using System.Collections.Generic; using System.Xml.Serialization; using SabreTools.Core; using Newtonsoft.Json; namespace SabreTools.DatItems.Formats { /// /// Represents which Slot(s) is associated with a set /// [JsonObject("slot"), XmlRoot("slot")] public class Slot : DatItem { #region Fields /// /// Name of the item /// [JsonProperty("name")] [XmlElement("name")] public string Name { get; set; } /// /// Slot options associated with the slot /// [JsonProperty("slotoptions", DefaultValueHandling = DefaultValueHandling.Ignore)] [XmlElement("slotoptions")] public List SlotOptions { get; set; } [JsonIgnore] public bool SlotOptionsSpecified { get { return SlotOptions != null && SlotOptions.Count > 0; } } #endregion #region Accessors /// public override string GetName() => Name; /// public override void SetName(string name) => Name = name; #endregion #region Constructors /// /// Create a default, empty Slot object /// public Slot() { Name = string.Empty; ItemType = ItemType.Slot; } #endregion #region Cloning Methods public override object Clone() { return new Slot() { ItemType = this.ItemType, DupeType = this.DupeType, Machine = this.Machine.Clone() as Machine, Source = this.Source.Clone() as Source, Remove = this.Remove, Name = this.Name, SlotOptions = this.SlotOptions, }; } #endregion #region Comparision Methods public override bool Equals(DatItem other) { // If we don't have a Slot, return false if (ItemType != other.ItemType) return false; // Otherwise, treat it as a Slot Slot newOther = other as Slot; // If the Slot information matches bool match = (Name == newOther.Name); if (!match) return match; // If the slot options match if (SlotOptionsSpecified) { foreach (SlotOption slotOption in SlotOptions) { match &= newOther.SlotOptions.Contains(slotOption); } } return match; } #endregion } }