using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using SabreTools.Core;
using SabreTools.DatItems;
namespace SabreTools.DatFiles.Formats
{
///
/// Represents writing a Missfile
///
internal partial class Missfile : DatFile
{
///
protected override List? GetMissingRequiredFields(DatItem datItem)
{
// TODO: Check required fields
return null;
}
///
public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
{
try
{
logger.User($"Writing to '{outfile}'...");
FileStream fs = File.Create(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
StreamWriter sw = new(fs, new UTF8Encoding(false));
// Write out each of the machines and roms
string? lastgame = null;
// Use a sorted list of games to output
foreach (string key in Items.SortedKeys)
{
ConcurrentList datItems = Items.FilteredItems(key);
// If this machine doesn't contain any writable items, skip
if (!ContainsWritable(datItems))
continue;
// Resolve the names in the block
datItems = DatItem.ResolveNames(datItems);
for (int index = 0; index < datItems.Count; index++)
{
DatItem datItem = datItems[index];
// Check for a "null" item
datItem = ProcessNullifiedItem(datItem);
// Write out the item if we're using machine names or we're not ignoring
if (!Header.GetFieldValue(DatHeader.UseRomNameKey) || !ShouldIgnore(datItem, ignoreblanks))
WriteDatItem(sw, datItem, lastgame);
// Set the new data to compare against
lastgame = datItem.GetFieldValue(DatItem.MachineKey)!.GetFieldValue(Models.Metadata.Machine.NameKey);
}
}
logger.User($"'{outfile}' written!{Environment.NewLine}");
sw.Dispose();
fs.Dispose();
}
catch (Exception ex) when (!throwOnError)
{
logger.Error(ex);
return false;
}
return true;
}
///
/// Write out DatItem using the supplied StreamWriter
///
/// StreamWriter to output to
/// DatItem object to be output
/// The name of the last game to be output
private void WriteDatItem(StreamWriter sw, DatItem datItem, string? lastgame)
{
// Process the item name
ProcessItemName(datItem, false, forceRomName: false);
// Romba mode automatically uses item name
if (Header.GetFieldValue(DatHeader.OutputDepotKey)?.IsActive == true || Header.GetFieldValue(DatHeader.UseRomNameKey))
sw.Write($"{datItem.GetName() ?? string.Empty}\n");
else if (!Header.GetFieldValue(DatHeader.UseRomNameKey) && datItem.GetFieldValue(DatItem.MachineKey)!.GetFieldValue(Models.Metadata.Machine.NameKey) != lastgame)
sw.Write($"{datItem.GetFieldValue(DatItem.MachineKey)!.GetFieldValue(Models.Metadata.Machine.NameKey) ?? string.Empty}\n");
sw.Flush();
}
}
}