mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
176 lines
6.3 KiB
C#
176 lines
6.3 KiB
C#
using System.IO;
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using System.Linq;
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using System.Text;
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using SabreTools.IO.Writers;
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using SabreTools.Models.RomCenter;
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namespace SabreTools.Serialization
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{
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/// <summary>
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/// Serializer for RomCenter INI files
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/// </summary>
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public partial class RomCenter
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{
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/// <summary>
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/// Serializes the defined type to a RomCenter INI file
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/// </summary>
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/// <param name="metadataFile">Data to serialize</param>
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/// <param name="path">Path to the file to serialize to</param>
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/// <returns>True on successful serialization, false otherwise</returns>
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public static bool SerializeToFile(MetadataFile? metadataFile, string path)
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{
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using var stream = SerializeToStream(metadataFile);
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if (stream == null)
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return false;
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using var fs = File.OpenWrite(path);
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stream.CopyTo(fs);
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return true;
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}
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/// <summary>
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/// Serializes the defined type to a stream
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/// </summary>
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/// <param name="metadataFile">Data to serialize</param>
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/// <returns>Stream containing serialized data on success, null otherwise</returns>
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public static Stream? SerializeToStream(MetadataFile? metadataFile)
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{
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// If the metadata file is null
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if (metadataFile == null)
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return null;
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// Setup the writer and output
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var stream = new MemoryStream();
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var writer = new IniWriter(stream, Encoding.UTF8);
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// Write out the credits section
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WriteCredits(metadataFile.Credits, writer);
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// Write out the dat section
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WriteDat(metadataFile.Dat, writer);
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// Write out the emulator section
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WriteEmulator(metadataFile.Emulator, writer);
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// Write out the games
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WriteGames(metadataFile.Games, writer);
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// Return the stream
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stream.Seek(0, SeekOrigin.Begin);
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return stream;
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}
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/// <summary>
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/// Write credits information to the current writer
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/// </summary>
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/// <param name="credits">Credits object representing the credits information</param>
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/// <param name="writer">IniWriter representing the output</param>
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private static void WriteCredits(Credits? credits, IniWriter writer)
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{
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// If the credits information is missing, we can't do anything
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if (credits == null)
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return;
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writer.WriteSection("credits");
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writer.WriteKeyValuePair("author", credits.Author);
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writer.WriteKeyValuePair("version", credits.Version);
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writer.WriteKeyValuePair("email", credits.Email);
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writer.WriteKeyValuePair("homepage", credits.Homepage);
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writer.WriteKeyValuePair("url", credits.Url);
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writer.WriteKeyValuePair("date", credits.Date);
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writer.WriteKeyValuePair("comment", credits.Comment);
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writer.WriteLine();
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writer.Flush();
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}
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/// <summary>
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/// Write dat information to the current writer
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/// </summary>
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/// <param name="dat">Dat object representing the dat information</param>
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/// <param name="writer">IniWriter representing the output</param>
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private static void WriteDat(Dat? dat, IniWriter writer)
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{
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// If the dat information is missing, we can't do anything
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if (dat == null)
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return;
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writer.WriteSection("dat");
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writer.WriteKeyValuePair("version", dat.Version);
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writer.WriteKeyValuePair("plugin", dat.Plugin);
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writer.WriteKeyValuePair("split", dat.Split);
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writer.WriteKeyValuePair("merge", dat.Merge);
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writer.WriteLine();
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writer.Flush();
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}
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/// <summary>
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/// Write emulator information to the current writer
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/// </summary>
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/// <param name="emulator">Emulator object representing the emulator information</param>
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/// <param name="writer">IniWriter representing the output</param>
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private static void WriteEmulator(Emulator? emulator, IniWriter writer)
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{
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// If the emulator information is missing, we can't do anything
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if (emulator == null)
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return;
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writer.WriteSection("emulator");
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writer.WriteKeyValuePair("refname", emulator.RefName);
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writer.WriteKeyValuePair("version", emulator.Version);
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writer.WriteLine();
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writer.Flush();
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}
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/// <summary>
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/// Write games information to the current writer
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/// </summary>
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/// <param name="games">Games object representing the games information</param>
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/// <param name="writer">IniWriter representing the output</param>
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private static void WriteGames(Games? games, IniWriter writer)
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{
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// If the games information is missing, we can't do anything
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if (games?.Rom == null || !games.Rom.Any())
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return;
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writer.WriteSection("games");
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foreach (var rom in games.Rom)
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{
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var romBuilder = new StringBuilder();
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romBuilder.Append('¬');
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romBuilder.Append(rom.ParentName);
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romBuilder.Append('¬');
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romBuilder.Append(rom.ParentDescription);
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romBuilder.Append('¬');
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romBuilder.Append(rom.GameName);
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romBuilder.Append('¬');
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romBuilder.Append(rom.GameDescription);
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romBuilder.Append('¬');
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romBuilder.Append(rom.RomName);
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romBuilder.Append('¬');
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romBuilder.Append(rom.RomCRC);
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romBuilder.Append('¬');
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romBuilder.Append(rom.RomSize);
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romBuilder.Append('¬');
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romBuilder.Append(rom.RomOf);
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romBuilder.Append('¬');
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romBuilder.Append(rom.MergeName);
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romBuilder.Append('¬');
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romBuilder.Append('\n');
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writer.WriteString(romBuilder.ToString());
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writer.Flush();
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}
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writer.WriteLine();
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writer.Flush();
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}
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}
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} |