using System.Collections.Generic;
using System.Xml.Serialization;
using SabreTools.Core;
using Newtonsoft.Json;
namespace SabreTools.DatItems.Formats
{
///
/// Represents which Slot(s) is associated with a set
///
[JsonObject("slot"), XmlRoot("slot")]
public class Slot : DatItem
{
#region Fields
///
/// Name of the item
///
[JsonProperty("name")]
[XmlElement("name")]
public string Name { get; set; }
///
/// Slot options associated with the slot
///
[JsonProperty("slotoptions", DefaultValueHandling = DefaultValueHandling.Ignore)]
[XmlElement("slotoptions")]
public List SlotOptions { get; set; }
[JsonIgnore]
public bool SlotOptionsSpecified { get { return SlotOptions != null && SlotOptions.Count > 0; } }
#endregion
#region Accessors
///
public override string GetName() => Name;
///
public override void SetName(string name) => Name = name;
#endregion
#region Constructors
///
/// Create a default, empty Slot object
///
public Slot()
{
Name = string.Empty;
ItemType = ItemType.Slot;
}
#endregion
#region Cloning Methods
public override object Clone()
{
return new Slot()
{
ItemType = this.ItemType,
DupeType = this.DupeType,
Machine = this.Machine.Clone() as Machine,
Source = this.Source.Clone() as Source,
Remove = this.Remove,
Name = this.Name,
SlotOptions = this.SlotOptions,
};
}
#endregion
#region Comparision Methods
public override bool Equals(DatItem other)
{
// If we don't have a Slot, return false
if (ItemType != other.ItemType)
return false;
// Otherwise, treat it as a Slot
Slot newOther = other as Slot;
// If the Slot information matches
bool match = (Name == newOther.Name);
if (!match)
return match;
// If the slot options match
if (SlotOptionsSpecified)
{
foreach (SlotOption slotOption in SlotOptions)
{
match &= newOther.SlotOptions.Contains(slotOption);
}
}
return match;
}
#endregion
}
}