Files
SabreTools/SabreTools.Serialization/RomCenter.Serializer.cs
2023-07-30 21:27:02 -04:00

176 lines
6.3 KiB
C#

using System.IO;
using System.Linq;
using System.Text;
using SabreTools.IO.Writers;
using SabreTools.Models.RomCenter;
namespace SabreTools.Serialization
{
/// <summary>
/// Serializer for RomCenter INI files
/// </summary>
public partial class RomCenter
{
/// <summary>
/// Serializes the defined type to a RomCenter INI file
/// </summary>
/// <param name="metadataFile">Data to serialize</param>
/// <param name="path">Path to the file to serialize to</param>
/// <returns>True on successful serialization, false otherwise</returns>
public static bool SerializeToFile(MetadataFile? metadataFile, string path)
{
using var stream = SerializeToStream(metadataFile);
if (stream == null)
return false;
using var fs = File.OpenWrite(path);
stream.CopyTo(fs);
return true;
}
/// <summary>
/// Serializes the defined type to a stream
/// </summary>
/// <param name="metadataFile">Data to serialize</param>
/// <returns>Stream containing serialized data on success, null otherwise</returns>
public static Stream? SerializeToStream(MetadataFile? metadataFile)
{
// If the metadata file is null
if (metadataFile == null)
return null;
// Setup the writer and output
var stream = new MemoryStream();
var writer = new IniWriter(stream, Encoding.UTF8);
// Write out the credits section
WriteCredits(metadataFile.Credits, writer);
// Write out the dat section
WriteDat(metadataFile.Dat, writer);
// Write out the emulator section
WriteEmulator(metadataFile.Emulator, writer);
// Write out the games
WriteGames(metadataFile.Games, writer);
// Return the stream
stream.Seek(0, SeekOrigin.Begin);
return stream;
}
/// <summary>
/// Write credits information to the current writer
/// </summary>
/// <param name="credits">Credits object representing the credits information</param>
/// <param name="writer">IniWriter representing the output</param>
private static void WriteCredits(Credits? credits, IniWriter writer)
{
// If the credits information is missing, we can't do anything
if (credits == null)
return;
writer.WriteSection("credits");
writer.WriteKeyValuePair("author", credits.Author);
writer.WriteKeyValuePair("version", credits.Version);
writer.WriteKeyValuePair("email", credits.Email);
writer.WriteKeyValuePair("homepage", credits.Homepage);
writer.WriteKeyValuePair("url", credits.Url);
writer.WriteKeyValuePair("date", credits.Date);
writer.WriteKeyValuePair("comment", credits.Comment);
writer.WriteLine();
writer.Flush();
}
/// <summary>
/// Write dat information to the current writer
/// </summary>
/// <param name="dat">Dat object representing the dat information</param>
/// <param name="writer">IniWriter representing the output</param>
private static void WriteDat(Dat? dat, IniWriter writer)
{
// If the dat information is missing, we can't do anything
if (dat == null)
return;
writer.WriteSection("dat");
writer.WriteKeyValuePair("version", dat.Version);
writer.WriteKeyValuePair("plugin", dat.Plugin);
writer.WriteKeyValuePair("split", dat.Split);
writer.WriteKeyValuePair("merge", dat.Merge);
writer.WriteLine();
writer.Flush();
}
/// <summary>
/// Write emulator information to the current writer
/// </summary>
/// <param name="emulator">Emulator object representing the emulator information</param>
/// <param name="writer">IniWriter representing the output</param>
private static void WriteEmulator(Emulator? emulator, IniWriter writer)
{
// If the emulator information is missing, we can't do anything
if (emulator == null)
return;
writer.WriteSection("emulator");
writer.WriteKeyValuePair("refname", emulator.RefName);
writer.WriteKeyValuePair("version", emulator.Version);
writer.WriteLine();
writer.Flush();
}
/// <summary>
/// Write games information to the current writer
/// </summary>
/// <param name="games">Games object representing the games information</param>
/// <param name="writer">IniWriter representing the output</param>
private static void WriteGames(Games? games, IniWriter writer)
{
// If the games information is missing, we can't do anything
if (games?.Rom == null || !games.Rom.Any())
return;
writer.WriteSection("games");
foreach (var rom in games.Rom)
{
var romBuilder = new StringBuilder();
romBuilder.Append('¬');
romBuilder.Append(rom.ParentName);
romBuilder.Append('¬');
romBuilder.Append(rom.ParentDescription);
romBuilder.Append('¬');
romBuilder.Append(rom.GameName);
romBuilder.Append('¬');
romBuilder.Append(rom.GameDescription);
romBuilder.Append('¬');
romBuilder.Append(rom.RomName);
romBuilder.Append('¬');
romBuilder.Append(rom.RomCRC);
romBuilder.Append('¬');
romBuilder.Append(rom.RomSize);
romBuilder.Append('¬');
romBuilder.Append(rom.RomOf);
romBuilder.Append('¬');
romBuilder.Append(rom.MergeName);
romBuilder.Append('¬');
romBuilder.Append('\n');
writer.WriteString(romBuilder.ToString());
writer.Flush();
}
writer.WriteLine();
writer.Flush();
}
}
}