mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
408 lines
14 KiB
C#
408 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using SabreTools.Core;
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using SabreTools.IO;
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using SabreTools.Logging;
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namespace SabreTools.Library.FileTypes
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{
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/// <summary>
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/// Represents a folder for reading and writing
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/// </summary>
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public class Folder : BaseFile
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{
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#region Protected instance variables
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protected List<BaseFile> _children;
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/// <summary>
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/// Logging object
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/// </summary>
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protected Logger logger;
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/// <summary>
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/// Static logger for static methods
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/// </summary>
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protected static Logger staticLogger = new Logger();
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/// <summary>
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/// Flag specific to Folder to omit Machine name from output path
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/// </summary>
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private bool writeToParent = false;
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#endregion
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#region Constructors
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/// <summary>
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/// Create a new folder with no base file
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/// </summary>
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/// <param name="writeToParent">True to write directly to parent, false otherwise</param>
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public Folder(bool writeToParent = false)
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: base()
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{
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this.Type = FileType.Folder;
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this.writeToParent = writeToParent;
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logger = new Logger(this);
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}
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/// <summary>
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/// Create a new folder from the given file
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/// </summary>
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/// <param name="filename">Name of the file to use as an archive</param>
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/// <param name="read">True for opening file as read, false for opening file as write</param>
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/// <param name="getHashes">True if hashes for this file should be calculated, false otherwise (default)</param>
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public Folder(string filename, bool getHashes = false)
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: base(filename, getHashes)
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{
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this.Type = FileType.Folder;
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logger = new Logger(this);
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}
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/// <summary>
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/// Create an folder object of the specified type, if possible
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/// </summary>
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/// <param name="outputFormat">SabreTools.Library.Data.OutputFormat representing the archive to create</param>
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/// <returns>Archive object representing the inputs</returns>
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public static Folder Create(OutputFormat outputFormat)
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{
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switch (outputFormat)
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{
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case OutputFormat.Folder:
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return new Folder(false);
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case OutputFormat.ParentFolder:
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return new Folder(true);
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case OutputFormat.TapeArchive:
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return new TapeArchive();
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case OutputFormat.Torrent7Zip:
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return new SevenZipArchive();
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case OutputFormat.TorrentGzip:
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case OutputFormat.TorrentGzipRomba:
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return new GZipArchive();
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case OutputFormat.TorrentLRZip:
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return new LRZipArchive();
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case OutputFormat.TorrentLZ4:
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return new LZ4Archive();
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case OutputFormat.TorrentRar:
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return new RarArchive();
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case OutputFormat.TorrentXZ:
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case OutputFormat.TorrentXZRomba:
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return new XZArchive();
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case OutputFormat.TorrentZip:
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return new ZipArchive();
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case OutputFormat.TorrentZPAQ:
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return new ZPAQArchive();
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case OutputFormat.TorrentZstd:
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return new ZstdArchive();
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default:
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return null;
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}
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}
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#endregion
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#region Extraction
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/// <summary>
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/// Attempt to extract a file as an archive
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/// </summary>
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/// <param name="outDir">Output directory for archive extraction</param>
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/// <returns>True if the extraction was a success, false otherwise</returns>
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public virtual bool CopyAll(string outDir)
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{
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// Copy all files from the current folder to the output directory recursively
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try
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{
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// Make sure the folders exist
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Directory.CreateDirectory(this.Filename);
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Directory.CreateDirectory(outDir);
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DirectoryCopy(this.Filename, outDir, true);
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}
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catch (Exception ex)
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{
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logger.Error(ex);
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return false;
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}
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return true;
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}
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// https://docs.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories
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private static void DirectoryCopy(string sourceDirName, string destDirName, bool copySubDirs)
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{
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// Get the subdirectories for the specified directory.
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DirectoryInfo dir = new DirectoryInfo(sourceDirName);
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if (!dir.Exists)
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{
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throw new DirectoryNotFoundException(
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"Source directory does not exist or could not be found: "
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+ sourceDirName);
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}
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DirectoryInfo[] dirs = dir.GetDirectories();
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// If the destination directory doesn't exist, create it.
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if (!Directory.Exists(destDirName))
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{
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Directory.CreateDirectory(destDirName);
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}
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// Get the files in the directory and copy them to the new location.
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FileInfo[] files = dir.GetFiles();
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foreach (FileInfo file in files)
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{
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string temppath = Path.Combine(destDirName, file.Name);
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file.CopyTo(temppath, false);
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}
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// If copying subdirectories, copy them and their contents to new location.
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if (copySubDirs)
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{
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foreach (DirectoryInfo subdir in dirs)
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{
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string temppath = Path.Combine(destDirName, subdir.Name);
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DirectoryCopy(subdir.FullName, temppath, copySubDirs);
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}
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}
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}
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/// <summary>
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/// Attempt to extract a file from an archive
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/// </summary>
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/// <param name="entryName">Name of the entry to be extracted</param>
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/// <param name="outDir">Output directory for archive extraction</param>
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/// <returns>Name of the extracted file, null on error</returns>
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public virtual string CopyToFile(string entryName, string outDir)
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{
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string realentry = null;
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// Copy single file from the current folder to the output directory, if exists
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try
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{
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// Make sure the folders exist
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Directory.CreateDirectory(this.Filename);
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Directory.CreateDirectory(outDir);
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// Get all files from the input directory
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List<string> files = DirectoryExtensions.GetFilesOrdered(this.Filename);
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// Now sort through to find the first file that matches
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string match = files.Where(s => s.EndsWith(entryName)).FirstOrDefault();
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// If we had a file, copy that over to the new name
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if (!string.IsNullOrWhiteSpace(match))
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{
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realentry = match;
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File.Copy(match, Path.Combine(outDir, entryName));
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}
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}
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catch (Exception ex)
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{
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logger.Error(ex);
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return realentry;
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}
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return realentry;
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}
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/// <summary>
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/// Attempt to extract a stream from an archive
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/// </summary>
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/// <param name="entryName">Name of the entry to be extracted</param>
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/// <returns>MemoryStream representing the entry, null on error</returns>
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public virtual (MemoryStream, string) CopyToStream(string entryName)
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{
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MemoryStream ms = new MemoryStream();
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string realentry = null;
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// Copy single file from the current folder to the output directory, if exists
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try
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{
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// Make sure the folders exist
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Directory.CreateDirectory(this.Filename);
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// Get all files from the input directory
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List<string> files = DirectoryExtensions.GetFilesOrdered(this.Filename);
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// Now sort through to find the first file that matches
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string match = files.Where(s => s.EndsWith(entryName)).FirstOrDefault();
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// If we had a file, copy that over to the new name
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if (!string.IsNullOrWhiteSpace(match))
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{
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File.OpenRead(match).CopyTo(ms);
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realentry = match;
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}
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}
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catch (Exception ex)
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{
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logger.Error(ex);
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return (ms, realentry);
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}
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return (ms, realentry);
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}
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#endregion
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#region Information
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/// <summary>
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/// Generate a list of immediate children from the current folder
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/// </summary>
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/// <returns>List of BaseFile objects representing the found data</returns>
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public virtual List<BaseFile> GetChildren()
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{
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if (_children == null || _children.Count == 0)
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{
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_children = new List<BaseFile>();
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foreach (string file in Directory.EnumerateFiles(this.Filename, "*", SearchOption.TopDirectoryOnly))
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{
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BaseFile nf = GetInfo(file, hashes: this.AvailableHashes);
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_children.Add(nf);
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}
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foreach (string dir in Directory.EnumerateDirectories(this.Filename, "*", SearchOption.TopDirectoryOnly))
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{
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Folder fl = new Folder(dir);
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_children.Add(fl);
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}
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}
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return _children;
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}
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/// <summary>
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/// Generate a list of empty folders in an archive
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/// </summary>
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/// <param name="input">Input file to get data from</param>
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/// <returns>List of empty folders in the folder</returns>
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public virtual List<string> GetEmptyFolders()
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{
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return DirectoryExtensions.ListEmpty(this.Filename);
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}
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#endregion
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#region Writing
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/// <summary>
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/// Write an input file to an output folder
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/// </summary>
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/// <param name="inputFile">Input filename to be moved</param>
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/// <param name="outDir">Output directory to build to</param>
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/// <param name="baseFile">BaseFile representing the new information</param>
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/// <returns>True if the write was a success, false otherwise</returns>
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/// <remarks>This works for now, but it can be sped up by using Ionic.Zip or another zlib wrapper that allows for header values built-in. See edc's code.</remarks>
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public virtual bool Write(string inputFile, string outDir, BaseFile baseFile)
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{
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FileStream fs = File.OpenRead(inputFile);
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return Write(fs, outDir, baseFile);
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}
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/// <summary>
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/// Write an input stream to an output folder
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/// </summary>
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/// <param name="inputStream">Input stream to be moved</param>
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/// <param name="outDir">Output directory to build to</param>
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/// <param name="baseFile">BaseFile representing the new information</param>
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/// <returns>True if the write was a success, false otherwise</returns>
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/// <remarks>This works for now, but it can be sped up by using Ionic.Zip or another zlib wrapper that allows for header values built-in. See edc's code.</remarks>
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public virtual bool Write(Stream inputStream, string outDir, BaseFile baseFile)
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{
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bool success = false;
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// If either input is null or empty, return
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if (inputStream == null || baseFile == null || baseFile.Filename == null)
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return success;
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// If the stream is not readable, return
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if (!inputStream.CanRead)
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return success;
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// Set internal variables
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FileStream outputStream = null;
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// Get the output folder name from the first rebuild rom
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string fileName;
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if (writeToParent)
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fileName = Path.Combine(outDir, Sanitizer.RemovePathUnsafeCharacters(baseFile.Filename));
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else
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fileName = Path.Combine(outDir, Sanitizer.RemovePathUnsafeCharacters(baseFile.Parent), Sanitizer.RemovePathUnsafeCharacters(baseFile.Filename));
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try
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{
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// If the full output path doesn't exist, create it
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if (!Directory.Exists(Path.GetDirectoryName(fileName)))
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Directory.CreateDirectory(Path.GetDirectoryName(fileName));
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// Overwrite output files by default
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outputStream = File.Create(fileName);
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// If the output stream isn't null
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if (outputStream != null)
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{
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// Copy the input stream to the output
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inputStream.Seek(0, SeekOrigin.Begin);
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int bufferSize = 4096 * 128;
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byte[] ibuffer = new byte[bufferSize];
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int ilen;
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while ((ilen = inputStream.Read(ibuffer, 0, bufferSize)) > 0)
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{
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outputStream.Write(ibuffer, 0, ilen);
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outputStream.Flush();
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}
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outputStream.Dispose();
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if (!string.IsNullOrWhiteSpace(baseFile.Date))
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File.SetCreationTime(fileName, DateTime.Parse(baseFile.Date));
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success = true;
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}
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}
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catch (Exception ex)
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{
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logger.Error(ex);
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success = false;
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}
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finally
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{
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outputStream?.Dispose();
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}
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return success;
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}
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/// <summary>
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/// Write a set of input files to an output folder (assuming the same output archive name)
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/// </summary>
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/// <param name="inputFiles">Input files to be moved</param>
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/// <param name="outDir">Output directory to build to</param>
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/// <param name="baseFiles">BaseFiles representing the new information</param>
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/// <returns>True if the inputs were written properly, false otherwise</returns>
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public virtual bool Write(List<string> inputFiles, string outDir, List<BaseFile> baseFiles)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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