using System.Collections.Generic;
using System.IO;
using System.Linq;
using SabreTools.Library.Filtering;
using SabreTools.Library.Tools;
using Newtonsoft.Json;
namespace SabreTools.Library.DatItems
{
///
/// Represents which Slot(s) is associated with a set
///
[JsonObject("slot")]
public class Slot : DatItem
{
#region Fields
///
/// Name of the item
///
[JsonProperty("name")]
public string Name { get; set; }
///
/// Slot options associated with the slot
///
[JsonProperty("slotoptions")]
public List SlotOptions { get; set; }
#endregion
#region Accessors
///
/// Gets the name to use for a DatItem
///
/// Name if available, null otherwise
public override string GetName()
{
return Name;
}
///
/// Set fields with given values
///
/// Mappings dictionary
public override void SetFields(Dictionary mappings)
{
// Set base fields
base.SetFields(mappings);
// Handle Slot-specific fields
if (mappings.Keys.Contains(Field.DatItem_Name))
Name = mappings[Field.DatItem_Name];
// TODO: Handle DatItem_SlotOption*
}
#endregion
#region Constructors
///
/// Create a default, empty Slot object
///
public Slot()
{
Name = string.Empty;
ItemType = ItemType.Slot;
}
#endregion
#region Cloning Methods
public override object Clone()
{
return new Slot()
{
Name = this.Name,
ItemType = this.ItemType,
DupeType = this.DupeType,
AltName = this.AltName,
AltTitle = this.AltTitle,
Original = this.Original,
OpenMSXSubType = this.OpenMSXSubType,
OpenMSXType = this.OpenMSXType,
Remark = this.Remark,
Boot = this.Boot,
Part = this.Part,
Features = this.Features,
AreaName = this.AreaName,
AreaSize = this.AreaSize,
AreaWidth = this.AreaWidth,
AreaEndianness = this.AreaEndianness,
Value = this.Value,
LoadFlag = this.LoadFlag,
Machine = this.Machine.Clone() as Machine,
Source = this.Source.Clone() as Source,
Remove = this.Remove,
SlotOptions = this.SlotOptions,
};
}
#endregion
#region Comparision Methods
public override bool Equals(DatItem other)
{
// If we don't have a Slot, return false
if (ItemType != other.ItemType)
return false;
// Otherwise, treat it as a Slot
Slot newOther = other as Slot;
// If the Slot information matches
return (Name == newOther.Name); // TODO: Handle DatItem_SlotOption*
}
#endregion
#region Filtering
///
/// Clean a DatItem according to the cleaner
///
/// Cleaner to implement
public override void Clean(Cleaner cleaner)
{
// Clean common items first
base.Clean(cleaner);
// If we're stripping unicode characters, strip item name
if (cleaner?.RemoveUnicode == true)
Name = Sanitizer.RemoveUnicodeCharacters(Name);
// If we are in NTFS trim mode, trim the game name
if (cleaner?.Trim == true)
{
// Windows max name length is 260
int usableLength = 260 - Machine.Name.Length - (cleaner.Root?.Length ?? 0);
if (Name.Length > usableLength)
{
string ext = Path.GetExtension(Name);
Name = Name.Substring(0, usableLength - ext.Length);
Name += ext;
}
}
}
///
/// Check to see if a DatItem passes the filter
///
/// Filter to check against
/// True if the item passed the filter, false otherwise
public override bool PassesFilter(Filter filter)
{
// Check common fields first
if (!base.PassesFilter(filter))
return false;
// Filter on item name
if (filter.DatItem_Name.MatchesPositiveSet(Name) == false)
return false;
if (filter.DatItem_Name.MatchesNegativeSet(Name) == true)
return false;
// TODO: Handle DatItem_SlotOption*
return true;
}
///
/// Remove fields from the DatItem
///
/// List of Fields to remove
public override void RemoveFields(List fields)
{
// Remove common fields first
base.RemoveFields(fields);
// Remove the fields
if (fields.Contains(Field.DatItem_Name))
Name = null;
if (fields.Contains(Field.DatItem_SlotOptions))
SlotOptions = null;
// TODO: Handle DatItem_SlotOption*
}
///
/// Set internal names to match One Rom Per Game (ORPG) logic
///
public override void SetOneRomPerGame()
{
string[] splitname = Name.Split('.');
Machine.Name += $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}";
Name = Path.GetFileName(Name);
}
#endregion
#region Sorting and Merging
///
/// Replace fields from another item
///
/// DatItem to pull new information from
/// List of Fields representing what should be updated
public override void ReplaceFields(DatItem item, List fields)
{
// Replace common fields first
base.ReplaceFields(item, fields);
// If we don't have a Slot to replace from, ignore specific fields
if (item.ItemType != ItemType.Slot)
return;
// Cast for easier access
Slot newItem = item as Slot;
// Replace the fields
if (fields.Contains(Field.DatItem_Name))
Name = newItem.Name;
if (fields.Contains(Field.DatItem_SlotOptions))
SlotOptions = newItem.SlotOptions;
// TODO: Handle DatItem_SlotOption*
}
#endregion
}
}