mirror of
https://github.com/claunia/SabreTools.git
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126 lines
4.9 KiB
C#
126 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using SabreTools.Library.DatItems;
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namespace SabreTools.Library.DatFiles
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{
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/// <summary>
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/// Represents parsing and writing of a Missfile
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/// </summary>
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internal class Missfile : DatFile
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{
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/// <summary>
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/// Constructor designed for casting a base DatFile
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/// </summary>
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/// <param name="datFile">Parent DatFile to copy from</param>
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public Missfile(DatFile datFile)
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: base(datFile)
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{
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}
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/// <summary>
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/// Parse a Missfile and return all found games and roms within
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/// </summary>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
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protected override void ParseFile(string filename, int indexId, bool keep, bool throwOnError = false)
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{
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// There is no consistent way to parse a missfile...
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throw new NotImplementedException();
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}
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/// <summary>
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/// Create and open an output file for writing direct from a dictionary
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/// </summary>
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/// <param name="outfile">Name of the file to write to</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
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{
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try
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{
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logger.User($"Opening file for writing: {outfile}");
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FileStream fs = File.Create(outfile);
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// If we get back null for some reason, just log and return
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if (fs == null)
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{
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logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
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return false;
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}
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StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
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// Write out each of the machines and roms
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string lastgame = null;
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// Use a sorted list of games to output
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foreach (string key in Items.SortedKeys)
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{
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List<DatItem> datItems = Items.FilteredItems(key);
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// If this machine doesn't contain any writable items, skip
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if (!ContainsWritable(datItems))
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continue;
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// Resolve the names in the block
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datItems = DatItem.ResolveNames(datItems);
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for (int index = 0; index < datItems.Count; index++)
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{
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DatItem datItem = datItems[index];
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// Check for a "null" item
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datItem = ProcessNullifiedItem(datItem);
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// Write out the item if we're using machine names or we're not ignoring
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if (!Header.UseRomName || !ShouldIgnore(datItem, ignoreblanks))
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WriteDatItem(sw, datItem, lastgame);
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// Set the new data to compare against
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lastgame = datItem.Machine.Name;
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}
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}
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logger.Verbose("File written!" + Environment.NewLine);
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sw.Dispose();
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fs.Dispose();
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}
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catch (Exception ex)
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{
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logger.Error(ex);
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if (throwOnError) throw ex;
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return false;
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}
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return true;
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}
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/// <summary>
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/// Write out DatItem using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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/// <param name="lastgame">The name of the last game to be output</param>
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private void WriteDatItem(StreamWriter sw, DatItem datItem, string lastgame)
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{
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// Process the item name
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ProcessItemName(datItem, false, forceRomName: false);
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// Romba mode automatically uses item name
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if (Header.OutputDepot?.IsActive == true || Header.UseRomName)
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sw.Write($"{datItem.GetName() ?? string.Empty}\n");
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else if (!Header.UseRomName && datItem.Machine.Name != lastgame)
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sw.Write($"{datItem.Machine.Name}\n");
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sw.Flush();
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}
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}
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}
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