mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 11:14:23 +00:00
289 lines
11 KiB
C#
289 lines
11 KiB
C#
using System;
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using System.IO;
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using System.Text.RegularExpressions;
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using SabreTools.Hashing;
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namespace SabreTools.Core.Tools
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{
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public static class TextHelper
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{
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#region Normalization
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/// <summary>
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/// Normalize a string to the WoD standard
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/// </summary>
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public static string? NormalizeCharacters(string? input)
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{
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if (string.IsNullOrEmpty(input))
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return input;
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///Run the name through the filters to make sure that it's correct
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input = NormalizeChars(input!);
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input = RussianToLatin(input);
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input = SearchPattern(input);
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input = new Regex(@"(([[(].*[\)\]] )?([^([]+))").Match(input).Groups[1].Value;
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input = input.TrimStart().TrimEnd();
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return input;
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}
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/// <summary>
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/// Normalize a CRC32 string and pad to the correct size
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/// </summary>
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public static string? NormalizeCRC32(string? hash)
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=> NormalizeHashData(hash, Constants.CRCLength);
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/// <summary>
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/// Normalize a MD2 string and pad to the correct size
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/// </summary>
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/// <remarks>MD2 is the same length as MD5</remarks>
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public static string? NormalizeMD2(string? hash)
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=> NormalizeHashData(hash, Constants.MD5Length);
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/// <summary>
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/// Normalize a MD4 string and pad to the correct size
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/// </summary>
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/// <remarks>MD4 is the same length as MD5</remarks>
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public static string? NormalizeMD4(string? hash)
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=> NormalizeHashData(hash, Constants.MD5Length);
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/// <summary>
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/// Normalize a MD5 string and pad to the correct size
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/// </summary>
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public static string? NormalizeMD5(string? hash)
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=> NormalizeHashData(hash, Constants.MD5Length);
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/// <summary>
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/// Normalize a SHA1 string and pad to the correct size
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/// </summary>
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public static string? NormalizeSHA1(string? hash)
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=> NormalizeHashData(hash, Constants.SHA1Length);
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/// <summary>
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/// Normalize a SHA256 string and pad to the correct size
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/// </summary>
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public static string? NormalizeSHA256(string? hash)
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=> NormalizeHashData(hash, Constants.SHA256Length);
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/// <summary>
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/// Normalize a SHA384 string and pad to the correct size
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/// </summary>
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public static string? NormalizeSHA384(string? hash)
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=> NormalizeHashData(hash, Constants.SHA384Length);
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/// <summary>
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/// Normalize a SHA512 string and pad to the correct size
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/// </summary>
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public static string? NormalizeSHA512(string? hash)
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=> NormalizeHashData(hash, Constants.SHA512Length);
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/// <summary>
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/// Remove all chars that are considered path unsafe
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/// </summary>
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public static string RemovePathUnsafeCharacters(string? input)
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{
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if (string.IsNullOrEmpty(input))
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return string.Empty;
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foreach (char invalid in Path.GetInvalidPathChars())
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{
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input = input!.Replace(invalid.ToString(), string.Empty);
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}
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return input!;
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}
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/// <summary>
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/// Remove all Unicode-specific chars from a string
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/// </summary>
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/// <remarks>
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/// "Unicode characters" here means any characters outside of the
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/// Extended ASCII (0x00 to 0xFF) set. This is just a simple
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/// way of filtering out characters that won't work on all
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/// supported platforms.
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/// </remarks>
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public static string RemoveUnicodeCharacters(string? input)
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{
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if (string.IsNullOrEmpty(input))
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return string.Empty;
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return new string(Array.FindAll(input!.ToCharArray(), c => c <= 255));
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}
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#endregion
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#region Helpers
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/// <summary>
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/// Replace accented characters
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/// </summary>
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private static string NormalizeChars(string input)
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{
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string[,] charmap = {
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{ "Á", "A" }, { "á", "a" },
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{ "À", "A" }, { "à", "a" },
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{ "Â", "A" }, { "â", "a" },
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{ "Ä", "Ae" }, { "ä", "ae" },
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{ "Ã", "A" }, { "ã", "a" },
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{ "Å", "A" }, { "å", "a" },
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{ "Æ", "Ae" }, { "æ", "ae" },
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{ "Ç", "C" }, { "ç", "c" },
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{ "Ð", "D" }, { "ð", "d" },
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{ "É", "E" }, { "é", "e" },
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{ "È", "E" }, { "è", "e" },
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{ "Ê", "E" }, { "ê", "e" },
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{ "Ë", "E" }, { "ë", "e" },
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{ "ƒ", "f" },
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{ "Í", "I" }, { "í", "i" },
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{ "Ì", "I" }, { "ì", "i" },
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{ "Î", "I" }, { "î", "i" },
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{ "Ï", "I" }, { "ï", "i" },
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{ "Ñ", "N" }, { "ñ", "n" },
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{ "Ó", "O" }, { "ó", "o" },
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{ "Ò", "O" }, { "ò", "o" },
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{ "Ô", "O" }, { "ô", "o" },
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{ "Ö", "Oe" }, { "ö", "oe" },
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{ "Õ", "O" }, { "õ", "o" },
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{ "Ø", "O" }, { "ø", "o" },
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{ "Š", "S" }, { "š", "s" },
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{ "ß", "ss" },
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{ "Þ", "B" }, { "þ", "b" },
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{ "Ú", "U" }, { "ú", "u" },
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{ "Ù", "U" }, { "ù", "u" },
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{ "Û", "U" }, { "û", "u" },
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{ "Ü", "Ue" }, { "ü", "ue" },
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{ "ÿ", "y" },
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{ "Ý", "Y" }, { "ý", "y" },
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{ "Ž", "Z" }, { "ž", "z" },
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};
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for (int i = 0; i < charmap.GetLength(0); i++)
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{
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input = input.Replace(charmap[i, 0], charmap[i, 1]);
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}
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return input;
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}
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/// <summary>
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/// Normalize a hash string and pad to the correct size
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/// </summary>
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private static string? NormalizeHashData(string? hash, int expectedLength)
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{
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// If we have a known blank hash, return blank
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if (hash == null)
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return null;
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else if (hash == string.Empty || hash == "-" || hash == "_")
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return string.Empty;
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// Check to see if it's a "hex" hash
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hash = hash!.Trim().Replace("0x", string.Empty);
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// If we have a blank hash now, return blank
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if (string.IsNullOrEmpty(hash))
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return string.Empty;
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// If the hash shorter than the required length, pad it
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if (hash.Length < expectedLength)
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hash = hash.PadLeft(expectedLength, '0');
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// If the hash is longer than the required length, it's invalid
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else if (hash.Length > expectedLength)
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return string.Empty;
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// Now normalize the hash
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hash = hash.ToLowerInvariant();
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// Otherwise, make sure that every character is a proper match
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for (int i = 0; i < hash.Length; i++)
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{
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char c = hash[i];
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#if NET7_0_OR_GREATER
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if (!char.IsAsciiHexDigit(c))
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#else
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if (!c.IsAsciiHexDigit())
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#endif
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{
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hash = string.Empty;
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break;
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}
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}
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return hash;
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}
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/// <summary>
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/// Convert Cyrillic lettering to Latin lettering
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/// </summary>
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private static string RussianToLatin(string input)
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{
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string[,] charmap = {
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{ "А", "A" }, { "Б", "B" }, { "В", "V" }, { "Г", "G" }, { "Д", "D" },
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{ "Е", "E" }, { "Ё", "Yo" }, { "Ж", "Zh" }, { "З", "Z" }, { "И", "I" },
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{ "Й", "J" }, { "К", "K" }, { "Л", "L" }, { "М", "M" }, { "Н", "N" },
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{ "О", "O" }, { "П", "P" }, { "Р", "R" }, { "С", "S" }, { "Т", "T" },
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{ "У", "U" }, { "Ф", "f" }, { "Х", "Kh" }, { "Ц", "Ts" }, { "Ч", "Ch" },
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{ "Ш", "Sh" }, { "Щ", "Sch" }, { "Ъ", string.Empty }, { "Ы", "y" }, { "Ь", string.Empty },
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{ "Э", "e" }, { "Ю", "yu" }, { "Я", "ya" }, { "а", "a" }, { "б", "b" },
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{ "в", "v" }, { "г", "g" }, { "д", "d" }, { "е", "e" }, { "ё", "yo" },
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{ "ж", "zh" }, { "з", "z" }, { "и", "i" }, { "й", "j" }, { "к", "k" },
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{ "л", "l" }, { "м", "m" }, { "н", "n" }, { "о", "o" }, { "п", "p" },
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{ "р", "r" }, { "с", "s" }, { "т", "t" }, { "у", "u" }, { "ф", "f" },
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{ "х", "kh" }, { "ц", "ts" }, { "ч", "ch" }, { "ш", "sh" }, { "щ", "sch" },
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{ "ъ", string.Empty }, { "ы", "y" }, { "ь", string.Empty }, { "э", "e" }, { "ю", "yu" },
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{ "я", "ya" },
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};
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for (int i = 0; i < charmap.GetLength(0); i++)
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{
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input = input.Replace(charmap[i, 0], charmap[i, 1]);
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}
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return input;
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}
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/// <summary>
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/// Replace special characters and patterns
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/// </summary>
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private static string SearchPattern(string input)
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{
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string[,] charmap = {
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{ @"~", " - " },
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{ @"_", " " },
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{ @":", " " },
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{ @">", ")" },
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{ @"<", "(" },
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{ @"\|", "-" },
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{ "\"", "'" },
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{ @"\*", "." },
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{ @"\\", "-" },
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{ @"/", "-" },
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{ @"\?", " " },
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{ @"\(([^)(]*)\(([^)]*)\)([^)(]*)\)", " " },
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{ @"\(([^)]+)\)", " " },
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{ @"\[([^]]+)\]", " " },
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{ @"\{([^}]+)\}", " " },
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{ @"(ZZZJUNK|ZZZ-UNK-|ZZZ-UNK |zzz unknow |zzz unk |Copy of |[.][a-z]{3}[.][a-z]{3}[.]|[.][a-z]{3}[.])", " " },
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{ @" (r|rev|v|ver)\s*[\d\.]+[^\s]*", " " },
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{ @"(( )|(\A))(\d{6}|\d{8})(( )|(\Z))", " " },
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{ @"(( )|(\A))(\d{1,2})-(\d{1,2})-(\d{4}|\d{2})", " " },
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{ @"(( )|(\A))(\d{4}|\d{2})-(\d{1,2})-(\d{1,2})", " " },
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{ @"[-]+", "-" },
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{ @"\A\s*\)", " " },
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{ @"\A\s*(,|-)", " " },
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{ @"\s+", " " },
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{ @"\s+,", "," },
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{ @"\s*(,|-)\s*\Z", " " },
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};
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for (int i = 0; i < charmap.GetLength(0); i++)
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{
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input = Regex.Replace(input, charmap[i, 0], charmap[i, 1]);
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}
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return input;
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}
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#endregion
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}
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} |