKey(machineIndex)) return false; #if NET40_OR_GREATER || NETCOREAPP _machines.TryRemove(machineIndex, out _); #else _machines.Remove(machineIndex); #endif var itemIds = _itemToMachineMapping .Where(mapping => mapping.Value == machineIndex) .Select(mapping => mapping.Key); foreach (long itemId in itemIds) { #if NET40_OR_GREATER || NETCOREAPP _itemToMachineMapping.TryRemove(itemId, out _); #else _itemToMachineMapping.Remove(itemId); #endif } return true; } /// /// Add an item, returning the insert index /// private long AddItem(DatItem item, long machineIndex) { // Add the item with a new index _items[_itemIndex++] = item; // Add the machine mapping _itemToMachineMapping[_itemIndex - 1] = machineIndex; // Add the item statistics DatStatistics.AddItemStatistics(item); // Add the item to the default bucket PerformItemBucketing(_itemIndex - 1, _bucketedBy, lower: true, norename: true); // Return the used index return _itemIndex - 1; } #endregion #region Bucketing /// /// Update the bucketing dictionary /// /// ItemKey enum representing how to bucket the individual items /// Dedupe type that should be used /// True if the key should be lowercased (default), false otherwise /// True if games should only be compared on game and file name, false if system and source are counted /// public void BucketBy(ItemKey bucketBy, DedupeType dedupeType, bool lower = true, bool norename = true) { // If the sorted type isn't the same, we want to sort the dictionary accordingly if (_bucketedBy != bucketBy && bucketBy != ItemKey.NULL) PerformBucketing(bucketBy, lower, norename); // If the merge type isn't the same, we want to merge the dictionary accordingly if (dedupeType != DedupeType.None) { PerformDeduplication(bucketBy, dedupeType); } // If the merge type is the same, we want to sort the dictionary to be consistent else { PerformSorting(norename); } } /// /// Merge an arbitrary set of item pairs based on the supplied information /// /// List of pairs representing the items to be merged private List<(long, DatItem)> Deduplicate(List<(long, DatItem)> itemMappings) { // Check for null or blank roms first if (itemMappings == null || itemMappings.Count == 0) return []; // Create output list List<(long, DatItem)> output = []; // Then deduplicate them by checking to see if data matches previous saved roms int nodumpCount = 0; for (int f = 0; f < itemMappings.Count; f++) { long itemIndex = itemMappings[f].Item1; DatItem datItem = itemMappings[f].Item2; // If we somehow have a null item, skip if (datItem == null) continue; // If we don't have a Disk, File, Media, or Rom, we skip checking for duplicates if (datItem is not Disk && datItem is not DatItems.Formats.File && datItem is not Media && datItem is not Rom) continue; // If it's a nodump, add and skip if (datItem is Rom rom && rom.GetStringFieldValue(Models.Metadata.Rom.StatusKey).AsEnumValue() == ItemStatus.Nodump) { output.Add((itemIndex, datItem)); nodumpCount++; continue; } else if (datItem is Disk disk && disk.GetStringFieldValue(Models.Metadata.Disk.StatusKey).AsEnumValue() == ItemStatus.Nodump) { output.Add((itemIndex, datItem)); nodumpCount++; continue; } // If it's the first non-nodump rom in the list, don't touch it else if (output.Count == 0 || output.Count == nodumpCount) { output.Add((itemIndex, datItem)); continue; } // Check if the rom is a duplicate DupeType dupetype = 0x00; long savedIndex = -1; DatItem saveditem = new Blank(); int pos = -1; for (int i = 0; i < output.Count; i++) { long lastIndex = output[i].Item1; DatItem lastrom = output[i].Item2; // Get the duplicate status dupetype = datItem.GetDuplicateStatus(lastrom); // If it's a duplicate, skip adding it to the output but add any missing information if (dupetype != 0x00) { savedIndex = lastIndex; saveditem = lastrom; pos = i; // Disks, Media, and Roms have more information to fill if (datItem is Disk disk && saveditem is Disk savedDisk) savedDisk.FillMissingInformation(disk); else if (datItem is DatItems.Formats.File fileItem && saveditem is DatItems.Formats.File savedFile) savedFile.FillMissingInformation(fileItem); else if (datItem is Media media && saveditem is Media savedMedia) savedMedia.FillMissingInformation(media); else if (datItem is Rom romItem && saveditem is Rom savedRom) savedRom.FillMissingInformation(romItem); saveditem.SetFieldValue(DatItem.DupeTypeKey, dupetype); // Get the machines associated with the items var savedMachine = _machines[_itemToMachineMapping[savedIndex]]; var itemMachine = _machines[_itemToMachineMapping[itemIndex]]; // If the current system has a lower ID than the previous, set the system accordingly if (datItem.GetFieldValue(DatItem.SourceKey)?.Index < saveditem.GetFieldValue(DatItem.SourceKey)?.Index) { datItem.SetFieldValue(DatItem.SourceKey, datItem.GetFieldValue(DatItem.SourceKey)!.Clone() as Source); _machines[_itemToMachineMapping[savedIndex]] = (itemMachine.Clone() as Machine)!; saveditem.SetName(datItem.GetName()); } // If the current machine is a child of the new machine, use the new machine instead if (savedMachine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey) == itemMachine.GetStringFieldValue(Models.Metadata.Machine.NameKey) || savedMachine.GetStringFieldValue(Models.Metadata.Machine.RomOfKey) == itemMachine.GetStringFieldValue(Models.Metadata.Machine.NameKey)) { _machines[_itemToMachineMapping[savedIndex]] = (itemMachine.Clone() as Machine)!; saveditem.SetName(datItem.GetName()); } break; } } // If no duplicate is found, add it to the list if (dupetype == 0x00) { output.Add((itemIndex, datItem)); } // Otherwise, if a new rom information is found, add that else { output.RemoveAt(pos); output.Insert(pos, (savedIndex, saveditem)); } } return output; } /// /// Get the bucketing key for a given item index /// Index of the current item /// ItemKey value representing what key to get /// True if the key should be lowercased, false otherwise /// True if games should only be compared on game and file name, false if system and source are counted /// private string GetBucketKey(long itemIndex, ItemKey bucketBy, bool lower, bool norename) { if (!_items.ContainsKey(itemIndex)) return string.Empty; var datItem = _items[itemIndex]; if (datItem == null) return string.Empty; if (!_itemToMachineMapping.ContainsKey(itemIndex)) return string.Empty; long machineIndex = _itemToMachineMapping[itemIndex]; if (!_machines.ContainsKey(machineIndex)) return string.Empty; var machine = _machines[machineIndex]; if (machine == null) return string.Empty; string sourceKeyPadded = datItem.GetFieldValue(DatItem.SourceKey)?.Index.ToString().PadLeft(10, '0') + '-'; string machineName = machine.GetStringFieldValue(Models.Metadata.Machine.NameKey) ?? "Default"; string bucketKey = bucketBy switch { ItemKey.Machine => (norename ? string.Empty : sourceKeyPadded) + machineName, _ => GetBucketHashValue(datItem, bucketBy), }; if (lower) bucketKey = bucketKey.ToLowerInvariant(); return bucketKey; } /// /// Get the hash value for a given item, if possible /// private static string GetBucketHashValue(DatItem datItem, ItemKey bucketBy) { return datItem switch { Disk disk => bucketBy switch { ItemKey.CRC => Constants.CRCZero, ItemKey.MD5 => disk.GetStringFieldValue(Models.Metadata.Disk.MD5Key) ?? string.Empty, ItemKey.SHA1 => disk.GetStringFieldValue(Models.Metadata.Disk.SHA1Key) ?? string.Empty, ItemKey.SHA256 => Constants.SHA256Zero, ItemKey.SHA384 => Constants.SHA384Zero, ItemKey.SHA512 => Constants.SHA512Zero, ItemKey.SpamSum => Constants.SpamSumZero, _ => string.Empty, }, Media media => bucketBy switch { ItemKey.CRC => Constants.CRCZero, ItemKey.MD5 => media.GetStringFieldValue(Models.Metadata.Media.MD5Key) ?? string.Empty, ItemKey.SHA1 => media.GetStringFieldValue(Models.Metadata.Media.SHA1Key) ?? string.Empty, ItemKey.SHA256 => media.GetStringFieldValue(Models.Metadata.Media.SHA256Key) ?? string.Empty, ItemKey.SHA384 => Constants.SHA384Zero, ItemKey.SHA512 => Constants.SHA512Zero, ItemKey.SpamSum => media.GetStringFieldValue(Models.Metadata.Media.SpamSumKey) ?? string.Empty, _ => string.Empty, }, Rom rom => bucketBy switch { ItemKey.CRC => rom.GetStringFieldValue(Models.Metadata.Rom.CRCKey) ?? string.Empty, ItemKey.MD5 => rom.GetStringFieldValue(Models.Metadata.Rom.MD5Key) ?? string.Empty, ItemKey.SHA1 => rom.GetStringFieldValue(Models.Metadata.Rom.SHA1Key) ?? string.Empty, ItemKey.SHA256 => rom.GetStringFieldValue(Models.Metadata.Rom.SHA256Key) ?? string.Empty, ItemKey.SHA384 => rom.GetStringFieldValue(Models.Metadata.Rom.SHA384Key) ?? string.Empty, ItemKey.SHA512 => rom.GetStringFieldValue(Models.Metadata.Rom.SHA512Key) ?? string.Empty, ItemKey.SpamSum => rom.GetStringFieldValue(Models.Metadata.Rom.SpamSumKey) ?? string.Empty, _ => string.Empty, }, _ => bucketBy switch { ItemKey.CRC => Constants.CRCZero, ItemKey.MD5 => Constants.MD5Zero, ItemKey.SHA1 => Constants.SHA1Zero, ItemKey.SHA256 => Constants.SHA256Zero, ItemKey.SHA384 => Constants.SHA384Zero, ItemKey.SHA512 => Constants.SHA512Zero, ItemKey.SpamSum => Constants.SpamSumZero, _ => string.Empty, }, }; } /// /// Ensure the key exists in the items dictionary /// private void EnsureBucketingKey(string key) { // If the key is missing from the dictionary, add it if (!_buckets.ContainsKey(key)) #if NET40_OR_GREATER || NETCOREAPP _buckets.TryAdd(key, []); #else _buckets[key] = []; #endif } /// /// Perform bucketing based on the item key provided /// /// ItemKey enum representing how to bucket the individual items /// True if the key should be lowercased, false otherwise /// True if games should only be compared on game and file name, false if system and source are counted private void PerformBucketing(ItemKey bucketBy, bool lower, bool norename) { // Reset the bucketing values _bucketedBy = bucketBy; _buckets.Clear(); // Get the current list of item indicies long[] itemIndicies = [.. _items.Keys]; #if NET452_OR_GREATER || NETCOREAPP Parallel.For(0, itemIndicies.Length, Globals.ParallelOptions, i => #elif NET40_OR_GREATER Parallel.For(0, itemIndicies.Length, i => #else for (int i = 0; i < itemIndicies.Length; i++) #endif { PerformItemBucketing(i, bucketBy, lower, norename); #if NET40_OR_GREATER || NETCOREAPP }); #else } #endif } /// /// Bucket a single DatItem /// /// Index of the item to bucket /// ItemKey enum representing how to bucket the individual items /// True if the key should be lowercased, false otherwise /// True if games should only be compared on game and file name, false if system and source are counted private void PerformItemBucketing(long itemIndex, ItemKey bucketBy, bool lower, bool norename) { string? bucketKey = GetBucketKey(itemIndex, bucketBy, lower, norename); EnsureBucketingKey(bucketKey); _buckets[bucketKey].Add(itemIndex); } /// /// Perform deduplication based on the deduplication type provided /// /// ItemKey enum representing how to bucket the individual items /// Dedupe type that should be used private void PerformDeduplication(ItemKey bucketBy, DedupeType dedupeType) { // Get the current list of bucket keys string[] bucketKeys = [.. _buckets.Keys]; #if NET452_OR_GREATER || NETCOREAPP Parallel.For(0, bucketKeys.Length, Globals.ParallelOptions, i => #elif NET40_OR_GREATER Parallel.For(0, bucketKeys.Length, i => #else for (int i = 0; i < bucketKeys.Length; i++) #endif { var itemIndices = _buckets[bucketKeys[i]]; if (itemIndices == null || itemIndices.Count == 0) #if NET40_OR_GREATER || NETCOREAPP return; #else continue; #endif var datItems = itemIndices .Where(i => _items.ContainsKey(i)) .Select(i => (i, _items[i])) .ToList(); Sort(ref datItems, false); // If we're merging the roms, do so if (dedupeType == DedupeType.Full || (dedupeType == DedupeType.Game && bucketBy == ItemKey.Machine)) datItems = Deduplicate(datItems); _buckets[bucketKeys[i]] = datItems.Select(m => m.Item1).ToConcurrentList(); #if NET40_OR_GREATER || NETCOREAPP }); #else } #endif } /// /// Sort existing buckets for consistency /// private void PerformSorting(bool norename) { // Get the current list of bucket keys string[] bucketKeys = [.. _buckets.Keys]; #if NET452_OR_GREATER || NETCOREAPP Parallel.For(0, bucketKeys.Length, Globals.ParallelOptions, i => #elif NET40_OR_GREATER Parallel.For(0, bucketKeys.Length, i => #else for (int i = 0; i < bucketKeys.Length; i++) #endif { var itemIndices = _buckets[bucketKeys[i]]; if (itemIndices == null || itemIndices.Count == 0) { #if NET40_OR_GREATER || NETCOREAPP _buckets.TryRemove(bucketKeys[i], out _); return; #else _buckets.Remove(bucketKeys[i]); continue; #endif } var datItems = itemIndices .Where(i => _items.ContainsKey(i)) .Select(i => (i, _items[i])) .ToList(); Sort(ref datItems, norename); _buckets[bucketKeys[i]] = datItems.Select(m => m.Item1).ToConcurrentList(); #if NET40_OR_GREATER || NETCOREAPP }); #else } #endif } /// /// Sort a list of item pairs by SourceID, Game, and Name (in order) /// /// List of pairs representing the items to be sorted /// True if files are not renamed, false otherwise /// True if it sorted correctly, false otherwise private bool Sort(ref List<(long, DatItem)> itemMappings, bool norename) { itemMappings.Sort(delegate ((long, DatItem) x, (long, DatItem) y) { try { var nc = new NaturalComparer(); // If machine names don't match string? xMachineName = _machines[_itemToMachineMapping[x.Item1]].GetStringFieldValue(Models.Metadata.Machine.NameKey); string? yMachineName = _machines[_itemToMachineMapping[y.Item1]].GetStringFieldValue(Models.Metadata.Machine.NameKey); if (xMachineName != yMachineName) return nc.Compare(xMachineName, yMachineName); // If types don't match string? xType = x.Item2.GetStringFieldValue(Models.Metadata.DatItem.TypeKey); string? yType = y.Item2.GetStringFieldValue(Models.Metadata.DatItem.TypeKey); if (xType != yType) return xType.AsEnumValue() - yType.AsEnumValue(); // If directory names don't match string? xDirectoryName = Path.GetDirectoryName(TextHelper.RemovePathUnsafeCharacters(x.Item2.GetName() ?? string.Empty)); string? yDirectoryName = Path.GetDirectoryName(TextHelper.RemovePathUnsafeCharacters(y.Item2.GetName() ?? string.Empty)); if (xDirectoryName != yDirectoryName) return nc.Compare(xDirectoryName, yDirectoryName); // If item names don't match string? xName = Path.GetFileName(TextHelper.RemovePathUnsafeCharacters(x.Item2.GetName() ?? string.Empty)); string? yName = Path.GetFileName(TextHelper.RemovePathUnsafeCharacters(y.Item2.GetName() ?? string.Empty)); if (xName != yName) return nc.Compare(xName, yName); // Otherwise, compare on machine or source, depending on the flag int? xSourceIndex = x.Item2.GetFieldValue(DatItem.SourceKey)?.Index; int? ySourceIndex = y.Item2.GetFieldValue(DatItem.SourceKey)?.Index; return (norename ? nc.Compare(xMachineName, yMachineName) : (xSourceIndex - ySourceIndex) ?? 0); } catch { // Absorb the error return 0; } }); return true; } #endregion #region Filtering /// /// Execute all filters in a filter runner on the items in the dictionary /// /// Preconfigured filter runner to use public void ExecuteFilters(FilterRunner filterRunner) { List keys = [.. SortedKeys]; #if NET452_OR_GREATER || NETCOREAPP Parallel.ForEach(keys, Globals.ParallelOptions, key => #elif NET40_OR_GREATER Parallel.ForEach(keys, key => #else foreach (var key in keys) #endif { ExecuteFilterOnBucket(filterRunner, key); #if NET40_OR_GREATER || NETCOREAPP }); #else } #endif } /// /// Execute all filters in a filter runner on a single bucket /// /// Preconfigured filter runner to use /// Name of the bucket to filter on private void ExecuteFilterOnBucket(FilterRunner filterRunner, string bucketName) { (long, DatItem)[]? items = GetDatItemsForBucket(bucketName); if (items == null) return; // Filter all items in the current key var newItems = new ConcurrentList<(long, DatItem)>(); foreach (var item in items) { if (item.Item2.PassesFilter(filterRunner)) newItems.Add(item); } // Set the value in the key to the new set _buckets[bucketName] = newItems.Select(i => i.Item1).ToConcurrentList(); } #endregion #region Statistics /// /// Recalculate the statistics for the Dat /// public void RecalculateStats() { // Wipe out any stats already there DatStatistics.ResetStatistics(); // If there are no items if (_items == null || _items.Count == 0) return; // Loop through and add foreach (var item in _items.Values) { if (item == null) continue; DatStatistics.AddItemStatistics(item); } } #endregion } }